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- # 地狱门音效
- scoreboard players set $random_max mem 3
- scoreboard players set $random_min mem 1
- function lib:random
- execute if score $random mem matches 2 run playsound block.portal.ambient ambient @a 1014.5 22 1057.5
- # 显示倒计时
- execute if score $countdown mem matches ..10 run title @a times 3 14 2
- execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}}
- execute if score $countdown mem matches ..10 run title @a title [""]
- execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2
- # 0s:游戏结束
- execute if score $countdown mem matches 0 run function mini:main/game_end
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