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- namespace MeloongCore;
- /// <summary>
- /// 提供一个追踪任务进度的对象,它所提供的供用户查看的进度必定单调递增。
- /// 支持重试、拆分子项进度、记录部分进度被跳过。
- /// </summary>
- public class ProgressProvider {
- /// <summary>
- /// 当原始进度可能被改变时触发。
- /// </summary>
- public event Action<(double actual, double skiped)>? ProgressChanged;
- private event Action? ChildProgressChanged;
- private void InvokeProgressChanged() {
- ProgressChanged?.Invoke(GetRaw());
- ChildProgressChanged?.Invoke();
- }
- // ===================================== 主项进度 =====================================
- private (double actual, double skiped, double splited) progressParts = (0, 0, 0);
- private double progressSum => progressParts.actual + progressParts.skiped + progressParts.splited;
- private bool _Set(double value, bool skiped) {
- value = value.Clamp(0, 1);
- double delta = value - progressSum;
- if (delta < 0) { // 等比减少
- progressParts = (progressParts.actual * value / progressSum,
- progressParts.skiped * value / progressSum,
- progressParts.splited * value / progressSum);
- } else if (skiped) {
- progressParts.skiped += delta;
- } else {
- progressParts.actual += delta;
- }
- return delta != 0;
- }
- /// <summary>
- /// 将当前进度设置为指定值。
- /// 若指定了 <paramref name="skiped"/>,这段进度的增量值将被计为跳过:当前观测进度不会增加,后续观测进度将增加地更快。
- /// </summary>
- public void Set(double value, bool skiped = false, ChildrenAction action = ChildrenAction.Finished) {
- bool changed;
- lock (this) {
- changed = _Set(value, skiped);
- changed |= AssumeChildrenAs(action);
- }
- if (changed) InvokeProgressChanged();
- }
- /// <summary>
- /// 将当前进度增加指定值。
- /// 若指定了 <paramref name="skiped"/>,这段进度的增量值将被计为跳过:当前观测进度不会增加,后续观测进度将增加地更快。
- /// 若指定了 <paramref name="markChildrenAsFinished"/>,当前所有未完成的子项将被视为已完成。
- /// </summary>
- public void Add(double value, bool skiped = false, ChildrenAction action = ChildrenAction.Finished) {
- bool changed;
- lock (this) {
- changed = _Set(value + progressSum, skiped);
- changed |= AssumeChildrenAs(action);
- }
- if (changed) InvokeProgressChanged();
- }
- /// <summary>完成当前项的剩余进度。</summary>
- public void Finish(ChildrenAction action = ChildrenAction.Finished) => Set(1, skiped: false, action: action);
- /// <summary>跳过当前项的剩余进度。</summary>
- public void Skip(ChildrenAction action = ChildrenAction.Skiped) => Set(1, skiped: true, action: action);
- /// <summary>
- /// 重置当前进度,并清除所有子项。
- /// </summary>
- public void Reset() {
- bool changed;
- lock (this) {
- changed = progressSum > 0;
- progressParts = (0, 0, 0);
- childrens.ForEach(c => c.child.ChildProgressChanged -= InvokeProgressChanged);
- childrens.Clear();
- }
- if (changed) InvokeProgressChanged();
- }
- // ===================================== 子项进度 =====================================
- private readonly List<(double percentage, ProgressProvider child)> childrens = [];
- /// <summary>
- /// 拆分一个子项:当该子项完成时,进度将从当前值增加至 <paramref name="value"/>。
- /// </summary>
- public ProgressProvider SplitTo(double value) {
- lock (this) return SplitBy(value - progressSum).First();
- }
- /// <summary>
- /// 拆分多个子项,每个子项都占据对应指定的进度量。
- /// <para/>例如,调用 <c>SplitBy(0.2, 0.3)</c> 将返回两个子项,分别占据总进度的 20%、30%。
- /// <para/>若总进度量 > 1,子项的进度量将相对缩小。
- /// </summary>
- public List<ProgressProvider> SplitBy(params double[] percentages) {
- lock (this) {
- if (percentages.Any(p => p <= 0)) throw new ArgumentException("子项进度必须为正数且");
- progressParts.splited += (percentages.Sum() + progressSum).Clamp(0, 1) - progressSum;
- return percentages.Select(percentage => {
- var sub = new ProgressProvider();
- sub.ChildProgressChanged += InvokeProgressChanged;
- childrens.Add((percentage, sub));
- return sub;
- }).ToList();
- }
- }
- public enum ChildrenAction {
- /// <summary>不做任何处理。</summary>
- None,
- /// <summary>将未完成的子项的剩余进度视为已完成。</summary>
- Finished,
- /// <summary>将未完成的子项的剩余进度视为已跳过。</summary>
- Skiped
- }
- /// <summary>
- /// 修改所有未完成的子项。
- /// </summary>
- /// <returns>是否修改了任意进度不到 1 的子项。</returns>
- private bool AssumeChildrenAs(ChildrenAction action) {
- if (action == ChildrenAction.None) return false;
- lock (this) {
- bool changed = false;
- if (childrens.Any(c => c.percentage > 0)) { // 将子项的进度加入主项
- var mult = progressParts.splited / childrens.Sum(c => c.percentage);
- childrens.ForEach(c => {
- var (subActual, subSkiped) = c.child.GetRaw();
- progressParts.actual += mult * c.percentage * (action == ChildrenAction.Finished ? (1 - subSkiped) : subActual);
- progressParts.skiped += mult * c.percentage * (action == ChildrenAction.Skiped ? (1 - subActual) : subSkiped);
- c.child.ChildProgressChanged -= InvokeProgressChanged;
- if (subActual + subSkiped < 0.9999999) changed = true;
- });
- }
- progressParts.splited = 0;
- childrens.Clear();
- return changed;
- }
- }
- // ===================================== 观测 =====================================
- /// <summary>
- /// 获取包含子项进度的实际总进度值。
- /// </summary>
- public (double actual, double skiped) GetRaw() {
- lock (this) {
- (double actual, double skiped) current = (progressParts.actual, progressParts.skiped);
- if (childrens.Any(c => c.percentage > 0)) { // 将子项的进度加入主项
- var mult = progressParts.splited / childrens.Sum(c => c.percentage);
- childrens.ForEach(c => {
- var (subActual, subSkiped) = c.child.GetRaw();
- current.actual += mult * c.percentage * subActual;
- current.skiped += mult * c.percentage * subSkiped;
- });
- }
- return current;
- }
- }
- public bool IsFinished => GetRaw().actual + GetRaw().skiped > 0.9999999;
- private (double actual, double skiped) observedProgress = (0, 0);
- private double incrementProgress = 0;
- /// <summary>
- /// 获取一个在多次观测之间必定单调递增的进度值,范围为 [0, 1]。
- /// </summary>
- public double GetIncreasing() {
- lock (this) {
- (double actual, double skiped) current = GetRaw();
- if (current == observedProgress) return incrementProgress; // 未改变
- if (IsFinished) { // 已完成
- incrementProgress = 1;
- } else if (current.actual >= observedProgress.actual) { // 进度增加
- incrementProgress += (1 - incrementProgress) *
- (current.actual - observedProgress.actual) / (1 - observedProgress.actual - current.skiped);
- }
- observedProgress = current;
- return incrementProgress;
- }
- }
- }
- /// <summary>
- /// 监听进度变化,并将观测到的进度节流后传给更新方法。
- /// </summary>
- public class ProgressObserver : RateLimitedWorker {
- private readonly ProgressProvider provider;
- public ProgressObserver(ProgressProvider provider, Action<double> updateAction, double minimalIntervalMs = 70)
- : base(() => Observe(provider, updateAction), minimalIntervalMs, RateLimitMode.ImmediateThenMerge) {
- this.provider = provider;
- provider.ProgressChanged += StartObserver;
- }
- public override void Dispose() {
- provider.ProgressChanged -= StartObserver;
- base.Dispose();
- }
- private void StartObserver((double actual, double skiped) raw) => Start();
- private static void Observe(ProgressProvider provider, Action<double> updateAction) {
- double progress = provider.GetIncreasing();
- // TODO: 添加平缓过渡
- updateAction(progress);
- }
- }
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