--- version-image-link: https://s21.ax1x.com/2025/08/07/pVUXBD0.jpg server-jar: https://piston-data.mojang.com/v1/objects/c98a125ca315cac45bee91a7ecbc4920007ac5ff/server.jar translator: 最亮的信标 cats: ['1.21','1.21.9'] --- ## 新特性 - 增加了铜制装饰品 ### 铜制装饰品 - 增加了铜火把 - 一个使用铜粒、煤炭与木棍合成的绿色的火把变体 - 和火把的作用一样 - 增加了铜栏杆 - 和现存的铁栏杆的作用一样 - 会随时间氧化 - 增加了铜链 - 和现存的锁链(现在重命名成铁链了)的作用一样 - 会随时间氧化 - 增加了铜灯笼 - 与普通灯笼合成配方相似但使用铜以及铜火把 - 灯笼会自己氧化,随着时间外观也在变化 - 和现存的灯笼的作用一样 ## 更改 - 锁链方块现在重命名为“铁链” ### 对方块、物品以及实体的微调 - 在展示架上的物品位置调整以能放在槽位上 - 所有铜傀儡像都会在被破坏时掉落 - 所有铜傀儡像都会在被活塞推动时掉落 ### 配方 - 更改了铜活板门的配方,从 6 个铜锭(合成两个)变为 4 个铜锭(合成一个) ## 技术性更改 - 数据包版本现在为 83.0 - 资源包版本现在为 65.1 - 增加了在文本中使用 GUI 以及物品精灵图的方式 ## 数据包版本 83.0 ### 实体数据 #### `copper_golem` - `weather_state` 字段现在期望一个字符串 id 而不再是整数 id - 0 -> `unaffected` - 1 -> `exposed` - 2 -> `weathered` - 3 -> `oxidized` ### 文本渲染 #### `object` 文本组件 - 添加了新的文本组件 `object` - 这个组件会从精灵图纹理图集以字符显示单个精灵图 - 精灵图一直会以 8x8 像素的矩形渲染 - 格式: - `atlas` - 纹理图集的命名空间 ID,默认值: `minecraft:blocks` - `sprite` - 在纹理图集中的精灵图命名空间 ID,例如: `item/porkchop` ### 战利品表 - 增加了 `harvest/sweet_berry_bush` 战利品表,用于交互收获有浆果的浆果丛的掉落 ### 标签 #### 方块标签 - 增加了 `#chains` - 所有锁链方块 - 增加了 `#lanterns` - 所有灯笼方块 - 增加了 `#bars` - 所有金属栏杆方块 #### 物品标签 - 增加了 `#chains` - 所有锁链方块物品 - 增加了 `#lanterns` - 所有灯笼方块物品 - 增加了 `#bars` - 所有金属栏杆方块物品 ## 数据包版本 65.1 ### 方块精灵图 增加了新方块的精灵图: - `copper_bars` - `copper_chain` - `copper_lantern` - `copper_torch` - `exposed_copper_bars` - `exposed_copper_chain` - `exposed_copper_lantern` - `exposed_copper_torch` - `oxidized_copper_bars` - `oxidized_copper_chain` - `oxidized_copper_lantern` - `oxidized_copper_torch` - `weathered_copper_bars` - `weathered_copper_chain` - `weathered_copper_lantern` - `weathered_copper_torch` ### 物品精灵图 增加了新物品的精灵图: - `copper_chain` - `copper_lantern` - `exposed_copper_chain` - `exposed_copper_lantern` - `oxidized_copper_chain` - `oxidized_copper_lantern` - `weathered_copper_chain` - `weathered_copper_lantern` ### 粒子 增加了新的粒子: - `copper_fire_flame` ## 25W32A 修复的漏洞 - [MC-163218](https://bugs.mojang.com/browse/MC-163218) - Players with the Sneak option set to "Toggle" can sneak while in GUIs - [MC-174759](https://bugs.mojang.com/browse/MC-174759) - Dragon eggs can be teleported to a height below void - [MC-257540](https://bugs.mojang.com/browse/MC-257540) - Sheep eat half as often as they did before 21w39a - [MC-273943](https://bugs.mojang.com/browse/MC-273943) - Sweet berries drop from harvested bushes is hardcoded - [MC-276431](https://bugs.mojang.com/browse/MC-276431) - Dragon egg teleports above the build height limit and deletes itself - [MC-279548](https://bugs.mojang.com/browse/MC-279548) - TNT minecart does not remember ignition source when exploding from a fall - [MC-295841](https://bugs.mojang.com/browse/MC-295841) - Interactive collision check path is broken - [MC-296054](https://bugs.mojang.com/browse/MC-296054) - Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions - [MC-296055](https://bugs.mojang.com/browse/MC-296055) - Slow non-projectile entity movements may fail to apply block effects from origin block - [MC-296057](https://bugs.mojang.com/browse/MC-296057) - Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion - [MC-296372](https://bugs.mojang.com/browse/MC-296372) - Teleport duration is unreliable as of 1.21.5 - [MC-299314](https://bugs.mojang.com/browse/MC-299314) - Breaking jukeboxes in certain ways doesn't stop the music - [MC-299627](https://bugs.mojang.com/browse/MC-299627) - Entity interpolation for high speed projectiles is wildly inaccurate - [MC-299770](https://bugs.mojang.com/browse/MC-299770) - Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false - [MC-299837](https://bugs.mojang.com/browse/MC-299837) - Running two or more /rotate commands in the same tick only applies the rotation of the last command - [MC-299872](https://bugs.mojang.com/browse/MC-299872) - The freezing overlay flashes when a freezing player touches fire - [MC-299913](https://bugs.mojang.com/browse/MC-299913) - The "You don't seem to have a Realm..." focusable text widget now has a black background - [MC-300051](https://bugs.mojang.com/browse/MC-300051) - The top part of worn leggings does not render - [MC-300092](https://bugs.mojang.com/browse/MC-300092) - F3 pie chart particle entries are missing names - [MC-300094](https://bugs.mojang.com/browse/MC-300094) - Entities' held items no longer follow their arm movements when they have the invisibility effect - [MC-300100](https://bugs.mojang.com/browse/MC-300100) - The “biome” debug option no longer has a space before its biome name - [MC-300105](https://bugs.mojang.com/browse/MC-300105) - The player can drown while the game is paused - [MC-300108](https://bugs.mojang.com/browse/MC-300108) - Villagers' and zombie villagers' clothes are incomplete - [MC-300113](https://bugs.mojang.com/browse/MC-300113) - pack.mcmeta no longer accepts the longform object syntax in the supported_formats field - [MC-300121](https://bugs.mojang.com/browse/MC-300121) - Interacting with a group of more than 3 connected shelves causes the game to crash - [MC-300122](https://bugs.mojang.com/browse/MC-300122) - Certain parts of horse armor are sometimes invisible - [MC-300131](https://bugs.mojang.com/browse/MC-300131) - The "debug.entry.currently.inF3" string is improperly capitalized - [MC-300136](https://bugs.mojang.com/browse/MC-300136) - Held item positions are synchronized between entities of the same model in view - [MC-300145](https://bugs.mojang.com/browse/MC-300145) - Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle” - [MC-300146](https://bugs.mojang.com/browse/MC-300146) - Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle” - [MC-300153](https://bugs.mojang.com/browse/MC-300153) - The inner cubes of slimes are sometimes invisible from the outside - [MC-300155](https://bugs.mojang.com/browse/MC-300155) - Players can freeze while standing in powder snow despite the game being paused - [MC-300164](https://bugs.mojang.com/browse/MC-300164) - The value of the "Sprint Window" option is not saved - [MC-300165](https://bugs.mojang.com/browse/MC-300165) - Players are damaged when blocking attacks with shields that disable shields - [MC-300166](https://bugs.mojang.com/browse/MC-300166) - When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate - [MC-300168](https://bugs.mojang.com/browse/MC-300168) - All shelf variants are in the redstone section of the creative inventory - [MC-300180](https://bugs.mojang.com/browse/MC-300180) - Debug screen text now stays on the screen in F1 - [MC-300187](https://bugs.mojang.com/browse/MC-300187) - Interacting with items with certain components in the inventory causes a crash - [MC-300193](https://bugs.mojang.com/browse/MC-300193) - Dying and respawning within the same dimension consistently shows a loading terrain screen - [MC-300196](https://bugs.mojang.com/browse/MC-300196) - Local Difficulty debug information flickers if it is open while GUI is hidden - [MC-300214](https://bugs.mojang.com/browse/MC-300214) - The shadows of baby mobs are now of the same size as those of their adult counterparts - [MC-300235](https://bugs.mojang.com/browse/MC-300235) - First number in E counter is always stuck at 0 - [MC-300248](https://bugs.mojang.com/browse/MC-300248) - Subtitles/closed captions obstruct the inventory UI - [MC-300275](https://bugs.mojang.com/browse/MC-300275) - Pausing while riding a strider on top of lava sets the player on fire - [MC-300305](https://bugs.mojang.com/browse/MC-300305) - When multiple people use fishing rods, an additional black line is drawn - [MC-300340](https://bugs.mojang.com/browse/MC-300340) - Continuously clicking "Continue" on the welcome page resets the button disappearance animation progress - [MC-300394](https://bugs.mojang.com/browse/MC-300394) - Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts - [MC-300421](https://bugs.mojang.com/browse/MC-300421) - Inconsistent capitalization for F3+F5 description in F3+Q debug menu - [MC-300440](https://bugs.mojang.com/browse/MC-300440) - Elytra consumes durability while the game is paused in singleplayer - [MC-300464](https://bugs.mojang.com/browse/MC-300464) - The debug crosshair is rendered in third person