tick2.mcfunction 822 B

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  1. # 近战攻击不消耗三叉戟
  2. execute as @a[tag=mini_running,scores={use_trident=1..}] at @s if data entity @s Inventory[{Slot:8b,id:"minecraft:trident",tag:{game_item:1b}}] run scoreboard players set @s use_trident 0
  3. # 投掷三叉戟
  4. execute as @a[tag=mini_running,scores={use_trident=1..}] at @s run function mini:phantom/game/use_trident
  5. # 给予三叉戟
  6. execute as @a[tag=mini_running,scores={countdown_fast=0}] unless data entity @s Inventory[{Slot:8b,id:"minecraft:trident",tag:{game_item:1b}}] run function mini:phantom/game/give_trident
  7. # 更改丢出的三叉戟的nbt
  8. execute as @e[type=trident,tag=!fixed_trident] run function mini:phantom/game/fix_trident
  9. # 删除掉在地上的三叉戟
  10. kill @e[type=trident,nbt={inGround:1b}]
  11. kill @e[type=item,nbt={Item:{id:"minecraft:trident",tag:{game_item:1b}}}]