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@@ -244,48 +244,22 @@
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<TextBlock Text="最 新 新 闻" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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- <local:MyCard Margin="0,0,0,15" Title="最新候选版 - 1.19.4-rc2" CanSwap="True" IsSwaped="False">
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+ <local:MyCard Margin="0,0,0,15" Title="最新候选版 - 1.19.4-rc3" CanSwap="True" IsSwaped="False">
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<StackPanel Margin="30,40,30,20">
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<Border Style="{StaticResource verImgBdr}">
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<Border.Background>
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc2.png" Stretch="Uniform" />
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc3.png" Stretch="Uniform" />
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</Border.Background>
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- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc2.png" Opacity="0" />
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+ <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc3.png" Opacity="0" />
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</Border>
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<Border Style="{StaticResource verTxtBdr}">
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- <TextBlock Style="{StaticResource verTxtBlk}" Text="1.19.4-RC2" />
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.19.4-RC3" />
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</Border>
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- <TextBlock Text="RC1技术性更改" Style="{StaticResource h2}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 更改了展示实体的插值" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 插值总是会在客户端游戏刻刚开始时开始" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 字段 start_interpolation 描述为当接收到用以启动插值的更新后,就从下个客户端游戏刻刚开始时计算的游戏刻数量" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 例如:值为0意味着当接收到更新后,插值就将会在下个客户端游戏刻刚开始时开始" />
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- </StackPanel>
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" start_interpolation 不存储在实体数据中" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 使用 /data 命令时,如果插值被更新了,但是 start_interpolation 没有出现在修改过的实体标签中时,插值会在之前更新的时刻上接着执行,但此时使用新的值" />
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- </StackPanel>
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- </StackPanel>
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- </StackPanel>
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- <TextBlock Text="RC1与RC2修复的漏洞" Style="{StaticResource h2}" />
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+ <local:MyHint Margin="0,8,0,2" IsWarn="False" Text="1.19.4预计明天(3/14)发布" />
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+ <TextBlock Text="修复的漏洞" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 进度图标处理半透明纹理时会出错" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 守卫者被弹射物击中时会对攻击者造成荆棘伤害" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 透明的3D模型不能在用户界面(GUI)或快捷栏中正确渲染" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 使用初始变换数据召唤的展示实体会在下一次变换的对默认变换数据的插值过程中出现错误" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 守卫者在尖刺收回时仍能造成荆棘伤害" />
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</StackPanel>
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<GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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<Grid UseLayoutRounding="True" Margin="10,10,10,10">
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@@ -297,12 +271,12 @@
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<ColumnDefinition Width="10*">
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</ColumnDefinition>
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</Grid.ColumnDefinitions>
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.net/article/minecraft-1-19-4-release-candidate-1" ColorType="Highlight" />
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- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1432301-1-1.html" />
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- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.4-rc2" />
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.net/article/minecraft-1-19-4-release-candidate-3" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1433030-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.4-rc3" />
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</Grid>
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</GroupBox>
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- <TextBlock Text="本文来源inuEbisu(MCBBS)" Style="{StaticResource footnote}" />
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+ <TextBlock Text="" Style="{StaticResource footnote}" />
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</StackPanel>
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</local:MyCard>
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<local:MyCard Margin="0,0,0,15" Title="Mojang 宣布 1.20 更新主题为:TRAILS & TALES" CanSwap="True" IsSwaped="False">
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@@ -759,6 +733,67 @@
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<TextBlock Text="历 史 版 本" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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+ <local:MyCard Margin="0,0,0,15" Title="1.19.4-rc2" CanSwap="True" IsSwaped="True">
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc2.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc2.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.19.4-RC2" />
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+ </Border>
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+ <TextBlock Text="RC1技术性更改" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 更改了展示实体的插值" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 插值总是会在客户端游戏刻刚开始时开始" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 字段 start_interpolation 描述为当接收到用以启动插值的更新后,就从下个客户端游戏刻刚开始时计算的游戏刻数量" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 例如:值为0意味着当接收到更新后,插值就将会在下个客户端游戏刻刚开始时开始" />
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+ </StackPanel>
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" start_interpolation 不存储在实体数据中" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 使用 /data 命令时,如果插值被更新了,但是 start_interpolation 没有出现在修改过的实体标签中时,插值会在之前更新的时刻上接着执行,但此时使用新的值" />
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+ </StackPanel>
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+ </StackPanel>
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+ </StackPanel>
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+ <TextBlock Text="RC1与RC2修复的漏洞" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 进度图标处理半透明纹理时会出错" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 守卫者被弹射物击中时会对攻击者造成荆棘伤害" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 透明的3D模型不能在用户界面(GUI)或快捷栏中正确渲染" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 使用初始变换数据召唤的展示实体会在下一次变换的对默认变换数据的插值过程中出现错误" />
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+ </StackPanel>
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*">
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+ </ColumnDefinition>
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+ <ColumnDefinition Width="10*">
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+ </ColumnDefinition>
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+ <ColumnDefinition Width="10*">
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+ </ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.net/article/minecraft-1-19-4-release-candidate-1" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1432301-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.4-rc2" />
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+ </Grid>
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+ </GroupBox>
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+ <TextBlock Text="本文来源inuEbisu(MCBBS)" Style="{StaticResource footnote}" />
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+ </StackPanel>
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+ </local:MyCard>
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<local:MyCard Margin="0,0,0,15" Title="1.19.4-pre4" CanSwap="True" IsSwaped="True">
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<StackPanel Margin="30,40,30,20">
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<Border Style="{StaticResource verImgBdr}">
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@@ -1055,4 +1090,4 @@
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</Border>
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</StackPanel>
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</StackPanel>
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-<!-- 由 新闻主页构建器 生成,生成时间:2023/3/11 17:00:12 -->
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+<!-- 由 新闻主页构建器 生成,生成时间:2023/3/13 19:51:15 -->
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