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@@ -11,10 +11,15 @@ xmlns:local="clr-namespace:PCL;assembly=Plain Craft Launcher 2">
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<Style TargetType="TextBlock"><Setter Property="TextWrapping" Value="Wrap"/><Setter Property="HorizontalAlignment" Value="Left"/><Setter Property="FontSize" Value="14"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush1}"/></Style>
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<Style TargetType="FlowDocument"><Setter Property="FontFamily" Value="Microsoft YaHei UI"/><Setter Property="FontSize" Value="14"/><Setter Property="TextAlignment" Value="Left"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush1}"/></Style>
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<Style TargetType="FlowDocumentScrollViewer"><Setter Property="IsSelectionEnabled" Value="False"/><Setter Property="VerticalScrollBarVisibility" Value="Hidden"/><Setter Property="Margin" Value="0"/></Style>
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+<Style x:Key="H1" TargetType="Paragraph"><Setter Property="FontSize" Value="24"/><Setter Property="Margin" Value="0,10,0,10"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush3}"/></Style>
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<Style x:Key="Lp" TargetType="Paragraph"><Setter Property="LineHeight" Value="16"/><Setter Property="TextIndent" Value="0"/></Style>
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+<Style x:Key="H3" TargetType="Paragraph"><Setter Property="FontSize" Value="18"/><Setter Property="Margin" Value="0,10,0,3"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush4}"/></Style>
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<Style x:Key="Quote" TargetType="Section"><Setter Property="BorderThickness" Value="5,0,0,0"/><Setter Property="BorderBrush" Value="{DynamicResource ColorBrush4}"/><Setter Property="Padding" Value="10,0"/><Setter Property="Margin" Value="0,12"/></Style>
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<Style x:Key="typedQuote" BasedOn="{StaticResource Quote}" TargetType="Section"><Setter Property="Padding" Value="10,2"/></Style>
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<Style x:Key="tipQuote" BasedOn="{StaticResource typedQuote}" TargetType="Section"><Setter Property="BorderBrush" Value="#44AA55"/><Setter Property="Background" Value="#3344AA55"/></Style>
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+<Style x:Key="InnerImage" TargetType="Image"><Setter Property="MaxHeight" Value="500"/><Setter Property="HorizontalAlignment" Value="Center"/></Style>
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+<Style x:Key="H2" TargetType="Paragraph"><Setter Property="FontSize" Value="22"/><Setter Property="Margin" Value="0,10,0,5"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush3}"/></Style>
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+<Style x:Key="ContentStack" TargetType="StackPanel"><Setter Property="Margin" Value="20,40,20,20"/></Style>
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<ControlTemplate x:Key="Separator" TargetType="ContentControl">
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<Grid Margin="0,10">
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<Grid.ColumnDefinitions>
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@@ -27,85 +32,7 @@ xmlns:local="clr-namespace:PCL;assembly=Plain Craft Launcher 2">
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush4}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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</ControlTemplate>
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-<sys:String x:Key="WikiIcon">
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-</sys:String>
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-<Style x:Key="ServerJarDownloadButton" TargetType="local:MyIconTextButton"><Setter Property="Text" Value="服务端"/><Setter Property="ToolTip" Value="下载服务端"/><Setter Property="EventType" Value="下载文件"/></Style>
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-<Style x:Key="ContentStack" TargetType="StackPanel"><Setter Property="Margin" Value="20,40,20,20"/></Style>
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<Style x:Key="Card" TargetType="local:MyCard"><Setter Property="Margin" Value="0,5"/></Style>
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-<Style x:Key="H3" TargetType="Paragraph"><Setter Property="FontSize" Value="18"/><Setter Property="Margin" Value="0,10,0,3"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush4}"/></Style>
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-<Style x:Key="VersionTitleBorder" TargetType="Border"><Setter Property="Margin" Value="0,-20,-1,-2"/><Setter Property="Background" Value="{DynamicResource ColorBrush3}"/><Setter Property="Width" Value="170"/><Setter Property="Height" Value="30"/><Setter Property="CornerRadius" Value="7"/><Setter Property="BorderThickness" Value="0,0,0,2"/><Setter Property="BorderBrush" Value="{DynamicResource ColorBrush2}"/></Style>
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-<Style x:Key="InnerImage" TargetType="Image"><Setter Property="MaxHeight" Value="500"/><Setter Property="HorizontalAlignment" Value="Center"/></Style>
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-<sys:String x:Key="DownloadIcon">
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-0-14-6.3-14-14V664c0-5.5-4.5-10-10-10h-50c-5.5
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-0-10 4.5-10 10v170c0 33.1 26.9 60 60 60h600c33.1
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-0 60-26.9 60-60V664c0-5.5-4.5-10-10-10h-50c-5.5
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-0-10 4.5-10 10z M547 163v449.5l173.6-173.6c13.7-13.7
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-35.8-13.7 49.5 0 13.7 13.7 13.7 35.8 0 49.5L536.8
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-35.8-13.7 49.5 0L477 612.5V163c0-19.3 15.7-35 35-35s35 15.7 35 35z</sys:String>
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-<Style x:Key="H2" TargetType="Paragraph"><Setter Property="FontSize" Value="22"/><Setter Property="Margin" Value="0,10,0,5"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush3}"/></Style>
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-<sys:String x:Key="CreeperIcon">
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-</sys:String>
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-<Style x:Key="DownloadVersionButton" TargetType="local:MyIconTextButton"><Setter Property="Text" Value="下载"/><Setter Property="ToolTip" Value="转到下载页面"/><Setter Property="EventType" Value="切换页面"/><Setter Property="EventData" Value="1|1"/></Style>
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-<Style x:Key="H1" TargetType="Paragraph"><Setter Property="FontSize" Value="24"/><Setter Property="Margin" Value="0,10,0,10"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush3}"/></Style>
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-<sys:String x:Key="CloudIcon">
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-M480 224c43 0 84.7 11.6 120.6 33.5 34.6 21.1 62.5 50.9 80.6 86 10.4
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-20.1 30.6 33.3 53.2 34.6C796 381.6 853 407 895.2 449.7c41.7 42.1 64.6
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-97.2 64.6 155 0 30.8-5.9 60.6-17.7 88.7-11.3 27.1-27.5 51.4-48.2 72.3-42.3
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-42.8-98.4 66.3-158 66.3h-478c-53.3-3.1-102.6-24-139-58.8-35.3-33.6-54.7-77.2-54.7-122.5
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-211.6 582.7 160 480 160z</sys:String>
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-<sys:String x:Key="LaunchIcon">
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-M512 97C282.8 97 97 282.8 97 512s185.8 415 415 415 415-185.8
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-415-415S741.2 97 512 97z m-1 759c-190.5 0-345-154.5-345-345s154.5-345
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-345-345 345 154.5 345 345-154.5 345-345 345z M442.1 408.2L621.9 512
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-442.1 615.8V408.2m-59.9-113.9c-5.2 0-10 4.2-10 10v415.4c0 5.8 4.8 10
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-10 10 1.7 0 3.4-0.4 5-1.4l359.7-207.7c6.7-3.8 6.7-13.5 0-17.3L387.1
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-295.7c-1.6-1-3.3-1.4-4.9-1.4z</sys:String>
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-<Style TargetType="TextBox" x:Key="InlineCode">
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- <Setter Property="FontSize" Value="14" />
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- <Setter Property="IsReadOnly" Value="True" />
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- <Setter Property="Margin" Value="2,0,2,-4" />
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- <Setter Property="FontFamily" Value="Consolas" />
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- <Setter Property="Foreground" Value="{DynamicResource ColorBrush1}" />
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- <Setter Property="Height" Value="18" />
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- <Setter Property="Template">
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- <Setter.Value>
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- <ControlTemplate TargetType="TextBox">
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- <Border Background="{DynamicResource ColorBrush6}" Opacity="0.9" BorderBrush="{DynamicResource ColorBrush4}" BorderThickness="0" CornerRadius="5" Padding="4,0.2">
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- <ScrollViewer x:Name="PART_ContentHost" Focusable="false" HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Hidden" />
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- </Border>
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- <ControlTemplate.Triggers>
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- </ControlTemplate.Triggers>
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- </ControlTemplate>
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- </Setter.Value>
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- </Setter>
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-</Style>
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-<Style x:Key="H4" TargetType="Paragraph"><Setter Property="FontSize" Value="16"/><Setter Property="Margin" Value="0,10,0,1"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush4}"/></Style>
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-<Style x:Key="VersionImageBorder" TargetType="Border"><Setter Property="HorizontalAlignment" Value="Center"/><Setter Property="BorderThickness" Value="4"/><Setter Property="VerticalAlignment" Value="Top"/><Setter Property="BorderBrush" Value="{DynamicResource ColorBrush3}"/><Setter Property="CornerRadius" Value="7"/><Setter Property="MaxHeight" Value="140"/></Style>
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-<Style x:Key="VersionTitleBlock" TargetType="TextBlock"><Setter Property="HorizontalAlignment" Value="Center"/><Setter Property="TextAlignment" Value="Center"/><Setter Property="VerticalAlignment" Value="Center"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush7}"/><Setter Property="Width" Value="180"/><Setter Property="TextWrapping" Value="Wrap"/><Setter Property="FontSize" Value="18"/></Style>
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</StackPanel.Resources>
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<local:MyCard CanSwap="False" IsSwaped="false" Margin="0,-2,0,6">
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@@ -119,6 +46,113 @@ M512 97C282.8 97 97 282.8 97 512s185.8 415 415 415 415-185.8
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</TextBlock>
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</Grid>
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</Border>
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+</local:MyCard><local:MyCard Visibility="Collapsed">
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+<StackPanel>
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+<local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[0].Visibility" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="Hidden"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[2].Visibility" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="Hidden"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[1].Visibility" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="Visible"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[1].Text" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="劈柴狼 III"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[1].FontStyle" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="Italic"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[1].FontWeight" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="Bold"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[1].FontSize" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="20"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[3].Children[0].Text" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="电源"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[3].Children[1].Text" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="下崽"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[3].Children[2].Text" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="崩溃"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[3].Children[3].Text" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="螺母"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[1].Children[3].Children[3].Children[4].Text" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="别的"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[3].Children[1].Child.Child.Children[0].Children[2].Children[0].Children[0].Children[1].Child.Children[0].ToolTip" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="变得更炫"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[3].Children[1].Child.Child.Children[0].Children[2].Children[0].Children[0].Children[1].Child.Children[1].ToolTip" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="修改自身"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[3].Children[1].Child.Child.Children[0].Children[2].Children[0].Children[0].Children[1].Child.Children[2].ToolTip" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="换个身份"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[3].Children[1].Child.Child.Children[0].Children[0].Text" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="换个玩"/>
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+</local:MyTextBox.Text></local:MyTextBox><local:MyTextBox><local:MyTextBox.Text>
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+ <Binding UpdateSourceTrigger="PropertyChanged" Mode="OneWayToSource"
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+ Path="Content.Children[8].Child.Children[3].Children[1].Child.Child.Children[0].Children[1]" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Window, AncestorLevel=1}"
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+ FallbackValue="改着玩"/>
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+</local:MyTextBox.Text></local:MyTextBox>
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+</StackPanel>
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+</local:MyCard><local:MyCard Title="新闻主页已经帮您的启动器升级为《劈柴狼III》" CanSwap="True" IsSwaped="false" Style="{StaticResource Card}" >
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+<StackPanel Margin="0,40,0,0">
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+<StackPanel HorizontalAlignment="Center">
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+ <Line Margin="-1,0" X1="0" X2="1" Stroke="{DynamicResource ColorBrush3}" StrokeThickness="3" HorizontalAlignment="Center" Stretch="Fill"/>
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+ <Image Stretch="UniformToFill" Source="https://img.picgo.net/2025/03/31/2e3c0b8636af5e415.png" MaxHeight="160"/>
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+ <Line Margin="-1,0" X1="0" X2="1" Stroke="{DynamicResource ColorBrush3}" StrokeThickness="3" HorizontalAlignment="Center" Stretch="Fill"/>
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+</StackPanel>
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+<StackPanel Margin="20,10,20,30">
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+ <FlowDocumentScrollViewer >
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+<FlowDocument>
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+<Paragraph>由于作者龙腾猫跃更新缓慢,这里新闻主页作者自己操刀,已经自动帮您将启动器升级为了《劈柴狼III》最新预览版!</Paragraph><Paragraph>目前启动器仍在研发过程中,但特开放一天为大家体验!</Paragraph><Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
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+<ListItem><Paragraph Style="{StaticResource Lp}">《劈柴狼III》船新名称!新的开始!</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">无损升级,保留用户原来的使用习惯!</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">新增崩溃按钮,以防你不知道如何崩溃启动器!</Paragraph><List>
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+<ListItem><Paragraph Style="{StaticResource Lp}">注意:使用螺母可能可以修复崩溃!</Paragraph></ListItem>
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+</List></ListItem>
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+</List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
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+<ListItem><Paragraph Style="{StaticResource Lp}">全新界面文本!更加易读,更加人性化!</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">移除了 Herobrine </Paragraph></ListItem>
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+</List><Paragraph Style="{StaticResource H2}">常见问题</Paragraph><List>
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+<ListItem><Paragraph Style="{StaticResource Lp}">Q1:我原来的配置还在吗?</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">A1:新版本的劈柴狼已经内涵了无损升级与降级,您的配置不会有任何改变!</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">Q2:这项体验活动持续多久?</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">A2:由于开发者比较忙,仅有一天的时间供您体验。</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">Q3:我如何关闭这项升级/降级?</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">A3:(怎么会有人想去关闭它!)咳咳,如果真的想移除此次升级的话你只需要在螺母的个性化中暂时关闭新闻主页,等到体验时间结束后再打开就行(一定要记得开回来!)</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">Q4:新版本的 Bug 如何反馈?</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">A4:您可以试试交到<Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://b23.tv/grbTKJS">这里</local:MyTextButton></Underline></Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">Q5:嘶嘶...嘶嘶嘶?</Paragraph></ListItem>
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+<ListItem><Paragraph Style="{StaticResource Lp}">A5:喵~喵喵~喵!</Paragraph></ListItem>
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+</List>
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+</FlowDocument>
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+</FlowDocumentScrollViewer>
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+</StackPanel>
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+</StackPanel>
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</local:MyCard><local:MyCard Title="Minecraft LIVE 总结" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
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<StackPanel Style="{StaticResource ContentStack}">
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<FlowDocumentScrollViewer >
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@@ -140,7 +174,7 @@ M512 97C282.8 97 97 282.8 97 512s185.8 415 415 415 415-185.8
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<!--<StackPanel Margin="0,4,6,0" Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Center">
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-<TextBlock Text="最后更新: 2025-03-28" FontSize="12" VerticalAlignment="Center" Foreground="{DynamicResource ColorBrush4}"/>
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+<TextBlock Text="最后更新: 2025-03-31" FontSize="12" VerticalAlignment="Center" Foreground="{DynamicResource ColorBrush4}"/>
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</StackPanel> -->
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</StackPanel>
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@@ -170,253 +204,7 @@ M512 97C282.8 97 97 282.8 97 512s185.8 415 415 415 415-185.8
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<!--<StackPanel Margin="0,4,6,0" Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Center">
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-<TextBlock Text="最后更新: 2025-03-28" FontSize="12" VerticalAlignment="Center" Foreground="{DynamicResource ColorBrush4}"/>
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-</StackPanel> -->
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-
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-</StackPanel>
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-</local:MyCard><local:MyCard Title="最新正式版 - 1.21.5" CanSwap="True" IsSwaped="false" Style="{StaticResource Card}" >
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-<StackPanel Style="{StaticResource ContentStack}">
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-<Border Style="{StaticResource VersionImageBorder}">
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-<Border.Background>
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-<ImageBrush ImageSource="https://img.picgo.net/2025/03/28/imagec1af8c9a6a417b64.jpeg" Stretch="UniformToFill" />
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-</Border.Background>
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-<local:MyImage Source="https://img.picgo.net/2025/03/28/imagec1af8c9a6a417b64.jpeg" Opacity="0" Stretch="Fill"/>
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-</Border>
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-<Border Style="{StaticResource VersionTitleBorder}">
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-<TextBlock Style="{StaticResource VersionTitleBlock}" Text="1.21.5" />
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-</Border><FlowDocumentScrollViewer >
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-<FlowDocument>
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-<Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了猪、牛和鸡的热带及寒带变种</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">羊的羊毛颜色现在取决于其所生成位置的生物群系</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了新的狼音效变种 </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">刷怪蛋视觉改造以改进可读性</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了萤火虫灌木丛 方块</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了枯叶方块</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了野花簇方块</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了灌木丛方块</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了矮枯草丛和高枯草丛方块</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了可以生长在仙人掌上的仙人掌花方块</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了对所有没有落叶粒子的树叶方块增加了新的落叶粒子</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">在沙漠以及恶地生物群系增加了新的环境方块音效</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了对吉尔吉斯语的支持</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">家畜生物变种</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">下列生物增加了热带和寒带变种:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">猪</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">牛</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">鸡</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">变种类型取决于其所生成位置的生物群系</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">温带变种 - 我们都熟悉的变种,在其它变种不在此生成的地方以默认行为生成</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">寒带变种 - 在下列生物群系(自然或由玩家)生成的变种:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冷水海洋</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冷水深海</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">深暗之域</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冰冻深海</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">末地荒地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">末地高地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">末地内陆</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冻洋</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冰封山峰</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冻河</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">雪林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冰刺之地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">尖峭山峰</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">原始松木针叶林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">原始云杉针叶林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">末地小型岛屿</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">积雪沙滩</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">雪原</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">积雪山坡</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">积雪针叶林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">裸岩山峰</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">针叶林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">末地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风袭森林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风袭沙砾丘陵</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风袭丘陵</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">热带变种 - 在下列生物群系(自然或由玩家)生成的变种:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">恶地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">竹林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">玄武岩三角洲</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">绯红森林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">温水深海</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">沙漠</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风蚀恶地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">丛林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">温水海洋</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">红树林沼泽</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">下界荒地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">热带草原</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">热带高原</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">灵魂沙峡谷</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">稀疏丛林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">暖水海洋</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">诡异森林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风袭热带草原</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">疏林恶地</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当由玩家繁殖时,幼体的变种类型不会依据所在生物群系,而是在双亲的变种类型中随机取其一。</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">为鸡变种增加了两种新的蛋</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">蓝色鸡蛋 - 由寒带变种的鸡下的蛋</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">棕色鸡蛋 - 由热带变种的鸡下的蛋</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H4}">寒带与热带生物群系中的绵羊羊毛颜色</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">绵羊生成时的羊毛颜色现在取决于其所处生物群系:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">温带生物群系:(与之前的行为比未受更改)</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">常见的绵羊颜色是白色</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">不常见的绵羊颜色是黑色、灰色、淡灰色以及棕色</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">以很低的概率会生成粉色绵羊</Paragraph></ListItem>
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-</List></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">寒带生物群系:</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">常见的绵羊颜色是黑色</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">不常见的绵羊颜色是灰色、淡灰色、白色以及棕色</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">以很低的概率会生成粉色绵羊</Paragraph></ListItem>
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-</List></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">热带生物群系:</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">常见的绵羊颜色是棕色</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">不常见的绵羊颜色是灰色、淡灰色、白色以及黑色</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">以很低的概率会生成粉色绵羊</Paragraph></ListItem>
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-</List></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">狼音效变种</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了 6 个新的狼音效变种,有着独特的空闲、受伤、死亡、嚎叫、呜咽和喘息音效</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">新的6种变种包括大型犬(big)、可爱(cute)、小巴哥犬(puglin)、愤怒(angry)、不爽(grumpy)和悲伤(sad),</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">原来的音效现在称为普通(classic)变种</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">每只狼都会从上述7种音效变种中随机选取一种使用</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">而与其纹理变种无关</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">刷怪蛋视觉改造</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">每个刷怪蛋现在拥有其独特代表其生成生物的特点的外观</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">每个刷怪蛋外观大小体现了其生成的生物在世界中的大小</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">例如,小生物倾向于拥有一个更小的刷怪蛋</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">倒下的树木</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">倒下的树木是一个新的树木装饰性变种:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">倒下的树加入到了以下四种树木类型的变种中:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">橡树 </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">白桦 </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">丛林 </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">云杉</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">倒下的白桦树有短和长两种版本</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">有些倒下的树木附有蘑菇和藤蔓做为装饰</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">所有会生成对应立式树木的生物群系中均会生成倒下的树木,除了下列生物群系:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">竹林 </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">繁花森林 (有倒下的白桦树但没有倒下的橡树) </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">雪林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">草甸</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">河流</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">萤火虫灌木丛</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">萤火虫灌木丛能在沼泽、红树林沼泽、恶地以及靠近河流的水边找到</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当暗下来时,发光的萤火虫粒子在萤火虫灌木丛周围出现</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">对其使用骨粉会在附近可生成位置生成新萤火虫灌木丛</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">萤火虫灌木丛发出等级为2的光照</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当下列条件满足时,萤火虫灌木丛有概率会发出特殊的环境音效:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">晚上</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">上方除树叶、地毯、竹笋外无任何固体方块阻挡</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">枯叶</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">枯叶是一种能在森林、 黑森林以及疏林恶地找到的新的装饰性方块</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">注: 枯叶仅以世界生成的一部分生成,并在游戏中不会重新生成</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">可以在一格方块空间内有不同数量的枯叶片</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">在同一格方块空间内最多有四片</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">对已有枯叶方块放置枯叶会增加枯叶的数量</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">可以以四种方向放置枯叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">枯叶可以放置在有完整顶面的方块上</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">枯叶可以由任意树叶方块烧炼而成</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">枯叶可以被当作烧炼燃料</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">枯叶可以被用于堆肥</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">枯叶拥有独特的方块音效</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">枯叶会随所处的生物群系着色</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当放置方块时枯叶可以被方块直接替换</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">野花簇</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">野花簇是一种新的花,生成于桦木森林、原始桦木森林和草甸</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">可以在一格方块空间内有不同数量的野花簇</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">在同一格方块空间内最多有四簇</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">对已有野花簇方块放置野花簇会增加野花簇的数量</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">对野花簇使用骨粉会生成更多野花簇</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">可以以四种方向放置野花簇</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">野花簇可以合成黄色染料</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">灌木丛</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">灌木丛是一种新的装饰方块,会在以下生物群系以斑块形式生成:</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">桦木森林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">森林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">冻河</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">原始桦木森林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">平原</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">河流</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风袭森林</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风袭沙砾丘陵</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">风袭丘陵</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">灌木丛可以被用于堆肥</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">对其使用骨粉会在附近可生成位置生成新灌木丛</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">灌木丛仅能由剪刀或附有精准采集的工具破坏时掉落</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当放置方块时灌木丛可以被方块直接替换</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">矮枯草丛和高枯草丛</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">增加了两种新的草:矮枯草丛和高枯草丛 </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">都只有一格高,意味着高枯草丛与两格高的高草丛不同</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">都在沙漠与恶地生物群系生成</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">与枯萎的灌木一样能放置于沙子、陶瓦和泥土类方块上</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">对其使用骨粉</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">矮枯草丛会生长为高枯草丛</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">高枯草丛在其周围的有效位置生成矮枯草丛</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">均可用于堆肥</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">绵羊可以食用它们重新长出羊毛</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">都可用于作为烧炼燃料</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当放置方块时都可被方块直接替换</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">仙人掌花</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">仙人掌花是一种新的花,有概率生成在沙漠和恶地的仙人掌上</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">仙人掌花可以被放置在仙人掌、耕地或任何顶部提供中心支持的方块上</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">仙人掌花有概率生成在仙人掌上,并阻止仙人掌长得更高</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">如果仙人掌 1-2 格高,仙人掌花则有 10% 的概率生长</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">如果仙人掌 3 格高,仙人掌花则有 25% 的概率生长</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">仙人掌花仅当四面均无固体方块时才会生长</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">仙人掌花可以被用于堆肥</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">仙人掌花可以合成一个粉色染料</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">落叶粒子</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">所有树叶方块有概率生成落叶粒子</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">下列方块受本次更改影响: </Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">金合欢树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">杜鹃树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">白桦树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">深色橡树树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">盛开的杜鹃树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">丛林树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">红树树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">橡树树叶</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">云杉树叶</Paragraph></ListItem>
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-</List><Paragraph Style="{StaticResource H3}">沙漠和恶地的新环境音效</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当玩家周围被至少 3 个方向,最小 8 格远的沙子、红沙或任意颜色的陶瓦包围,有一定几率播放环境音效</Paragraph><List>
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-<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">block.sand.idle</TextBox> 在任意生物群系均可播放</Paragraph></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">block.sand.wind</TextBox> 仅在沙漠和恶地群系播放</Paragraph></ListItem>
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-</List></ListItem>
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-<ListItem><Paragraph Style="{StaticResource Lp}">当枯萎的灌木丛在任意生物群系,两个任意颜色的陶瓦、沙子或红沙上方时有一定几率播放环境音效</Paragraph></ListItem>
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-</List>
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-</FlowDocument>
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-</FlowDocumentScrollViewer><local:MyLoading Margin="0,8" Text="翻译施工中"/>
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-<Grid VerticalAlignment="Center" Margin="6,10,0,0" HorizontalAlignment="Right">
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-<Grid.ColumnDefinitions >
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-<ColumnDefinition Width="45"/>
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-<ColumnDefinition />
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-</Grid.ColumnDefinitions>
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-<Path Grid.Column="0" Margin="8,0" Width="18" Height="18" Fill="{DynamicResource ColorBrush4}"
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- Stretch="Uniform"
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- Data="M640 416h256c35.36 0 64 28.48 64 64v416c0 35.36-28.48 64-64 64H480c-35.36 0-64-28.48-64-64V640h128c53.312 0 96-42.976 96-96V416zM64 128c0-35.36 28.48-64 64-64h416c35.36 0 64 28.48 64 64v416c0 35.36-28.48 64-64 64H128c-35.36 0-64-28.48-64-64V128z m128 276.256h46.72v-24.768h67.392V497.76h49.504V379.488h68.768v20.64h50.88V243.36H355.616v-34.368c0-10.08 1.376-18.784 4.16-26.112a10.56 10.56 0 0 0 1.344-4.16c0-0.896-3.2-1.792-9.6-2.72h-46.816v67.36H192v160.896z m46.72-122.368h67.392v60.48h-67.36V281.92z m185.664 60.48h-68.768V281.92h68.768v60.48z m203.84 488l19.264-53.632h100.384l19.264 53.632h54.976L732.736 576h-64.64L576 830.4h52.256z m33.024-96.256l37.12-108.608h1.376l34.368 108.608h-72.864zM896 320h-64a128 128 0 0 0-128-128v-64a192 192 0 0 1 192 192zM128 704h64a128 128 0 0 0 128 128v64a192 192 0 0 1-192-192z"/>
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-<TextBlock HorizontalAlignment="Right" Grid.Column="1" Text="最亮的信标、中文 Minecraft Wiki" FontSize="14" VerticalAlignment="Center" Foreground="{DynamicResource ColorBrush4}"/>
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-</Grid>
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-
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-<TextBlock Margin="0,2" Grid.Column="1" HorizontalAlignment="Right" Text="最后更新:2025-03-28" FontSize="12" Foreground="{DynamicResource ColorBrush4}"/>
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-<WrapPanel Margin="-2,2" Orientation="Horizontal" VerticalAlignment="Center">
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-<local:MyIconTextButton Text="启动" ToolTip="启动 1.21.5" EventType="启动游戏"
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- EventData="1.21.5" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
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-<local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
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- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
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-
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-<local:MyIconTextButton Style="{StaticResource ServerJarDownloadButton}"
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- LogoScale="1.05" EventData="https://piston-data.mojang.com/v1/objects/e6ec2f64e6080b9b5d9b471b291c33cc7f509733/server.jar" Logo="{StaticResource CloudIcon}" />
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-
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-<local:MyIconTextButton Text="WIKI" ToolTip="在 Minecraft Wiki 上查看该版本" EventType="打开网页"
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- EventData="https://zh.minecraft.wiki/w/Java版1.21.5" LogoScale="1.05" Logo="{StaticResource WikiIcon}" />
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-<local:MyIconTextButton Text="官网更新日志" ToolTip="在官网查看该版本更新日志" EventType="打开网页"
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- EventData="https://minecraft.net/article/minecraft-java-edition-1-21-5" LogoScale="0.85" Logo="{StaticResource CreeperIcon}" />
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-<!--<StackPanel Margin="0,4,6,0" Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Center">
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<StackPanel Orientation="Horizontal" VerticalAlignment="Center" Margin="0,0,0,4">
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<TextBlock FontSize="18" Foreground="{DynamicResource ColorBrush2}"><Bold>PCL2 新闻主页</Bold></TextBlock>
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- <local:MyIconTextButton ColorType="Highlight" Margin="4,0" Text="84b1875" ToolTip="当前 Commit 版本" EventType="打开网页"
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- EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/tree/84b18755b0989e7359c291bae6d636e26f131bd0"
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+ <local:MyIconTextButton ColorType="Highlight" Margin="4,0" Text="3a56c52" ToolTip="当前 Commit 版本" EventType="打开网页"
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+ EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/tree/3a56c528c2540e34bd991a881852d96314cd3c8e"
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LogoScale="1.1" Logo="M11.93 8.5a4.002 4.002 0 0 1-7.86 0H.75a.75.75 0 0 1 0-1.5h3.32a4.002 4.002 0 0 1 7.86 0h3.32a.75.75 0 0 1 0 1.5Zm-1.43-.75a2.5 2.5 0 1 0-5 0 2.5 2.5 0 0 0 5 0Z" />
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</StackPanel>
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<StackPanel Orientation="Horizontal" VerticalAlignment="Center" Margin="-4,0,0,10" Height="46">
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