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- # 游戏结束,根据 total_score 判断排名,并返回主大厅
- # 计算排名
- tag @a remove total_rank1
- tag @a remove total_rank2
- tag @a remove total_rank3
- tag @a remove total_rankl
- tag @a remove total_rankx
- # 1
- function ltw:main/get_max_score
- execute as @a if score @s total_score = #score_max mem run tag @s add total_rank1
- tag @a[tag=total_rank1] add max_uncounted
- # 2
- function ltw:main/get_max_score
- execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank2
- tag @a[tag=total_rank2] add max_uncounted
- # 3
- function ltw:main/get_max_score
- execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank3
- tag @a[tag=max_uncounted] remove max_uncounted
- # 最低分
- scoreboard players set #score_min mem 2147483647
- scoreboard players operation #score_min mem < @a[team=playing] total_score
- execute as @a if score @s total_score = #score_min mem run tag @s add total_rankl
- # 没有名次
- tag @a[team=playing,tag=!total_rank1,tag=!total_rank2,tag=!total_rank3] add total_rankx
- # 给予进度
- scoreboard players add @a[team=playing] stat_total 1
- scoreboard players add @a[tag=total_rank1] stat_win 1
- # 计算金粒奖励
- scoreboard players set #total_gold mem 0
- execute as @a[team=playing] run scoreboard players add #total_gold mem 300
- # 计算总权重与单份奖励
- scoreboard players set #total_weight mem 0
- execute as @a[tag=total_rank1] run scoreboard players add #total_weight mem 4
- execute as @a[tag=total_rank2] run scoreboard players add #total_weight mem 3
- execute as @a[tag=total_rank3] run scoreboard players add #total_weight mem 2
- execute as @a[tag=total_rankx] run scoreboard players add #total_weight mem 1
- scoreboard players operation #total_gold mem /= #total_weight mem
- # 计算名次奖励
- scoreboard players set #rank1_gold mem 4
- scoreboard players operation #rank1_gold mem *= #total_gold mem
- scoreboard players operation #rank1_gold mem /= #100 mem
- scoreboard players set #rank2_gold mem 3
- scoreboard players operation #rank2_gold mem *= #total_gold mem
- scoreboard players operation #rank2_gold mem /= #100 mem
- scoreboard players set #rank3_gold mem 2
- scoreboard players operation #rank3_gold mem *= #total_gold mem
- scoreboard players operation #rank3_gold mem /= #100 mem
- scoreboard players set #rankl_gold mem 1
- scoreboard players operation #rankl_gold mem *= #total_gold mem
- scoreboard players operation #rankl_gold mem /= #100 mem
- # 如果因为掉线强制结束则无名次奖励
- execute store result score #count mem if entity @a[team=playing]
- execute if score #count mem matches ..2 run scoreboard players set #rank1_gold mem 0
- execute if score #count mem matches ..2 run scoreboard players set #rank2_gold mem 0
- execute if score #count mem matches ..2 run scoreboard players set #rank3_gold mem 0
- execute if score #count mem matches ..2 run scoreboard players set #rankl_gold mem 0
- # 显示排名
- tellraw @a ["",{"text":"\n------ 全场游戏结束! ------\n","color":"light_purple","bold":true}]
- tellraw @a [" ",{"text": "第一名 > ","color":"red"},{"selector": "@a[tag=total_rank1]","color":"red"},{"text":"(","color":"gray"},{"score":{"name": "@p[tag=total_rank1]","objective": "total_score"},"color":"gray"},{"text":" 积分)","color":"gray"}]
- execute if entity @a[tag=total_rank2] run tellraw @a [" ",{"text": "第二名 > ","color":"gold"},{"selector": "@a[tag=total_rank2]","color":"gold"},{"text":"(","color":"gray"},{"score":{"name": "@p[tag=total_rank2]","objective": "total_score"},"color":"gray"},{"text":" 积分)","color":"gray"}]
- execute if entity @a[tag=total_rank3] run tellraw @a [" ",{"text": "第三名 > ","color":"yellow"},{"selector": "@a[tag=total_rank3]","color":"yellow"},{"text":"(","color":"gray"},{"score":{"name": "@p[tag=total_rank3]","objective": "total_score"},"color":"gray"},{"text":" 积分)","color":"gray"}]
- tellraw @a ""
- # 积分金粒奖励
- execute as @a[team=playing] run scoreboard players operation @s gold += @s total_score
- execute as @a[team=playing] run scoreboard players operation @s gold_total += @s total_score
- tellraw @a[team=playing,scores={total_score=1..}] [" 你得到的 ",{"score":{"name": "*","objective": "total_score"},"color":"gold"},{"text": " 积分","color":"gold"}," 已转换为 ",{"score":{"name": "*","objective": "total_score"},"color":"gold"},{"text": " 金粒","color":"gold"},"!"]
- # 局中金粒
- tellraw @a[team=playing,scores={gold_extra=1..}] [" 在游戏过程中,你拿到了额外的 ",{"score":{"name": "*","objective": "gold_extra"},"color":"gold"},{"text": " 金粒","color":"gold"},"!"]
- # 局中绿宝石
- tellraw @a[team=playing,scores={green_extra=1..}] [" 由于达成了进度,你得到了 ",{"score":{"name": "*","objective": "green_extra"},"color":"green"},{"text": " 绿宝石","color":"green"}," 完成奖励!"]
- # 名次金粒奖励
- scoreboard players set @a temp 0
- execute as @a[tag=total_rank1] run scoreboard players operation @s temp = #rank1_gold mem
- execute as @a[tag=total_rank2] run scoreboard players operation @s temp = #rank2_gold mem
- execute as @a[tag=total_rank3] run scoreboard players operation @s temp = #rank3_gold mem
- execute as @a[tag=total_rankx] run scoreboard players operation @s temp = #rankl_gold mem
- execute as @a run scoreboard players operation @s gold += @s temp
- execute as @a run scoreboard players operation @s gold_total += @s temp
- tellraw @a[team=playing,tag=!total_rankx,tag=!total_rankl,scores={temp=1..}] [" 最后,由于你的出色名次,还获得了 ",{"score":{"name": "*","objective": "temp"},"color":"gold"},{"text": " 金粒","color":"gold"}," 奖励!"]
- tellraw @a[team=playing,tag=!total_rankx,tag=total_rankl,scores={temp=1..}] [" 不要气馁,收下 ",{"score":{"name": "*","objective": "temp"},"color":"gold"},{"text": " 金粒","color":"gold"}," 奖励,继续加油吧!"]
- tellraw @a[team=playing,tag=total_rankx,scores={temp=1..}] [" 不要气馁,收下 ",{"score":{"name": "*","objective": "temp"},"color":"gold"},{"text": " 金粒","color":"gold"}," 奖励,继续加油吧!"]
- # 奖励结束
- tellraw @a[team=playing] ""
- # 返回主大厅
- schedule function ltw:state/0/state_enter 2t replace
- execute as @a at @s run function lib:sounds/theend
- forceload remove all
- forceload add 0 0
- forceload add 0 1900 50 2000
- forceload add -32 -17 45 -80
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