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- namespace MeloongCore;
- public readonly struct OneOf<T0, T1> {
- private readonly int _index = -1; // -1 表示未初始化(这是一个 struct,所以这可以让默认值不为 0)
- private readonly T0? _value0;
- private readonly T1? _value1;
- public static implicit operator OneOf<T0, T1>(T0 value) => new(0, value, default);
- public static implicit operator OneOf<T0, T1>(T1 value) => new(1, default, value);
- public static implicit operator T0(OneOf<T0, T1> value) => value.As<T0>();
- public static implicit operator T1(OneOf<T0, T1> value) => value.As<T1>();
- private OneOf(int index, T0? value0, T1? value1) {
- _index = index;
- _value0 = value0;
- _value1 = value1;
- }
- /// <summary>
- /// 对不同类型执行不同的操作,并返回同一个值。
- /// </summary>
- public TResult Switch<TResult>(Func<T0, TResult> f0, Func<T1, TResult> f1) => _index switch {
- 0 => f0(_value0!),
- 1 => f1(_value1!),
- _ => throw new InvalidOperationException()
- };
- /// <summary>
- /// 对不同类型执行不同的操作。
- /// </summary>
- public void Switch(Action<T0> f0, Action<T1> f1) {
- if (_index == 0) f0(_value0!);
- else if (_index == 1) f1(_value1!);
- else throw new InvalidOperationException();
- }
- /// <summary>
- /// 判断当前的类型是否为 T。
- /// </summary>
- public bool Is<T>() => _index switch {
- 0 when typeof(T) == typeof(T0) => true,
- 1 when typeof(T) == typeof(T1) => true,
- _ => false
- };
- /// <summary>
- /// 假定当前的类型为 T,并返回该值。
- /// 若当前值的类型不为 T,则抛出 <see cref="InvalidOperationException"/>。
- /// </summary>
- public T As<T>() => _index switch {
- 0 when typeof(T) == typeof(T0) => (T)(object)_value0!,
- 1 when typeof(T) == typeof(T1) => (T)(object)_value1!,
- _ => throw new InvalidOperationException()
- };
- }
- public readonly struct OneOf<T0, T1, T2> {
- private readonly int _index = -1; // -1 表示未初始化(这是一个 struct,所以这可以让默认值不为 0)
- private readonly T0? _value0;
- private readonly T1? _value1;
- private readonly T2? _value2;
- public static implicit operator OneOf<T0, T1, T2>(T0 value) => new(0, value, default, default);
- public static implicit operator OneOf<T0, T1, T2>(T1 value) => new(1, default, value, default);
- public static implicit operator OneOf<T0, T1, T2>(T2 value) => new(2, default, default, value);
- public static implicit operator T0(OneOf<T0, T1, T2> value) => value.As<T0>();
- public static implicit operator T1(OneOf<T0, T1, T2> value) => value.As<T1>();
- public static implicit operator T2(OneOf<T0, T1, T2> value) => value.As<T2>();
- private OneOf(int index, T0? value0, T1? value1, T2? value2) {
- _index = index;
- _value0 = value0;
- _value1 = value1;
- _value2 = value2;
- }
- /// <summary>
- /// 对不同类型执行不同的操作,并返回同一个值。
- /// </summary>
- public TResult Switch<TResult>(Func<T0, TResult> f0, Func<T1, TResult> f1, Func<T2, TResult> f2) => _index switch {
- 0 => f0(_value0!),
- 1 => f1(_value1!),
- 2 => f2(_value2!),
- _ => throw new InvalidOperationException()
- };
- /// <summary>
- /// 对不同类型执行不同的操作。
- /// </summary>
- public void Switch(Action<T0> f0, Action<T1> f1, Action<T2> f2) {
- if (_index == 0) f0(_value0!);
- else if (_index == 1) f1(_value1!);
- else if (_index == 2) f2(_value2!);
- else throw new InvalidOperationException();
- }
- /// <summary>
- /// 判断当前的类型是否为 T。
- /// </summary>
- public bool Is<T>() => _index switch {
- 0 when typeof(T) == typeof(T0) => true,
- 1 when typeof(T) == typeof(T1) => true,
- 2 when typeof(T) == typeof(T2) => true,
- _ => false
- };
- /// <summary>
- /// 假定当前的类型为 T,并返回该值。
- /// 若当前值的类型不为 T,则抛出 <see cref="InvalidOperationException"/>。
- /// </summary>
- public T As<T>() => _index switch {
- 0 when typeof(T) == typeof(T0) => (T) (object) _value0!,
- 1 when typeof(T) == typeof(T1) => (T) (object) _value1!,
- 2 when typeof(T) == typeof(T2) => (T) (object) _value2!,
- _ => throw new InvalidOperationException()
- };
- }
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