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- # 初始化钢铁地图
- forceload add 1000 5000 1064 5064
- scoreboard players reset * iron_count
- scoreboard players reset * iron_disp
- scoreboard players set $show_score mem 1
- scoreboard players set $survival mem 1
- # 调整时间
- time set 8600t
- # 生成地图
- setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b}
- setblock 1000 255 5001 redstone_block
- # 伤害管理
- scoreboard players set $remove_resistance mem 1
- team modify playing friendlyFire true
- team modify playing collisionRule always
- team modify playing deathMessageVisibility always
- gamerule fireDamage true
- gamerule drowningDamage true
- # Gamerule 调整
- gamerule doLimitedCrafting false
- gamerule keepInventory true
- gamerule doTileDrops true
- gamerule doEntityDrops true
- gamerule doMobLoot true
- schedule function mini:iron/game_init2 10t append
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