player_death.mcfunction 231 B

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  1. # 当玩家死亡后触发
  2. # 调用其他模块
  3. execute if score $state mem matches 0 run function ltw:state/0/player_enter
  4. # TODO: 未完成的重构
  5. # execute if score $state mem matches 5 run function ltw:state/5/player_death