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@@ -98,6 +98,10 @@
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<Setter Property="Grid.Column" Value="2" />
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<Setter Property="Text" Value="官网" />
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</Style>
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+ <Style x:Key="ReadR" TargetType="local:MyButton" BasedOn="{StaticResource Read}">
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+ <Setter Property="Grid.Column" Value="3" />
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+ <Setter Property="Text" Value="Reddit" />
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+ </Style>
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<Style x:Key="Code" TargetType="Border">
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<Setter Property="Background" Value="#e0e0e0" />
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@@ -205,10 +209,9 @@
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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- <local:MyCard x:Name="TOPNEW" Margin="0,0,0,15" Title="最新实验性快照 - 1.18 Experimental Snapshot 1" CanSwap="True">
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+ <local:MyCard x:Name="TOPNEW" Margin="0,0,0,15" Title="最新实验性快照 - 1.18 Experimental Snapshot 2" CanSwap="True">
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<!--Header-->
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<StackPanel Margin="30,40,30,20">
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- <local:MyHint Margin="0,0,0,7" IsWarn="False" Text="PCL II已支持自动安装该版本,其它启动器请手动按照下文的提示安装。正式快照将于9月发布。" />
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<Border Style="{StaticResource verImgBdr}">
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<Border.Background>
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<ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Stretch="Uniform" />
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@@ -216,6 +219,128 @@
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<Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Opacity="0" />
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</Border>
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<Border x:Name="verBorder" Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.18 EXP2" />
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+ </Border>
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+ <local:MyHint Margin="0,7,0,3" IsWarn="True" Text="该版本打开实验快照1的世界时会出现错误,请重新创建世界。" />
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+ <local:MyHint Margin="0,7,0,3" IsWarn="False" Text="该版本无法直接安装,且暂时不在PCLII的版本列表中,请手动按照下文的提示安装。正式快照将于9月发布。" />
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+ <!--Detail-->
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+ <TextBlock Text="相比于EXP1的更新" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="生物群系的放置变得更加平滑,减少了地形中的微型生物群系,生物群系现在规模会稍微大一些,并不再那么碎片化" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="将云层高度从128提升到192" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="将山脉(即原来的山脉生物群系)改名为峭壁, 将沙砾山地改名为沙砾丘陵" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="沙滩现在变得更宽阔了" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="羊会在 meadow(繁花山丘) 生物群系生成了。增加了兔子的生成,减少了驴的生成" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="兰花不再于 meadow 生成" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="沼泽现在会正确地生成了" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="加入了缺失的生物群系:冰刺之地和风蚀恶地" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="减少了地下生物群系与地面生物群系干涉的几率。" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="绿宝石和虫蚀石头现在会在新的山脉群系生成了" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="怪物会在新的山脉群系生成了" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="在 meadow 现在会生成一棵孤独的树,而且时常会附有一个蜂巢" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="减少了地形生成时出现的浮空沙子和沙砾,解决的方法是将底部替换为砂岩或者石头" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="僵尸,骷髅,蜘蛛和洞穴蜘蛛的刷怪笼现在会在亮度等级11以内生成怪物" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="减少了芝士洞穴的平均大小(不过依然有可能生成大洞穴!),并减少了芝士洞穴干涉到地面的几率" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="为大型洞穴的入口加入了一些缓冲,使得它们不再会直接深入到深板岩的高度层" />
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+ </StackPanel>
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+
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+ <TextBlock Text="已知问题" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="打开实验快照1的世界会出现错误。所以你需要重开新世界" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="性能优化不妙(我们会在之后正常发布的快照中改进性能表现)" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="下界地形是坏的" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="末地柱现在不会生成(但是当你复活末影龙的时候就会生成了……)" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="红沙现在会比较难以收集,因为恶地通常会生成在高原上" />
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+
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="含水层有时会以丑陋的方式破坏海岸线" />
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+
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+ </StackPanel>
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+
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+ <TextBlock Text="手动安装方法" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <local:MyHint Margin="0,0,40,7" IsWarn="False" Text="这里以PCL II为例,其它启动器大同小异。" />
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+ <TextBlock Text="1. 点击下方按钮,下载压缩的版本文件" Margin="0,5,0,0" />
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+ <TextBlock Text=" (建议下载到某个versions文件夹,方便解压,如果不知道那是什么请随便下载到某个地方)" Margin="10,5,0,0" />
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+ <local:MyButton Height="35" Margin="80,10" Text="点击下载" EventType="下载文件" EventData="https://launcher.mojang.com/v1/objects/0adfe4f321aa45248fc88ac888bed5556633e7fb/1_18_experimental-snapshot-2.zip" ToolTip="下载版本文件" />
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+ <TextBlock Text="2. 在PCL II “启动”中,点击左下角版本选择,选择一个目标安装文件夹,右键点“打开”" Margin="0,10,0,0" />
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+ <TextBlock Text="3. 将压缩的版本文件解压到该文件夹下的 “versions” 文件夹" Margin="0,10,0,0" />
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+ <TextBlock Text="4. 点击常规版本下的 “1_18_experimental-snapshot-1” (如果没有请右键刷新)" Margin="0,10,0,0" />
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+ <TextBlock Text="5. 返回,点击启动" Margin="0,10,0,0" />
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+ </StackPanel>
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+
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+ <TextBlock Text="本文参考了 Kascade 的译文 (MCBBS)。加括号为未定译名。" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.18-exp2" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1223884-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/new-world-generation-java-available-testing" />
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+ <local:MyButton Style="{StaticResource ReadR}" EventData="https://www.reddit.com/r/Minecraft/comments/oo3pvy/minecraft_118_experimental_snapshot_2_is_out/" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="1.18 Experimental Snapshot 1" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <local:MyHint Margin="0,0,0,7" IsWarn="False" Text="PCL II已支持自动安装该版本,其它启动器请手动按照下文的提示安装。正式快照将于9月发布。" />
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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<TextBlock Style="{StaticResource verTxtBlk}" Text="1.18 EXP1" />
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</Border>
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<TextBlock Margin="30,3,10,3" Text="洞穴与山崖预览数据包已被移入该版本。" />
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@@ -292,7 +417,7 @@
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</Grid.ColumnDefinitions>
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<local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.18-exp1" ColorType="Highlight" />
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<local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1223884-1-1.html" />
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- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-java-edition-1-17-1" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/new-world-generation-java-available-testing" />
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</Grid>
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</GroupBox>
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</StackPanel>
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