Minimal.xaml 22 KB

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  1. <StackPanel Margin="0,-10,0,0"
  2. xmlns:sys="clr-namespace:System;assembly=mscorlib"
  3. xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  4. xmlns:local="clr-namespace:PCL;assembly=Plain Craft Launcher 2">
  5. <StackPanel.Triggers>
  6. </StackPanel.Triggers>
  7. <StackPanel.Resources>
  8. <Style TargetType="ListItem"><Setter Property="Foreground" Value="{DynamicResource ColorBrush1}"/><Setter Property="Margin" Value="0,4"/></Style>
  9. <Style TargetType="List"><Setter Property="Foreground" Value="{DynamicResource ColorBrush3}"/><Setter Property="Margin" Value="20,6,0,6"/><Setter Property="MarkerStyle" Value="1"/><Setter Property="Padding" Value="0"/></Style>
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  12. <Style TargetType="FlowDocument"><Setter Property="FontFamily" Value="Microsoft YaHei UI"/><Setter Property="FontSize" Value="14"/><Setter Property="TextAlignment" Value="Left"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush1}"/></Style>
  13. <Style TargetType="FlowDocumentScrollViewer"><Setter Property="IsSelectionEnabled" Value="False"/><Setter Property="VerticalScrollBarVisibility" Value="Hidden"/><Setter Property="Margin" Value="0"/></Style>
  14. <Style x:Key="Quote" TargetType="Section"><Setter Property="BorderThickness" Value="5,0,0,0"/><Setter Property="BorderBrush" Value="{DynamicResource ColorBrush4}"/><Setter Property="Padding" Value="10,0"/><Setter Property="Margin" Value="0,12"/></Style>
  15. <Style x:Key="typedQuote" BasedOn="{StaticResource Quote}" TargetType="Section"><Setter Property="Padding" Value="10,2"/></Style>
  16. <Style x:Key="devnoteQuote" BasedOn="{StaticResource typedQuote}" TargetType="Section"><Setter Property="BorderBrush" Value="{StaticResource ColorBrush4}"/><Setter Property="Background" Value="{StaticResource ColorBrush6}"/></Style>
  17. <Style x:Key="ContentStack" TargetType="StackPanel"><Setter Property="Margin" Value="20,40,20,20"/></Style>
  18. <Style x:Key="Card" TargetType="local:MyCard"><Setter Property="Margin" Value="0,5"/></Style>
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  20. <Style x:Key="H5" TargetType="Paragraph"><Setter Property="FontSize" Value="14"/><Setter Property="Margin" Value="0,8,0,1"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush4}"/></Style>
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  30. <ControlTemplate TargetType="TextBox">
  31. <Border Background="{DynamicResource ColorBrush6}" Opacity="0.9" BorderBrush="{DynamicResource ColorBrush4}" BorderThickness="0" CornerRadius="5" Padding="4,0.2">
  32. <ScrollViewer x:Name="PART_ContentHost" Focusable="false" HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Hidden" />
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  34. <ControlTemplate.Triggers>
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  40. <Style x:Key="H3" TargetType="Paragraph"><Setter Property="FontSize" Value="18"/><Setter Property="Margin" Value="0,10,0,3"/><Setter Property="FontWeight" Value="Bold"/><Setter Property="Foreground" Value="{DynamicResource ColorBrush4}"/></Style>
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  42. <Style x:Key="Lp" TargetType="Paragraph"><Setter Property="LineHeight" Value="16"/><Setter Property="TextIndent" Value="0"/></Style>
  43. </StackPanel.Resources>
  44. <local:MyCard Title="最新快照版 - 26.2-snapshot-6" CanSwap="True" IsSwaped="false" Style="{StaticResource Card}" >
  45. <StackPanel Style="{StaticResource ContentStack}">
  46. <FlowDocumentScrollViewer >
  47. <FlowDocument>
  48. <Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
  49. <ListItem><Paragraph Style="{StaticResource Lp}">新的硫方怪原型:缓慢弹性和高温</Paragraph></ListItem>
  50. <ListItem><Paragraph Style="{StaticResource Lp}">向游戏增加了加洛语的支持</Paragraph></ListItem>
  51. <ListItem><Paragraph Style="{StaticResource Lp}">向游戏增加了乌兹别克语的支持</Paragraph></ListItem>
  52. <ListItem><Paragraph Style="{StaticResource Lp}">向游戏增加了沃罗语的支持</Paragraph></ListItem>
  53. </List><Paragraph Style="{StaticResource H3}">硫方怪生物</Paragraph><List>
  54. <ListItem><Paragraph Style="{StaticResource Lp}">向硫方怪增加了新的缓慢弹性和高温原型</Paragraph></ListItem>
  55. </List><Paragraph Style="{StaticResource H4}">硫方怪原型</Paragraph><List>
  56. <ListItem><Paragraph Style="{StaticResource Lp}">新的原型:</Paragraph></ListItem>
  57. <ListItem><Paragraph Style="{StaticResource Lp}">缓慢弹性:慢速,高弹性,中摩擦力,中空气阻力</Paragraph><List>
  58. <ListItem><Paragraph Style="{StaticResource Lp}">有浮力</Paragraph></ListItem>
  59. <ListItem><Paragraph Style="{StaticResource Lp}">当吸收石头使用</Paragraph></ListItem>
  60. </List></ListItem>
  61. <ListItem><Paragraph Style="{StaticResource Lp}">还有个新的特殊原型:</Paragraph></ListItem>
  62. <ListItem><Paragraph Style="{StaticResource Lp}">高温:和 普通原型的属性相同,当时会在接触实体时像岩浆块一样伤害它们</Paragraph><List>
  63. <ListItem><Paragraph Style="{StaticResource Lp}">当岩浆块时使用</Paragraph></ListItem>
  64. </List></ListItem>
  65. </List><Paragraph Style="{StaticResource H3}">进度</Paragraph><List>
  66. <ListItem><Paragraph Style="{StaticResource Lp}">增加了新的 &quot;Uh Oh&quot; 农牧业进度:让硫方怪吸收 TNT 方块</Paragraph></ListItem>
  67. </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><Paragraph Style="{StaticResource H3}">硫黄洞穴生物群系</Paragraph><List>
  68. <ListItem><Paragraph Style="{StaticResource Lp}">重新设计了所有地表硫黄涌泉地物</Paragraph></ListItem>
  69. <ListItem><Paragraph Style="{StaticResource Lp}">减少了硫黄洞穴生物群系在海下、丘陵和山脉的生成</Paragraph></ListItem>
  70. <ListItem><Paragraph Style="{StaticResource Lp}">硫黄洞穴不再生成凝灰岩和花岗岩</Paragraph></ListItem>
  71. </List><Section Style="{StaticResource devnoteQuote}">
  72. <Paragraph FontWeight="Bold">
  73. 开发者注释
  74. <Paragraph.Foreground>
  75. <Binding Path="BorderBrush" RelativeSource="{RelativeSource Mode=FindAncestor, AncestorType=Section}" />
  76. </Paragraph.Foreground>
  77. </Paragraph>
  78. <Paragraph> <Italic>感谢玩家们的反馈,我们已经决定撤销对在硫磺洞穴中生成凝灰岩和花岗岩的更改,以支持生成更多硫黄以增加生成池塘的概率。硫黄尖锥不受此次改动影响。</Italic></Paragraph>
  79. </Section><Paragraph Style="{StaticResource H3}">烈性硫黄</Paragraph><List>
  80. <ListItem><Paragraph Style="{StaticResource Lp}">间歇泉在开始喷发和结束喷发的游戏事件可以被幽匿感测体探测到</Paragraph></ListItem>
  81. </List><Paragraph Style="{StaticResource H3}">音效</Paragraph><List>
  82. <ListItem><Paragraph Style="{StaticResource Lp}">为硫黄涌泉更新了喷发音效</Paragraph></ListItem>
  83. </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><Paragraph Style="{StaticResource H2}">数据包版本 105.0</Paragraph><List>
  84. <ListItem><Paragraph Style="{StaticResource Lp}">增加了 <TextBox Style="{StaticResource InlineCode}">minecraft:sulfur_cube_archetype</TextBox> 注册表字段:</Paragraph></ListItem>
  85. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">hot</TextBox></Paragraph></ListItem>
  86. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">slow_bouncy</TextBox></Paragraph></ListItem>
  87. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">minecraft:sulfur_cube_archetype</TextBox> 注册表的字段格式已更新:</Paragraph><List>
  88. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">explosion_fuse</TextBox> 已被 <TextBox Style="{StaticResource InlineCode}">explosion</TextBox> 取代:一个可选字段;如果存在,则该原型的硫方怪会发生爆炸:</Paragraph></ListItem>
  89. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">fuse</TextBox>:正整数,点燃时的引信时间</Paragraph></ListItem>
  90. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">power</TextBox>:非负整数,爆炸威力</Paragraph></ListItem>
  91. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">causes_fire</TextBox>:布尔值,爆炸是否会引起火焰</Paragraph></ListItem>
  92. <ListItem><Paragraph Style="{StaticResource Lp}">增加了 <TextBox Style="{StaticResource InlineCode}">contact_damage</TextBox>:可选字段;如果存在,该原型的硫方怪在与实体接触时会造成伤害</Paragraph></ListItem>
  93. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">amount</TextBox>:非负浮点数,造成的伤害量</Paragraph></ListItem>
  94. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">damage_type</TextBox>:伤害类型</Paragraph></ListItem>
  95. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">attribute_to_source</TextBox>:布尔值,指示伤害是否归因于硫方怪</Paragraph></ListItem>
  96. <ListItem><Paragraph Style="{StaticResource Lp}">增加了 <TextBox Style="{StaticResource InlineCode}">knockback_modifiers</TextBox>:用于包含硫方怪击退大小和方向各类修正项的字段</Paragraph></ListItem>
  97. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">horizontal_power</TextBox>:浮点数,表示击退的水平分量强度</Paragraph></ListItem>
  98. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">vertical_power</TextBox>:浮点数,表示击退的垂直分量强度</Paragraph></ListItem>
  99. </List></ListItem>
  100. <ListItem><Paragraph Style="{StaticResource Lp}">从活体中移除了 <TextBox Style="{StaticResource InlineCode}">HurtByTimestamp</TextBox> 标签,应改为使用 <TextBox Style="{StaticResource InlineCode}">ticks_since_last_hurt_by_mob</TextBox></Paragraph></ListItem>
  101. </List><Paragraph Style="{StaticResource H3}">世界生成</Paragraph><Paragraph Style="{StaticResource H4}">表面规则</Paragraph><Paragraph Style="{StaticResource H5}">更改了 <TextBox Style="{StaticResource InlineCode}">noise_threshold</TextBox> 表面规则条件</Paragraph><List>
  102. <ListItem><Paragraph Style="{StaticResource Lp}">增加了新的 <TextBox Style="{StaticResource InlineCode}">is_3d</TextBox> 字段 - 布尔值,指示是否应在 3D 中评估噪声</Paragraph></ListItem>
  103. <ListItem><Paragraph Style="{StaticResource Lp}">若未指定,默认为 <TextBox Style="{StaticResource InlineCode}">false</TextBox></Paragraph></ListItem>
  104. </List><Paragraph Style="{StaticResource H5}">移除了 <TextBox Style="{StaticResource InlineCode}">noise_gradient</TextBox> 表面规则</Paragraph><List>
  105. <ListItem><Paragraph Style="{StaticResource Lp}">可用 <TextBox Style="{StaticResource InlineCode}">noise_threshold</TextBox> 替代</Paragraph></ListItem>
  106. </List><Paragraph Style="{StaticResource H4}">已配置地物</Paragraph><Paragraph Style="{StaticResource H5}">增加了 <TextBox Style="{StaticResource InlineCode}">minecraft:weighted_random_selector</TextBox> 地物类型</Paragraph><Paragraph>基于权重在提供的地物之中随机选取其一生成。</Paragraph><Paragraph>格式:具有下列字段的对象:</Paragraph><List>
  107. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">features</TextBox> - 已放置的地物及其权重列表</Paragraph></ListItem>
  108. </List><Paragraph Style="{StaticResource H5}">对 <TextBox Style="{StaticResource InlineCode}">minecraft:large_dripstone</TextBox> 的更改</Paragraph><List>
  109. <ListItem><Paragraph Style="{StaticResource Lp}">将 <TextBox Style="{StaticResource InlineCode}">column_radius</TextBox> 的最大允许值从 19 降至 16,以防止地物超出相邻区块</Paragraph></ListItem>
  110. <ListItem><Paragraph Style="{StaticResource Lp}">现在对风偏移进行限制,以确保整个滴水石(半径 + 风偏移)保持在相邻区块范围内</Paragraph></ListItem>
  111. </List><Paragraph>对 <TextBox Style="{StaticResource InlineCode}">minecraft:root_system</TextBox> 的更改:新增字段 <TextBox Style="{StaticResource InlineCode}">level_test_distance</TextBox>,用于指示根系会在距离起点多远的位置检查现有地形
  112. - 新增字段 <TextBox Style="{StaticResource InlineCode}">max_level_deviation</TextBox>,用于指示在这些检测位置地面高度可以相对于原始地面偏离多少</Paragraph><Paragraph Style="{StaticResource H4}">结构处理器</Paragraph><Paragraph Style="{StaticResource H5}">更改了 <TextBox Style="{StaticResource InlineCode}">minecraft:block_rot</TextBox> 结构处理器</Paragraph><List>
  113. <ListItem><Paragraph Style="{StaticResource Lp}">现在会评估链中先前方块处理器产生的方块状态,而不是始终使用结构中定义的原始方块</Paragraph></ListItem>
  114. <ListItem><Paragraph Style="{StaticResource Lp}">链中的第一个处理器仍然总是相对于结构定义的原始方块进行评估</Paragraph></ListItem>
  115. </List><Paragraph Style="{StaticResource H3}">标签</Paragraph><Paragraph Style="{StaticResource H4}">物品标签</Paragraph><List>
  116. <ListItem><Paragraph Style="{StaticResource Lp}">为可以放置在硫方怪内部以决定其原型的的物品增加了下列标签:</Paragraph></ListItem>
  117. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">#sulfur_cube_archetype/hot</TextBox></Paragraph></ListItem>
  118. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">#sulfur_cube_archetype/slow_bouncy</TextBox></Paragraph></ListItem>
  119. </List>
  120. </FlowDocument>
  121. </FlowDocumentScrollViewer>
  122. </StackPanel>
  123. </local:MyCard><local:MyCard Title="最新正式版 - 26.1.2" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
  124. <StackPanel Style="{StaticResource ContentStack}">
  125. <FlowDocumentScrollViewer >
  126. <FlowDocument>
  127. <List>
  128. <ListItem><Paragraph Style="{StaticResource Lp}">修复了一些关键漏洞</Paragraph></ListItem>
  129. </List>
  130. </FlowDocument>
  131. </FlowDocumentScrollViewer>
  132. </StackPanel>
  133. </local:MyCard><local:MyCard Margin="0,10,0,14">
  134. <Border BorderBrush="{DynamicResource ColorBrush3}" Margin="-0.6" CornerRadius="5" BorderThickness="0,0,0,4">
  135. <StackPanel>
  136. <Grid Margin="26,20,20,2">
  137. <StackPanel>
  138. <StackPanel VerticalAlignment="Center" Margin="0,0,0,4">
  139. <TextBlock FontSize="18" Foreground="{DynamicResource ColorBrush3}"><Bold>PCL2 新闻主页</Bold></TextBlock>
  140. <TextBlock FontSize="12" Foreground="{DynamicResource ColorBrush3}" Text="By:最亮的信标 | CC BY-NC-SA 4.0 | 最小版本"/>
  141. </StackPanel>
  142. <StackPanel Orientation="Horizontal" VerticalAlignment="Center" Margin="-8,4,0,10">
  143. <local:MyIconTextButton HorizontalAlignment="Left" Text="反馈" ToolTip="反馈新闻主页问题" EventType="打开网页"
  144. EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new/choose"
  145. LogoScale="1" Logo="M8 9.5a1.5 1.5 0 1 0 0-3 1.5 1.5 0 0 0 0 3z M8 0a8 8 0 1 1 0 16A8 8 0 0 1 8 0z M1.5 8a6.5 6.5 0 1 0 13 0 6.5 6.5 0 0 0-13 0z"/>
  146. <local:MyIconTextButton HorizontalAlignment="Left" Text="刷新" ToolTip="刷新新闻主页" EventType="刷新主页"
  147. LogoScale="0.9" Logo="M960 416V192l-73.056 73.056a447.712 447.712 0 0 0-373.6-201.088C265.92 63.968 65.312 264.544 65.312 512S265.92 960.032 513.344 960.032a448.064 448.064 0 0 0 415.232-279.488 38.368 38.368 0 1 0-71.136-28.896 371.36 371.36 0 0 1-344.096 231.584C308.32 883.232 142.112 717.024 142.112 512S308.32 140.768 513.344 140.768c132.448 0 251.936 70.08 318.016 179.84L736 416h224z"/>
  148. <local:MyIconTextButton HorizontalAlignment="Left" Text="GitHub" ToolTip="前往新闻主页 GitHub 页面" EventType="打开网页"
  149. EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage"
  150. LogoScale="1" Logo="M512 42.666667A464.64 464.64 0 0 0 42.666667 502.186667 460.373333 460.373333 0 0 0 363.52 938.666667c23.466667 4.266667 32-9.813333 32-22.186667v-78.08c-130.56 27.733333-158.293333-61.44-158.293333-61.44a122.026667 122.026667 0 0 0-52.053334-67.413333c-42.666667-28.16 3.413333-27.733333 3.413334-27.733334a98.56 98.56 0 0 1 71.68 47.36 101.12 101.12 0 0 0 136.533333 37.973334 99.413333 99.413333 0 0 1 29.866667-61.44c-104.106667-11.52-213.333333-50.773333-213.333334-226.986667a177.066667 177.066667 0 0 1 47.36-124.16 161.28 161.28 0 0 1 4.693334-121.173333s39.68-12.373333 128 46.933333a455.68 455.68 0 0 1 234.666666 0c89.6-59.306667 128-46.933333 128-46.933333a161.28 161.28 0 0 1 4.693334 121.173333A177.066667 177.066667 0 0 1 810.666667 477.866667c0 176.64-110.08 215.466667-213.333334 226.986666a106.666667 106.666667 0 0 1 32 85.333334v125.866666c0 14.933333 8.533333 26.88 32 22.186667A460.8 460.8 0 0 0 981.333333 502.186667 464.64 464.64 0 0 0 512 42.666667"/>
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  152. EventData="https://ifdian.net/a/Nattiden"
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