game_init.mcfunction 1.0 KB

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  1. # 初始化钢铁地图
  2. forceload add 1000 5000 1064 5064
  3. scoreboard players reset * iron_count
  4. scoreboard players reset * iron_disp
  5. scoreboard players set $show_score mem 1
  6. scoreboard players set $survival mem 1
  7. # 调整时间
  8. time set 8600t
  9. # 生成地图
  10. setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b}
  11. setblock 1000 255 5001 redstone_block
  12. # 伤害管理
  13. scoreboard players set $remove_resistance mem 1
  14. team modify playing friendlyFire true
  15. team modify playing collisionRule always
  16. team modify playing deathMessageVisibility always
  17. gamerule fireDamage true
  18. gamerule drowningDamage true
  19. # Gamerule 调整
  20. gamerule doLimitedCrafting false
  21. gamerule keepInventory true
  22. gamerule doTileDrops true
  23. gamerule doEntityDrops true
  24. gamerule doMobLoot true
  25. schedule function mini:iron/game_init2 10t append