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- # 游戏结束,根据 total_score 判断排名,并返回主大厅
- # 计算排名
- tag @a remove total_rank1
- tag @a remove total_rank2
- tag @a remove total_rank3
- # 1
- function ltw:main/get_max_score
- execute as @a if score @s total_score = #score_max mem run tag @s add total_rank1
- tag @a[tag=total_rank1] add max_uncounted
- # 2
- function ltw:main/get_max_score
- execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank2
- tag @a[tag=total_rank2] add max_uncounted
- # 3
- function ltw:main/get_max_score
- execute as @a[tag=!max_uncounted] if score @s total_score = #score_max mem run tag @s add total_rank3
- tag @a[tag=max_uncounted] remove max_uncounted
- # 给予进度
- scoreboard players add @a[team=playing] stat_total 1
- scoreboard players add @a[tag=total_rank1] stat_win 1
- advancement grant @a[scores={stat_win=1..}] only ltw:story/win1
- advancement grant @a[scores={stat_win=5..}] only ltw:story/win2
- advancement grant @a[scores={stat_win=20..}] only ltw:story/win3
- # 计算金粒奖励
- scoreboard players set #total_gold mem 0
- execute as @a[team=playing] run scoreboard players add #total_gold mem 400
- # 无名次
- execute as @a[tag=!total_rank1,tag=!total_rank2,tag=!total_rank3,team=playing] run scoreboard players remove #total_gold mem 100
- # 计算总权重与单份奖励
- scoreboard players set #total_weight mem 0
- execute as @a[tag=total_rank1] run scoreboard players add #total_weight mem 3
- execute as @a[tag=total_rank2] run scoreboard players add #total_weight mem 2
- execute as @a[tag=total_rank3] run scoreboard players add #total_weight mem 1
- scoreboard players operation #total_gold mem /= #total_weight mem
- # 计算名次奖励
- scoreboard players set #rank1_gold mem 3
- scoreboard players operation #rank1_gold mem *= #total_gold mem
- scoreboard players operation #rank1_gold mem /= #const_100 mem
- scoreboard players set #rank2_gold mem 2
- scoreboard players operation #rank2_gold mem *= #total_gold mem
- scoreboard players operation #rank2_gold mem /= #const_100 mem
- scoreboard players set #rank3_gold mem 1
- scoreboard players operation #rank3_gold mem *= #total_gold mem
- scoreboard players operation #rank3_gold mem /= #const_100 mem
- # 如果因为掉线强制结束则无名次奖励
- execute store result score #count mem if entity @a[team=playing]
- execute if score #count mem matches ..2 run scoreboard players set #rank1_gold mem 0
- execute if score #count mem matches ..2 run scoreboard players set #rank2_gold mem 0
- execute if score #count mem matches ..2 run scoreboard players set #rank3_gold mem 0
- # 显示排名
- tellraw @a [" ",{"text":"\n----- 游戏结束 -----\n","color":"green","bold":true}]
- tellraw @a [" ",{"text": "第一名 - ","color":"green"},{"selector": "@a[tag=total_rank1]","color":"white"},{"text":" (","color":"gray"},{"score":{"name": "@p[tag=total_rank1]","objective": "total_score"},"color":"gray"},{"text":")","color":"gray"}]
- execute if entity @a[tag=total_rank2] run tellraw @a [" ",{"text": "第二名 - ","color":"green"},{"selector": "@a[tag=total_rank2]","color":"white"},{"text":" (","color":"gray"},{"score":{"name": "@p[tag=total_rank2]","objective": "total_score"},"color":"gray"},{"text":")","color":"gray"}]
- execute if entity @a[tag=total_rank3] run tellraw @a [" ",{"text": "第三名 - ","color":"green"},{"selector": "@a[tag=total_rank3]","color":"white"},{"text":" (","color":"gray"},{"score":{"name": "@p[tag=total_rank3]","objective": "total_score"},"color":"gray"},{"text":")","color":"gray"}]
- tellraw @a ""
- # 得分金粒奖励
- execute as @a[team=playing] run scoreboard players operation @s temp2 = @s total_score
- execute as @a[team=playing] run scoreboard players operation @s temp2 /= #const_2 mem
- execute as @a[team=playing] run scoreboard players operation @s gold += @s temp2
- execute as @a[team=playing] run scoreboard players operation @s gold_total += @s temp2
- tellraw @a[team=playing] [" ",{"text": "得分奖励: ","color":"gold"},{"score":{"name": "*","objective": "temp2"}}," 金粒"]
- # 名次金粒奖励
- scoreboard players set @a temp 0
- execute as @a[tag=total_rank1] run scoreboard players operation @s temp = #rank1_gold mem
- execute as @a[tag=total_rank2] run scoreboard players operation @s temp = #rank2_gold mem
- execute as @a[tag=total_rank3] run scoreboard players operation @s temp = #rank3_gold mem
- scoreboard players set @a[tag=!total_rank1,tag=!total_rank2,tag=!total_rank3,team=playing] temp 1
- execute as @a run scoreboard players operation @s gold += @s temp
- execute as @a run scoreboard players operation @s gold_total += @s temp
- tellraw @a[team=playing] [" ",{"text": "名次奖励: ","color":"gold"},{"score":{"name": "*","objective": "temp"}}," 金粒"]
- # 奖励结束
- tellraw @a[team=playing] ""
- # 返回主大厅
- schedule function ltw:state/0/state_enter 2t replace
- execute as @a at @s run function lib:sounds/theend
- forceload remove all
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