add_score.mcfunction 3.2 KB

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  1. #as player
  2. execute store result score #bonus_add_score mem run data get block 0 0 0 RecordItem.tag.bonus_add_score
  3. # 正常的加分
  4. execute if score #bonus_add_score mem matches ..10 run scoreboard players operation @s total_score += #bonus_add_score mem
  5. execute if score #bonus_add_score mem matches ..10 run scoreboard players operation @s total_score_disp += #bonus_add_score mem
  6. execute if score #bonus_add_score mem matches ..10 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 获得了 ",{"score": {"name":"#bonus_add_score","objective": "mem"},"color":"aqua"},{"text": " 分","color":"aqua"},", 当前共有 ",{"score": {"name": "@s","objective": "total_score"}}, " 分"]
  7. # 100:普通硬币 / 101:高级硬币
  8. scoreboard players set $random_max mem 1
  9. scoreboard players set $random_min mem 0
  10. function lib:random
  11. execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run scoreboard players operation @s total_score *= #const_2 mem
  12. execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run scoreboard players operation @s total_score_disp *= #const_2 mem
  13. execute if score #bonus_add_score mem matches 100..101 if score $random mem matches 1 run tellraw @a ["",{"text": ">> ","color":"green","bold": true},{"selector": "@s","color":"green"}," 的硬币投出了正面, 得分加倍, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"green"},{"text": " 分", "color":"green"}]
  14. execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run scoreboard players operation @s total_score /= #const_2 mem
  15. execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run scoreboard players operation @s total_score_disp /= #const_2 mem
  16. execute if score #bonus_add_score mem matches 100 if score $random mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 的硬币投出了反面, 得分减半, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"red"},{"text": " 分", "color":"red"}]
  17. execute if score #bonus_add_score mem matches 101 if score $random mem matches 0 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"selector": "@s","color":"red"}," 的硬币投出了反面, 得分不变, 当前共有 ",{"score": {"name": "@s","objective": "total_score"},"color":"red"},{"text": " 分", "color":"red"}]
  18. # 200:偷分
  19. execute if score #bonus_add_score mem matches 200 run function item:bonus_item/stole_score
  20. # 300:金粒 +3
  21. execute if score #bonus_add_score mem matches 300 run scoreboard players add @s gold 3
  22. execute if score #bonus_add_score mem matches 300 run scoreboard players add @s gold_total 3
  23. execute if score #bonus_add_score mem matches 300 run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 获得了 3 金粒"]
  24. # 给予进度
  25. execute if entity @s[scores={total_score=10..}] run advancement grant @s only ltw:story/score1
  26. execute if entity @s[scores={total_score=18..}] run advancement grant @s only ltw:story/score2
  27. execute if entity @s[scores={total_score=26..}] run advancement grant @s only ltw:story/score3