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- <!--
- ___ ___
- /\_ \ /'___`\
- _____ ___\//\ \ /\_\ /\ \ ___ __ __ __ __ ____
- /\ '__`\ /'___\\ \ \ \/_/// /__ /' _ `\ /'__`\/\ \/\ \/\ \ /',__\
- \ \ \L\ \/\ \__/ \_\ \_ // /_\ \ /\ \/\ \/\ __/\ \ \_/ \_/ \/\__, `\
- \ \ ,__/\ \____\/\____\/\______/ \ \_\ \_\ \____\\ \___x___/'\/\____/
- \ \ \/ \/____/\/____/\/_____/ \/_/\/_/\/____/ \/__//__/ \/___/
- \ \_\
- \/_/
- __
- /\ \
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- \ \ _ `\ / __`\ /' __` __`\ /'__`\ /\ '__`\ /'__`\ /'_ `\ /'__`\
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- \/_/\/_/\/___/ \/_/\/_/\/_/\/____/ \ \ \/ \/__/\/_/\/___L\ \/____/
- \ \_\ /\____/
- \/_/ \_/__/
- **PCL2新闻主页**
- By: Light Beacon(最亮的信标)
- 维护:最亮的信标(Light Beacon)、空辰KC
- 订阅地址:https://news.bugjump.net
- 仓库:https://github.com/Light-Beacon/PCL2-NewsHomepage
- 协议:CC BY-NC-SA 4.0
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/可疑的沙子">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="可疑的沙子" Style="{StaticResource ImgBtnTxt}" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/8/8e/Suspicious_Sand_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
- </StackPanel>
- </Border>
- </local:MyButton>
- </WrapPanel>
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹子系列方块" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 樱花系列方块" />
- </StackPanel>
- <TextBlock Text="物品" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该物品" />
- </Style>
- </WrapPanel.Resources>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/锻造模版">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="锻造模版" Style="{StaticResource ImgBtnTxt}" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/0/08/Dune_Armor_Trim_Smithing_Template_JE1.png" Style="{StaticResource ImgBtnImg}" />
- </StackPanel>
- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/刷子">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="刷子" Style="{StaticResource ImgBtnTxt}" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/9/99/Brush_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
- </StackPanel>
- </Border>
- </local:MyButton>
- </WrapPanel>
- <TextBlock Text="其他机制" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 旁边有生物头颅的音符盒可以播放声音" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 盔甲纹饰机制" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 考古机制" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 沙漠神殿、水井结构更新" />
- </StackPanel>
- </StackPanel>
- </StackPanel>
- </local:MyCard>
- <Grid Margin="0,0,0,15">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="1*">
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- <ColumnDefinition Width="100">
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- <ColumnDefinition Width="1*">
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- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="0" />
- <TextBlock Text="最 新 版 本" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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- <local:MyCard Margin="0,0,0,15" Title="1.19.3" CanSwap="True" IsSwaped="True">
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在 控制 菜单中添加了默认关闭的“管理员物品”选项" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了恼鬼的模型和纹理,并保留了旧的略大的碰撞箱,更容易与之战斗" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在下界维度,末影人、骷髅和凋灵骷髅现在仅会在亮度 7 及以下生成 (而非亮度 11 及以下)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了方块支撑" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了刷怪笼" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了聊天" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了玩家举报草稿" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 改进了 对局域网开放 页面" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" Realms 新闻按钮在打开一个连接前会展示一个确认界面" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 增加了要塞位置代码的运行效率,现在要塞的位置有所更改" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 依然在同心圆里,但位置可能会改变几度" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 旁观者选项中的“传送到队友处” 选项现在只展示给有可行目标玩家的团队" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了工具提示" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 调低了荒野更新音乐的音量" />
- </StackPanel>
- <TextBlock Text="创造模式背包" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 重制了创造模式背包选项卡" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 具体更改略" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 创造模式背包中加入了以下缺失的物品" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 谜之炖菜" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 末影龙刷怪蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 铁傀儡刷怪蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 雪傀儡刷怪蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 凋灵刷怪蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 龙蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 灾厄旗帜" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 刷怪笼" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 所有拥有三种飞行高度的烟花" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 仅管理员可用的方块和物品" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 创造模式菜单中单个类别选项卡之外的所有物品的工具提示将显示可找到该物品的分类" />
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- <TextBlock Text="方块支撑" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 栅栏门的中心不会为其下方的方块提供支撑" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当潜影盒打开的时候,它将会破坏开启面的方块(例如火把之类的)" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当潜影盒开启的时候,需要支撑的方块无法被放置在潜影盒的开启面" />
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- <TextBlock Text="刷怪笼" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 被玩家放置时,刷怪笼不会拥有一个默认生成的生物类型了 (之前是猪)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 若生成生物类型未定义,不会产生火焰粒子了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 重命名为 Monster Spawner 以与基岩版相匹配,并移除了紫色文字颜色" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 鼠标中键选取方块现在可对刷怪笼方块生效" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 现在生物类型会展示在刷怪笼物品堆上方的悬浮说明中" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 若生物类型尚未定义,悬浮说明会说明怎样设置" />
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- <TextBlock Text="聊天" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 基本与信息举报与屏蔽有关,略,详见完整日志" />
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- <TextBlock Text="添加了玩家举报草稿" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略" />
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- <TextBlock Text="对局域网开放界面" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 现在允许在界面中选择在什么端口上开放局域网联机世界了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 游戏模式和允许作弊按钮初始值现与世界的默认值保持一致" />
- </StackPanel>
- <TextBlock Text="工具提示" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在不同按钮间切换时,工具提示会展示在其上方或下方" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 工具提示会在悬停的鼠标指针附近展示" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 聚焦的按钮(按下 Tab 聚焦)展示工具提示的优先级高于鼠标悬停的按钮" />
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- <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了功能 - 世界选项来启用或禁用实验性或未完成的游戏特性(如方块、实体、物品等)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了指令" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的遥测事件" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的游戏规则" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 自定义玩家头颅音符盒音效" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 新的实体子谓词类型" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 带有合成书籍的合成表类型实例现在有了 category 字段确定其位置" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 对纹理加载和拼接做出了修改" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 修改了网络协议" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 将线性代数类型迁移到了到 Java OpenGL 数学库 (JOML)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 末影人被击杀时,其持有的方块将使用战利品表来生成掉落物" />
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- <Ellipse />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,见完整日志" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 新命令 fillbiome 能完整修改整个区域的生物群系" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 为命令 execute 添加了新的子命令: execute if|unless biome 现在可以将生物群系用作条件" />
- <Ellipse />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 用于 Mojang 收集玩家游戏信息以改进游戏,具体见完整日志" />
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- <TextBlock Text="游戏规则" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" blockExplosionDropDecay 和 mobExplosionDropDecay - 方块和生物在被爆炸破坏或死亡时是否掉落物品" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" snowAccumulationHeight - 下雪时,可在每个方块上积累的雪层最大厚度" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" waterSourceConversion 和 lavaSourceConversion - 是否允许新的水源和熔岩源形成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" globalSoundEvents 控制某些游戏瞬间是否可以无视距离,被所有玩家听到" />
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- <TextBlock Text="合成表(合成书)" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 合成表、配方分类细分,这里略,详见完整日志" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 部分合成书将多个类别合成为同一个类别" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 精准映射可能会在将来做出修改" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 资源包版本现在更新到了 12" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 移除了 3 和 4 版本的资源包 (pre-flattening) 修复工具" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 游戏不会再尝试将这些版本的资源包适配到当前版本" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 现在游戏会在合适的目录中加载方块模型和方块状态定义" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 这意味着若一个材质包中含有无效的模型,即使此模型未被使用,也会阻止资源包被加载" />
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- <TextBlock Text="纹理加载的更改" Style="{StaticResource h4}" />
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- <Ellipse />
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- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 合并到 atlas 中的单个纹理被称为 sprites" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 为改进加载性能,方块与物品的纹理会在被方块和物品模型处理前加载" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 默认地,不在 textures/item 和 textures/block 目录中的纹理不会被自动识别,不会被加载" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 资源包现在可以拥有配置文件,位于 atlases 目录,控制 atlas 中包含哪些图像" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,详见完整日志" />
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- <TextBlock Text="自定义玩家头颅音符盒音效" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 玩家头颅现可包含一个 note_block_sound 字段" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 此字段存在时,将会决定头放在音符盒顶端时后者发出的声音" />
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- <TextBlock Text="新的实体子谓词类型" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,详见完整日志" />
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- <TextBlock Text="网络协议" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 略,详见完整日志 " />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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- <TextBlock Style="{StaticResource ListItem}" Text=" 命令格式为:execute positioned over <heightmap>" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 使用骆驼感兴趣的食物引诱骆驼时,已坐下的骆驼不会站起并跟随玩家" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 已坐下且处于求爱模式中的骆驼不会尝试站起并靠近对方以进行繁殖" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骑乘骆驼、马和骡渡水会被弹向半空" />
- <Ellipse />
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- <TextBlock Text=" 但有人往PCL2反馈提交新闻主页Bug......你交错地了!" Padding="15,0,0,0" Margin="0,0,0,5" FontSize="16" />
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- <!-- 由 新闻主页构建器 生成,生成时间:2023/3/9 12:46:14 -->
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