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@@ -174,6 +174,1097 @@
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="1.18.2-rc1" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-rc1.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-rc1.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.18.2-rc1" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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+
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+ <TextBlock Text="该版本修复了 2 个bug" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java%E7%89%881.18.2-rc1" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1308811-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-1-18-2-release-candidate-1" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="1.18.2-pre3" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-pre2.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-pre2.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.18.2-pre3" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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+
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+ <TextBlock Text="该版本修复了 7 个bug" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java%E7%89%881.18.2-pre3" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1308327-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-1-18-2-pre-release-2" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="1.18.2-pre2" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-pre2.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-pre2.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.18.2-pre2" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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+ <TextBlock Text="1.18.2-pre2 的新内容" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="加入了样条密度函数:一种通用的放置方块的方法,可使用户通过其表达几乎所有的使用三次样条的函数。" />
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+ </StackPanel>
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+
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+ <TextBlock Text="该版本修复了 5 个bug,本文来源于Minecraft Wiki" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java%E7%89%881.18.2-pre2" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1307746-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-1-18-2-pre-release-2" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="1.18.2-pre1" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-pre1.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/1.18.2-pre1.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.18.2-pre1" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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+ <TextBlock Text="1.18.2-pre1 的修改内容" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="在32位环境中运行Minecraft的用户将在主菜单中收到32位环境即将结束支持的警告。" />
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+ </StackPanel>
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+ <TextBlock Text="1.18.2-pre1 的技术性修改" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="数据包的版本现在为9。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在可以在实验性数据包中添加自定义结构了。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="locate 和 locatebiome 命令现在支持标签 (以#为前缀,以区别于正常的ID)。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="locate 命令的参数现在是一个配置的结构,而不是一个结构类型。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在很多的洞穴生成可以通过数据包进行配置" />
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+ </StackPanel>
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+ <TextBlock Text="可配置的山洞生成" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="为密度功能增加了一个新的注册表(洞穴是由这些功能组合而成的)。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="噪声设置有了一个新的字段noise_router(并移除了几个标志)。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="噪声路由器将洞穴生成的数据驱动部分与代码的其他部分连接起来。" />
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+ </StackPanel>
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+ <TextBlock Text="配置好的结构和结构组合" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="实验性数据包可以增加新的结构组合。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="位置谓词中的feature字段现在引用了配置的地物。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="exploration_map 战利品表函数的destination字段现在是一个配置的地物标签ID。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="exploration_map战利品表函数不再自动设置地图的显示名称。" />
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+ </StackPanel>
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+ <TextBlock Text="副作用" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="海豚现在会更准确地选择最近的结构,而不考虑其类型。" />
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+ <TextBlock Style="{StaticResource ListItem}" Text="堡垒遗迹的边界现在与结构的形状更为精确了一点。" />
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+ </StackPanel>
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+
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+ <TextBlock Text="该版本修复了 7 个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java%E7%89%881.18.2-pre1" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1306738-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-1-18-2-pre-release-1" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="22w07a" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/22w07a.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/22w07a.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="22w07a" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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+ <TextBlock Text="22w07a 的技术性更新" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="“生物群系标签”现在被用于确定结构可以在哪些生物群系中生成。" />
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+ </StackPanel>
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+ <TextBlock Text="该版本修复了 9 个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/22w07a" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1306053-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-22w07a" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="22w06a" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/22w06a.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/22w06a.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="22w06a" />
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+ </Border>
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+ <!--Detail-->
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+ <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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+ <TextBlock Text="22w06a 的更改" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="如果你在韩国游玩,我们添加了符合法规的防沉迷系统,以帮助提醒玩家在游戏中偶尔休息。" />
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+ </StackPanel>
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+ <TextBlock Text="22w06a 的技术性更新" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="任何能被注册的类型 (方块,物品,生物群系,等等) 现在都可以拥有标签。" />
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+ </StackPanel>
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+ <TextBlock Text="该版本修复了 4 个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/22w06a" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1303354-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/minecraft-snapshot-22w06a" />
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+ </Grid>
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+ </GroupBox>
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+ </StackPanel>
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+ </local:MyCard>
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+
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+ <local:MyCard Margin="0,0,0,15" Title="22w05a" CanSwap="True" IsSwaped="True">
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+ <!--Header-->
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/22w05a.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/22w05a.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="22w05a" />
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+ </Border>
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|
|
+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1281323-1-1.html" />
|
|
|
+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-1-18-1-pre-release-1" />
|
|
|
+ </Grid>
|
|
|
+ </GroupBox>
|
|
|
+ </StackPanel>
|
|
|
+ </local:MyCard>
|
|
|
+
|
|
|
+ <local:MyCard Margin="0,0,0,15" Title="1.18" CanSwap="True" IsSwaped="True">
|
|
|
+ <!--Header-->
|
|
|
+ <StackPanel Margin="30,40,30,20">
|
|
|
+ <Border Style="{StaticResource verImgBdr}">
|
|
|
+ <Border.Background>
|
|
|
+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/1_18.png" Stretch="Uniform" />
|
|
|
+ </Border.Background>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/1_18.png" Opacity="0" />
|
|
|
+ </Border>
|
|
|
+ <Border Style="{StaticResource verTxtBdr}">
|
|
|
+ <TextBlock Style="{StaticResource verTxtBlk}" Text="1.18" />
|
|
|
+ </Border>
|
|
|
+
|
|
|
+ <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
|
|
|
+ <local:MyButton Height="35" Margin="80,10" Text="点击下载 JDK 17" EventType="下载文件" EventData="https://download.oracle.com/java/17/latest/jdk-17_windows-x64_bin.zip" ToolTip="下载 JDK 17" />
|
|
|
+ <StackPanel>
|
|
|
+ <StackPanel.Resources>
|
|
|
+ <Style TargetType="Image">
|
|
|
+ <Setter Property="MaxWidth" Value="70px" />
|
|
|
+ <Setter Property="MaxHeight" Value="70px" />
|
|
|
+ <Setter Property="Margin" Value="3" />
|
|
|
+ </Style>
|
|
|
+ <Style TargetType="Border">
|
|
|
+ <Setter Property="Background" Value="{DynamicResource ColorBrush7}" />
|
|
|
+ <Setter Property="BorderBrush" Value="{DynamicResource ColorBrush3}" />
|
|
|
+ <Setter Property="BorderThickness" Value="2px" />
|
|
|
+ <Setter Property="CornerRadius" Value="5" />
|
|
|
+ <Setter Property="Margin" Value="2px" />
|
|
|
+ </Style>
|
|
|
+ <Style TargetType="TextBlock">
|
|
|
+ <Setter Property="HorizontalAlignment" Value="Center" />
|
|
|
+ <Setter Property="VerticalAlignment" Value="Center" />
|
|
|
+ <Setter Property="Grid.Row" Value="0" />
|
|
|
+ <Setter Property="Foreground" Value="{DynamicResource ColorBrush7}" />
|
|
|
+ <Setter Property="FontSize" Value="12px" />
|
|
|
+ <Setter Property="Margin" Value="8px,2px" />
|
|
|
+ </Style>
|
|
|
+
|
|
|
+ </StackPanel.Resources>
|
|
|
+ <!--Details-->
|
|
|
+ <TextBlock Text="新内容" Style="{StaticResource h2}" />
|
|
|
+ <TextBlock Text="物品" Style="{StaticResource h3}" />
|
|
|
+ <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
|
|
|
+ <WrapPanel.Resources>
|
|
|
+ <Style TargetType="local:MyButton">
|
|
|
+ <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该物品" />
|
|
|
+ </Style>
|
|
|
+ </WrapPanel.Resources>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E9%9F%B3%E4%B9%90%E5%94%B1%E7%89%87">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="音乐唱片(otherside)" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/otherside.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+ </WrapPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="世界生成" Style="{StaticResource h3}" />
|
|
|
+ <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
|
|
|
+ <WrapPanel.Resources>
|
|
|
+ <Style TargetType="local:MyButton">
|
|
|
+ <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该结构" />
|
|
|
+ </Style>
|
|
|
+ </WrapPanel.Resources>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%99%AA%E5%A3%B0%E6%B4%9E%E7%A9%B4">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="噪声矿洞" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/noise_cave.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%90%AB%E6%B0%B4%E5%B1%82">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="含水层" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/aquifer.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E8%8D%89%E7%94%B8">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="草甸" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/meadow.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E9%9B%AA%E6%9E%97">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="雪林" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/meadow.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E7%A7%AF%E9%9B%AA%E7%9A%84%E5%B1%B1%E5%9D%A1">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="积雪的山坡" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/snowy_slopes.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%B0%96%E5%B3%AD%E5%B1%B1%E5%B3%B0">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="尖峭山峰" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/jagged_peaks.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%86%B0%E5%B0%81%E5%B1%B1%E5%B3%B0">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="冰封山峰" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/frozen_peaks.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E8%A3%B8%E5%B2%A9%E5%B1%B1%E5%B3%B0">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="裸岩山峰" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/stony_peaks.png" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+
|
|
|
+ <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E7%9F%BF%E8%84%89">
|
|
|
+ <Border>
|
|
|
+ <StackPanel>
|
|
|
+ <Border Style="{StaticResource NameBdr}">
|
|
|
+ <TextBlock Text="矿脉" />
|
|
|
+ </Border>
|
|
|
+ <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/veins.jpg" />
|
|
|
+ </StackPanel>
|
|
|
+ </Border>
|
|
|
+ </local:MyButton>
|
|
|
+ </WrapPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="旧世界升级" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在旧区块周围生成新区块时,地形会根据旧区块进行调整,更好地贴合旧区块。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在旧区块中Y=0到Y=4处的基岩层会由深板岩替代。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="若旧区块Y=0高度的任意位置上有基岩,则新地形会在Y=0高度的所有非空气方块的下方生成。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="新的基岩层位于Y=-64处。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="雕刻器洞穴可以在新生成的部分生成。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
|
|
|
+ <TextBlock Text="进度" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="新增了4个进度" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="新增了2个进度触发器" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="常规" Style="{StaticResource h3}" />
|
|
|
+ <TextBlock Text="方块实体格式" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="为刷怪笼加入了1个新的标签" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="调试界面" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了“Multinoise”行、“Biome builder”行和“Terrain”行,仅在玩家位于使用多噪声生物群系源类型的维度(默认为主世界和下界)时出现。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="字体" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了一种名为“illageralt”的新字体(取自Minecraft Dungeons的符文)。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="JFR分析" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了 --jfrProfile 新启动选项和 /jfr 命令,能使用Java FlightRecorder分析数据和一些自定义事件。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="语言" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了伦巴第语。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了道本语(一种人工语言)。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="战利品表" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了set_potion战利品表函数,用于赋予任意物品potion标签。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="音乐" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了8首新的音乐" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="选项" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在辅助功能设置中加入了“隐藏闪电的闪烁效果”选项。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在音乐和声音设置中加入了“设备”选项。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在按键控制设置中加入了“潜行”和“疾跑”选项。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="按键绑定设置被独立到一个单独的页面,此页面可以通过按键控制页面进入。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“区块构建器”选项。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“模拟距离”选项(滑块形式)。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了适用于单人游戏的“自动保存指示器”选项,以打开或关闭指示器显示。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了单独的“在线选项”选项界面,位于原先主菜单上的“Realms的通知”选项以及多人游戏暂停菜单上的“难度”位置上。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="粒子" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了block_marker粒子,取代了light和barrier。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="server.properties" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了新设置项simulation-distance和hide-online-players。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="标签" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了14个方块标签,2个物品标签。" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="匿名信息反馈" Style="{StaticResource h4}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="重新加入(即18w21a前存在于游戏中的Snooper),但目前仅在世界加载阶段有效。" />
|
|
|
+ </StackPanel>
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="更改" Style="{StaticResource h2}" />
|
|
|
+
|
|
|
+ <TextBlock Text="方块" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="铁砧略微更改了GUI上锤子的纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="大型垂滴叶现在只能放置在黏土块、砂土、泥土、耕地、草方块、苔藓块、菌丝、灰化土和缠根泥土上" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="胡萝卜更改了其stage3的纹理,去除了一个多余的像素点" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="制图台更改了纹理,以匹配纹理更新后的木板纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="洞穴藤蔓现在对其尖端使用剪刀可以使其停止生长,略微更改了纹理,去除了一个灰色像素点" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="可可果更改了其stage0和stage1的纹理,去除了多余的像素" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="潮涌核心现在使用镐能加快挖掘" />
|
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|
+ <Ellipse />
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="铜矿石正常开采掉落粗铜的最大数量由3改为5" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="土径更改了侧面纹理,以匹配其顶面纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了门的模型,以修复云杉木门顶部及底部的纹理问题" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了橡木门和铁门的纹理,去除了其中部的多余横线" />
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|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="附魔台现在发出亮度为7的光。更改了其UI中青金石槽的纹理,以匹配纹理更新后的青金石纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在对海带、缠怨藤和垂泪藤的尖端使用剪刀可以使其停止生长" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="讲台更改了底座的纹理,以匹配纹理更新后的木板纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了绯红菌柄和诡异菌柄的顶部纹理,以匹配基岩版" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了深色橡木原木的顶部纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了去皮深色橡木原木的侧面纹理,以匹配其顶面颜色" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了蓝色染色玻璃和红色染色玻璃的纹理,现在其透明度与其他染色玻璃一致" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="切石机现在可将1个铜块(含变种)加工成对应变种的4个切制铜块、4个切制铜楼梯或8个切制铜台阶" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="红石比较器更改了激活状态的基部纹理" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="物品" Style="{StaticResource h3}" />
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|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="甜菜种子和西瓜种子将纹理整体下调了1个像素" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了两种营火的物品形式纹理,将火焰部分整体调低了1格像素" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了金合欢木门、白桦木门、深色橡木门、铁门、丛林木门、橡木门和云杉木门的物品形式纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了两种物品展示框的物品形式纹理,以匹配其实体形式的边框木材纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="水肺药水现在能在埋藏的宝藏的箱子中找到,以同步基岩版" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了各种告示牌的物品形式纹理,以匹配其方块形式的柄部纹理" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="实体" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在美西螈仅生成于繁茂洞穴里黏土块上方的水中,有独立的生物生成上限,更改了棕色变种的纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="鳕鱼、海豚、河豚、鲑鱼、鱿鱼、热带鱼现在仅生成于Y=50至64高度之间的水中,另外,热带鱼现在也生成于任意高度的繁茂洞穴中" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="驴、马和骡现在会跟随手持金胡萝卜、金苹果或附魔金苹果的玩家" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="溺尸现在可以生成于溶洞的含水层中" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="唤魔者和卫道士不再攻击幼年村民,以同步基岩版" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了唤魔者和卫道士的纹理,移除了多余的兜帽纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="发光鱿鱼现在仅生成于Y=30高度以下的水中" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="山羊现在仅生成于积雪的山坡、尖峭山峰和冰封山峰生物群系" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了幻术师的纹理,移除了几个多余的像素点" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="羊驼现在会跟随手持干草块的玩家" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="鹦鹉更改了所有变种的模型,现在其翅膀贴图不再颠倒" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="掠夺者和劫掠兽不再攻击幼年村民,以同步基岩版" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="女巫更改了纹理,移除了多余的兜帽纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="凋灵更改了凋灵之首的纹理,以匹配纹理更新后的凋灵头部纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了盔甲匠和武器匠僵尸村民的纹理,去除了从对应普通村民纹理上提取的多余像素点" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在按照普通机制生成的敌对生物都只会在方块光照等级为0时自然生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="优化了美西螈、山羊、疣猪兽、僵尸疣猪兽、猪灵、猪灵蛮兵和村民的AI" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="盔甲架更新了平滑石头底座的边框纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="矿车移除了底部多余的棕色纹理" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="世界生成" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="紫晶洞现在仅生成于Y=30以下" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="安山岩、闪长岩和花岗岩现在会以球形团簇的形式生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在沙滩及其变种有几率不生成于开放水域的岸边" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="洞穴现在最低可生成于Y=-59处" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在雕刻器洞穴可以覆盖红沙、方解石以及海床上的沙子、沙砾生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="深板岩现在作为Y=8以下的主要岩石生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="沙漠神殿现在会在地表以部分被掩埋的方式生成,而不是始终在固定高度生成,不再在水上生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="溶洞和繁茂洞穴现在会在主世界的地下和山中自然生成,杜鹃树会生成在繁茂洞穴上方" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="滴水石簇现在只在溶洞里生成,不再生成于常规洞穴中" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在当化石生成于深板岩层时,部分骨块会被替换为深层钻石矿石而非煤矿石" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="沙砾现在能生成于Y=0以下,并提高了其团簇的生成量" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="丛林神庙不再在水上生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="移除了水湖,其功能由含水层取代" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="熔岩现在从Y=-54处开始生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="提高了恶地废弃矿井的生成高度" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="大幅更改了主世界矿石的生成机制" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="稀疏的丛林减少了其中西瓜的生成量" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="涌泉现在可以在更多种类的方块中生成(例如泥土和雪块)" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="增加了小山泉和瀑布的生成几率" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="熔岩涌泉现在能在方解石、泥土、雪块、细雪和浮冰之中生成,故可以生成在山地和积雪的生物群系中" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="水泉不再在Y=192高度以上生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在沼泽橡树能生成在更深的水中" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="凝灰岩现在会在Y=0以下以团簇的形式生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="村庄现在外形略加分散" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在地势和海拔高度可以独立于生物群系而变化,生物群系会适应地势的变化" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在基岩层会根据种子来生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在世界生成使用新的随机数生成器" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将进度“轻功雪上飘”的上游进度从“冒险”改为“甜蜜的梦”" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="随着生物群系的调整,完成进度探索的时光所需的42个生物群系变为50个" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="对nether_travel进度触发器进行了微调" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="睡觉现在只会在降雨或雷暴时重置天气变化过程" />
|
|
|
+ </StackPanel>
|
|
|
+
|
|
|
+ <TextBlock Text="常规" Style="{StaticResource h3}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将不再使用的生物群系变种从代码中移除,与相应的默认变种合并。" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="重命名了一些生物群系" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="修改了刷怪笼的方块实体格式" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="移除了区块中的Level,并将其内部的内容移出" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了yPos ,以记录区块内子区块Y轴位置的最小值" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了below_zero_retrogen,以支持Y=0以下的地形生成" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="加入了blending_data,包含了支持新区块与旧区块间地形生成混合算法的数据" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将云的高度从Y=128提高到了Y=192" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在使用--report参数会生成完整的世界生成参考文件,而不是仅仅包含生物群系的内容" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将数据包版本提高到8" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="inventory.png现在包含一个新的图标,应用于物品栏中状态效果的紧凑式显示" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="为set_contents和set_loot_table战利品表函数加入了type必选字段"/>
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="背景更改为1.18新地形生成机制下的主世界地表" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将亮度选项的默认值调整为50" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="一些后台任务(包括矿石生成)现在被放置在一个线程池中进行" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="重新设计了世界出生点算法" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="重制了客户端所收到的区块更新封包,以支持额外的光照更新数据" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将资源包版本提高到8,服务器资源包的大小限制由100MB提高到250MB" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="取消了记分板、分数持有者以及队伍名称的长度限制" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在提供的服务端文件是一个纯粹的打包文件,目的是为了解决Java模块的一些问题" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在服务端的类文件都会被签名" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“[this splash text has been delayed until part 2]”被改为“[this splash text is now available]”" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“Now Java 16!”被改为“Java 16 + 1 = 17!”" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="现在玩家在侧面以较小的角度与方块相碰时不会停止疾跑" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="重新设计了状态效果在物品栏界面的显示方式" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="将lava_pool_stone_replaceables标签重命名为lava_pool_stone_cannot_replace" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text="更改了方块计划刻和液体计划刻的内部细节,以使存档保存得更快" />
|
|
|
+ <Ellipse />
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text="从“世界类型”选项中移除了“洞穴”和“浮岛”世界类型" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="将主世界的可建筑高度范围扩大到了Y=-64至319" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="修改了放大化和巨型生物群系,使它们适应新地形" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="视距所决定的区块加载范围的形状由原先的方形改为圆形" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="刷怪笼现在可以不遵守生物生成的光照检查过程" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="优化了实体碰撞" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在启动游戏要求的最低Java版本为17" FontWeight="Bold" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text="现在只要有任何空闲时间都会保存区块,以避免自动保存导致的突然卡顿" />
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+ </StackPanel>
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+
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+ <TextBlock Text="该版本修复了 239 个Bug" Style="{StaticResource footnote}" />
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+ <TextBlock Text="该新闻是摘录,如果需要更全面、详细的信息请浏览 Minecraft Wiki。" Margin="30,0,0,10" />
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+ <TextBlock Text="该新闻部分图片与内容来源于 Minecraft Wiki。" Margin="30,0,0,10" />
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+ <!--Logs-->
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+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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+ <Grid.ColumnDefinitions>
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+ <ColumnDefinition Width="20*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ <ColumnDefinition Width="10*"></ColumnDefinition>
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+ </Grid.ColumnDefinitions>
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java%E7%89%881.18" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1279926-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/en-us/article/caves---cliffs--part-ii-out-today-java" />
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+ </Grid>
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+ </GroupBox>
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+
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+ <TextBlock Text="呈现新特性的方式正在测试,如果有任何意见或建议可以到 Github 提交 Issue 或者私聊我。" Margin="10,10,0,10" Foreground="#666666" />
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+
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+ </StackPanel>
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+ </local:MyCard>
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+
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+
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<local:MyCard Margin="0,0,0,15" Title="1.18-rc4" CanSwap="True" IsSwaped="True">
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<!--Header-->
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<StackPanel Margin="30,40,30,20">
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