|
|
@@ -242,6 +242,67 @@
|
|
|
<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
|
|
|
</Grid>
|
|
|
|
|
|
+ <local:MyCard Margin="0,0,0,15" Title="最新快照 - 21w41a" CanSwap="True">
|
|
|
+ <!--Header-->
|
|
|
+ <StackPanel Margin="30,40,30,20">
|
|
|
+ <Border Style="{StaticResource verImgBdr}">
|
|
|
+ <Border.Background>
|
|
|
+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w41a.jpg" Stretch="Uniform" />
|
|
|
+ </Border.Background>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w41a.jpg" Opacity="0" />
|
|
|
+ </Border>
|
|
|
+ <Border Style="{StaticResource verTxtBdr}" x:Name="verBorder">
|
|
|
+ <TextBlock Style="{StaticResource verTxtBlk}" Text="21W41A" />
|
|
|
+ </Border>
|
|
|
+ <!--Detail-->
|
|
|
+ <TextBlock Text="21w41a 的修改内容" Style="{StaticResource h2}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="主菜单的背景现在展示洞穴与山崖第二部分的场景" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="恶地矿井现在生成在更高的地方" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="紫晶洞现在只在Y=30及以下的高度生成,稀有度与1.17类似" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="增大了对着障碍物冲刺并且不会停下冲刺的角度" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="技术性修改" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="修改了区块渲染管线的优先级" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在在较大渲染距离下高速飞行时,应该不会出现有一块未渲染的“洞”了" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="服务器类已被签名" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="新的用于生成主世界的随机数生成器" />
|
|
|
+
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="该版本修复了 19 个Bug ,本文部分内容翻译由 我真的按了 于MCBBS上发布" Style="{StaticResource footnote}" />
|
|
|
+ <!--Logs-->
|
|
|
+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
|
|
|
+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
|
|
|
+ <Grid.ColumnDefinitions>
|
|
|
+ <ColumnDefinition Width="20*"></ColumnDefinition>
|
|
|
+ <ColumnDefinition Width="10*"></ColumnDefinition>
|
|
|
+ <ColumnDefinition Width="10*"></ColumnDefinition>
|
|
|
+ </Grid.ColumnDefinitions>
|
|
|
+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w41a" ColorType="Highlight" />
|
|
|
+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1269031-1-1.html" />
|
|
|
+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w41a" />
|
|
|
+ </Grid>
|
|
|
+ </GroupBox>
|
|
|
+ </StackPanel>
|
|
|
+ </local:MyCard>
|
|
|
+
|
|
|
|
|
|
<local:MyCard Margin="0,0,0,15" Title="MINECRAFT LIVE 2021 系列 - 投票选出下一个生物!" CanSwap="True">
|
|
|
<StackPanel Margin="10,30,10,20">
|
|
|
@@ -298,140 +359,41 @@
|
|
|
</Border>
|
|
|
</local:MyButton>
|
|
|
</Border>
|
|
|
+ <!--<Border Background="#3D3D3F" Grid.Column="2" Margin="10" Padding="0,0,0,5" CornerRadius="5">
|
|
|
+ <local:MyButton EventData="https://www.bilibili.com/video/BV15v41137jx" EventType="打开网页" ToolTip="已被淘汰">
|
|
|
+ <Border Background="#666668" CornerRadius="5" Padding="10">
|
|
|
+ <StackPanel Margin="0,5">
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/MCL/2021/COPPER_GOLEM_OUT.png" Margin="1,1,1,6"/>
|
|
|
+ <TextBlock Text="铜傀儡" Foreground="#3D3D3F" HorizontalAlignment="Center" FontSize="20" FontWeight="Bold"/>
|
|
|
+ <StackPanel Margin="5">
|
|
|
+ <TextBlock Text=" 一种形似机器人的生物。" Foreground="#3D3D3F" FontFamily="KaiTi" FontSize="14" Margin="0,2"/>
|
|
|
+ <TextBlock Text=" 随着时间推移会逐渐被氧化。" Foreground="#3D3D3F" FontFamily="KaiTi" FontSize="14" Margin="0,2"/>
|
|
|
+ <TextBlock Text=" 会被被铜按钮所吸引,并随机按下铜按钮。" Foreground="#3D3D3F" FontFamily="KaiTi" FontSize="14" Margin="0,2"/>
|
|
|
+ <TextBlock Text=" 若该生物胜出将同时加入铜按钮。" Foreground="#3D3D3F" FontFamily="KaiTi" FontSize="14" Margin="0,2"/>
|
|
|
+ <Border BorderBrush="#DD3333" BorderThickness="4" Margin="-10,-300,0,-20" Height="70" Width="150">
|
|
|
+ <Border.RenderTransform>
|
|
|
+ <TransformGroup>
|
|
|
+ <ScaleTransform />
|
|
|
+ <SkewTransform />
|
|
|
+ <RotateTransform Angle="-15" />
|
|
|
+ <TranslateTransform />
|
|
|
+ </TransformGroup>
|
|
|
+ </Border.RenderTransform>
|
|
|
+ <TextBlock Text="淘汰" HorizontalAlignment="Center" FontSize="44" Foreground="#DD3333" FontWeight="Bold" >
|
|
|
+ </TextBlock>
|
|
|
+ </Border>
|
|
|
+ </StackPanel>
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+ </Border>-->
|
|
|
</Grid>
|
|
|
</Border>
|
|
|
</StackPanel>
|
|
|
</local:MyCard>
|
|
|
<!-- SEARCH BEGIN -->
|
|
|
|
|
|
- <local:MyCard Margin="0,0,0,15" Title="最新快照 - 21w40a" CanSwap="True">
|
|
|
- <!--Header-->
|
|
|
- <StackPanel Margin="30,40,30,20">
|
|
|
- <Border Style="{StaticResource verImgBdr}">
|
|
|
- <Border.Background>
|
|
|
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w40a.jpg" Stretch="Uniform" />
|
|
|
- </Border.Background>
|
|
|
- <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w40a.jpg" Opacity="0" />
|
|
|
- </Border>
|
|
|
- <Border Style="{StaticResource verTxtBdr}" x:Name="verBorder">
|
|
|
- <TextBlock Style="{StaticResource verTxtBlk}" Text="21W40A" />
|
|
|
- </Border>
|
|
|
- <!--Detail-->
|
|
|
- <TextBlock Text="21w40a 的修改内容" Style="{StaticResource h2}" />
|
|
|
- <StackPanel Style="{StaticResource ListStyle}">
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="世界生成调整" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="生物生成更改" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="铜矿石现在掉落2-5(原来是2-3)个粗铜矿物品" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="在切石机中,一个铜块能被切成四个切制铜块" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="因为地形的构建已经独立出来了,一堆有着相同特性却不同地形的生物群系变种现在已经被合并到一个生物群系中" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="重命名了一些生物群系" />
|
|
|
- </StackPanel>
|
|
|
-
|
|
|
-
|
|
|
- <TextBlock Text="世界生成" Style="{StaticResource h3}" />
|
|
|
- <StackPanel Style="{StaticResource ListStyle}">
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="更新了矿石分布,使深层挖掘收获更多" />
|
|
|
-
|
|
|
- <StackPanel Style="{StaticResource ListStyle}">
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="举个例子,添加了更多的非暴露钻石矿" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="铁矿石也能生成在y=80以上了,且挖的更高铁矿更多" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="更多金矿生成于y=-48以下" />
|
|
|
- </StackPanel>
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="非洞穴生物不再根据高度而改变 —— 例如不再出现浮空的热带草原生物群系" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="调整了一些生物群系的相对大小来配合1.17的生成" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="增大了大多数生物群系的平均生成大小(以及生物群系不再像以前那样位于相同的位置)" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="修复了一些关于含水层的问题(副作用是,跟上一个快照相比,含水层线坠位于不同的位置)" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="稍微增加了地下岩浆的生成频率" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="增加了地牢的数量,特别是高度大于y=0的地方" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="沙砾现在会生成高度小于y=0的地方" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="村庄现在会稍微更加分散" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="移除了水湖地物,含水层会提供相对应的水位" />
|
|
|
- </StackPanel>
|
|
|
-
|
|
|
- <TextBlock Text="生物生成" Style="{StaticResource h3}" />
|
|
|
- <StackPanel Style="{StaticResource ListStyle}">
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="美西螈现在只生成在水中,以及生成在繁茂东西的黏土块上" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="发光鱿鱼现在只会生成在高度低于y=30的水中" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="鳕鱼、鲑鱼、河豚、热带鱼、鱿鱼和海豚现在只会生成在高度位于y=50到64的水中" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="热带鱼现在也可以生成在繁茂洞穴的任意高度里" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="僵尸(以及溺尸)再一次会生成在溶洞里" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="山羊不再生成在石峰(Stony Peaks 未定译名)里" />
|
|
|
-
|
|
|
- </StackPanel>
|
|
|
-
|
|
|
- <TextBlock Text="技术性修改" Style="{StaticResource h3}" />
|
|
|
- <StackPanel Style="{StaticResource ListStyle}">
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="优化了美西螈、山羊、疣猪兽、僵尸疣猪兽、猪灵、猪灵蛮兵和村民的AI" />
|
|
|
-
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text="基岩层现在会取决于世界的种子而生成" />
|
|
|
- </StackPanel>
|
|
|
-
|
|
|
- <TextBlock Text="该版本修复了 12 个Bug ,本文部分内容翻译由 斯乌 于MCBBS上发布" Style="{StaticResource footnote}" />
|
|
|
- <!--Logs-->
|
|
|
- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
|
|
|
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
|
|
|
- <Grid.ColumnDefinitions>
|
|
|
- <ColumnDefinition Width="20*"></ColumnDefinition>
|
|
|
- <ColumnDefinition Width="10*"></ColumnDefinition>
|
|
|
- <ColumnDefinition Width="10*"></ColumnDefinition>
|
|
|
- </Grid.ColumnDefinitions>
|
|
|
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w40a" ColorType="Highlight" />
|
|
|
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1267680-1-1.html" />
|
|
|
- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w40a" />
|
|
|
- </Grid>
|
|
|
- </GroupBox>
|
|
|
- </StackPanel>
|
|
|
- </local:MyCard>
|
|
|
-
|
|
|
+
|
|
|
<local:MyCard Margin="0,0,0,15" Title="最新正式版 - 1.17.1" CanSwap="True">
|
|
|
<!--Header-->
|
|
|
<StackPanel Margin="30,40,30,20">
|
|
|
@@ -1621,6 +1583,134 @@
|
|
|
|
|
|
<!--BEGIN IsSwaped="True" -->
|
|
|
|
|
|
+ <local:MyCard Margin="0,0,0,15" Title="21w40a" CanSwap="True" IsSwaped="True">
|
|
|
+ <!--Header-->
|
|
|
+ <StackPanel Margin="30,40,30,20">
|
|
|
+ <Border Style="{StaticResource verImgBdr}">
|
|
|
+ <Border.Background>
|
|
|
+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/21w40a.jpg" Stretch="Uniform" />
|
|
|
+ </Border.Background>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/21w40a.jpg" Opacity="0" />
|
|
|
+ </Border>
|
|
|
+ <Border Style="{StaticResource verTxtBdr}">
|
|
|
+ <TextBlock Style="{StaticResource verTxtBlk}" Text="21W40A" />
|
|
|
+ </Border>
|
|
|
+ <!--Detail-->
|
|
|
+ <TextBlock Text="21w40a 的修改内容" Style="{StaticResource h2}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="世界生成调整" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="生物生成更改" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="铜矿石现在掉落2-5(原来是2-3)个粗铜矿物品" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在切石机中,一个铜块能被切成四个切制铜块" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="因为地形的构建已经独立出来了,一堆有着相同特性却不同地形的生物群系变种现在已经被合并到一个生物群系中" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="重命名了一些生物群系" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+
|
|
|
+ <TextBlock Text="世界生成" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更新了矿石分布,使深层挖掘收获更多" />
|
|
|
+
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="举个例子,添加了更多的非暴露钻石矿" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="铁矿石也能生成在y=80以上了,且挖的更高铁矿更多" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更多金矿生成于y=-48以下" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="非洞穴生物不再根据高度而改变 —— 例如不再出现浮空的热带草原生物群系" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="调整了一些生物群系的相对大小来配合1.17的生成" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="增大了大多数生物群系的平均生成大小(以及生物群系不再像以前那样位于相同的位置)" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="修复了一些关于含水层的问题(副作用是,跟上一个快照相比,含水层线坠位于不同的位置)" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="稍微增加了地下岩浆的生成频率" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="增加了地牢的数量,特别是高度大于y=0的地方" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="沙砾现在会生成高度小于y=0的地方" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="村庄现在会稍微更加分散" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="移除了水湖地物,含水层会提供相对应的水位" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="生物生成" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="美西螈现在只生成在水中,以及生成在繁茂东西的黏土块上" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="发光鱿鱼现在只会生成在高度低于y=30的水中" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="鳕鱼、鲑鱼、河豚、热带鱼、鱿鱼和海豚现在只会生成在高度位于y=50到64的水中" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="热带鱼现在也可以生成在繁茂洞穴的任意高度里" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="僵尸(以及溺尸)再一次会生成在溶洞里" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="山羊不再生成在石峰(Stony Peaks 未定译名)里" />
|
|
|
+
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="技术性修改" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="优化了美西螈、山羊、疣猪兽、僵尸疣猪兽、猪灵、猪灵蛮兵和村民的AI" />
|
|
|
+
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="基岩层现在会取决于世界的种子而生成" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="该版本修复了 12 个Bug ,本文部分内容翻译由 斯乌 于MCBBS上发布" Style="{StaticResource footnote}" />
|
|
|
+ <!--Logs-->
|
|
|
+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
|
|
|
+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
|
|
|
+ <Grid.ColumnDefinitions>
|
|
|
+ <ColumnDefinition Width="20*"></ColumnDefinition>
|
|
|
+ <ColumnDefinition Width="10*"></ColumnDefinition>
|
|
|
+ <ColumnDefinition Width="10*"></ColumnDefinition>
|
|
|
+ </Grid.ColumnDefinitions>
|
|
|
+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/21w40a" ColorType="Highlight" />
|
|
|
+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1267680-1-1.html" />
|
|
|
+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-21w40a" />
|
|
|
+ </Grid>
|
|
|
+ </GroupBox>
|
|
|
+ </StackPanel>
|
|
|
+ </local:MyCard>
|
|
|
+
|
|
|
<local:MyCard Margin="0,0,0,15" Title="21w39a" CanSwap="True" IsSwaped="True">
|
|
|
<!--Header-->
|
|
|
<StackPanel Margin="30,40,30,20">
|