Progress.cs 8.6 KB

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  1. namespace MeloongCore;
  2. /// <summary>
  3. /// 提供一个追踪任务进度的对象,它所提供的供用户查看的进度必定单调递增。
  4. /// 支持重试、拆分子项进度、记录部分进度被跳过。
  5. /// </summary>
  6. public class ProgressProvider {
  7. /// <summary>
  8. /// 当进度被改变时触发。
  9. /// </summary>
  10. public event Action? ProgressChanged;
  11. private void InvokeProgressChanged() => ProgressChanged?.Invoke();
  12. // ===================================== 主项进度 =====================================
  13. private (double actual, double skiped, double splited) progressParts = (0, 0, 0);
  14. private double progressSum => progressParts.actual + progressParts.skiped + progressParts.splited;
  15. public bool Finished => progressParts.actual + progressParts.skiped > 0.9999999;
  16. private bool _Set(double value, bool skiped) {
  17. value = value.Clamp(0, 1);
  18. double delta = value - progressSum;
  19. if (delta < 0) { // 等比减少
  20. progressParts = (progressParts.actual * value / progressSum,
  21. progressParts.skiped * value / progressSum,
  22. progressParts.splited * value / progressSum);
  23. } else if (skiped) {
  24. progressParts.skiped += delta;
  25. } else {
  26. progressParts.actual += delta;
  27. }
  28. return delta != 0;
  29. }
  30. /// <summary>
  31. /// 将当前进度设置为指定值。
  32. /// 若指定了 <paramref name="skiped"/>,这段进度的增量值将被计为跳过:当前观测进度不会增加,后续观测进度将增加地更快。
  33. /// </summary>
  34. public void Set(double value, bool skiped = false, ChildrenAction action = ChildrenAction.Finished) {
  35. bool changed;
  36. lock (this) {
  37. changed = _Set(value, skiped);
  38. changed |= AssumeChildrenAs(action);
  39. }
  40. if (changed) InvokeProgressChanged();
  41. }
  42. /// <summary>
  43. /// 将当前进度增加指定值。
  44. /// 若指定了 <paramref name="skiped"/>,这段进度的增量值将被计为跳过:当前观测进度不会增加,后续观测进度将增加地更快。
  45. /// 若指定了 <paramref name="markChildrenAsFinished"/>,当前所有未完成的子项将被视为已完成。
  46. /// </summary>
  47. public void Add(double value, bool skiped = false, ChildrenAction action = ChildrenAction.Finished) {
  48. bool changed;
  49. lock (this) {
  50. changed = _Set(value + progressSum, skiped);
  51. changed |= AssumeChildrenAs(action);
  52. }
  53. if (changed) InvokeProgressChanged();
  54. }
  55. /// <summary>完成当前项的剩余进度。</summary>
  56. public void Finish(ChildrenAction action = ChildrenAction.Finished) => Set(1, skiped: false, action: action);
  57. /// <summary>跳过当前项的剩余进度。</summary>
  58. public void Skip(ChildrenAction action = ChildrenAction.Skiped) => Set(1, skiped: true, action: action);
  59. /// <summary>
  60. /// 重置当前进度,并清除所有子项。
  61. /// </summary>
  62. public void Reset() {
  63. bool changed;
  64. lock (this) {
  65. changed = progressSum > 0;
  66. progressParts = (0, 0, 0);
  67. childrens.Clear();
  68. }
  69. if (changed) InvokeProgressChanged();
  70. }
  71. // ===================================== 子项进度 =====================================
  72. private readonly List<(double percentage, ProgressProvider child)> childrens = [];
  73. /// <summary>
  74. /// 拆分一个子项:当该子项完成时,进度将从当前值增加至 <paramref name="value"/>。
  75. /// </summary>
  76. public ProgressProvider SplitTo(double value) {
  77. lock (this) return SplitBy(value - progressSum).First();
  78. }
  79. /// <summary>
  80. /// 拆分多个子项,每个子项都占据对应指定的进度量。
  81. /// <para/>例如,调用 <c>SplitBy(0.2, 0.3)</c> 将返回两个子项,分别占据总进度的 20%、30%。
  82. /// <para/>若总进度量 > 1,子项的进度量将相对缩小。
  83. /// </summary>
  84. public List<ProgressProvider> SplitBy(params double[] percentages) {
  85. lock (this) {
  86. if (percentages.Any(p => p <= 0)) throw new ArgumentException("子项进度必须为正数且");
  87. progressParts.splited += (percentages.Sum() + progressSum).Clamp(0, 1) - progressSum;
  88. return percentages.Select(percentage => {
  89. var sub = new ProgressProvider();
  90. sub.ProgressChanged += InvokeProgressChanged;
  91. childrens.Add((percentage, sub));
  92. return sub;
  93. }).ToList();
  94. }
  95. }
  96. public enum ChildrenAction {
  97. /// <summary>不做任何处理。</summary>
  98. None,
  99. /// <summary>将未完成的子项的剩余进度视为已完成。</summary>
  100. Finished,
  101. /// <summary>将未完成的子项的剩余进度视为已跳过。</summary>
  102. Skiped
  103. }
  104. /// <summary>
  105. /// 修改所有未完成的子项。
  106. /// </summary>
  107. /// <returns>是否修改了任意进度不到 1 的子项。</returns>
  108. private bool AssumeChildrenAs(ChildrenAction action) {
  109. if (action == ChildrenAction.None) return false;
  110. lock (this) {
  111. bool changed = false;
  112. if (childrens.Any(c => c.percentage > 0)) { // 将子项的进度加入主项
  113. var mult = progressParts.splited / childrens.Sum(c => c.percentage);
  114. childrens.ForEach(c => {
  115. var (subActual, subSkiped) = c.child.GetTotalProgress();
  116. progressParts.actual += mult * c.percentage * (action == ChildrenAction.Finished ? (1 - subSkiped) : subActual);
  117. progressParts.skiped += mult * c.percentage * (action == ChildrenAction.Skiped ? (1 - subActual) : subSkiped);
  118. c.child.ProgressChanged -= InvokeProgressChanged;
  119. if (subActual + subSkiped < 0.9999999) changed = true;
  120. });
  121. }
  122. progressParts.splited = 0;
  123. childrens.Clear();
  124. return changed;
  125. }
  126. }
  127. // ===================================== 观测 =====================================
  128. /// <summary>
  129. /// 获取包含子项进度的实际总进度值。
  130. /// </summary>
  131. private (double actual, double skiped) GetTotalProgress() {
  132. lock (this) {
  133. (double actual, double skiped) current = (progressParts.actual, progressParts.skiped);
  134. if (childrens.Any(c => c.percentage > 0)) { // 将子项的进度加入主项
  135. var mult = progressParts.splited / childrens.Sum(c => c.percentage);
  136. childrens.ForEach(c => {
  137. var (subActual, subSkiped) = c.child.GetTotalProgress();
  138. current.actual += mult * c.percentage * subActual;
  139. current.skiped += mult * c.percentage * subSkiped;
  140. });
  141. }
  142. return current;
  143. }
  144. }
  145. private (double actual, double skiped) observedProgress = (0, 0);
  146. private double incrementProgress = 0;
  147. /// <summary>
  148. /// 获取一个在多次观测之间必定单调递增的进度值,范围为 [0, 1]。
  149. /// </summary>
  150. public double Observe() {
  151. lock (this) {
  152. (double actual, double skiped) current = GetTotalProgress();
  153. if (current == observedProgress) return incrementProgress; // 未改变
  154. if (current.actual + current.skiped > 0.9999999) { // 已完成
  155. incrementProgress = 1;
  156. } else if (current.actual >= observedProgress.actual) { // 进度增加
  157. incrementProgress += (1 - incrementProgress) *
  158. (current.actual - observedProgress.actual) / (1 - observedProgress.actual - current.skiped);
  159. }
  160. observedProgress = current;
  161. return incrementProgress;
  162. }
  163. }
  164. }
  165. /// <summary>
  166. /// 监听进度变化,并将观测到的进度节流后传给更新方法。
  167. /// </summary>
  168. public class ProgressObserver : RateLimitedWorker {
  169. private readonly ProgressProvider provider;
  170. public ProgressObserver(ProgressProvider provider, Action<double> updateAction, double minimalIntervalMs = 70)
  171. : base(() => Observe(provider, updateAction), minimalIntervalMs, RateLimitMode.ImmediateThenMerge) {
  172. this.provider = provider;
  173. provider.ProgressChanged += Invoke;
  174. }
  175. public override void Dispose() {
  176. provider.ProgressChanged -= Invoke;
  177. base.Dispose();
  178. }
  179. private static void Observe(ProgressProvider provider, Action<double> updateAction) {
  180. double progress = provider.Observe();
  181. // TODO: 添加平缓过渡
  182. updateAction(progress);
  183. }
  184. }