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@@ -245,79 +245,79 @@
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</Grid>
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- <local:MyCard Margin="0,0,0,15" Title="最新快照 - 21w42a" CanSwap="True">
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+ <local:MyCard Margin="0,0,0,15" Title="最新快照 - 21w43a" CanSwap="True">
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<!--Header-->
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<StackPanel Margin="30,40,30,20">
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<Border Style="{StaticResource verImgBdr}">
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<Border.Background>
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w42a.jpg" Stretch="Uniform" />
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w43a.jpg" Stretch="Uniform" />
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</Border.Background>
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- <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w42a.jpg" Opacity="0" />
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w43a.jpg" Opacity="0" />
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</Border>
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<Border Style="{StaticResource verTxtBdr}" x:Name="verBorder">
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- <TextBlock Style="{StaticResource verTxtBlk}" Text="21W42A" />
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="21W43A" />
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</Border>
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<!--Detail-->
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- <TextBlock Text="21w42a 的新增内容" Style="{StaticResource h2}" />
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+ <TextBlock Text="21w43a 的新增内容" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="游戏中加入了新的音乐" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="在单人游戏中加入了世界自动保存指示器" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="当你升级一个世界存档时,新旧世界的边缘过渡部分将被调整" />
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</StackPanel>
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- <TextBlock Text="音乐" Style="{StaticResource h3}" />
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+ <TextBlock Text="旧世界升级" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="给主世界(生存模式下)和主菜单新增了一些音乐,作曲: Lena Raine 与 Kumi Tanioka。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="当生成的地形靠近旧区块时,新地形会被调整来适配旧世界的原有地形" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="新增了一个唱片,《Otherside(对面)》,由Lena Raine创作。 能够在要塞走廊箱子罕见地找到,也能在地牢的箱子里极为罕见地找到。" />
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- </StackPanel>
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-
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+ <TextBlock Style="{StaticResource ListItem}" Text="在旧世界区块中,如果y=0处是基岩,那么下方将会被填满深板岩" />
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- <TextBlock Text="21w42a 的修改内容" Style="{StaticResource h2}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="世界出生点算法已被修改,现在通过气候因素来生成玩家" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="在此快照中升级的世界将永久保留这个深板岩层,因此如果你想让旧区块高度小于0的地方能有洞穴生成的话,请在升级前做好备份。" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="世界生成调整" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="旧区块中y=0到y=4之间的基岩将会被替换为深板岩" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="y=-64的地方会生成新的基岩层" />
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</StackPanel>
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- <TextBlock Text="世界生成" Style="{StaticResource h3}" />
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+
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+ <TextBlock Text="21w43a 的修改内容" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="熔岩泉现在可在山地中和积雪地形中生成" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="优先更新视频设置已重命名为 Chunk Builder" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="水泉不再在 y 大于 192 处生成,并且轻微地降低了其生成率" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="减少了河流沿岸和海洋海岸线附近被淹没的洞穴数量" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="恶地(粘土山)的金矿生成位置更高了" />
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-
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+ <TextBlock Style="{StaticResource ListItem}" Text="含水层水位变化减少,因此会有更大的区域处于相同水位下。 这意味着地下瀑布会变少,使得在地下行船会轻松一些" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="岩浆含水层常见度降低" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="限制大垂滴叶只能放置在粘土、草方块、泥土、耕地、苔藓、含根泥土、灰化土和菌丝上" />
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</StackPanel>
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+
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<TextBlock Text="技术性修改" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="用 “block_marker” 替代了 “light” 和 “barrier” 粒子效果。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="方块和流体滴落的一些内部细节已经修改来加快保存时间。虽然外表上好像没什么变化,但是你可以试着用你的红石装置测试一下(当然,记得在世界的副本或备份上做实验)" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="区块格式已被更新" />
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</StackPanel>
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- <TextBlock Text="粒子" Style="{StaticResource h3}" />
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- <TextBlock Text="BLOCK_MARKER" Style="{StaticResource h4}" />
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+ <TextBlock Text="世界数据:区块格式" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="用声明好位置的粒子来渲染模型以配置方块" />
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-
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="调用方法与方块粒子相同(比如 block_marker wheat [age=2])" />
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-
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+ <TextBlock Style="{StaticResource ListItem}" Text="详见原文" />
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</StackPanel>
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- <TextBlock Text="该版本修复了 7 个Bug ,粒子内容翻译由 xiang_xge 于MCBBS上提供" Style="{StaticResource footnote}" />
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+ <TextBlock Text="该版本修复了 8 个Bug ,翻译由 xiang_xge 于MCBBS上提供" Style="{StaticResource footnote}" />
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<!--Logs-->
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<GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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<Grid UseLayoutRounding="True" Margin="10,10,10,10">
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@@ -326,15 +326,15 @@
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<ColumnDefinition Width="10*"></ColumnDefinition>
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<ColumnDefinition Width="10*"></ColumnDefinition>
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</Grid.ColumnDefinitions>
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w42a" ColorType="Highlight" />
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- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1270584-1-1.html" />
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- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w42a" />
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w43a" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1272347-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w43a" />
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</Grid>
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</GroupBox>
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</StackPanel>
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</local:MyCard>
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- <local:MyCard Margin="0,0,0,15" Title="MINECRAFT LIVE 2021 系列 - ALLAY 胜出!" CanSwap="True">
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+ <local:MyCard Margin="0,0,0,15" Title="MINECRAFT LIVE 2021 系列 - ALLAY 胜出!" CanSwap="True" IsSwaped="True">
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<StackPanel Margin="10,30,10,20">
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<Border Margin="10" Background="#DDDDDD" CornerRadius="5" Padding="5">
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<Grid UseLayoutRounding="True">
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@@ -1609,6 +1609,96 @@
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</local:MyCard>
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<!--BEGIN IsSwaped="True" -->
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+
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+ <local:MyCard Margin="0,0,0,15" Title="21w42a" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w42a.jpg" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w42a.jpg" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="21W42A" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="21w42a 的新增内容" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="游戏中加入了新的音乐" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="在单人游戏中加入了世界自动保存指示器" />
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+ </StackPanel>
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+
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+ <TextBlock Text="音乐" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="给主世界(生存模式下)和主菜单新增了一些音乐,作曲: Lena Raine 与 Kumi Tanioka。" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="新增了一个唱片,《Otherside(对面)》,由Lena Raine创作。 能够在要塞走廊箱子罕见地找到,也能在地牢的箱子里极为罕见地找到。" />
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+ </StackPanel>
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+
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+
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+ <TextBlock Text="21w42a 的修改内容" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="世界出生点算法已被修改,现在通过气候因素来生成玩家" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="世界生成调整" />
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+
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+ </StackPanel>
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+
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+ <TextBlock Text="世界生成" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="熔岩泉现在可在山地中和积雪地形中生成" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="水泉不再在 y 大于 192 处生成,并且轻微地降低了其生成率" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="恶地(粘土山)的金矿生成位置更高了" />
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+
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+ </StackPanel>
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+
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+ <TextBlock Text="技术性修改" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="用 “block_marker” 替代了 “light” 和 “barrier” 粒子效果。" />
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+ </StackPanel>
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+
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+ <TextBlock Text="粒子" Style="{StaticResource h3}" />
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+ <TextBlock Text="BLOCK_MARKER" Style="{StaticResource h4}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="用声明好位置的粒子来渲染模型以配置方块" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="调用方法与方块粒子相同(比如 block_marker wheat [age=2])" />
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+
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+ </StackPanel>
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+
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+ <TextBlock Text="该版本修复了 7 个Bug ,粒子内容翻译由 xiang_xge 于MCBBS上提供" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w42a" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1270584-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w42a" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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<local:MyCard Margin="0,0,0,15" Title="21w41a" CanSwap="True" IsSwaped="True">
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<!--Header-->
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<StackPanel Margin="30,40,30,20">
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