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check.mcfunction 3.4 KB

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  1. execute if score @s buy_trigger matches 1 if score $state mem matches 0 run function item:shop/buy_apple1
  2. execute if score @s buy_trigger matches 2 if score $state mem matches 0 run function item:shop/buy_apple2
  3. execute if score @s buy_trigger matches 3 if score $state mem matches 0 run function item:shop/buy_armor1
  4. execute if score @s buy_trigger matches 5 if score $state mem matches 0 run function item:shop/buy_armor2
  5. execute if score @s buy_trigger matches 6 if score $state mem matches 0 run function item:shop/buy_armor3
  6. execute if score @s buy_trigger matches 7 if score $state mem matches 0 run function item:shop/buy_arrow1
  7. execute if score @s buy_trigger matches 8 if score $state mem matches 0 run function item:shop/buy_arrow2
  8. execute if score @s buy_trigger matches 9 if score $state mem matches 0 run function item:shop/buy_arrow3
  9. execute if score @s buy_trigger matches 10 if score $state mem matches 0 run function item:shop/buy_orange
  10. execute if score @s buy_trigger matches 11 if score $state mem matches 0 run function item:shop/buy_weapon1
  11. execute if score @s buy_trigger matches 12 if score $state mem matches 0 run function item:shop/buy_weapon2
  12. execute if score @s buy_trigger matches 13 if score $state mem matches 0 run function item:shop/buy_weapon3
  13. execute if score @s buy_trigger matches 14 if score $state mem matches 0 run function item:shop/buy_weapon4
  14. execute if score @s buy_trigger matches 15 if score $state mem matches 0 run function item:shop/buy_bow
  15. execute if score @s buy_trigger matches 16 if score $state mem matches 0 run function item:shop/buy_potion_resist
  16. execute if score @s buy_trigger matches 17 if score $state mem matches 0 run function item:shop/buy_potion_speed1
  17. execute if score @s buy_trigger matches 18 if score $state mem matches 0 run function item:shop/buy_potion_speed2
  18. execute if score @s buy_trigger matches 19 if score $state mem matches 0 run function item:shop/buy_firework
  19. execute if score @s buy_trigger matches 20 if score $state mem matches 0 run function item:shop/buy_bgm
  20. execute if score @s buy_trigger matches 21 if score $state mem matches 0 run function item:shop/buy_pig
  21. execute if score @s buy_trigger matches 100 if score $state mem matches 0 run function item:shop/buy_particle_system
  22. execute if score @s buy_trigger matches 101 if score $state mem matches 0 run function item:shop/buy_particle_close
  23. execute if score @s buy_trigger matches 102 if score $state mem matches 0 run function item:shop/buy_particle0
  24. execute if score @s buy_trigger matches 103 if score $state mem matches 0 run function item:shop/buy_particle1
  25. execute if score @s buy_trigger matches 104 if score $state mem matches 0 run function item:shop/buy_particle2
  26. execute if score @s buy_trigger matches 105 if score $state mem matches 0 run function item:shop/buy_particle3
  27. execute if score @s buy_trigger matches 106 if score $state mem matches 0 run function item:shop/buy_particle4
  28. execute if score @s buy_trigger matches 107 if score $state mem matches 0 run function item:shop/buy_particle5
  29. execute if score @s buy_trigger matches 108 if score $state mem matches 0 run function item:shop/buy_particle6
  30. execute if score @s buy_trigger matches 999 if score $state mem matches 0 run function item:shop/buy_dice
  31. execute if score @s buy_trigger matches 114514 if score $state mem matches 0 run function item:shop/buy_easter_egg
  32. scoreboard players set @s buy_trigger 0
  33. execute if score $state mem matches 0 run scoreboard players enable @s buy_trigger