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- # 5tick运行一次 计分板单位5tick
- # 钻石:起飞
- scoreboard players remove @a effect_floating 1
- scoreboard players remove @e[type=creeper] effect_floating 1
- execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s levitation 1 13
- execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s speed 1 0 true
- execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s slow_falling 1 0 true
- execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run function lib:sounds/teleport
- execute as @a[gamemode=!spectator,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run scoreboard players set @s effect_floating 5
- execute as @e[type=creeper,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s levitation 1 13
- execute as @e[type=creeper,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s speed 1 0 true
- execute as @e[type=creeper,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run effect give @s slow_falling 1 0 true
- execute as @e[type=creeper,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run function lib:sounds/teleport
- execute as @e[type=creeper,scores={effect_floating=..-2}] at @s if block ~ ~-1 ~ diamond_block run scoreboard players set @s effect_floating 5
- effect clear @e[scores={effect_floating=0}] levitation
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