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@@ -244,161 +244,58 @@
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<TextBlock Text="最 新 新 闻" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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- <local:MyCard Margin="0,0,0,15" Title="最新快照 - 23w17a" CanSwap="True" IsSwaped="False">
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+ <local:MyCard Margin="0,0,0,15" Title="最新快照 - 23w18a" CanSwap="True" IsSwaped="False">
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<StackPanel Margin="30,40,30,20">
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<Border Style="{StaticResource verImgBdr}">
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<Border.Background>
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w17a.png" Stretch="Uniform" />
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w18a.jpg" Stretch="Uniform" />
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</Border.Background>
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- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w17a.png" Opacity="0" />
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+ <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w18a.jpg" Opacity="0" />
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</Border>
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<Border Style="{StaticResource verTxtBdr}">
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- <TextBlock Style="{StaticResource verTxtBlk}" Text="23W17A" />
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="23W18A" />
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</Border>
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<TextBlock Text="新特性" Style="{StaticResource h2}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 为足迹与故事添加了新的进度" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 为足迹与故事添加了新的环境音效" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了一张可以通过考古获得的音乐唱片" />
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- </StackPanel>
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- <TextBlock Text="新进度" Style="{StaticResource h3}" />
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- <TextBlock Text="农牧业" Style="{StaticResource h4}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 闻起来很有趣:获得一个嗅探兽蛋" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 小嗅探兽:喂养一只嗅探兽(需要闻起来很有趣)" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 种下回忆:种下任意一株嗅探兽种子(例如火把花种子)(需要小嗅探兽)" />
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- </StackPanel>
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<TextBlock Text="冒险进度" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 尊重遗迹:用刷子刷任意一个可疑的方块,并且出现任意纹样陶片" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 慎重修复:用4个纹样陶片合成一个饰纹陶罐(需要尊重遗迹)" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 创造新外观:在锻造台上制作一个带有纹饰的盔甲" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 带着风格锻造:至少使用过一次以下这些锻造模板:尖塔、猪鼻、肋骨、监守、幽静、恼鬼、潮汐、向导(需要创造新外观)" />
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- </StackPanel>
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- <TextBlock Text="新环境音效" Style="{StaticResource h3}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 在以下这些生物群系:樱花树林、沙漠、丛林、恶地和繁花森林中添加了来自 Aaron Cherof 作曲的环境音效" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" A Familiar Room" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" Bromeliad" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" Crescent Dunes" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" Echo in the Wind" />
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- </StackPanel>
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- </StackPanel>
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- <TextBlock Text="新的音乐唱片" Style="{StaticResource h3}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了一张新的唱片,可以在古迹废墟中从可疑的方块中被刷到。" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 将这个唱片放入唱片机中,会播放来自 Aaron Cherof 作曲的《Relic(遗迹)》" />
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- </StackPanel>
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+ <TextBlock Style="{StaticResource ListItem}" Text=" The Power of Books(知识的力量):使用比较器接收雕纹书架的强度信号" />
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</StackPanel>
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<TextBlock Text="更改" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 两种类型的幽匿感测体现在都将处于 10 刻的冷却时间,其他阶段的时间也在进行相应的调整以补偿时间" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 制作饰纹陶罐时,每个至少有一种图案的陶罐,现在都有一个鼠标悬停提示,显示使用的纹样陶片与砖块的成分" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 方便起见,锻造台不再要求锻造模板和锻造物品放置的先后顺序" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 更新了鸣谢人员" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了按下上键时会向上滚动的功能" />
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- </StackPanel>
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 唱片机加入了创造模式物品栏的「红石」一栏" />
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</StackPanel>
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- <TextBlock Text="幽匿感测体阶段" Style="{StaticResource h3}" />
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+ <TextBlock Text="脚步声" Style="{StaticResource h3}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 幽匿感测体与校频幽匿感测体现在有三个阶段:未激活、激活和冷却" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 默认的阶段为:未激活" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 该阶段将无限持续下去,直到它接收到振动频率" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 在这个阶段中,该方块能够听到附近的振动,直到方块被激活" />
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- </StackPanel>
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 当接收到指定的振动后,该方块将切换到激活阶段" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 现在在方块上行走始终会播放脚步声" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 此阶段中幽匿感测体将持续30游戏刻,校频幽匿感测体将持续10游戏刻" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 在这个阶段,该方块将停止听到附近的振动,并弯曲它的须,然后发出红石信号和光" />
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- </StackPanel>
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 激活状态完成后,该方块将切换到冷却阶段" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 这个阶段将持续10游戏刻" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 在这个阶段,该方块不断弯曲它的须,但是并不会再发出红石信号和光" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 最后,一旦该阶段结束,该方块将切换到未激活阶段" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 之前,如果你在靠近液体或空气的方块边缘行走则不会播放脚步声" />
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</StackPanel>
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 幽匿感测体与校频幽匿感测体两种计时器经过了调整后,因被激活的装置递归激活为它提供动力的幽匿感测体的情况就不会那么常见了" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 在海床上行走会播放你所走过的方块对应的脚步声,但音高和音量会更低" />
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</StackPanel>
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<TextBlock Text="技术性更改" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 由于字体和鸣谢人员的更改,数据包版本现在是 15" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" legacy_unicode 字形源已被删除" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 位图所使用的 uniform 字体已被删除" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" uniform 字体已被更新成使用 Unifont 15.0.01" />
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- </StackPanel>
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 在credits.json中标题的顶部新增了一个二级组织,称为类目(disciplines)" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 字体纹理被包含在了调试纹理的存储中(F3 + S)" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的字形源:unihex和reference,删除了legacy_unicode" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 数据包版本现在是 15,引入了签名数据格式、物品展示方向和进度相关的更改" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 改进了光照引擎的性能" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 进度触发器、战利品表谓词、遥测功能略" />
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</StackPanel>
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- <TextBlock Text="字体" Style="{StaticResource h3}" />
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+ <TextBlock Text="主要修复的漏洞" Style="{StaticResource h2}" />
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<StackPanel Style="{StaticResource ListStyle}">
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 略" />
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- </StackPanel>
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- <TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
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- <StackPanel Style="{StaticResource ListStyle}">
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" Minecraft没有使用最新的 Unifont 提供的 Unicode 字形位图;部分字符缺失" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" Minecraft无法正确渲染位于 Unicode 四字节(utf8mb4)范围内的字符" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 更新时,方块光照更新无法正确跨越区块边界" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 玩家是否受方块的特殊性质影响取决于该玩家中心下方的方块" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" minecraft:uniform 字体中缺失纹理" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 发光方块作为矿物生成时不会发光" />
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- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 光照系统有时会比世界生成慢" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 史莱姆/岩浆怪不会被跳跃提升的药水效果影响" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 游戏在生成新区块时崩溃:java.lang.IllegalStateException: Asking for biomes before we have biomes" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 幽匿感测体会感测到玩家在羊毛和地毯之间行走" />
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<Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 繁殖嗅探兽产下的嗅探兽蛋有时会生成在地面下方" />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 嗅探兽趴下时碰撞箱不会随之调整" />
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</StackPanel>
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<GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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<Grid UseLayoutRounding="True" Margin="10,10,10,10">
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@@ -407,12 +304,12 @@
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<ColumnDefinition Width="12*" />
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<ColumnDefinition Width="12*" />
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</Grid.ColumnDefinitions>
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/23w17a" ColorType="Highlight" />
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- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1441343-1-1.html" />
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- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/zh-hans/article/minecraft-snapshot-23w17a" />
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+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/23w18a" ColorType="Highlight" />
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+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1442418-1-1.html" />
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+ <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-snapshot-23w18a" />
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</Grid>
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</GroupBox>
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- <TextBlock Text="本文来源:干就完了(MCBBS),漏洞翻译来源SPXX" Style="{StaticResource footnote}" />
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+ <TextBlock Text="本文翻译来源:希铁石z,漏洞翻译来源:SPXX" Style="{StaticResource footnote}" />
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</StackPanel>
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</local:MyCard>
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<local:MyCard Margin="0,0,0,15" Title="Minecraft Legends 现已发售" CanSwap="True" IsSwaped="True">
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@@ -845,6 +742,177 @@
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<TextBlock Text="历 史 版 本" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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<Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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</Grid>
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+ <local:MyCard Margin="0,0,0,15" Title="23w17a" CanSwap="True" IsSwaped="True">
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+ <StackPanel Margin="30,40,30,20">
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+ <Border Style="{StaticResource verImgBdr}">
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+ <Border.Background>
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+ <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w17a.png" Stretch="Uniform" />
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+ </Border.Background>
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+ <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w17a.png" Opacity="0" />
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+ </Border>
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+ <Border Style="{StaticResource verTxtBdr}">
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+ <TextBlock Style="{StaticResource verTxtBlk}" Text="23W17A" />
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+ </Border>
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+ <TextBlock Text="新特性" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 为足迹与故事添加了新的进度" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 为足迹与故事添加了新的环境音效" />
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 添加了一张可以通过考古获得的音乐唱片" />
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+ </StackPanel>
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+ <TextBlock Text="新进度" Style="{StaticResource h3}" />
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+ <TextBlock Text="农牧业" Style="{StaticResource h4}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 闻起来很有趣:获得一个嗅探兽蛋" />
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|
+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 小嗅探兽:喂养一只嗅探兽(需要闻起来很有趣)" />
|
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|
+ <Ellipse />
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 种下回忆:种下任意一株嗅探兽种子(例如火把花种子)(需要小嗅探兽)" />
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+ </StackPanel>
|
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+ <TextBlock Text="冒险进度" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
|
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|
+ <Ellipse />
|
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 尊重遗迹:用刷子刷任意一个可疑的方块,并且出现任意纹样陶片" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 慎重修复:用4个纹样陶片合成一个饰纹陶罐(需要尊重遗迹)" />
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+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 创造新外观:在锻造台上制作一个带有纹饰的盔甲" />
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|
+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 带着风格锻造:至少使用过一次以下这些锻造模板:尖塔、猪鼻、肋骨、监守、幽静、恼鬼、潮汐、向导(需要创造新外观)" />
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+ </StackPanel>
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|
+ <TextBlock Text="新环境音效" Style="{StaticResource h3}" />
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|
|
+ <StackPanel Style="{StaticResource ListStyle}">
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|
+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 在以下这些生物群系:樱花树林、沙漠、丛林、恶地和繁花森林中添加了来自 Aaron Cherof 作曲的环境音效" />
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|
+ <StackPanel Style="{StaticResource ListStyle}">
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|
|
+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" A Familiar Room" />
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|
+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" Bromeliad" />
|
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|
+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" Crescent Dunes" />
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|
+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" Echo in the Wind" />
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|
+ </StackPanel>
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|
+ </StackPanel>
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|
+ <TextBlock Text="新的音乐唱片" Style="{StaticResource h3}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 添加了一张新的唱片,可以在古迹废墟中从可疑的方块中被刷到。" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 将这个唱片放入唱片机中,会播放来自 Aaron Cherof 作曲的《Relic(遗迹)》" />
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+ </StackPanel>
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+ </StackPanel>
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|
+ <TextBlock Text="更改" Style="{StaticResource h2}" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 两种类型的幽匿感测体现在都将处于 10 刻的冷却时间,其他阶段的时间也在进行相应的调整以补偿时间" />
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+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 制作饰纹陶罐时,每个至少有一种图案的陶罐,现在都有一个鼠标悬停提示,显示使用的纹样陶片与砖块的成分" />
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|
+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 更新了鸣谢人员" />
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+ <StackPanel Style="{StaticResource ListStyle}">
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|
+ <Ellipse />
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+ <TextBlock Style="{StaticResource ListItem}" Text=" 添加了按下上键时会向上滚动的功能" />
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|
+ </StackPanel>
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|
+ </StackPanel>
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+ <TextBlock Text="幽匿感测体阶段" Style="{StaticResource h3}" />
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|
|
+ <StackPanel Style="{StaticResource ListStyle}">
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|
|
+ <Ellipse />
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 幽匿感测体与校频幽匿感测体现在有三个阶段:未激活、激活和冷却" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 默认的阶段为:未激活" />
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|
|
+ <StackPanel Style="{StaticResource ListStyle}">
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|
|
+ <Ellipse />
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|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 该阶段将无限持续下去,直到它接收到振动频率" />
|
|
|
+ <Ellipse />
|
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|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 在这个阶段中,该方块能够听到附近的振动,直到方块被激活" />
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|
+ </StackPanel>
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 当接收到指定的振动后,该方块将切换到激活阶段" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 此阶段中幽匿感测体将持续30游戏刻,校频幽匿感测体将持续10游戏刻" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 在这个阶段,该方块将停止听到附近的振动,并弯曲它的须,然后发出红石信号和光" />
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|
|
+ </StackPanel>
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 激活状态完成后,该方块将切换到冷却阶段" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 这个阶段将持续10游戏刻" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 在这个阶段,该方块不断弯曲它的须,但是并不会再发出红石信号和光" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 最后,一旦该阶段结束,该方块将切换到未激活阶段" />
|
|
|
+ </StackPanel>
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 幽匿感测体与校频幽匿感测体两种计时器经过了调整后,因被激活的装置递归激活为它提供动力的幽匿感测体的情况就不会那么常见了" />
|
|
|
+ </StackPanel>
|
|
|
+ <TextBlock Text="技术性更改" Style="{StaticResource h2}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 由于字体和鸣谢人员的更改,数据包版本现在是 15" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" legacy_unicode 字形源已被删除" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 位图所使用的 uniform 字体已被删除" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" uniform 字体已被更新成使用 Unifont 15.0.01" />
|
|
|
+ </StackPanel>
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 在credits.json中标题的顶部新增了一个二级组织,称为类目(disciplines)" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 字体纹理被包含在了调试纹理的存储中(F3 + S)" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的字形源:unihex和reference,删除了legacy_unicode" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 改进了光照引擎的性能" />
|
|
|
+ </StackPanel>
|
|
|
+ <TextBlock Text="字体" Style="{StaticResource h3}" />
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|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 略" />
|
|
|
+ </StackPanel>
|
|
|
+ <TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
|
|
|
+ <StackPanel Style="{StaticResource ListStyle}">
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" Minecraft没有使用最新的 Unifont 提供的 Unicode 字形位图;部分字符缺失" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" Minecraft无法正确渲染位于 Unicode 四字节(utf8mb4)范围内的字符" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 更新时,方块光照更新无法正确跨越区块边界" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" minecraft:uniform 字体中缺失纹理" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 发光方块作为矿物生成时不会发光" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 光照系统有时会比世界生成慢" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 游戏在生成新区块时崩溃:java.lang.IllegalStateException: Asking for biomes before we have biomes" />
|
|
|
+ <Ellipse />
|
|
|
+ <TextBlock Style="{StaticResource ListItem}" Text=" 繁殖嗅探兽产下的嗅探兽蛋有时会生成在地面下方" />
|
|
|
+ </StackPanel>
|
|
|
+ <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
|
|
|
+ <Grid UseLayoutRounding="True" Margin="10,10,10,10">
|
|
|
+ <Grid.ColumnDefinitions>
|
|
|
+ <ColumnDefinition Width="20*" />
|
|
|
+ <ColumnDefinition Width="12*" />
|
|
|
+ <ColumnDefinition Width="12*" />
|
|
|
+ </Grid.ColumnDefinitions>
|
|
|
+ <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/23w17a" ColorType="Highlight" />
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|
+ <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1441343-1-1.html" />
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|
+ <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/zh-hans/article/minecraft-snapshot-23w17a" />
|
|
|
+ </Grid>
|
|
|
+ </GroupBox>
|
|
|
+ <TextBlock Text="本文来源:干就完了(MCBBS),漏洞翻译来源SPXX" Style="{StaticResource footnote}" />
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|
|
+ </StackPanel>
|
|
|
+ </local:MyCard>
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|
|
<local:MyCard Margin="0,0,0,15" Title="23w16a" CanSwap="True" IsSwaped="True">
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<StackPanel Margin="30,40,30,20">
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<Border Style="{StaticResource verImgBdr}">
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|
@@ -1056,56 +1124,6 @@
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|
<TextBlock Text="漏洞翻译来源:SPXX" Style="{StaticResource footnote}" />
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</StackPanel>
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|
|
</local:MyCard>
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|
- <local:MyCard Margin="0,0,0,15" Title="23w13a" CanSwap="True" IsSwaped="True">
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|
- <StackPanel Margin="30,40,30,20">
|
|
|
- <Border Style="{StaticResource verImgBdr}">
|
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|
- <Border.Background>
|
|
|
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w13a.jpg" Stretch="Uniform" />
|
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|
- </Border.Background>
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|
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w13a.jpg" Opacity="0" />
|
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|
- </Border>
|
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|
- <Border Style="{StaticResource verTxtBdr}">
|
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|
- <TextBlock Style="{StaticResource verTxtBlk}" Text="23W13A" />
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|
- </Border>
|
|
|
- <TextBlock Text="更改" Style="{StaticResource h2}" />
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|
- <StackPanel Style="{StaticResource ListStyle}">
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 在视频设置界面可以通过Ctrl+鼠标滚轮缩放GUI" />
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|
|
- </StackPanel>
|
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|
- <TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
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|
|
- <StackPanel Style="{StaticResource ListStyle}">
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 载有乘客的生物移动时出现问题" />
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 骆驼可以在坐下时游泳" />
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 骑着实体的骆驼永久卡在冲刺状态" />
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 骑乘嗅探兽的实体位置过低" />
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 刷子可以对实体使用" />
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 不同于海龟蛋,嗅探兽蛋可被流体破坏" />
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 嗅探兽的繁殖方式变更导致进度“成双成对”无法达成" />
|
|
|
- <Ellipse />
|
|
|
- <TextBlock Style="{StaticResource ListItem}" Text=" 嗅探兽被击杀时掉落苔藓块" />
|
|
|
- </StackPanel>
|
|
|
- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
|
|
|
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
|
|
|
- <Grid.ColumnDefinitions>
|
|
|
- <ColumnDefinition Width="20*" />
|
|
|
- <ColumnDefinition Width="12*" />
|
|
|
- <ColumnDefinition Width="12*" />
|
|
|
- </Grid.ColumnDefinitions>
|
|
|
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/23w13a" ColorType="Highlight" />
|
|
|
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1436107-1-1.html" />
|
|
|
- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-snapshot-23w13a" />
|
|
|
- </Grid>
|
|
|
- </GroupBox>
|
|
|
- <TextBlock Text="漏洞翻译来源:SPXX" Style="{StaticResource footnote}" />
|
|
|
- </StackPanel>
|
|
|
- </local:MyCard>
|
|
|
<local:MyCard Title="更多页面..." Margin="0,0,0,20">
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|
|
<StackPanel Margin="25,40,23,15">
|
|
|
<Grid>
|
|
|
@@ -1236,4 +1254,4 @@
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</Border>
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</StackPanel>
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</StackPanel>
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-<!-- 由 新闻主页构建器 生成,生成时间:2023/4/29 20:06:41 -->
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+<!-- 由 新闻主页构建器 生成,生成时间:2023/5/5 23:45:22 -->
|