damage_dealt.mcfunction 298 B

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  1. # 如果是土豆持有者在热土豆游戏中打到人,才执行下一步
  2. execute if entity @s[tag=pm_holding] if entity @a[tag=pm_damage_taken,tag=!pm_holding] at @s run function mini:hotpm/game/transfer_potato
  3. # 结束伤害判断
  4. tag @a remove pm_damage_dealt
  5. tag @a remove pm_damage_taken