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- <!--
- ___ ___
- /\_ \ /'___`\
- _____ ___\//\ \ /\_\ /\ \ ___ __ __ __ __ ____
- /\ '__`\ /'___\\ \ \ \/_/// /__ /' _ `\ /'__`\/\ \/\ \/\ \ /',__\
- \ \ \L\ \/\ \__/ \_\ \_ // /_\ \ /\ \/\ \/\ __/\ \ \_/ \_/ \/\__, `\
- \ \ ,__/\ \____\/\____\/\______/ \ \_\ \_\ \____\\ \___x___/'\/\____/
- \ \ \/ \/____/\/____/\/_____/ \/_/\/_/\/____/ \/__//__/ \/___/
- \ \_\
- \/_/
- __
- /\ \
- \ \ \___ ___ ___ ___ __ _____ __ __ __
- \ \ _ `\ / __`\ /' __` __`\ /'__`\ /\ '__`\ /'__`\ /'_ `\ /'__`\
- \ \ \ \ \/\ \L\ \/\ \/\ \/\ \/\ __/ \ \ \L\ \/\ \L\.\_/\ \L\ \/\ __/
- \ \_\ \_\ \____/\ \_\ \_\ \_\ \____\ \ \ ,__/\ \__/.\_\ \____ \ \____\
- \/_/\/_/\/___/ \/_/\/_/\/_/\/____/ \ \ \/ \/__/\/_/\/___L\ \/____/
- \ \_\ /\____/
- \/_/ \_/__/
- **PCL2新闻主页**
- By: Light Beacon(最亮的信标)
- 维护:最亮的信标(Light Beacon)、空辰KC
- 订阅地址:https://news.bugjump.net
- 仓库:https://github.com/Light-Beacon/PCL2-NewsHomepage
- 协议:CC BY-NC-SA 4.0
- -->
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- 📰 新闻主页由 Light Beacon (最亮的信标)制作与维护,空辰KC帮助维护。
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- 🎇 新年快乐!
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- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的 主界面全景图滚动速度 无障碍选项" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 为离线玩家添加了新的默认皮肤" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 在 控制 菜单中添加了默认关闭的“管理员物品”选项" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了恼鬼的模型和纹理,并保留了旧的略大的碰撞箱,更容易与之战斗" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在下界维度,末影人、骷髅和凋灵骷髅现在仅会在亮度 7 及以下生成 (而非亮度 11 及以下)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了方块支撑" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了刷怪笼" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了聊天" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了玩家举报草稿" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 改进了 对局域网开放 页面" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 增加了要塞位置代码的运行效率,现在要塞的位置有所更改" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 依然在同心圆里,但位置可能会改变几度" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了工具提示" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 调低了荒野更新音乐的音量" />
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- <TextBlock Text="创造模式背包" Style="{StaticResource h3}" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 重制了创造模式背包选项卡" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 具体更改略" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 创造模式背包中加入了以下缺失的物品" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 谜之炖菜" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 末影龙刷怪蛋" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 铁傀儡刷怪蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 雪傀儡刷怪蛋" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 凋灵刷怪蛋" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 龙蛋" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 所有拥有三种飞行高度的烟花" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 当潜影盒开启的时候,需要支撑的方块无法被放置在潜影盒的开启面" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 若生成生物类型未定义,不会产生火焰粒子了" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 重命名为 Monster Spawner 以与基岩版相匹配,并移除了紫色文字颜色" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 鼠标中键选取方块现在可对刷怪笼方块生效" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 若生物类型尚未定义,悬浮说明会说明怎样设置" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 基本与信息举报与屏蔽有关,略,详见完整日志" />
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- <TextBlock Text="添加了玩家举报草稿" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略" />
- </StackPanel>
- <TextBlock Text="对局域网开放界面" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 现在允许在界面中选择在什么端口上开放局域网联机世界了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 游戏模式和允许作弊按钮初始值现与世界的默认值保持一致" />
- </StackPanel>
- <TextBlock Text="工具提示" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在不同按钮间切换时,工具提示会展示在其上方或下方" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 工具提示会在悬停的鼠标指针附近展示" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 聚焦的按钮(按下 Tab 聚焦)展示工具提示的优先级高于鼠标悬停的按钮" />
- </StackPanel>
- <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了功能 - 世界选项来启用或禁用实验性或未完成的游戏特性(如方块、实体、物品等)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了指令" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的遥测事件" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的游戏规则" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 自定义玩家头颅音符盒音效" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 新的实体子谓词类型" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 带有合成书籍的合成表类型实例现在有了 category 字段确定其位置" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 对纹理加载和拼接做出了修改" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了网络协议" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 将线性代数类型迁移到了到 Java OpenGL 数学库 (JOML)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 末影人被击杀时,其持有的方块将使用战利品表来生成掉落物" />
- </StackPanel>
- <TextBlock Text="功能标志" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 功能标志时用来启用或禁用某些游戏元素 (例如方块、实体和物品), 晚些会被称作 功能 的选项" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,见完整日志" />
- </StackPanel>
- <TextBlock Text="命令" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 新命令 fillbiome 能完整修改整个区域的生物群系" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 为命令 execute 添加了新的子命令: execute if|unless biome 现在可以将生物群系用作条件" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" publish 有了可启用指令及设置默认游戏模式的新参数" />
- </StackPanel>
- <TextBlock Text="遥测" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 用于 Mojang 收集玩家游戏信息以改进游戏,具体见完整日志" />
- </StackPanel>
- <TextBlock Text="游戏规则" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" blockExplosionDropDecay 和 mobExplosionDropDecay - 方块和生物在被爆炸破坏或死亡时是否掉落物品" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" snowAccumulationHeight - 下雪时,可在每个方块上积累的雪层最大厚度" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" waterSourceConversion 和 lavaSourceConversion - 是否允许新的水源和熔岩源形成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" globalSoundEvents 控制某些游戏瞬间是否可以无视距离,被所有玩家听到" />
- </StackPanel>
- <TextBlock Text="合成表(合成书)" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 合成书的类别和选项卡现在可以通过合成表定义来控制了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 合成表、配方分类细分,这里略,详见完整日志" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 部分合成书将多个类别合成为同一个类别" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 精准映射可能会在将来做出修改" />
- </StackPanel>
- <TextBlock Text="资源包" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 资源包版本现在更新到了 12" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 移除了 3 和 4 版本的资源包 (pre-flattening) 修复工具" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 游戏不会再尝试将这些版本的资源包适配到当前版本" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 现在游戏会在合适的目录中加载方块模型和方块状态定义" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 这意味着若一个材质包中含有无效的模型,即使此模型未被使用,也会阻止资源包被加载" />
- </StackPanel>
- </StackPanel>
- <TextBlock Text="纹理加载的更改" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 上下文背景:游戏加载时,所有用于方块和物品模型的纹理需要合并到单个图像中,称为 atlas" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 合并到 atlas 中的单个纹理被称为 sprites" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 为改进加载性能,方块与物品的纹理会在被方块和物品模型处理前加载" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 默认地,不在 textures/item 和 textures/block 目录中的纹理不会被自动识别,不会被加载" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 资源包现在可以拥有配置文件,位于 atlases 目录,控制 atlas 中包含哪些图像" />
- </StackPanel>
- <TextBlock Text="ATLAS 配置文件" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,详见完整日志" />
- </StackPanel>
- <TextBlock Text="自定义玩家头颅音符盒音效" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 玩家头颅现可包含一个 note_block_sound 字段" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 此字段存在时,将会决定头放在音符盒顶端时后者发出的声音" />
- </StackPanel>
- </StackPanel>
- <TextBlock Text="新的实体子谓词类型" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,详见完整日志" />
- </StackPanel>
- <TextBlock Text="网络协议" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,详见完整日志 " />
- </StackPanel>
- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.3" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1402930-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/article/minecraft-java-edition-1-19-3" />
- </Grid>
- </GroupBox>
- <TextBlock Text="本文译文来源:苦力怕553,关于1.20的特性详见22w42a" Style="{StaticResource footnote}" />
- </StackPanel>
- </local:MyCard>
- <local:MyCard Margin="0,0,0,15" Title="Minecraft Live 消息速览" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,20">
- <TextBlock Text="Minecraft 即将到来的更新内容" Style="{StaticResource h2}" />
- <TextBlock Text="骆驼" Style="{StaticResource h3}" />
- <TextBlock Text="新的可供骑乘的生物,可同时搭载两名玩家。" Style="{StaticResource PGTextBlock}" />
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/Normal/camels.png" Margin="10,0,10,0" MaxHeight="200" />
- <TextBlock Text="夕阳下的骆驼" Style="{StaticResource imgTitle}" />
- <TextBlock Text="骆驼很高,一些生物(如僵尸)无法攻击骆驼上的玩家,但骆驼后座的玩家可以对其进行攻击。" Style="{StaticResource PGTextBlock}" />
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/Normal/cameland2players.png" Margin="10,0,10,0" MaxHeight="200" />
- <TextBlock Text="骆驼后座的玩家可以进行攻击" Style="{StaticResource imgTitle}" />
- <TextBlock Text="骆驼的食物是仙人掌。" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="新版书架" Style="{StaticResource h3}" />
- <TextBlock Text="新版书架上的书可以随意拿取和放置" Style="{StaticResource PGTextBlock}" />
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/Normal/newbookshelf.png" Margin="10,0,10,0" MaxHeight="200" />
- <TextBlock Text="新的书架" Style="{StaticResource imgTitle}" />
- <TextBlock Text="新版书架也可以通过比较器产生红石信号" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="竹子系方块" Style="{StaticResource h3}" />
- <TextBlock Text="竹子也可以当木头一类方块用了,还有新的竹筏" Style="{StaticResource PGTextBlock}" />
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/Normal/bamboo.png" Margin="10,0,10,0" MaxHeight="200" />
- <TextBlock Text="竹子系方块与竹筏" Style="{StaticResource imgTitle}" />
- <TextBlock Text="悬挂告示牌" Style="{StaticResource h3}" />
- <TextBlock Text="新的告示牌,拥有三种不同的悬挂形式,也可以用不同的木头(含竹子)制作" Style="{StaticResource PGTextBlock}" />
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/Normal/newsign.png" Margin="10,0,10,0" MaxHeight="200" />
- <TextBlock Text="悬挂告示牌" Style="{StaticResource imgTitle}" />
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/Normal/signs.png" Margin="10,0,10,0" MaxHeight="200" />
- <TextBlock Text="各种各样的悬挂告示牌" Style="{StaticResource imgTitle}" />
- <TextBlock Text="Sniffer" Style="{StaticResource h3}" />
- <TextBlock Text="本次 MobVote 的获胜者,一个已经消失灭迹的远古生物,它的蛋潜兴许藏在水下遗迹中,等待着玩家的发现" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="它可以找到远古种子,长出新的独特植物,种子长出的植物只有装饰用途" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="其它" Style="{StaticResource h2}" />
- <TextBlock Text="Mojang已承诺本次 Minecraft Live 展示内容将会全部实装" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="1.20 更新名称未定" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="
本文图源MCBBS" Style="{StaticResource PGTextBlock}" />
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- </local:MyCard>
- <Grid Margin="0,0,0,15">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- <ColumnDefinition Width="100">
- </ColumnDefinition>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- </Grid.ColumnDefinitions>
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="0" />
- <TextBlock Text="历 史 版 本" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
- </Grid>
- <local:MyCard Margin="0,0,0,15" Title="22w42a" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,20">
- <Border Style="{StaticResource verImgBdr}">
- <Border.Background>
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w42a.png" Stretch="Uniform" />
- </Border.Background>
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w42a.png" Opacity="0" />
- </Border>
- <Border Style="{StaticResource verTxtBdr}">
- <TextBlock Style="{StaticResource verTxtBlk}" Text="22W42A" />
- </Border>
- <TextBlock Text="注:22w42a 是 1.19.3 的快照 但是该版本引入了特性切换,你可以在新建世界时导入自带的 1.20 数据包以体验 1.20 的特性" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="你的旧存档在22w42a中打开几乎不受影响,但不会有 1.20 的特性" Style="{StaticResource PGTextBlock}" />
- <TextBlock Text="新特性" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 一些实验性特性以及通过内置数据包的形式可以被使用" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 收纳袋现在以实验性特性回归" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 增加了新的 “全景滚动速度” 无障碍选项" />
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- <TextBlock Text="实验性特性" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 一些实验性特性现在需要启用才能在世界中体现" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 一些特性在创建世界时以内置数据包的方式启用" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 特性切换本意是隐藏未完成或实验性特性,以确保已经存在的世界不受到影响" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 使用实验性特性的世界将会在世界选择列表中被标记为 “实验性”" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 已经存在的世界不能切换实验性特性启用状态" />
- </StackPanel>
- <TextBlock Text="骆驼" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骆驼可以装备马鞍,可以同时承载两位玩家" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骆驼会在沙漠村庄中自然生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骆驼很高" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 大多数敌对生物在你坐在骆驼上时够不到你" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 它们可以无需蓄力而越过栅栏" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骆驼非常优雅,但脾气也不是太好" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 它们会随机地坐下" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在坐下的时候,很难去让其移动" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骆驼要么走得很慢,要么跑得飞快" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 它们也可以损耗耐力向前冲去" />
- </StackPanel>
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该生物" />
- </Style>
- </WrapPanel.Resources>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/骆驼">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="骆驼" Style="{StaticResource ImgBtnTxt}" />
- </Border>
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/22w42a/Camel.png" Style="{StaticResource ImgBtnImg}" />
- </StackPanel>
- </Border>
- </local:MyButton>
- </WrapPanel>
- <TextBlock Text="竹子类" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 新方块" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹板" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹门" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹活板门" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹告示牌" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹楼梯" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹台阶" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹栅栏" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹栅栏门" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹按钮" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹压力板" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹马赛克" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹筏与竹运输筏" />
- </StackPanel>
- <TextBlock Text="錾制书架" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 由 6个木板 和 3个木质台阶 合成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 能存放书、书与笔、成书和附魔书,最多能放下6本" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 比较器可以检测最后一本书的放置/移出" />
- </StackPanel>
- <TextBlock Text="悬挂告示牌" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 悬挂告示牌比普通告示牌造价更高,由2个锁链与6个去皮原木合成6个悬挂告示牌" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 可以以以下方式悬挂" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在方块下悬挂" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在方块旁悬挂" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在另一个悬挂告示牌旁或下悬挂" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 不像普通告示牌那样,它们在周围没有方块支撑时无法直接支撑在地上" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 但当支撑方块移除后,悬挂告示牌不会掉落" />
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- </StackPanel>
- <TextBlock Text="音效" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 各种木头变体现在在放置、破坏、在其上行走时拥有独特的声音" />
- </StackPanel>
- <TextBlock Text="更改" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
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- <Ellipse />
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- <Ellipse />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 被删除的消息会在隐藏前显示至少三秒" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 聊天信任状态指示微调" />
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- <TextBlock Text="可能不是最终译名" Style="{StaticResource footnote}" />
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- <local:MyCard Margin="0,0,0,15" Title="1.19.3-rc1" CanSwap="True" IsSwaped="True">
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- <TextBlock Style="{StaticResource ListItem}" Text=" 在生物开始转化后移除引发该转化的方块,转化不会停止" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 创造模式下,背包中有药水时无法用玻璃瓶从水中盛水" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 合成界面内知识之书的纹理未被更新" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 复制多层嵌套的NBT标签会导致栈内存溢出" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 玩家重生后打开箱子、陷阱箱和木桶不会显示动画和播放音效" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 以死亡状态加入世界时,玩家的披风和第二层皮肤无法在服务器环境中被客户端渲染" />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.3-pre3" ColorType="Highlight" />
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- <TextBlock Text="漏洞翻译由SPXX提供" Style="{StaticResource footnote}" />
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- <Ellipse />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 鼠标悬停时,工具提示会显示在光标旁边" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 聚焦按钮的工具提示(按tab键聚焦)会比悬停位置的按钮优先展示工具提示" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 优化了一些结构查找异常缓慢的情况" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 蜜蜂会在非完整方块里卡住" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 部分身高较矮的生物可以攻击骑着骆驼的玩家" />
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- <EventTrigger RoutedEvent="MouseEnter">
- <BeginStoryboard>
- <Storyboard>
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- <EventTrigger RoutedEvent="MouseLeave">
- <BeginStoryboard>
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- <TextBlock Text=" 但有人往PCL2反馈提交新闻主页Bug......你交错地了!" Padding="15,0,0,0" Margin="0,0,0,5" FontSize="16" />
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- <TextBlock Text="维护:最亮的信标(Light Beacon)、空辰KC" />
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- <!-- 由 新闻主页构建器 生成,生成时间:2023/1/15 22:55:58 -->
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