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@@ -239,198 +239,162 @@
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<TextBlock Text="最 新 新 闻" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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<TextBlock Text="最 新 新 闻" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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</Grid>
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- <local:MyCard Margin="0,0,0,15" Title="最新快照 - 22w44a " CanSwap="True">
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+ <local:MyCard Margin="0,0,0,15" Title="最新快照 - 22w45a " CanSwap="True">
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<!--Header-->
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<!--Header-->
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<StackPanel Margin="30,40,30,20">
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<StackPanel Margin="30,40,30,20">
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<Border Style="{StaticResource verImgBdr}">
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<Border Style="{StaticResource verImgBdr}">
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<Border.Background>
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<Border.Background>
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w44a.png" Stretch="Uniform" />
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w45a.png" Stretch="Uniform" />
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</Border.Background>
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</Border.Background>
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- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w44a.png" Opacity="0" />
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+ <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w45a.png" Opacity="0" />
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</Border>
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</Border>
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<Border Style="{StaticResource verTxtBdr}">
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<Border Style="{StaticResource verTxtBdr}">
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- <TextBlock Style="{StaticResource verTxtBlk}" Text="22W44A" />
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="22W45A" />
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</Border>
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</Border>
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<!--Details-->
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<!--Details-->
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- <TextBlock Text="更改" Style="{StaticResource h2}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="竹马赛克可以作为燃料" />
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- </StackPanel>
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="有关创造模式背包的更多变更" />
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- </StackPanel>
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="有关怪物刷怪笼的变更" />
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- </StackPanel>
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+ <TextBlock Text="新特性" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="有关刷怪蛋的变更" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="增加了新的离线玩家默认皮肤" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="有关脚步声的变更" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="添加了竹方块以及去皮竹块" />
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</StackPanel>
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</StackPanel>
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- <TextBlock Text="创造模式背包的变更" Style="{StaticResource h3}" />
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+ <TextBlock Text="更改" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="略,详见完整日志" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="荒野更新的音乐声音略减" />
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</StackPanel>
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</StackPanel>
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- <TextBlock Text="怪物刷怪笼" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="被玩家放置时,刷怪笼不会拥有一个默认生成的生物类型了 (之前是猪)" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="当潜影盒打开时,它会破坏并掉落附着在其打开面的方块(如火把)" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="若生成生物类型未定义,不会产生火焰粒子了" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="当潜影盒开启时,需要支撑的方块无法放置在其打开面" />
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+ </StackPanel>
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="重命名为 Monster Spawner 以与基岩版相匹配,并移除了紫色文字颜色" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="旁观者选项中的“传送到队友处” 选项现在只展示给有可行目标玩家的团队" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="鼠标中键选取方块现在可对刷怪笼方块生效" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="在“控制”菜单中添加了默认关闭的“管理员项目”选项" />
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</StackPanel>
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</StackPanel>
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+ <TextBlock Text="恼鬼" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="现在生物类型会展示在刷怪笼物品堆上方的悬浮说明中" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="更换了恼鬼的模型与纹理" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="若生物类型尚未定义,悬浮说明会说明怎样设置" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="恼鬼的碰撞箱现在稍微大了点,使其更加好对付" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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- <TextBlock Text="刷怪蛋" Style="{StaticResource h3}" />
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+ <TextBlock Text="创造模式物品栏的变化" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="将末影龙、铁傀儡、雪傀儡、凋灵生物刷怪蛋添加到了创造模式" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="当以下条件齐全,管理员专属的物品将会出现在新的“管理工具”选项卡:" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="为防止意外破坏玩家的建筑,末影龙和凋灵刷怪蛋仅可通过指令取得" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="控制菜单中管理员物品选项被设为 ON" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="为了和恶魂刷怪蛋相区分,修改了北极熊刷怪蛋的颜色" />
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- </StackPanel>
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- <TextBlock Text="音效" Style="{StaticResource h3}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="在地毯、睡莲、小型紫晶芽上走动时,可以听到脚步声了" />
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- </StackPanel>
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="穿过下界苗、发光地衣、绯红菌索、诡异菌索时,可以听见脚步声了" />
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- </StackPanel>
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- <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
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- <TextBlock Text="游戏规则" Style="{StaticResource h3}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="添加了 blockExplosionDropDecay, mobExplosionDropDecay 和 tntExplosionDropDecay 游戏规则" />
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- </StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="设为 false 时,所有被爆炸摧毁的方块都会掉落物品" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="拥有管理员权限" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="设为 true 时,方块将根据距离爆炸中心的距离随机掉落物品" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="如果在物品栏打开时丧失管理员权限,则该选项卡将立即隐藏" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="对 TNT 默认设为 false,对其他方块和生物默认设为 true" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在还包括结构方块和以及各种亮度的光源方块" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="添加了 snowAccumulationHeight 游戏规则" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="后略,详见更新日志" />
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</StackPanel>
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</StackPanel>
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+ <TextBlock Text="22W45A 的技术性修改" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="下雪时,此游戏规则决定了可在每个方块上积累的雪层最大数量" />
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- </StackPanel>
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="/publish 指令现在可以通过新的参数来启用命令并设置默认游戏模式" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="默认为 1,设为 0 时会导致雪根本不会产生,设为 8 或更高会产生完整方块高度大小的雪" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="新语法: /publish [allowCommands] [gamemode] [port]" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="添加了 waterSourceConversion 和 lavaSourceConversion 游戏规则" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="修改了“开放到局域网”界面" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="设为 true 时,允许此种液体的新源头形成" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在可以在界面中选取开放局域网世界的端口" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="默认对水设为 true,对熔岩设为 false" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="游戏模式和允许作弊按钮现在使用世界的默认值" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="添加了 globalSoundEvents 游戏规则,控制某些游戏瞬间是否可以无视距离,被所有玩家听到" />
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- </StackPanel>
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- <StackPanel Style="{StaticResource ListStyle}">
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="默认设为 true" />
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- </StackPanel>
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+ <TextBlock Style="{StaticResource ListItem}" Text="资源包版本现在为 12" />
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</StackPanel>
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</StackPanel>
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<TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
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<TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="在疾跑状态下脱离可骑乘实体后,疾跑状态不会解除" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="马在穿过下界传送门时会窒息" />
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</StackPanel>
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</StackPanel>
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<StackPanel Style="{StaticResource ListStyle}">
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text="海龟没有繁殖冷却期" />
|
|
|
|
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|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="缩放后的地图的悬浮提示中依然显示原先的缩放值" />
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|
</StackPanel>
|
|
</StackPanel>
|
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
|
<StackPanel Style="{StaticResource ListStyle}">
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|
<Ellipse />
|
|
<Ellipse />
|
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|
- <TextBlock Style="{StaticResource ListItem}" Text="重建世界时清空种子输入框不会使用随机种子,而是会继续使用原种子" />
|
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|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="不能将水桶中的水倒入含水方块里" />
|
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|
</StackPanel>
|
|
</StackPanel>
|
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
|
<StackPanel Style="{StaticResource ListStyle}">
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|
<Ellipse />
|
|
<Ellipse />
|
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|
- <TextBlock Style="{StaticResource ListItem}" Text="青蛙应用缓降时,行走动画也会放慢速度" />
|
|
|
|
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|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="影人愤怒/尖叫声音事件对应的字幕与闲置声音的相同" />
|
|
|
</StackPanel>
|
|
</StackPanel>
|
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
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|
<Ellipse />
|
|
<Ellipse />
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|
- <TextBlock Style="{StaticResource ListItem}" Text="当使用--server 参数加入服务器时,不会向玩家展示安全聊天警告或聊天预览警告界面" />
|
|
|
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="商家交易选择数据包(客户端发送至服务端)不检查负指数" />
|
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|
</StackPanel>
|
|
</StackPanel>
|
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
|
<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
|
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<Ellipse />
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|
- <TextBlock Style="{StaticResource ListItem}" Text="骆驼在寻路时不会越过1.5格高的方块" />
|
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|
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|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="玩家坐标与下界传送门不同步" />
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</StackPanel>
|
|
</StackPanel>
|
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
|
<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
|
|
<Ellipse />
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|
- <TextBlock Style="{StaticResource ListItem}" Text="生物总是朝向南方,即使给定了旋转值" />
|
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|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="有序配方中的空槽位匹配了空标签" />
|
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</StackPanel>
|
|
</StackPanel>
|
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
|
<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
|
|
<Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="存在保存了的玩家举报草稿时,按下 ESC 键会导致游戏崩溃" />
|
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|
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="如果启用“行距”聊天设置,聊天栏中的悬停和点击事件将被覆盖" />
|
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|
</StackPanel>
|
|
</StackPanel>
|
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
|
<StackPanel Style="{StaticResource ListStyle}">
|
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|
<Ellipse />
|
|
<Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="只输入举报类型时,不会提示是否将聊天举报存为草稿" />
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="使用新的网络协议后,玩家无法进入离线服务器" />
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</StackPanel>
|
|
</StackPanel>
|
|
|
<GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
|
|
<GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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<Grid UseLayoutRounding="True" Margin="10,10,10,10">
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|
<Grid UseLayoutRounding="True" Margin="10,10,10,10">
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|
@@ -442,12 +406,12 @@
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<ColumnDefinition Width="10*">
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<ColumnDefinition Width="10*">
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</ColumnDefinition>
|
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</ColumnDefinition>
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|
</Grid.ColumnDefinitions>
|
|
</Grid.ColumnDefinitions>
|
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|
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/22w44a" ColorType="Highlight" />
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|
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1393549-1-1.html" />
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|
- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/zh-hans/article/minecraft-snapshot-22w44a" />
|
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|
|
+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/22w45a" ColorType="Highlight" />
|
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|
|
+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1395379-1-1.html" />
|
|
|
|
|
+ <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/zh-hans/article/minecraft-snapshot-22w45a" />
|
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</Grid>
|
|
</Grid>
|
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</GroupBox>
|
|
</GroupBox>
|
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|
- <TextBlock Text="本文来源:苦力怕553(MCBBS)、漏洞翻译由 SPXX 提供" Style="{StaticResource footnote}" />
|
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|
|
+ <TextBlock Text="部分译文来自cutemiku,漏洞翻译由SPXX提供" Style="{StaticResource footnote}" />
|
|
|
</StackPanel>
|
|
</StackPanel>
|
|
|
</local:MyCard>
|
|
</local:MyCard>
|
|
|
<local:MyCard Margin="0,0,0,15" Title="Minecraft Live 消息速览 " CanSwap="True" IsSwaped="True">
|
|
<local:MyCard Margin="0,0,0,15" Title="Minecraft Live 消息速览 " CanSwap="True" IsSwaped="True">
|
|
@@ -551,6 +515,217 @@
|
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|
<TextBlock Text="历 史 版 本" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
|
|
<TextBlock Text="历 史 版 本" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
|
|
|
<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
|
|
<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
|
|
|
</Grid>
|
|
</Grid>
|
|
|
|
|
+ <local:MyCard Margin="0,0,0,15" Title="22w44a " CanSwap="True" IsSwaped="True">
|
|
|
|
|
+ <!--Header-->
|
|
|
|
|
+ <StackPanel Margin="30,40,30,20">
|
|
|
|
|
+ <Border Style="{StaticResource verImgBdr}">
|
|
|
|
|
+ <Border.Background>
|
|
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|
|
+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w44a.png" Stretch="Uniform" />
|
|
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|
|
+ </Border.Background>
|
|
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w44a.png" Opacity="0" />
|
|
|
|
|
+ </Border>
|
|
|
|
|
+ <Border Style="{StaticResource verTxtBdr}">
|
|
|
|
|
+ <TextBlock Style="{StaticResource verTxtBlk}" Text="22W44A" />
|
|
|
|
|
+ </Border>
|
|
|
|
|
+ <!--Details-->
|
|
|
|
|
+ <TextBlock Text="更改" Style="{StaticResource h2}" />
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="竹马赛克可以作为燃料" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="有关创造模式背包的更多变更" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="有关怪物刷怪笼的变更" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="有关刷怪蛋的变更" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="有关脚步声的变更" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <TextBlock Text="创造模式背包的变更" Style="{StaticResource h3}" />
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="略,详见完整日志" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <TextBlock Text="怪物刷怪笼" Style="{StaticResource h3}" />
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="被玩家放置时,刷怪笼不会拥有一个默认生成的生物类型了 (之前是猪)" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="若生成生物类型未定义,不会产生火焰粒子了" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="重命名为 Monster Spawner 以与基岩版相匹配,并移除了紫色文字颜色" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="鼠标中键选取方块现在可对刷怪笼方块生效" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在生物类型会展示在刷怪笼物品堆上方的悬浮说明中" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="若生物类型尚未定义,悬浮说明会说明怎样设置" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <TextBlock Text="刷怪蛋" Style="{StaticResource h3}" />
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将末影龙、铁傀儡、雪傀儡、凋灵生物刷怪蛋添加到了创造模式" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="为防止意外破坏玩家的建筑,末影龙和凋灵刷怪蛋仅可通过指令取得" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="为了和恶魂刷怪蛋相区分,修改了北极熊刷怪蛋的颜色" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <TextBlock Text="音效" Style="{StaticResource h3}" />
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在地毯、睡莲、小型紫晶芽上走动时,可以听到脚步声了" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="穿过下界苗、发光地衣、绯红菌索、诡异菌索时,可以听见脚步声了" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
|
|
|
|
|
+ <TextBlock Text="游戏规则" Style="{StaticResource h3}" />
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="添加了 blockExplosionDropDecay, mobExplosionDropDecay 和 tntExplosionDropDecay 游戏规则" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="设为 false 时,所有被爆炸摧毁的方块都会掉落物品" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="设为 true 时,方块将根据距离爆炸中心的距离随机掉落物品" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="对 TNT 默认设为 false,对其他方块和生物默认设为 true" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="添加了 snowAccumulationHeight 游戏规则" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="下雪时,此游戏规则决定了可在每个方块上积累的雪层最大数量" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="默认为 1,设为 0 时会导致雪根本不会产生,设为 8 或更高会产生完整方块高度大小的雪" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="添加了 waterSourceConversion 和 lavaSourceConversion 游戏规则" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="设为 true 时,允许此种液体的新源头形成" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="默认对水设为 true,对熔岩设为 false" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="添加了 globalSoundEvents 游戏规则,控制某些游戏瞬间是否可以无视距离,被所有玩家听到" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="默认设为 true" />
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ </StackPanel>
|
|
|
|
|
+ <TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
|
|
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
|
|
+ <Ellipse />
|
|
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在疾跑状态下脱离可骑乘实体后,疾跑状态不会解除" />
|
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="海龟没有繁殖冷却期" />
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="重建世界时清空种子输入框不会使用随机种子,而是会继续使用原种子" />
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="青蛙应用缓降时,行走动画也会放慢速度" />
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="当使用--server 参数加入服务器时,不会向玩家展示安全聊天警告或聊天预览警告界面" />
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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|
+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="骆驼在寻路时不会越过1.5格高的方块" />
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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|
+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="生物总是朝向南方,即使给定了旋转值" />
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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|
+ <Ellipse />
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="存在保存了的玩家举报草稿时,按下 ESC 键会导致游戏崩溃" />
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+ </StackPanel>
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="只输入举报类型时,不会提示是否将聊天举报存为草稿" />
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+ </StackPanel>
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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|
+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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|
+ <Grid.ColumnDefinitions>
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|
+ <ColumnDefinition Width="20*">
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|
+ </ColumnDefinition>
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|
+ <ColumnDefinition Width="10*">
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+ </ColumnDefinition>
|
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|
+ <ColumnDefinition Width="10*">
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|
|
+ </ColumnDefinition>
|
|
|
|
|
+ </Grid.ColumnDefinitions>
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|
|
+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/22w44a" ColorType="Highlight" />
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|
+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1393549-1-1.html" />
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|
+ <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/zh-hans/article/minecraft-snapshot-22w44a" />
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+ </Grid>
|
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+ </GroupBox>
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|
+ <TextBlock Text="本文来源:苦力怕553(MCBBS)、漏洞翻译由 SPXX 提供" Style="{StaticResource footnote}" />
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|
+ </StackPanel>
|
|
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|
|
+ </local:MyCard>
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|
|
<local:MyCard Margin="0,0,0,15" Title="22w43a " CanSwap="True" IsSwaped="True">
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|
<local:MyCard Margin="0,0,0,15" Title="22w43a " CanSwap="True" IsSwaped="True">
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|
<!--Header-->
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|
<!--Header-->
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<StackPanel Margin="30,40,30,20">
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<StackPanel Margin="30,40,30,20">
|