Nattiden 1 год назад
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      Project/libraries/Versions/Snapshot/2025/25w32a.md

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Project/libraries/Versions/Snapshot/2025/25w32a.md

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 ---
-version-image-link: null
-not_finished: true
+version-image-link: https://s21.ax1x.com/2025/08/07/pVUXBD0.jpg
 server-jar: https://piston-data.mojang.com/v1/objects/c98a125ca315cac45bee91a7ecbc4920007ac5ff/server.jar
-translator: null
+translator: 最亮的信标
 cats: ['1.21','1.21.9']
 ---
+
+## 新特性
+
+- 增加了铜制装饰品
+
+### 铜制装饰品
+
+- 增加了铜火把
+  - 一个使用铜粒、煤炭与木棍合成的绿色的火把变体
+  - 和火把的作用一样
+
+
+- 增加了铜栏杆
+  - 和现存的铁栏杆的作用一样
+  - 会随时间氧化
+
+
+- 增加了铜链
+  - 和现存的锁链(现在重命名成铁链了)的作用一样
+  - 会随时间氧化
+
+
+- 增加了铜灯笼
+  - 与普通灯笼合成配方相似但使用铜以及铜火把
+  - 灯笼会自己氧化,随着时间外观也在变化
+  - 和现存的灯笼的作用一样
+
+
+
+## 更改
+
+- 锁链方块现在重命名为“铁链”
+
+### 对方块、物品以及实体的微调
+
+- 在展示架上的物品位置调整以能放在槽位上
+- 所有铜傀儡像都会在被破坏时掉落
+- 所有铜傀儡像都会在被活塞推动时掉落
+
+### 配方
+
+- 更改了铜活板门的配方,从 6 个铜锭变为 4 个
+
+## 技术性更改
+
+- 数据包版本现在为 83.0
+- 资源包版本现在为 65.1
+- 增加了在文本中使用 GUI 以及物品精灵图的方式
+
+## 数据包版本 83.0
+
+### 实体数据
+
+#### `copper_golem`
+
+- `weather_state` 字段现在期望一个字符串 id 而不再是整数 id
+  - 0 -> `unaffected`
+  - 1 -> `exposed`
+  - 2 -> `weathered`
+  - 3 -> `oxidized`
+
+### 文本渲染
+
+#### `object` 文本组件
+
+- 添加了新的文本组件 `object`
+- 这个组件会从精灵图纹理图集以字符显示单个精灵图
+- 精灵图一直会以 8x8 像素的矩形渲染
+- 格式:
+  - `atlas` - 纹理图集的命名空间 ID,默认值: `minecraft:blocks`
+  - `sprite` - 在纹理图集中的精灵图命名空间 ID,例如: `item/porkchop`
+
+### 战利品表
+
+- 增加了 `harvest/sweet_berry_bush` 战利品表,用于交互收获有浆果的浆果丛的掉落
+
+### 标签
+
+#### 方块标签
+
+- 增加了 `#chains` - 所有锁链方块
+- 增加了 `#lanterns` - 所有灯笼方块
+- 增加了 `#bars` - 所有金属栏杆方块
+
+#### 物品标签
+
+- 增加了 `#chains` - 所有锁链方块物品
+- 增加了 `#lanterns` - 所有灯笼方块物品
+- 增加了 `#bars` - 所有金属栏杆方块物品
+
+## 数据包版本 65.1
+
+### 方块精灵图
+
+增加了新方块的精灵图:
+
+- `copper_bars`
+- `copper_chain`
+- `copper_lantern`
+- `copper_torch`
+- `exposed_copper_bars`
+- `exposed_copper_chain`
+- `exposed_copper_lantern`
+- `exposed_copper_torch`
+- `oxidized_copper_bars`
+- `oxidized_copper_chain`
+- `oxidized_copper_lantern`
+- `oxidized_copper_torch`
+- `weathered_copper_bars`
+- `weathered_copper_chain`
+- `weathered_copper_lantern`
+- `weathered_copper_torch`
+
+### 物品精灵图
+
+增加了新物品的精灵图:
+
+- `copper_chain`
+- `copper_lantern`
+- `exposed_copper_chain`
+- `exposed_copper_lantern`
+- `oxidized_copper_chain`
+- `oxidized_copper_lantern`
+- `weathered_copper_chain`
+- `weathered_copper_lantern`
+
+### 粒子
+
+增加了新的粒子:
+
+- `copper_fire_flame`
+
+## 25W32A 修复的漏洞
+
+- [MC-163218](https://bugs.mojang.com/browse/MC-163218) - Players with the Sneak option set to "Toggle" can sneak while in GUIs
+- [MC-174759](https://bugs.mojang.com/browse/MC-174759) - Dragon eggs can be teleported to a height below void
+- [MC-257540](https://bugs.mojang.com/browse/MC-257540) - Sheep eat half as often as they did before 21w39a
+- [MC-273943](https://bugs.mojang.com/browse/MC-273943) - Sweet berries drop from harvested bushes is hardcoded
+- [MC-276431](https://bugs.mojang.com/browse/MC-276431) - Dragon egg teleports above the build height limit and deletes itself
+- [MC-279548](https://bugs.mojang.com/browse/MC-279548) - TNT minecart does not remember ignition source when exploding from a fall
+- [MC-295841](https://bugs.mojang.com/browse/MC-295841) - Interactive collision check path is broken
+- [MC-296054](https://bugs.mojang.com/browse/MC-296054) - Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions
+- [MC-296055](https://bugs.mojang.com/browse/MC-296055) - Slow non-projectile entity movements may fail to apply block effects from origin block
+- [MC-296057](https://bugs.mojang.com/browse/MC-296057) - Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion
+- [MC-296372](https://bugs.mojang.com/browse/MC-296372) - Teleport duration is unreliable as of 1.21.5
+- [MC-299314](https://bugs.mojang.com/browse/MC-299314) - Breaking jukeboxes in certain ways doesn't stop the music
+- [MC-299627](https://bugs.mojang.com/browse/MC-299627) - Entity interpolation for high speed projectiles is wildly inaccurate
+- [MC-299770](https://bugs.mojang.com/browse/MC-299770) - Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false
+- [MC-299837](https://bugs.mojang.com/browse/MC-299837) - Running two or more /rotate commands in the same tick only applies the rotation of the last command
+- [MC-299872](https://bugs.mojang.com/browse/MC-299872) - The freezing overlay flashes when a freezing player touches fire
+- [MC-299913](https://bugs.mojang.com/browse/MC-299913) - The "You don't seem to have a Realm..." focusable text widget now has a black background
+- [MC-300051](https://bugs.mojang.com/browse/MC-300051) - The top part of worn leggings does not render
+- [MC-300092](https://bugs.mojang.com/browse/MC-300092) - F3 pie chart particle entries are missing names
+- [MC-300094](https://bugs.mojang.com/browse/MC-300094) - Entities' held items no longer follow their arm movements when they have the invisibility effect
+- [MC-300100](https://bugs.mojang.com/browse/MC-300100) - The “biome” debug option no longer has a space before its biome name
+- [MC-300105](https://bugs.mojang.com/browse/MC-300105) - The player can drown while the game is paused
+- [MC-300108](https://bugs.mojang.com/browse/MC-300108) - Villagers' and zombie villagers' clothes are incomplete
+- [MC-300113](https://bugs.mojang.com/browse/MC-300113) - pack.mcmeta no longer accepts the longform object syntax in the supported_formats field
+- [MC-300121](https://bugs.mojang.com/browse/MC-300121) - Interacting with a group of more than 3 connected shelves causes the game to crash
+- [MC-300122](https://bugs.mojang.com/browse/MC-300122) - Certain parts of horse armor are sometimes invisible
+- [MC-300131](https://bugs.mojang.com/browse/MC-300131) - The "debug.entry.currently.inF3" string is improperly capitalized
+- [MC-300136](https://bugs.mojang.com/browse/MC-300136) - Held item positions are synchronized between entities of the same model in view
+- [MC-300145](https://bugs.mojang.com/browse/MC-300145) - Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”
+- [MC-300146](https://bugs.mojang.com/browse/MC-300146) - Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”
+- [MC-300153](https://bugs.mojang.com/browse/MC-300153) - The inner cubes of slimes are sometimes invisible from the outside
+- [MC-300155](https://bugs.mojang.com/browse/MC-300155) - Players can freeze while standing in powder snow despite the game being paused
+- [MC-300164](https://bugs.mojang.com/browse/MC-300164) - The value of the "Sprint Window" option is not saved
+- [MC-300165](https://bugs.mojang.com/browse/MC-300165) - Players are damaged when blocking attacks with shields that disable shields
+- [MC-300166](https://bugs.mojang.com/browse/MC-300166) - When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate
+- [MC-300168](https://bugs.mojang.com/browse/MC-300168) - All shelf variants are in the redstone section of the creative inventory
+- [MC-300180](https://bugs.mojang.com/browse/MC-300180) - Debug screen text now stays on the screen in F1
+- [MC-300187](https://bugs.mojang.com/browse/MC-300187) - Interacting with items with certain components in the inventory causes a crash
+- [MC-300193](https://bugs.mojang.com/browse/MC-300193) - Dying and respawning within the same dimension consistently shows a loading terrain screen
+- [MC-300196](https://bugs.mojang.com/browse/MC-300196) - Local Difficulty debug information flickers if it is open while GUI is hidden
+- [MC-300214](https://bugs.mojang.com/browse/MC-300214) - The shadows of baby mobs are now of the same size as those of their adult counterparts
+- [MC-300235](https://bugs.mojang.com/browse/MC-300235) - First number in E counter is always stuck at 0
+- [MC-300248](https://bugs.mojang.com/browse/MC-300248) - Subtitles/closed captions obstruct the inventory UI
+- [MC-300275](https://bugs.mojang.com/browse/MC-300275) - Pausing while riding a strider on top of lava sets the player on fire
+- [MC-300305](https://bugs.mojang.com/browse/MC-300305) - When multiple people use fishing rods, an additional black line is drawn
+- [MC-300340](https://bugs.mojang.com/browse/MC-300340) - Continuously clicking "Continue" on the welcome page resets the button disappearance animation progress
+- [MC-300394](https://bugs.mojang.com/browse/MC-300394) - Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts
+- [MC-300421](https://bugs.mojang.com/browse/MC-300421) - Inconsistent capitalization for F3+F5 description in F3+Q debug menu
+- [MC-300440](https://bugs.mojang.com/browse/MC-300440) - Elytra consumes durability while the game is paused in singleplayer
+- [MC-300464](https://bugs.mojang.com/browse/MC-300464) - The debug crosshair is rendered in third person