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- <Paragraph>在本周的快照中,我们添加了一些新鲜、有趣且可爱的特性。刷怪蛋更加可爱了,它们在外观上更加接近所生成的生物。狼现在也拥有了更加个性化的声音变种。狼生成时会获得七种个性中的一种,这与它们的变种或所在生物群系无关。从可爱到暴躁,每只狼都会有属于自己的吠叫、咆哮、喘气、呜咽音效。更为重要的是,落叶堆现在拥有更好的颜色效果,此外,我们对不同生物群系能够生成的绵羊毛色也做出了调整。</Paragraph><Paragraph>祝您探索愉快!</Paragraph><Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">为狼添加了新的音效变种</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">为每种刷怪蛋提供了更好的外观,让它们更易于辨认</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">农场生物变种</Paragraph><Paragraph Style="{StaticResource H4}">炎热、寒冷生物群系的绵羊毛色</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">回退了上周让蓝色、淡蓝色、青色、黄色、橙色和红色的绵羊能够在不同生物群系生成的改动</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">黑色绵羊仍然是寒冷生物群系的最常见类型,棕色绵羊是炎热生物群系的最常见类型</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">粉色绵羊仍然是最稀有的类型,可以在任意能够生成绵羊的位置生成</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">寒冷生物群系中,少数绵羊会拥有灰色、淡灰色、白色和棕色的毛色</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">炎热生物群系中,少数绵羊会拥有灰色、淡灰色、白色和黑色的毛色</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">落叶堆</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在落叶堆会依据所在生物群系着色</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">刷怪蛋视觉增强</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">每一种刷怪蛋现在都拥有独特的外观,能够反映出对应生物的特点</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">刷怪蛋现在会在尺寸上略有区别,对应所生成的生物在世界中的尺寸</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">举例说明,更小的生物会倾向于拥有更小的刷怪蛋</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">狼的声音变种</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">新增了6个声音变种,空闲、受伤、死亡、吼叫、呜咽和喘息音效</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">这些声音变种是 <TextBox Style="{StaticResource InlineCode}">big</TextBox>、<TextBox Style="{StaticResource InlineCode}">cute</TextBox>、<TextBox Style="{StaticResource InlineCode}">puglin</TextBox>、<TextBox Style="{StaticResource InlineCode}">angry</TextBox>、<TextBox Style="{StaticResource InlineCode}">grumpy</TextBox>和<TextBox Style="{StaticResource InlineCode}">sad</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">原先的音效改为名为由 <TextBox Style="{StaticResource InlineCode}">classic</TextBox> 的声音变种使用</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">每种狼都会从所有 6 个新声音变种与原有的声音变种中随机选择1种</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">声音变种与纹理变种内部没有关联</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">绵羊被染色后,内层羊毛现在也会着色,以匹配基岩版特性</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">绵羊现在也可以吃掉蕨类方块,以匹配基岩版特性</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">数据包版本现在是 <TextBox Style="{StaticResource InlineCode}">68</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">资源包版本现在是 <TextBox Style="{StaticResource InlineCode}">53</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 68</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">为狼新增了数据驱动的音效变种</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">生物群系效果新增字段 <TextBox Style="{StaticResource InlineCode}">dry_foliage_color</TextBox> ,定义干枯生物群系着色的方块将要使用的颜色</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">狼音效变种</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">狼音效变种现在使用数据驱动,可以在 <TextBox Style="{StaticResource InlineCode}">data/<namespace>/wolf_sound_variant/<id>.json</TextBox> 中添加新音效变种</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">文件需包含以下字段,对应特性行为所使用的声音事件:</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">ambient_sound</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">death_sound</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">growl_sound</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">hurt_sound</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">pant_sound</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">whine_sound</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">物品组件</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">blocks_attacks</TextBox> 组件</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">被阻挡的伤害没有位置信息时,对于 <TextBox Style="{StaticResource InlineCode}">damage_reductions</TextBox> 中的 <TextBox Style="{StaticResource InlineCode}">horizontal_blocking_angle</TextBox> 字段,用于比较的角度将被假定为最大值 <TextBox Style="{StaticResource InlineCode}">180</TextBox>。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">实体组件</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">新组件</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">wolf/sound_variant</TextBox> - 对应 <TextBox Style="{StaticResource InlineCode}">wolf_sound_variant</TextBox> 注册项的命名空间ID</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">资源包版本53</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">方块现在可以使用干枯生物群系着色的颜色图</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">更新了刷怪蛋的纹理</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">改进并新增了狼的声音变种</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">添加了干枯生物群系着色的颜色图</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">sheep_fur</TextBox>纹理重命名为<TextBox Style="{StaticResource InlineCode}">sheep_wool</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">绵羊的内层羊毛现在拥有单独的纹理,在游戏中动态上色</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">内层羊毛纹理的文件名是<TextBox Style="{StaticResource InlineCode}">sheep_wool_undercoat</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">刷怪蛋纹理更新</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">为每种刷怪蛋新增了纹理文件</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">移除了 <TextBox Style="{StaticResource InlineCode}">spawn_egg.png</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">spawn_egg_overlay.png</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">装备资产文件</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">被配置可染色的装备纹理层会在物品拥有 <TextBox Style="{StaticResource InlineCode}">dyed_color</TextBox>组件时上色,即使物品不在 <TextBox Style="{StaticResource InlineCode}">#dyeable</TextBox> 标签中</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">改进与新增的狼声音变种</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">原用于狼的音效文件移动到 <TextBox Style="{StaticResource InlineCode}">classic</TextBox> 目录下</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">移除了未使用的 <TextBox Style="{StaticResource InlineCode}">howl</TextBox> 音效</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">为狼添加了以下音效变种: <TextBox Style="{StaticResource InlineCode}">big</TextBox>、<TextBox Style="{StaticResource InlineCode}">cute</TextBox>、<TextBox Style="{StaticResource InlineCode}">puglin</TextBox>、<TextBox Style="{StaticResource InlineCode}">angry</TextBox>、<TextBox Style="{StaticResource InlineCode}">grumpy</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">sad</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">25w08a 修复的漏洞</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-177522">MC-177522</local:MyTextButton></Underline> - 狼吼叫和哀鸣的伤害在字幕中也被标记为“狼:喘息”</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-280182">MC-280182</local:MyTextButton></Underline> - 盾牌能够格挡环境伤害</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-280230">MC-280230</local:MyTextButton></Underline> - DeathLootTable 字段被错误地拼作 DeathLoothTable</Paragraph></ListItem>
- </List><Section Style="{StaticResource Hr}"/><Paragraph>本文来源:<Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://forum.mczwlt.net/topic/373/java版本资讯-快照-25w08a-发布">红石中继站 轰天雷(@Don_Trueno)的译文</local:MyTextButton></Underline></Paragraph>
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- <Paragraph Style="{StaticResource H2}">新内容</Paragraph><Paragraph Style="{StaticResource H3}">方块</Paragraph><Paragraph Style="{StaticResource H4}">嘎枝之心</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园中的苍白橡树的树干内,四周均被苍白橡木原木覆盖。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">可以用树脂块与苍白橡木原木合成。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">放置在朝向正确的苍白橡木原木或苍白橡木及其去皮变种之间时,它会在夜晚或雷暴时激活,并在水平 16 格、竖直 8 格范围内会生成嘎枝。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">所生成的嘎枝被玩家攻击时会发出指向该方块的粒子效果,同时此方块尝试在周围曼哈顿距离 2 格内与其相连的苍白橡木原木、苍白橡木、去皮苍白橡木原木和去皮苍白橡木上生成总计 2–3 个树脂团方块。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">被破坏时,所生成的嘎枝会一并被移除。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">与之相连的红石比较器会按其与绑定嘎枝的距离输出红石信号。</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">距离越近,信号强度越强。</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">斧是破坏此方块的合适工具。附有精准采集的工具能通过破坏使其掉落对应的方块物品,其他情况下则掉落 1–3 个树脂团物品。掉落树脂团的数量受时运影响。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">自然生成的该方块如直接或间接被玩家破坏,还会掉落 20–24 经验值。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">眼眸花</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园的花。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">有闭合的眼眸花和张开的眼眸花两种变种。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">根据变种不同可以合成具有失明或反胃效果的谜之炖菜,以及灰色或橙色的染料。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">对苍白之园中的草方块使用骨粉时,周围有概率生成闭合的眼眸花。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">如果在夜间生成,闭合的眼眸花会接收到 1 计划刻,以瞬间转换为张开的眼眸花。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">会随昼夜更替而转换。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">在白天会转换为闭合的眼眸花,在夜晚会转换为张开的眼眸花。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">在没有昼夜更替的维度会保持原样。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">在转换时会发出粒子效果。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">周围的眼眸花会传递信息,以协助各自的转换。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">对应的盆栽方块也会参与转换。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">触碰张开的眼眸花的蜜蜂会获得中毒效果。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">手持张开的眼眸花的玩家会吸引蜜蜂,但与之交互时会使蜜蜂受到中毒效果,而非繁殖或加速生长。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">流浪商人有概率出售张开的眼眸花。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白橡树树苗</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">一种新的树苗,由苍白橡树树叶掉落,也可由与流浪商人交易获得。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">与深色橡树树苗一样,单个无法生长,在 2×2 空间摆放的 4 个苍白橡树树苗才可生长为苍白橡树。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">与自然生成的苍白橡树不同,树苗长成的苍白橡树不会长出嘎枝之心、苍白垂须、苍白覆地苔藓和苍白苔藓块。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白橡树树叶</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">随苍白橡树生成的自然方块。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">底部暴露在外的苍白橡树树叶有概率生成落叶粒子。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白橡木原木</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">随苍白橡树生成的自然方块。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">有对应的去皮变种。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">去皮苍白橡木原木可用于合成对应的悬挂式告示牌。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白橡木</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">由 4 个苍白橡木原木合成。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">有对应的去皮变种。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">苍白橡木木板</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">一种新的木板。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">可用于合成对应的按钮、门、栅栏、栅栏门、压力板、告示牌、台阶、楼梯、活板门、船和运输船。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白苔藓块</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园生物群系中。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">类似于苔藓块,植物类方块能放置在其上。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">锄是破坏此方块的合适工具。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">流浪商人有概率出售此物品。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白覆地苔藓</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园生物群系中。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">放置时,会尝试依附相邻的方块向上延伸至多两格。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">对其使用骨粉时,会向所有相邻方块的对应面延伸。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">锄是破坏此方块的合适工具。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白垂须</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园生物群系中苍白橡树的树叶下方的网状藤蔓。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">苍白橡木、去皮苍白橡木原木和去皮苍白橡木下的苍白垂须会产生闲置音效。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在流浪商人有概率出售此物品。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">不因随机刻自然生长,但可使用骨粉使其向下生长。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">能被瞬间破坏,只会在被剪刀或附有精准采集的工具破坏时掉落对应的方块物品。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">树脂团</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">由嘎枝之心生成的一种无碰撞箱的依附型方块,需要放在方块的支撑面上。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">能被瞬间破坏。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">可以含水。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">能被方块直接替换。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">树脂团物品具有独特纹理。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">烧制树脂团物品会得到树脂砖。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">林地府邸战利品箱中有概率找到 2–4 个树脂团。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">树脂块</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">用于存储树脂团,由 9 个树脂团合成,也可分解为 9 个树脂团。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">可与苍白橡木原木合成出嘎枝之心。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">能被瞬间破坏。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">树脂砖块</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">可使用 4 个树脂砖合成。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">可用于合成对应的楼梯、墙和台阶。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">镐是这类方块的合适破坏工具。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">雕纹树脂砖块</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">一种新的建筑方块,由 2 个树脂砖台阶合成,也可在切石机中用树脂砖块制成。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">镐是这种方块的合适破坏工具。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">物品</Paragraph><Paragraph Style="{StaticResource H4}">树脂砖</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">一种新的砖,可通过烧制树脂团获取。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">能作为盔甲纹饰的材料。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">用于合成树脂砖块、树脂砖台阶、树脂砖楼梯、树脂砖墙和雕纹树脂砖块。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">刷怪蛋</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">加入了嘎枝刷怪蛋。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">物品使用动画</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">加入了收纳袋使用动画 <TextBox Style="{StaticResource InlineCode}">bundle</TextBox>。</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">这也是 <TextBox Style="{StaticResource InlineCode}">consumable</TextBox> 物品堆叠组件中字符串 <TextBox Style="{StaticResource InlineCode}">animation</TextBox> 的有效值之一。</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">生物</Paragraph><Paragraph Style="{StaticResource H4}">嘎枝</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">一种被玩家注视前不会主动攻击,且在被未戴着雕刻南瓜的玩家注视时无法行动(包括移动、被击退、骑乘实体)的敌对生物。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">生命值为 1。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">攻击伤害为 3。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">灾厄村民会主动远离嘎枝。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">能在水中漂浮。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">由嘎枝之心生成的嘎枝与其绑定,这种嘎枝还具有以下特性:</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">生成和消失完全由嘎枝之心决定,不受亮度影响。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">如果处在白天且天气非雷暴,则会消失。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">边界箱持续覆盖最近的生存模式或冒险模式玩家的视平线 5 秒后消失。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">离所绑定的嘎枝之心的欧几里得距离超过 34 格时消失。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">如果所绑定的嘎枝之心未激活或已被破坏,则生命值归零,同时消失。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">免疫无懈可击所能免疫的一切伤害。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">无视仙人掌、甜浆果丛、细雪和熔岩这类危险环境,且能从中穿过。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">受到来自玩家的直接或间接攻击时,会在原地摇摆。同时,如果前 100 游戏刻(5 秒)内未触发过嘎枝之心,则会生成一条指向嘎枝之心的粒子,并使嘎枝之心尝试生成树脂团。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">不能穿越传送门。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">不能被命名牌命名。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">非生物实体</Paragraph><Paragraph Style="{StaticResource H4}">苍白橡木船</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">由苍白橡木木板合成的船变种。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白橡木运输船</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">由苍白橡木木板合成的运输船变种。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">TNT矿车</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">加入了可选字段单精度浮点数 <TextBox Style="{StaticResource InlineCode}">explosion_speed_factor</TextBox> 以控制随TNT矿车速度增加的爆炸威力。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认值为 1.0。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">世界生成</Paragraph><Paragraph Style="{StaticResource H4}">苍白之园</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">黑森林的新变种,但林地府邸不会在此生成。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">会自然生成悬有苍白垂须的苍白橡树,地表覆盖着苍白苔藓块或苍白覆地苔藓。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">动物类生物不会在这里自然生成。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">不会播放背景音乐。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">正在播放的音乐会在玩家进入此生物群系时淡出。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">拥有独特的、由此生物群系中的方块产生的环境音效。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">这些音效主要由依附于苍白橡树树叶或原木的苍白垂须和夜间激活的嘎枝之心方块产生。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">苍白橡树</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">加入了新生苍白橡树,以与自然生成的苍白橡树区分。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">命令格式</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">/attribute</TextBox></Paragraph><Paragraph>加入了新的子命令以重置目标实体的属性默认值。</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">语法:</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">/attribute <target> <attribute> base reset</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">参数:</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">target</TextBox>:受到属性更新的实体。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">attribute</TextBox>:属性的命名空间 ID。</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">如果目标实体没有对应属性,则命令失败。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">加入了新的命令建议:已指定目标实体和属性 ID 时,现在还会显示实体当前属性已有的属性修饰符 ID。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">常规</Paragraph><Paragraph Style="{StaticResource H4}">文本组件</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">加入了可选的整型 NBT 列表/JSON 数组 <TextBox Style="{StaticResource InlineCode}">shadow_color</TextBox> 样式字段,用于覆写文本的阴影属性。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">可以为整型 ARGB 值,也可以为 NBT 列表/JSON 数组。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">为 0 时,阴影被隐藏;反之,阴影总以此颜色显示。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><Paragraph Style="{StaticResource H3}">方块</Paragraph><Paragraph Style="{StaticResource H4}">钟、灯笼、灵魂灯笼、铜门、铁门、重质测重压力板、轻质测重压力板、磨制黑石压力板和石头压力板</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">这类需要下方方块支撑的方块现在被任意工具破坏时都会掉落。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">饰纹陶罐</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在默认具有 <TextBox Style="{StaticResource InlineCode}">container</TextBox> 组件,因此现在饰纹陶罐可以正常地由选取方块键选取了。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">末影箱</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在被不合适的工具破坏时也会产生掉落物。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">下界砖块、红色下界砖块、裂纹下界砖块和雕纹下界砖块</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">更改了纹理,以与其他砖类方块的砖纹对齐。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">覆地苔藓</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">不再能被剑加速破坏。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">酿造台</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在被任意工具破坏时都会掉落。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">光源方块</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在其物品默认具有 <TextBox Style="{StaticResource InlineCode}">block_state</TextBox> 物品堆叠组件。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">物品</Paragraph><Paragraph Style="{StaticResource H4}">谜之炖菜</Paragraph><Paragraph>修改了部分谜之炖菜状态效果的持续时间:</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">抗火:3 秒(60 游戏刻)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">失明:11 秒(220 游戏刻)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">虚弱:7 秒(140 游戏刻)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">生命恢复:7 秒(140 游戏刻)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">跳跃提升:5 秒(100 游戏刻)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">凋零:7 秒(140 游戏刻)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">中毒:11 秒(220 游戏刻)</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">刷怪蛋</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">若刷怪蛋拥有物品堆叠组件 <TextBox Style="{StaticResource InlineCode}">entity_data</TextBox> 且其中实体类型为下落的方块、命令方块矿车或刷怪笼矿车时,权限等级为 2 及以上的玩家会在其物品提示框中看到警告信息。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">生物</Paragraph><Paragraph Style="{StaticResource H4}">蜜蜂</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在玩家用凋灵玫瑰与之交互时,蜜蜂会获得凋零效果,而非繁殖或加速生长。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">幼年狼和幼年猫</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">项圈颜色现在默认为其父母项圈颜色的有效混色,除非混色不存在或父母的项圈颜色无法混合。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">溺尸</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在更愿意拾取三叉戟。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">玩家</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">客户端加载完成后,玩家的无懈可击会立即停止。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">加载期间,玩家仍然无懈可击,直到加载时长超过 60 游戏刻(3 秒)。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">成年猪灵和掠夺者</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在更愿意拾取弩。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">骷髅、流浪者和沼骸</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在更愿意拾取弓。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">岩浆怪</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">更新了 UV 映射。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">拾取物品</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在能装备于盔甲槽的物品会按以下顺序相比较:</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">具有 <TextBox Style="{StaticResource InlineCode}">prevent_armor_change</TextBox> 魔咒效果组件(即绑定诅咒魔咒)的旧物品不会被替换。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品具有更高的基础护甲值时,旧物品会被替换;更低时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品具有更高的基础盔甲韧性时,旧物品会被替换;更低时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品附有更多魔咒(仅 <TextBox Style="{StaticResource InlineCode}">enchantments</TextBox> 组件中的魔咒)时,旧物品会被替换;更少时,不会发生替换;数量相同时,比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有更多耐久度时,旧物品会被替换;更少时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有自定义名称,且当前所装备的物品没有时,旧物品会被替换。否则,不会发生替换。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在属于主手槽位的物品会按以下顺序相比较:</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品符合生物的意愿,且当前所持的物品不符合时,物品会被替换;反之,新物品不符合生物的意愿,且当前所持的物品符合时,物品不会被替换;其他情况则比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品具有更高的基础攻击伤害时,旧物品会被替换;更低时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品附有更多魔咒(仅 <TextBox Style="{StaticResource InlineCode}">enchantments</TextBox> 组件中的魔咒)时,旧物品会被替换;更少时,不会发生替换;数量相同时,比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有更多耐久度时,旧物品会被替换;更少时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有自定义名称,且当前所持物品没有时,旧物品会被替换。否则,不会发生替换。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">非生物实体</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">TNT矿车</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">数据字段 <TextBox Style="{StaticResource InlineCode}">TNTFuse</TextBox> 字段现被重命名为 <TextBox Style="{StaticResource InlineCode}">fuse</TextBox>。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">世界生成</Paragraph><Paragraph Style="{StaticResource H4}">苍白橡树</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">将嘎枝苍白橡树的自然生成概率由 20% 降低到 10%,以匹配基岩版。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">普通苍白橡树和嘎枝苍白橡树不再有概率在树干上生成苍白覆地苔藓。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">树木</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在可以在生成时替换小型花。</Paragraph></ListItem>
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- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">pale_moss_vegetation</TextBox> 斑块生成苍白覆地苔藓、矮草丛和高草丛的概率分别由约 29%、59% 和 12% 调整为约 42%、42% 和 17%。</Paragraph></ListItem>
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- <ListItem><Paragraph Style="{StaticResource Lp}">力量魔咒的基础伤害增值还原至 1.21 前。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">冰霜行者魔咒不再在目标实体骑乘其他实体时生效。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">进度</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">“怪物猎人”现在可以由击杀嘎枝来获取。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">“资深怪物猎人”现在还需要击杀嘎枝。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">选取方块</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">物品栏中已有数据相同的非默认物品时,Ctrl + 选取方块键不再给玩家新物品。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">命令格式</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">/time</TextBox></Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在会在 <TextBox Style="{StaticResource InlineCode}">add</TextBox> 或 <TextBox Style="{StaticResource InlineCode}">set</TextBox> 子命令执行后强制同步时间。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">将数据包版本号更改为 61。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">移除了“冬季小更新”内置数据包和 <TextBox Style="{StaticResource InlineCode}">winter_drop</TextBox> 功能开关。</Paragraph></ListItem>
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- <ListItem><Paragraph Style="{StaticResource Lp}">将资源包版本号更改为 46。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">更新了 GUI 精灵图。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">equipment</TextBox> 文件夹现在上移一级,即 <TextBox Style="{StaticResource InlineCode}">models/equipment/</TextBox> 现在移动到 <TextBox Style="{StaticResource InlineCode}">equipment/</TextBox>。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">broken_elytra</TextBox> 模型和纹理现在重命名为 <TextBox Style="{StaticResource InlineCode}">elytra_broken</TextBox>。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">之前仅渲染方块实体模型的方块(旗帜、头颅、床、箱子、潮涌核心、饰纹陶罐、潜影盒和告示牌)现在也会在此之上渲染普通方块模型。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">Unifont 已更新到 16.0.01。</Paragraph></ListItem>
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