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- <ListItem><Paragraph>加入世界后拴在船上的拴绳消失</Paragraph></ListItem>
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- <ListItem><Paragraph>落到方块边角后走上有时会允许玩家爬上正常无法到达的高度</Paragraph></ListItem>
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- <ListItem><Paragraph>重锤对玩家造成错误的伤害</Paragraph></ListItem>
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- <Paragraph Style="{StaticResource H2}">新特性</Paragraph><Paragraph Style="{StaticResource H3}">不祥试炼刷怪笼</Paragraph><List>
- <ListItem><Paragraph>不祥试炼刷怪笼在转换为不祥状态时移除的的生物现在会掉落其在转换之前在地上捡起的任何物品</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>重锤攻击速度已被调整为 0.6</Paragraph></ListItem>
- <ListItem><Paragraph>不同材料的门现在也能组成双开门了</Paragraph></ListItem>
- <ListItem><Paragraph><Bold>扔进传送门的末影珍珠现在能够使玩家跨维度传送了</Bold></Paragraph></ListItem>
- <ListItem><Paragraph><Bold>现在骑乘实体例如马或矿车进入传送门成为可能</Bold></Paragraph><List>
- <ListItem><Paragraph>当骑乘实体通过传送门时,在传送之前不会有等待时间</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">风爆</Paragraph><List>
- <ListItem><Paragraph>风爆附魔现在每级可使玩家反弹 7 格</Paragraph><List>
- <ListItem><Paragraph>能力越大,责任越大,风险越大!在第 3 级时,附魔会使玩家弹起 21 格,当再次击中地面时会造成相当大的伤害</Paragraph></ListItem>
- <ListItem><Paragraph>换句话说,在再次与地面接触之前,请确保您锁定了目标(或其他能减轻坠落伤害的方法)</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 46</Paragraph></ListItem>
- <ListItem><Paragraph>移除了上个快照引入的 <TextBox Style="{StaticResource InlineCode}">entitiesWithPassengersCanUsePortals</TextBox> 游戏规则。有乘客的实体可以使用传送门现在成为默认行为</Paragraph></ListItem>
- <ListItem><Paragraph>报告数据生成器现在包含网络包相关信息</Paragraph></ListItem>
- <ListItem><Paragraph>游戏现在会从失败的区块加载和保存中储存报告放入 <TextBox Style="{StaticResource InlineCode}">debug</TextBox> 文件夹内</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">服务器链接</Paragraph><List>
- <ListItem><Paragraph>有了一些一般用途的链接名称,例如 “支持(Support)” 和 “网站(Website)”,没有其它特殊功能</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 46</Paragraph><List>
- <ListItem><Paragraph>向拼图结构和 <TextBox Style="{StaticResource InlineCode}">single_pool_element</TextBox> 类型增加了新的可配置字段</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">附魔</Paragraph><Paragraph Style="{StaticResource H4}">基于等级的值</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">lookup</TextBox></Paragraph><Paragraph> 一个映射了一系列值至不同的等级的“基于等级的值”,并且如果等级比提供的值的个数大会发生回降</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">values</TextBox> 从 <TextBox Style="{StaticResource InlineCode}">level - 1</TextBox> 开始应用的一系列的值</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">fallback</TextBox> 一个表示回降的基于等级的值,如果等级比 <TextBox Style="{StaticResource InlineCode}">values</TextBox> 的数量高则应用</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">效果条件</Paragraph><Paragraph> 不像战利品表,所有效果条件需要成为内联对象并且不能为引用</Paragraph><Paragraph Style="{StaticResource H3}">标签</Paragraph><Paragraph Style="{StaticResource H4}">方块标签</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">fire_aspect_lightable</TextBox> 被移除</Paragraph><List>
- <ListItem><Paragraph>在本次快照中,我们暂时移除了使用火焰附加魔咒点燃方块的功能,因为我们想要进一步地改进该功能。这项功能会在之后的正式版中重新引入</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H3}">战利品表</Paragraph><Paragraph Style="{StaticResource H4}">条件</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">random_chance_with_enchanted_bonus</TextBox></Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">chance</TextBox>: 字段被移除</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">unenchanted_chance</TextBox>: 新的字段,未附魔的物品的概率</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">enchanted_chance</TextBox>: 新的字段,有附魔的物品的概率,一个基于等级的值</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">结构</Paragraph><List>
- <ListItem><Paragraph>对 <TextBox Style="{StaticResource InlineCode}">minecraft:jigsaw</TextBox> 类型的结构增加了 <TextBox Style="{StaticResource InlineCode}">liquid_settings</TextBox> 字段,可能的值:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">apply_waterlogging</TextBox>:如果任何可含水的方块与已有的水重叠,其都会含水</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">ignore_waterlogging</TextBox>:如果任何可含水的方块与已有的水重叠,其都不会含水</Paragraph></ListItem>
- <ListItem><Paragraph>默认值为 <TextBox Style="{StaticResource InlineCode}">apply_waterlogging</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>向 <TextBox Style="{StaticResource InlineCode}">single_pool_element</TextBox> 元素类型增加了可选的字段 <TextBox Style="{StaticResource InlineCode}">override_liquid_settings</TextBox></Paragraph><List>
- <ListItem><Paragraph>和 <TextBox Style="{StaticResource InlineCode}">liquid_settings</TextBox> 具有相同的可能的值</Paragraph></ListItem>
- <ListItem><Paragraph>当生成该池元素时,会重载从父拼图结构继承的液体设置</Paragraph></ListItem>
- </List></ListItem>
- </List>
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- <Paragraph Style="{StaticResource H2}">修复的漏洞</Paragraph><List>
- <ListItem><Paragraph>将快照世界升级到 24w21a 后崩溃</Paragraph></ListItem>
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- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
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- <Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>似乎我们上次改新活塞声音做的过火了,所以我们又改回了原来的声音</Paragraph></ListItem>
- <ListItem><Paragraph>基于原有活塞声音太吵的反馈,降低了原来活塞声音的音量</Paragraph></ListItem>
- <ListItem><Paragraph>暂停菜单现在可以包含一个由服务器提供的链接列表</Paragraph></ListItem>
- <ListItem><Paragraph>改进了断开链接界面</Paragraph></ListItem>
- <ListItem><Paragraph>Realm 的所有成员现在都可以升级世界</Paragraph></ListItem>
- <ListItem><Paragraph>在 Realms 主界面,所有在 Realm 上在线的玩家都会显示</Paragraph><List>
- <ListItem><Paragraph>当光标停留时,会有一个工具提示显示玩家的头颅和名称</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">宝库</Paragraph><List>
- <ListItem><Paragraph>增加了能帮助玩家知道他们已经解锁过宝库的音效</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼密室</Paragraph><List>
- <ListItem><Paragraph>减少了生成在深暗之域的试炼密室</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">动物受惊</Paragraph><List>
- <ListItem><Paragraph>动物现在基于预定义的伤害原类型而受惊</Paragraph></ListItem>
- <ListItem><Paragraph>受惊在受到伤害后至少维持两秒钟。以下伤害类型标签用于原版动物:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">panic_environmental_causes</TextBox>:用于狼、北极熊(成年)和熊猫</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">panic_causes</TextBox>:用于所有其它生物和幼年北极熊</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">服务器链接</Paragraph><List>
- <ListItem><Paragraph>服务器现在能向客户端提供一个链接的列表</Paragraph></ListItem>
- <ListItem><Paragraph>如果客户端收到了任何链接,一个新的按钮称作“服务器链接..”将会在暂停游戏界面上显示</Paragraph><List>
- <ListItem><Paragraph>为了给这个按钮腾出空间,如必要“报告漏洞”和“给予反馈”按钮可能会被移动进子界面</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">改进断开连接界面</Paragraph><List>
- <ListItem><Paragraph>在一些情况客户端现在会储存断开连接的细节信息(和崩溃报告相同)</Paragraph></ListItem>
- <ListItem><Paragraph>当上述情况发生时,新的“打开连接断开报告文件夹”按钮会被加进断开连接界面</Paragraph></ListItem>
- <ListItem><Paragraph>当服务器提供漏洞反馈的链接,它同样会被加进断开连接界面</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>资源包版本现在为 34</Paragraph></ListItem>
- <ListItem><Paragraph>数据包版本现在为 45</Paragraph></ListItem>
- <ListItem><Paragraph>服务器现在可以向客户端提供一列表的链接</Paragraph></ListItem>
- <ListItem><Paragraph>服务器现在可以向崩溃和断开连接报告自定义详情</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">游戏规则</Paragraph><List>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">entitiesWithPassengersCanUsePortals</TextBox> 游戏规则</Paragraph><List>
- <ListItem><Paragraph>当设为 <TextBox Style="{StaticResource InlineCode}">true</TextBox> 时,有乘客的实体现在可以使用下界传送门、末地传送门和末地折跃门</Paragraph></ListItem>
- <ListItem><Paragraph>默认为 <TextBox Style="{StaticResource InlineCode}">false</TextBox>,</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H3}">服务器链接与自定义服务器崩溃细节</Paragraph><List>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 45</Paragraph><List>
- <ListItem><Paragraph>唱片机歌曲现在为数据驱动</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新的命令语法</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">命令</Paragraph><List>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">@n</TextBox> 实体选择器,选择最近的实体</Paragraph><List>
- <ListItem><Paragraph>功能和 <TextBox Style="{StaticResource InlineCode}">@e[sort=nearest,limit=1]</TextBox>相同</Paragraph></ListItem>
- <ListItem><Paragraph>仍能给出额外的需求,例如 <TextBox Style="{StaticResource InlineCode}">@n[type=pig]</TextBox> 会选择最近的猪</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H3}">唱片机歌曲</Paragraph><List>
- <ListItem><Paragraph>增加了在数据包加载的唱片机歌曲注册表</Paragraph></ListItem>
- <ListItem><Paragraph>唱片机歌曲定义路径为 <TextBox Style="{StaticResource InlineCode}">data/<namespace>/jukebox_song/<id>.json</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>定义的字段:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">sound_event</TextBox> - 当唱片机播放时的声音事件</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">description</TextBox> - 当光标悬浮时展示的作为文本组件的名称</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">length_in_seconds</TextBox> - 歌曲以秒为单位的长度,正浮点数</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">comparator_output</TextBox> - 红石比较器输出的红石信号强度,从 0 至 15</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">minecraft:jukebox_playable</TextBox> 物品组件,详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">属性</Paragraph><List>
- <ListItem><Paragraph>属性修饰器不再拥有 UUID 和 名称的结合</Paragraph></ListItem>
- <ListItem><Paragraph>取而代之的是,属性修饰器和其它资源一样现在需要命名空间 ID 来辨识</Paragraph><List>
- <ListItem><Paragraph>只要修饰器修饰的目标属性不同,对不同的修饰器使用相同的 ID 是被允许的</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>现存的内置修饰器将会升级为新 ID</Paragraph></ListItem>
- <ListItem><Paragraph>现存的自定义修饰器将会被升级成在 <TextBox Style="{StaticResource InlineCode}">minecraft</TextBox> 命名空间下,以 GUID 作为 ID</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">ATTRIBUTE</TextBox> 命令</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">uuid</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">name</TextBox> 参数被替换成一个 <TextBox Style="{StaticResource InlineCode}">id</TextBox> 参数</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">物品组件属性修饰器 和 实体属性</Paragraph><List>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">附魔</Paragraph><Paragraph Style="{StaticResource H4}">属性效果</Paragraph><List>
- <ListItem><Paragraph>和属性名称修改相似,详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">伤害类型种类</Paragraph><Paragraph> <TextBox Style="{StaticResource InlineCode}">damage_item</TextBox>:当在创造模式的玩家中手持时物品不掉落耐久度</Paragraph><Paragraph Style="{StaticResource H4}">方块破坏参数</Paragraph><List>
- <ListItem><Paragraph>实体: <TextBox Style="{StaticResource InlineCode}">this</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>魔咒等级</Paragraph></ListItem>
- <ListItem><Paragraph>来源</Paragraph></ListItem>
- <ListItem><Paragraph>方块状态</Paragraph></ListItem>
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- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">minecraft:hit_block</TextBox>:</Paragraph><List>
- <ListItem><Paragraph>条件上下文:改为采用击中破坏参数 —— 正在破坏这个方块的实体</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H3}">标签与谓词</Paragraph><List>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">资源包版本 34</Paragraph><List>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">block.vault.reject_rewarded_player</TextBox> 声音事件</Paragraph></ListItem>
- <ListItem><Paragraph>对着色器的更改</Paragraph></ListItem>
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- <ListItem><Paragraph>因不被使用,<TextBox Style="{StaticResource InlineCode}">blend</TextBox> 核心着色器定义已被移除</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">position_color_tex</TextBox> 着色器已被移除,替换为之前存在的 <TextBox Style="{StaticResource InlineCode}">position_tex_color</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">glint_direct</TextBox> 着色器已被移除,替换为之前存在的 <TextBox Style="{StaticResource InlineCode}">glint</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>因不再被使用,<TextBox Style="{StaticResource InlineCode}">armor_glint</TextBox> 着色器已被移除</Paragraph></ListItem>
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- <ListItem><Paragraph>女巫现在在死亡时总是会掉落 4-8 个红石粉</Paragraph><List>
- <ListItem><Paragraph>这是为了提升使用女巫小屋作为女巫农场收集红石粉的可行性</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>改进了玩家属性和效果处理</Paragraph><List>
- <ListItem><Paragraph>自定义集合基本属性现在在重新生成时保持</Paragraph></ListItem>
- <ListItem><Paragraph>激活的效果和修饰器在切换维度和通关游戏时保持</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>更新了职员表</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">音效</Paragraph><List>
- <ListItem><Paragraph>更新了活塞音效使其音量更低并减弱</Paragraph><List>
- <ListItem><Paragraph>由于长期收到反馈指出原有音效过吵过大,使得红石建筑十分吵,故作出此更改</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 44</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 44</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">dimension_padding</TextBox> 拼图方块结构 NBT 标签更改</Paragraph><List>
- <ListItem><Paragraph>现在其是有如下字段的对象:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">bottom</TextBox> 非负整型,维度的垂直底部内边缘</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">top</TextBox> 非负整型,维度的垂直顶部内边缘</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>可以被写作单非负整型而不再必须全应用于顶部和底部字段</Paragraph><List>
- <ListItem><Paragraph>例如:<TextBox Style="{StaticResource InlineCode}">dimension_padding: 10</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">dimension_padding: { bottom: 10, top: 5 }</TextBox> 均有效</Paragraph></ListItem>
- <ListItem><Paragraph>数据驱动的魔咒字段 <TextBox Style="{StaticResource InlineCode}">weight</TextBox> 现在上界为 1024</Paragraph></ListItem>
- <ListItem><Paragraph>数据驱动的魔咒字段 <TextBox Style="{StaticResource InlineCode}">max_level</TextBox> 现在上界为 255</Paragraph></ListItem>
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- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">谓词</Paragraph><Paragraph Style="{StaticResource H4}">实体谓词</Paragraph><List>
- <ListItem><Paragraph>新的选项: <TextBox Style="{StaticResource InlineCode}">movement_affected_by</TextBox> - 可选的位置信息谓词</Paragraph><List>
- <ListItem><Paragraph>当设置时,匹配在实体下方最多 0.5 格能影响实体移动的方块</Paragraph></ListItem>
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- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w20a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w20a"/>
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- </GroupBox><Grid Margin="0,10,6,0">
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- EventData="24w20a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- <local:MyIconTextButton Style="{StaticResource ServerJarDownloadButton}"
- LogoScale="1.05" EventData="https://piston-data.mojang.com/v1/objects/e3b1bcc2d7a09b6f1acfef7090ee64409feb3b94/server.jar" Logo="{StaticResource CloudIcon}" />
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- <Border Style="{StaticResource VersionImageBorder}">
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- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/05/11/image.png" Stretch="UniformToFill" />
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- <Paragraph Style="{StaticResource H2}">修复的漏洞</Paragraph><List>
- <ListItem><Paragraph>村民死亡时崩溃</Paragraph></ListItem>
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- <ColumnDefinition Width="12*"/>
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- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w19b" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-snapshot-24w19a"/>
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- EventData="24w19b" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- <local:MyIconTextButton Style="{StaticResource ServerJarDownloadButton}"
- LogoScale="1.05" EventData="https://piston-data.mojang.com/v1/objects/447bfe84875399d44d383de7f534e1cc10bae9a5/server.jar" Logo="{StaticResource CloudIcon}" />
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- <Paragraph Style="{StaticResource H2}">重锤更改</Paragraph><List>
- <ListItem><Paragraph>将重锤的耐久度从 250 提高到 500</Paragraph></ListItem>
- <ListItem><Paragraph>减少重锤基础伤害至 5</Paragraph></ListItem>
- <ListItem><Paragraph>将重锤的攻击速度从 -2.4 减慢到 -3.5</Paragraph></ListItem>
- <ListItem><Paragraph>减少了致密魔咒每等级的伤害至每方块 0.5 点</Paragraph></ListItem>
- <ListItem><Paragraph>重锤粉碎攻击伤害现在被削弱:</Paragraph><List>
- <ListItem><Paragraph>掉落的前三个方块每个给予 4 点伤害</Paragraph></ListItem>
- <ListItem><Paragraph>接下来的五个方块每个给予 2 点伤害</Paragraph></ListItem>
- <ListItem><Paragraph>在这之后的所有方块每个给予 1 点伤害</Paragraph></ListItem>
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- <ListItem><Paragraph>致密以及破甲魔咒现在互相冲突并且与其它伤害魔咒冲突(例如锋利和节肢杀手)</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>被冰霜行者冻结的方块现在传播 “方块放置” 震动(频率为 13)</Paragraph></ListItem>
- <ListItem><Paragraph>对音效的改动</Paragraph></ListItem>
- <ListItem><Paragraph>改进了区块加载性能</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">音效</Paragraph><List>
- <ListItem><Paragraph>增加了 4 个新的洞穴环境音效</Paragraph></ListItem>
- <ListItem><Paragraph>在铜灯上用一个切换音效替换了关闭和打开音效</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">区块加载改进</Paragraph><List>
- <ListItem><Paragraph>当读取磁盘中一个已经生成的区块时,周围的区块不再被不必要地加载</Paragraph><List>
- <ListItem><Paragraph>在单人游戏加载世界界面可以看见</Paragraph></ListItem>
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- <ListItem><Paragraph>新系统使用了更少的内存和 CPU 占用</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 43</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 43</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">custom_data</TextBox> 组件现在以 SNBT 字符串指定以在 JSON 中保留类型信息</Paragraph><List>
- <ListItem><Paragraph>这与现在使用的 <TextBox Style="{StaticResource InlineCode}">set_custom_data</TextBox> 战利品表函数和 <TextBox Style="{StaticResource InlineCode}">custom_data</TextBox> 谓词相同</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>食物物品组件有了新的字段:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">using_converts_to</TextBox>:带有组件的物品(可选)</Paragraph><List>
- <ListItem><Paragraph>一旦被消耗,食物物品将会被指定的物品替换</Paragraph></ListItem>
- <ListItem><Paragraph>例如 <TextBox Style="{StaticResource InlineCode}">food={nutrition:1,saturation:0,using_converts_to:{id:"poisonous_potato",components:{"minecraft:custom_name":'"等等,啥啥啥?"'}}}</TextBox></Paragraph></ListItem>
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- </List></ListItem>
- <ListItem><Paragraph>将 <TextBox Style="{StaticResource InlineCode}">decorated_pot_patterns</TextBox> 重命名为 <TextBox Style="{StaticResource InlineCode}">decorated_pot_patterns</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>移除了之前的标签文件夹名称</Paragraph></ListItem>
- <ListItem><Paragraph>移除了 <TextBox Style="{StaticResource InlineCode}">power</TextBox> NBT 标签并替换为以一个控制弹射物加速度(以及最大速度的)数值量 <TextBox Style="{StaticResource InlineCode}">acceleration_power</TextBox> 标签</Paragraph><List>
- <ListItem><Paragraph>这个更改影响了以下弹射物:<TextBox Style="{StaticResource InlineCode}">dragon_fireball</TextBox>, <TextBox Style="{StaticResource InlineCode}">large_fireball, small_fireball</TextBox>, <TextBox Style="{StaticResource InlineCode}">fireball</TextBox>, <TextBox Style="{StaticResource InlineCode}">breeze_wind_charge</TextBox>, <TextBox Style="{StaticResource InlineCode}">wind_charge</TextBox>, <TextBox Style="{StaticResource InlineCode}">wither_skull</TextBox></Paragraph></ListItem>
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- <ListItem><Paragraph>新的结构 NBT 标签 <TextBox Style="{StaticResource InlineCode}">dimension_padding</TextBox></Paragraph><List>
- <ListItem><Paragraph>通过向边界框增加垂直内边距,确保结构不会穿过维度边缘生成</Paragraph></ListItem>
- <ListItem><Paragraph>默认为 0</Paragraph></ListItem>
- <ListItem><Paragraph>试炼密室拥有 10 的内边距因为当其在地底深处生成时有时会穿过基岩层</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">魔咒</Paragraph><Paragraph Style="{StaticResource H4}">实体效果类型</Paragraph><List>
- <ListItem><Paragraph>为效果类型<TextBox Style="{StaticResource InlineCode}">replace_block</TextBox>、<TextBox Style="{StaticResource InlineCode}">replace_disc</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">set_block_properties</TextBox>增加了字段 <TextBox Style="{StaticResource InlineCode}">trigger_game_event</TextBox></Paragraph><List>
- <ListItem><Paragraph>格式:可选的游戏事件 ID,当一个方块被替换时触发该游戏事件</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">标签</Paragraph><Paragraph Style="{StaticResource H4}">文件夹重命名</Paragraph><List>
- <ListItem><Paragraph>一些使用旧文件夹的类型(使用元素的复数名称)已经被重命名以匹配注册表名</Paragraph></ListItem>
- <ListItem><Paragraph>受影响的文件夹:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tags/items</TextBox> -> <TextBox Style="{StaticResource InlineCode}">tags/item</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tags/blocks</TextBox> -> <TextBox Style="{StaticResource InlineCode}">tags/block</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tags/entity_types</TextBox> -> <TextBox Style="{StaticResource InlineCode}">tags/entity_type</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tags/fluids</TextBox> -> <TextBox Style="{StaticResource InlineCode}">tags/fluid</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tags/game_events</TextBox> -> <TextBox Style="{StaticResource InlineCode}">tags/game_event</TextBox></Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H4}">方块标签</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">fire_aspect_lightable</TextBox>: 所有应当在被附有火焰附加魔咒的工具击中时点燃的方块</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">伤害类型谓词</Paragraph><List>
- <ListItem><Paragraph>新的选项:<TextBox Style="{StaticResource InlineCode}">is_direct</TextBox> - 可选的布尔值</Paragraph><List>
- <ListItem><Paragraph>当存在时,要求直接伤害(<TextBox Style="{StaticResource InlineCode}">true</TextBox>)或间接伤害(<TextBox Style="{StaticResource InlineCode}">false</TextBox>)</Paragraph></ListItem>
- <ListItem><Paragraph>当其为直接且伤害来源实体相同时伤害为直接伤害</Paragraph></ListItem>
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- <ListItem><Paragraph>所有 1.21 实验性特性包移至原版</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 Sarah Boeving 所作的 5 幅新的画</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 Kristoffer Zetterstrand 所作的 15 幅新的画</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 9 个新的背景音乐</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 3 个新的唱片</Paragraph><List>
- <ListItem><Paragraph>Aaron Cherof - Precipice(险境) 能在基础的宝库中罕见地找到</Paragraph></ListItem>
- <ListItem><Paragraph>Lena Raine - Creator (创作者) 能在不祥宝库中罕见地找到</Paragraph></ListItem>
- <ListItem><Paragraph>Lena Raine - Creator (Music Box) 能在罕见地通过打破试炼密室中的纹饰陶罐找到</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>试炼刷怪笼不再能弹出腐肉</Paragraph></ListItem>
- <ListItem><Paragraph>重锤魔咒在不祥宝库中略微更常见了</Paragraph></ListItem>
- <ListItem><Paragraph>弹射物击退不再取决于其发射者的位置</Paragraph><List>
- <ListItem><Paragraph>像箭和烈焰弹这样的弹射物会沿着其轨迹方向击退</Paragraph></ListItem>
- <ListItem><Paragraph>像喷溅药水和烟花火箭这样的弹射物会沿着远离其自身的方向击退</Paragraph></ListItem>
- <ListItem><Paragraph>从弹射器射出的弹射物也能够击退了</Paragraph></ListItem>
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- <ListItem><Paragraph>更新了 Realms 的确认界面,使其成为弹窗</Paragraph></ListItem>
- <ListItem><Paragraph>不祥试炼刷怪笼在生成无法着有护甲的生物时会生成比正常多两倍的生物</Paragraph></ListItem>
- <ListItem><Paragraph>不祥试炼刷怪笼不再会生成附魔之瓶作为弹射物</Paragraph></ListItem>
- <ListItem><Paragraph>更多详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>资源包版本现在为 33</Paragraph></ListItem>
- <ListItem><Paragraph>数据包版本现在为 42</Paragraph></ListItem>
- <ListItem><Paragraph>移除了 <TextBox Style="{StaticResource InlineCode}">update_1_21</TextBox> 特性标签和内建数据包</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本42</Paragraph><List>
- <ListItem><Paragraph>增加了新的音乐唱片物品和其相应的战利品表</Paragraph></ListItem>
- <ListItem><Paragraph>画的变种现在为数据驱动</Paragraph></ListItem>
- <ListItem><Paragraph>在命令 <TextBox Style="{StaticResource InlineCode}">/give</TextBox>、<TextBox Style="{StaticResource InlineCode}">/item</TextBox>和<TextBox Style="{StaticResource InlineCode}">/loot</TextBox> 中的物品参数现在支持通过带 <TextBox Style="{StaticResource InlineCode}">!</TextBox> 前缀的默认组件排除</Paragraph></ListItem>
- <ListItem><Paragraph>魔咒现在为数据驱动(你可以通过数据包修改原版魔咒,详见完整日志)</Paragraph></ListItem>
- <ListItem><Paragraph>游戏中给实体所装备物品的魔咒现在由魔咒提供器控制</Paragraph></ListItem>
- <ListItem><Paragraph>魔咒互斥现在通过标签控制</Paragraph></ListItem>
- <ListItem><Paragraph>对谓词和战利品表函数的更改</Paragraph></ListItem>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">资源包版本 33</Paragraph><List>
- <ListItem><Paragraph>为音乐唱片增加了新的纹理和音乐资产</Paragraph></ListItem>
- <ListItem><Paragraph>为不祥刷怪笼激活和环境音效重命名了音效事件</Paragraph></ListItem>
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- <ListItem><Paragraph>行商羊驼被转移的物品栏其中部分在升级中丢失</Paragraph></ListItem>
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- <ListItem><Paragraph>加入了犰狳以及犰狳鳞甲</Paragraph></ListItem>
- <ListItem><Paragraph>加入了狼铠</Paragraph></ListItem>
- <ListItem><Paragraph>加入了狼变体</Paragraph></ListItem>
- <ListItem><Paragraph>增加了四个与犰狳和狼铠有关的进度</Paragraph></ListItem>
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- <ListItem><Paragraph>游戏内部分 UI 有了全新外观。</Paragraph></ListItem>
- <ListItem><Paragraph>减少了默认出生点区块的大小,现在大小也可以通过配置改变</Paragraph></ListItem>
- <ListItem><Paragraph>更改了驯化的狼的伤害与生命值</Paragraph></ListItem>
- <ListItem><Paragraph>调整了狼的生成条件,使其可以在砂土和灰化土方块上生成</Paragraph></ListItem>
- <ListItem><Paragraph>调整了狼项圈的图层使其更好配合新的狼铠</Paragraph></ListItem>
- <ListItem><Paragraph>调整了在雪林中生成的友好生物,现在只有兔子,狐狸和狼能够在此生成</Paragraph></ListItem>
- <ListItem><Paragraph>一些对现存的方块、物品和实体的小型更改</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 CJK 字符使用日文字形的选项</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 Viossa (一种人造语言)的支持</Paragraph></ListItem>
- <ListItem><Paragraph>当实体离开或进入末地时,它们到达的区域现在会保持加载后状态 15 秒以匹配下界传送门的行为</Paragraph></ListItem>
- <ListItem><Paragraph>改善了游戏的性能表现</Paragraph></ListItem>
- <ListItem><Paragraph>改善了在保存和载入时出错的处理</Paragraph></ListItem>
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- <ListItem><Paragraph><Bold>【重要】现在游戏需求 Java 21</Bold></Paragraph></ListItem>
- <ListItem><Paragraph>游戏现在需求 64 位操作系统</Paragraph></ListItem>
- <ListItem><Paragraph>数据包版本现在为 41</Paragraph><List>
- <ListItem><Paragraph>重命名了 <TextBox Style="{StaticResource InlineCode}">scute</TextBox> 为 <TextBox Style="{StaticResource InlineCode}">turtle_scute</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>更改了物品堆叠数据格式,包括物品堆叠组件</Paragraph></ListItem>
- <ListItem><Paragraph>增加了许多新的属性</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新的战利品表函数</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新的进度谓词</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新标签</Paragraph></ListItem>
- <ListItem><Paragraph>配方结果现在可以指定组件数据</Paragraph></ListItem>
- <ListItem><Paragraph>为旗帜图案和狼变体增加了数据驱动注册器</Paragraph></ListItem>
- <ListItem><Paragraph>命令的粒子展示以及区域效果云更改</Paragraph></ListItem>
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- <ListItem><Paragraph>重命名纹理与模型 <TextBox Style="{StaticResource InlineCode}">scute</TextBox> 为 <TextBox Style="{StaticResource InlineCode}">turtle_scute</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>为新特性增加了纹理和模型</Paragraph></ListItem>
- <ListItem><Paragraph>对字体的更改</Paragraph></ListItem>
- <ListItem><Paragraph>对着色器的更改</Paragraph></ListItem>
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- <ListItem><Paragraph>为自定义服务器增加了 transfer 以及 cookie 包,用于将玩家转移到其它服务器以及在客户端存储信息</Paragraph></ListItem>
- <ListItem><Paragraph>增加了在专用服务器上使用更快的区域文件压缩算法的选项</Paragraph></ListItem>
- <ListItem><Paragraph>为第三方服务器增加了保留区域文件压缩 id 以用于自定义压缩实现</Paragraph></ListItem>
- <ListItem><Paragraph>对自定义世界的更改</Paragraph></ListItem>
- <ListItem><Paragraph>改善了服务器 TPS 调试图表</Paragraph></ListItem>
- <ListItem><Paragraph>允许服务器操作员查看专用服务器 TPS 调试图标</Paragraph></ListItem>
- <ListItem><Paragraph>为独立区块读取以及写入增加了 JFR 事件</Paragraph></ListItem>
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- <ListItem><Paragraph>增加了重锤</Paragraph></ListItem>
- <ListItem><Paragraph>增加了物品形式的旋风棒</Paragraph></ListItem>
- <ListItem><Paragraph>对旋风人的更改</Paragraph></ListItem>
- <ListItem><Paragraph>增加了物品形式的风弹</Paragraph></ListItem>
- <ListItem><Paragraph>增加了宝库方块</Paragraph></ListItem>
- <ListItem><Paragraph>重新设计了不祥之兆以适配不祥事件</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥之瓶</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥试炼刷怪笼</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥宝库</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥试炼钥匙</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新生物沼骸</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 6 种新的生物效果</Paragraph></ListItem>
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- <ListItem><Paragraph>更改了在服务器发送的包内存在无效数据时游戏客户端断开链接的方法</Paragraph><List>
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- <ListItem><Paragraph>TTF 字型提供器中的 <TextBox Style="{StaticResource InlineCode}">shift</TextBox> 现在限制于 [-512; 512]</Paragraph></ListItem>
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- <ListItem><Paragraph>将 <TextBox Style="{StaticResource InlineCode}">minecraft:punchable_projectiles</TextBox> 替换为 <TextBox Style="{StaticResource InlineCode}">minecraft:redirectable_projectile</TextBox> 来表示可被玩家攻击或弹射物击偏的弹射物</Paragraph></ListItem>
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- <ListItem><Paragraph>修复了退出世界时,全景图偶尔高速旋转的问题</Paragraph></ListItem>
- <ListItem><Paragraph>修复了当 <TextBox Style="{StaticResource InlineCode}">set_ominous_bottle_amplifer</TextBox> 物品修饰器设为溢出的倍率时游戏崩溃的问题</Paragraph></ListItem>
- <ListItem><Paragraph>修复了更改渲染距离和生物群系过渡设置时屏幕反复闪烁的问题</Paragraph></ListItem>
- <ListItem><Paragraph>修复了弹射物不能反弹恶魂火球的问题</Paragraph></ListItem>
- <ListItem><Paragraph>修复了客户端在 <TextBox Style="{StaticResource InlineCode}">StoreCookiePacket</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">TransferPacket</TextBox> 之间需要一刻来储存 cookie 的问题</Paragraph></ListItem>
- <ListItem><Paragraph>修复了由发射器发射的烟花火箭比以前飞的更高的问题</Paragraph></ListItem>
- <ListItem><Paragraph>修复了物品数据序列化明显比以前慢的问题</Paragraph></ListItem>
- <ListItem><Paragraph>从 1.20.5 Pre-Release 2 起玩家不再能够疾跑或走过一格长的地面空隙</Paragraph></ListItem>
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- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
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- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.5-pre3" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-5-pre-release-3"/>
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- <local:MyIconTextButton Text="启动" ToolTip="启动 1.20.5-pre3" EventType="启动游戏"
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- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
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- </local:MyCard><local:MyCard Title="1.20.5-pre2" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/04/16/image.png" Stretch="UniformToFill" />
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- <Image Source="https://image.stapxs.cn/i/2024/04/16/image.png" Opacity="0" Stretch="Fill"/>
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- <Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
- <ListItem><Paragraph>将 咔嚓 进度更名为 <Italic>Shear Brilliance</Italic></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>使用 <TextBox Style="{StaticResource InlineCode}">ctrl</TextBox> + pick block 不再在物品提示中显示“(+NBT)”</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">UI</Paragraph><List>
- <ListItem><Paragraph>进入或退出下界时会显示动态的下界传送门纹理</Paragraph></ListItem>
- <ListItem><Paragraph>进入或退出末地时会显示动态的末地传送门纹理</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 40</Paragraph></ListItem>
- <ListItem><Paragraph>从服务器发送的数据包中的无效数据现在将导致客户端断开连接</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 40</Paragraph><List>
- <ListItem><Paragraph>修改战利品函数</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">SET_FIREWORKS</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>字段 <TextBox Style="{StaticResource InlineCode}">explosions</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">mode</TextBox> 已合并为一个子对象</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">{ "explosions": <list>, "mode": <mode>, <mode-dependent fields>}</TextBox> 变为 <TextBox Style="{StaticResource InlineCode}">{"explosions": {"values": <list>, "mode": <mode>, <mode-dependent fields>}}</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>新的 <TextBox Style="{StaticResource InlineCode}">explosions</TextBox> 字段现在是可选的,而其中的 <TextBox Style="{StaticResource InlineCode}">value</TextBox> 字段现在是强制性的</Paragraph></ListItem>
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- </List>
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- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.5-pre2" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-5-pre-release-2"/>
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- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">试炼密室</Paragraph><List>
- <ListItem><Paragraph>当在地下发现时,更可能全埋在地形之下</Paragraph></ListItem>
- <ListItem><Paragraph>重制了“Chamber 6”及其变体,并重命名其为“Assembly”</Paragraph></ListItem>
- <ListItem><Paragraph>向密室增加了新的陷阱发射器样式</Paragraph></ListItem>
- <ListItem><Paragraph>修复了走廊中的多种拼图错误连接</Paragraph></ListItem>
- <ListItem><Paragraph>密室修改:</Paragraph><List>
- <ListItem><Paragraph>阻止凝灰岩砖在空中生成</Paragraph></ListItem>
- <ListItem><Paragraph>在拐角处增加了更多光源</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H3}">不祥试炼</Paragraph><List>
- <ListItem><Paragraph>可以穿着装备的生物现在经常在生成时装有附魔武器以及护甲</Paragraph><List>
- <ListItem><Paragraph>护甲魔咒包括:保护 4,弹射物保护 4 以及火焰保护 4</Paragraph></ListItem>
- <ListItem><Paragraph>武器魔咒包括:锋利 1,击退 1,力量 1 以及冲击 1</Paragraph></ListItem>
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- <ListItem><Paragraph>着有装备的生物不再有机会在死亡时掉落其装备</Paragraph></ListItem>
- <ListItem><Paragraph>当试炼刷怪笼选择该向哪个实体抛下投射物时,将有 50% 的概率选择玩家</Paragraph><List>
- <ListItem><Paragraph>弹射物现在更精确的生成在所在选择的实体上方</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">盘丝</Paragraph><List>
- <ListItem><Paragraph>现在更稳定地在生物死亡时生成 2-3 个蜘蛛网</Paragraph></ListItem>
- <ListItem><Paragraph>玩家现在在穿过蜘蛛网的时候能受到速度效果的影响</Paragraph><List>
- <ListItem><Paragraph>在蜘蛛网中穿过时移动速度从正常速度的 25% 改为 50%</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H3}">寄生</Paragraph><List>
- <ListItem><Paragraph>现在有 10% 的概率生成 1-2 只蠹虫而不是之前的 5%</Paragraph></ListItem>
- <ListItem><Paragraph>蠹虫现在会生成于实体的碰撞箱中心并向实体面向方向被抛出</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">渗浆</Paragraph><List>
- <ListItem><Paragraph>现在只会在给定的 5x5x5 区域,生成至多将该区域全占满的史莱姆</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">进度</Paragraph><List>
- <ListItem><Paragraph>增加了 <Italic>Revaulting</Italic> - 使用一个不祥试炼钥匙解锁一个不祥宝库</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">1.20.5-PRE1 中的新特性</Paragraph><Paragraph Style="{StaticResource H3}">进度</Paragraph><List>
- <ListItem><Paragraph>增加了以下进度:</Paragraph><List>
- <ListItem><Paragraph>这不是鳞甲么? - 用刷子从犰狳身上获得犰狳鳞甲</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Snip it!</Italic> - 用剪刀移除狼身上的狼铠</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Good as New</Italic> - 用犰狳鳞甲修复损坏的狼铠</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>The Whole Pack</Italic> - 驯服所有种类的狼</Paragraph></ListItem>
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- </List><Paragraph Style="{StaticResource H2}">1.20.5-PRE1 中的更改</Paragraph><List>
- <ListItem><Paragraph>增加了 Viossa 语言的支持</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">实验性更改</Paragraph><List>
- <ListItem><Paragraph>数据版版本现在为 39</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 39</Paragraph><List>
- <ListItem><Paragraph>增加了新的物品子谓词和战利品函数</Paragraph></ListItem>
- <ListItem><Paragraph>为结构增加了新的地形适应类型:<TextBox Style="{StaticResource InlineCode}">encapsulate</TextBox></Paragraph><List>
- <ListItem><Paragraph>每块结构周围的密度会增加</Paragraph></ListItem>
- <ListItem><Paragraph>适合需要被完全埋藏于地下的结构</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>成书的页数限制已被移除</Paragraph></ListItem>
- <ListItem><Paragraph>在命令和数据包定义中不再允许组合使用 <TextBox Style="{StaticResource InlineCode}">max_stack_size</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">max_damage</TextBox> 组件</Paragraph></ListItem>
- <ListItem><Paragraph>在实体 <TextBox Style="{StaticResource InlineCode}">equipment</TextBox> 子谓词中增加了新的选项 <TextBox Style="{StaticResource InlineCode}">body</TextBox> 以匹配在实体中的盔甲护甲槽内的物品</Paragraph></ListItem>
- <ListItem><Paragraph>在 <TextBox Style="{StaticResource InlineCode}">food</TextBox> 组件中的 <TextBox Style="{StaticResource InlineCode}">saturation_modifier</TextBox> 字段现在被 <TextBox Style="{StaticResource InlineCode}">saturation</TextBox> 所取代</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">saturation</TextBox> 是增添到玩家的饱食度的准确值</Paragraph></ListItem>
- <ListItem><Paragraph>考虑到之前的 <TextBox Style="{StaticResource InlineCode}">saturation_modifier</TextBox>,这个字段定义为 <TextBox Style="{StaticResource InlineCode}">saturation = nutrition * saturation_modifier * 2</TextBox></Paragraph></ListItem>
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- <ListItem><Paragraph>更改了命令与区域效果云中的粒子表示</Paragraph></ListItem>
- <ListItem><Paragraph>更改了怪物刷怪笼中的 <TextBox Style="{StaticResource InlineCode}">SpawnPotentials</TextBox> 和 试炼刷怪笼中的 <TextBox Style="{StaticResource InlineCode}">spawn_potentials</TextBox> 配置中可选的 <TextBox Style="{StaticResource InlineCode}">equipment_loot_table</TextBox> 字段</Paragraph><List>
- <ListItem><Paragraph>将 <TextBox Style="{StaticResource InlineCode}">equipment_loot_table</TextBox> 重命名为 <TextBox Style="{StaticResource InlineCode}">equipment</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>格式:带有字段的对象</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">loot_table</TextBox> - 用于生成装备的战利品表</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">slot_drop_chances</TextBox> - 一个可选的从装备槽到掉落概率的映射</Paragraph><List>
- <ListItem><Paragraph>除列表外,也能为应用于所有槽的单个值:例如 <TextBox Style="{StaticResource InlineCode}">slot_drop_chances: 0.0f</TextBox> 会在所有槽中应用 0% 的概率</Paragraph></ListItem>
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- <ListItem><Paragraph>例如: <TextBox Style="{StaticResource InlineCode}">equipment: {loot_table: "minecraft:equipment/trial_chamber", slot_drop_chances: {"head": 0.0f, "chest": 0.25f, "legs": 1.0f, "feet": 0.25f}}</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>若被设置,由单独设置的战利品表中抽取到的物品将会被装备在生成的生物上</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>移除了物品标签 <TextBox Style="{StaticResource InlineCode}">minecraft:tools</TextBox> (部分与 <TextBox Style="{StaticResource InlineCode}">minecraft:breaks_decorated_pots</TextBox> 重叠)</Paragraph></ListItem>
- <ListItem><Paragraph>为在玩家目视方向的能够被击中和偏转至弹射物增加了实体类型标签 <TextBox Style="{StaticResource InlineCode}">minecraft:punchable_projectiles</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>增加了魔咒标签 <TextBox Style="{StaticResource InlineCode}">minecraft:tooltip_order</TextBox> 用于控制在提示中魔咒的展示顺序</Paragraph></ListItem>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
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- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.5-pre1" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-5-pre-release-1"/>
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- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 1.20.5-pre1" EventType="启动游戏"
- EventData="1.20.5-pre1" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- <local:MyIconTextButton Style="{StaticResource ServerJarDownloadButton}"
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- </local:MyCard><local:MyCard Title="24w14a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
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- <Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 38</Paragraph></ListItem>
- <ListItem><Paragraph>游戏现在需求 Java 21</Paragraph></ListItem>
- <ListItem><Paragraph>游戏现在需求 64 位操作系统</Paragraph></ListItem>
- <ListItem><Paragraph>内置的 Java 发行版现在为 微软构建的 OpenJDK 21.0.2</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 38</Paragraph><List>
- <ListItem><Paragraph>向 <TextBox Style="{StaticResource InlineCode}">set_attributes</TextBox> 战利品表函数增加了 <TextBox Style="{StaticResource InlineCode}">replace</TextBox> 字段(默认值:<TextBox Style="{StaticResource InlineCode}">true</TextBox>)</Paragraph><List>
- <ListItem><Paragraph>当为 <TextBox Style="{StaticResource InlineCode}">false</TextBox> 时,属性会增加</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>在书组件中的可筛选条目 <TextBox Style="{StaticResource InlineCode}">text</TextBox> 字段被重命名为 <TextBox Style="{StaticResource InlineCode}">raw</TextBox> 以避免歧义</Paragraph></ListItem>
- <ListItem><Paragraph>在玩家的头物品以及方块上的 <TextBox Style="{StaticResource InlineCode}">profile</TextBox> 组件和字段现在各自支持从一个 UUID 解析</Paragraph><List>
- <ListItem><Paragraph>通过指定 <TextBox Style="{StaticResource InlineCode}">id</TextBox> 字段而不指定 <TextBox Style="{StaticResource InlineCode}">name</TextBox>, <TextBox Style="{StaticResource InlineCode}">name</TextBox> 和纹理会通过查询获得</Paragraph></ListItem>
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- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
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- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w14a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w14a"/>
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- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w14a" EventType="启动游戏"
- EventData="24w14a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
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- </local:MyCard><local:MyCard Title="24w13a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
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- <Paragraph Style="{StaticResource H2}">更新简述</Paragraph><Paragraph> <Italic>这是一篇由新闻主页作者写的简述,可以帮助各位更快了解本次更新内容。更新日志仍会在后面提供</Italic></Paragraph><Paragraph> 本次更新将<Bold>不祥之兆效果重做</Bold>,更改了其获取方法——从<Bold>不祥之瓶</Bold>获取,并扩展了其作用。</Paragraph><Paragraph> 不祥之瓶可以通过宝库获得,也可以通过击败袭击外的袭击队长掉落获得。</Paragraph><Paragraph> 本次更新<Bold>将不祥事件引入了试炼密室</Bold>,带有不祥之兆的玩家进入试炼密室会被给予一个<Bold>试炼之兆</Bold>的状态效果,带有试炼之兆的玩家进入试炼刷怪笼范围将会使刷怪笼进入不祥状态,称为<Bold>不祥试炼刷怪笼</Bold>,带给玩家更困难的挑战和更丰厚的奖励,同时原先的普通试炼难度有所降低。</Paragraph><Paragraph> <Bold>不祥试炼钥匙</Bold>可以从不祥试炼刷怪笼中获得,可以打开试炼密室内的<Bold>不祥宝库</Bold>,获取比一般宝库更珍贵的奖励,包括从普通宝库移除的沉重核心、重锤专有附魔书与更高等级不祥之瓶等。</Paragraph><Paragraph> 在对抗不祥刷怪笼的过程中,刷怪笼会向玩家和生物头顶生成弹射物,包括一些<Bold>新的药水效果</Bold>的滞留药水:在死后能爆发风爆、散播蜘蛛网方块和产生两个史莱姆的<Bold>蓄风</Bold>、<Bold>盘丝</Bold>和<Bold>渗浆</Bold>,还有在受到伤害后会有概率生成蠹虫的<Bold>寄生</Bold>。</Paragraph><Paragraph> 由于不祥之兆重做,<Bold>村庄袭击的触发条件也有所更改</Bold>,在带有不祥之兆状态下进入村庄范围内会获得一个新的状态效果——30秒的<Bold>袭击之兆</Bold>,在30秒倒计时过后才会开始袭击。<Italic>注:这可能对现有生电设施有所影响</Italic></Paragraph><Paragraph> <Bold>重锤有了新的专有魔咒效果</Bold>:<Bold>致密</Bold>——增加粉碎攻击产生的伤害;<Bold>破甲</Bold>——降低目标的护甲效果;<Bold>风爆</Bold>——击中目标时将使用者弹飞以创造连击机会</Paragraph><Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><List>
- <ListItem><Paragraph>对重锤的更改</Paragraph></ListItem>
- <ListItem><Paragraph>对旋风人和风弹的微调</Paragraph></ListItem>
- <ListItem><Paragraph>重新设计了不祥之兆</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥之瓶</Paragraph></ListItem>
- <ListItem><Paragraph>增加了六个新的状态效果</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥试炼刷怪笼</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥宝库</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不祥试炼钥匙</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">重锤</Paragraph><List>
- <ListItem><Paragraph>当使用重锤进行粉碎攻击时,增加了新的爆炸粒子效果来显示玩家的力量</Paragraph></ListItem>
- <ListItem><Paragraph>提高了粉碎攻击的击退效果的力量和范围</Paragraph></ListItem>
- <ListItem><Paragraph>当在攻击前的掉落方块数超过 5 格时,引入了一个更强大的击退</Paragraph></ListItem>
- <ListItem><Paragraph>当成功击中目标,所有垂直方向的动量都将会被重置,并抵消积累的掉落距离</Paragraph></ListItem>
- <ListItem><Paragraph>重锤粉碎攻击产生的基线额外伤害略微降低到每掉落一格 3 点(1.5 心)</Paragraph></ListItem>
- <ListItem><Paragraph>这些已经存在的魔咒现在可以被附在重锤上:</Paragraph><List>
- <ListItem><Paragraph>经验修补</Paragraph></ListItem>
- <ListItem><Paragraph>耐久</Paragraph></ListItem>
- <ListItem><Paragraph>亡灵杀手</Paragraph></ListItem>
- <ListItem><Paragraph>节肢杀手</Paragraph></ListItem>
- <ListItem><Paragraph>火焰附加</Paragraph></ListItem>
- <ListItem><Paragraph>消失诅咒</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>三个只适用于重锤新的魔咒被引入:</Paragraph><List>
- <ListItem><Paragraph>致密</Paragraph><List>
- <ListItem><Paragraph>常见魔咒,可以从附魔台和附魔书附出</Paragraph></ListItem>
- <ListItem><Paragraph>拥有五个等级</Paragraph></ListItem>
- <ListItem><Paragraph>附有致密魔咒的重锤每摔落距离会产生更多伤害</Paragraph><List>
- <ListItem><Paragraph>每级魔咒每摔落一格伤害增加 1 点</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>破甲</Paragraph><List>
- <ListItem><Paragraph>少见魔咒,可以从附魔台和附魔书附出</Paragraph></ListItem>
- <ListItem><Paragraph>拥有四个等级</Paragraph></ListItem>
- <ListItem><Paragraph>附有破甲的重锤会减少目标护甲的有效性</Paragraph><List>
- <ListItem><Paragraph>护甲有效性每级魔咒减少 15%</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>风爆</Paragraph><List>
- <ListItem><Paragraph>稀有魔咒,只能在不祥宝库找到</Paragraph></ListItem>
- <ListItem><Paragraph>拥有三个等级</Paragraph></ListItem>
- <ListItem><Paragraph>附有风爆的重锤会在击中敌人时散发风爆,将持有者弹飞,使其有机会进行粉碎连击</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">旋风人与风弹</Paragraph><List>
- <ListItem><Paragraph>旋风人现在避免跳入危险方块或空气</Paragraph></ListItem>
- <ListItem><Paragraph>风弹不再与末影水晶碰撞</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">不祥事件</Paragraph><List>
- <ListItem><Paragraph>不祥之兆已经被扩展以给予试炼密室的可选体验</Paragraph></ListItem>
- <ListItem><Paragraph>由不祥之兆引发的试炼密室可选体验被称作不祥事件</Paragraph><List>
- <ListItem><Paragraph>它比平时更具有挑战性,以独特的方式颠覆体验</Paragraph></ListItem>
- <ListItem><Paragraph>灾厄村民袭击就是已经存在的不祥事件的一个例子</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>不祥之兆在受到重新设计后有了一些更改:</Paragraph><List>
- <ListItem><Paragraph>其有了新的,幽暗的图标和应用于玩家的音效</Paragraph></ListItem>
- <ListItem><Paragraph>它不再在进入村庄时直接触发袭击</Paragraph><List>
- <ListItem><Paragraph>取而代之的是,其会转为 30 秒的袭击之兆变体</Paragraph></ListItem>
- <ListItem><Paragraph>一旦袭击之兆时间结束,一场袭击将会在玩家获得袭击之兆的位置开始</Paragraph></ListItem>
- <ListItem><Paragraph>就像其它效果一样,玩家可以饮用奶桶来清除自己的袭击之兆来阻止袭击发生</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>其不再会在玩家在袭击之外击败袭击队长时被给予</Paragraph><List>
- <ListItem><Paragraph>而是玩家可以消耗新的不祥之瓶来获得不祥之兆</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H4}">不祥之瓶</Paragraph><List>
- <ListItem><Paragraph>一个玩家可以消耗其获得一个小时四十分钟的不祥之兆效果的物品</Paragraph><List>
- <ListItem><Paragraph>有五种变体,对应五个不祥之兆等级</Paragraph></ListItem>
- <ListItem><Paragraph>当消耗时瓶子会破碎</Paragraph></ListItem>
- <ListItem><Paragraph>64 个一组</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>可以在解锁的宝库中少见地发现,也会在击败袭击之外的袭击队长时掉落</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">不祥试炼</Paragraph><List>
- <ListItem><Paragraph>一个新的不祥事件,可以通过带着不祥之兆探索试炼密室触发</Paragraph></ListItem>
- <ListItem><Paragraph>只要他们敢,这个试炼将会使玩家面对更加强大的试炼刷怪笼</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">试炼之兆</Paragraph><List>
- <ListItem><Paragraph>一种能从不祥之兆转变的变体</Paragraph><List>
- <ListItem><Paragraph>会在玩家在不不祥的试炼刷怪笼的检测范围内发生</Paragraph></ListItem>
- <ListItem><Paragraph>试炼之兆拥有 15 分钟乘转变前不祥之兆等级的的时间</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>拥有试炼之兆的玩家会被不祥粒子环绕</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">不祥试炼刷怪笼</Paragraph><List>
- <ListItem><Paragraph>试炼刷怪笼的一个更加强大的激活阶段,拥有独特的挑战与奖励</Paragraph><List>
- <ListItem><Paragraph>提供更加有挑战性的体验,使进阶玩家可以选择获得更好的奖励</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>如果一个试炼刷怪笼检测到一个玩家拥有试炼之兆效果,且满足以下条件,则改刷怪笼会成为不祥:</Paragraph><List>
- <ListItem><Paragraph>没有在冷却中</Paragraph></ListItem>
- <ListItem><Paragraph>或者,其在冷却中但是最后一次活动不是不祥事件</Paragraph><List>
- <ListItem><Paragraph>使其不祥会跳过冷却期</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>当其被激活时,会:</Paragraph><List>
- <ListItem><Paragraph>发出蓝色而不是橙色的光</Paragraph></ListItem>
- <ListItem><Paragraph>散发出灵魂火焰而不是普通火焰</Paragraph></ListItem>
- <ListItem><Paragraph>非常常见地生成身着护甲的生物如果其能装备护甲的话</Paragraph><List>
- <ListItem><Paragraph>这些生物所穿着的护甲拥有来自试炼密室的盔甲纹饰</Paragraph></ListItem>
- <ListItem><Paragraph>已知问题: 当前这些生物会在死亡后掉落护甲,在未来它们不会掉落</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>在无戒心的玩家和生物头顶周期性地生成药水和弹射物</Paragraph><List>
- <ListItem><Paragraph>基于它们的位置,一个区域的刷怪笼会选择随机一系列弹射物生成</Paragraph></ListItem>
- <ListItem><Paragraph>这些弹射物总是包括从一系列效果可能性中选取的单一种类的滞留药水</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>变为不祥将会取消生成任何已经其已经生成的生物并重置其挑战</Paragraph><List>
- <ListItem><Paragraph>其会保持不祥状态直到其被击败并完成冷却</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>在被击败后,其会弹出与普通试炼刷怪笼不同的一系列战利品</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">不祥试炼钥匙</Paragraph><List>
- <ListItem><Paragraph>一种试炼钥匙的新变种,只能由击败不祥试炼刷怪笼获得</Paragraph></ListItem>
- <ListItem><Paragraph>可以被用来解锁不祥宝库</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">不祥宝库</Paragraph><List>
- <ListItem><Paragraph>宝库的一个变种,拥有不同的纹理并且散发灵魂火焰而不是普通火焰</Paragraph></ListItem>
- <ListItem><Paragraph>它们可以在试炼密室各处隐蔽角落找到,并且需要不祥试炼钥匙才能解锁</Paragraph><List>
- <ListItem><Paragraph>这些宝库比用试炼钥匙打开的基础宝库装有更珍贵的一组奖励</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">状态效果</Paragraph><List>
- <ListItem><Paragraph>添加了如下的状态效果:</Paragraph><List>
- <ListItem><Paragraph>蓄风</Paragraph><List>
- <ListItem><Paragraph>受影响的实体将会在死后爆发风爆</Paragraph></ListItem>
- <ListItem><Paragraph>使用粗制的药水和一根旋风棒酿造</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>盘丝</Paragraph><List>
- <ListItem><Paragraph>受影响的实体将会在死后散播蜘蛛网方块</Paragraph></ListItem>
- <ListItem><Paragraph>带有该效果的非玩家实体可以以正常速度穿过蜘蛛网</Paragraph></ListItem>
- <ListItem><Paragraph>使用粗制的药水和蜘蛛网方块酿造</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>渗浆</Paragraph><List>
- <ListItem><Paragraph>影响的实体将会在死后生成两个史莱姆</Paragraph></ListItem>
- <ListItem><Paragraph>使用粗制的药水和黏液块酿造</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>寄生</Paragraph><List>
- <ListItem><Paragraph>影响的实体在受到伤害时有 5% 的概率生成 1-2 只蠹虫</Paragraph></ListItem>
- <ListItem><Paragraph>使用粗制的药水和石头酿造</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>这些效果可以在对抗不祥试炼刷怪笼时遇到</Paragraph></ListItem>
- <ListItem><Paragraph>一些生物免疫这些效果</Paragraph><List>
- <ListItem><Paragraph>史莱姆免疫渗浆</Paragraph></ListItem>
- <ListItem><Paragraph>蠹虫免疫寄生</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼密室战利品</Paragraph><List>
- <ListItem><Paragraph>对在试炼密室宝库中发现的战利品做出了调整</Paragraph></ListItem>
- <ListItem><Paragraph>基础宝库将会略微减少高品质物品的给予,但是同时也包含这些更改:</Paragraph><List>
- <ListItem><Paragraph>能够发现不祥之瓶 I - II</Paragraph></ListItem>
- <ListItem><Paragraph>不再包含涡流旗帜图案、涡流盔甲纹饰锻造模版与沉重核心</Paragraph><List>
- <ListItem><Paragraph>旋风旗帜图案和镶铆盔甲纹饰锻造模板仍保留在基础宝库作为独有奖励</Paragraph></ListItem>
- <ListItem><Paragraph>为了替代沉重核心的位置,基础宝库将会以非常稀有的概率提供一个三叉戟</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>不祥宝库可以提供一些特别珍贵的物品,例如:</Paragraph><List>
- <ListItem><Paragraph>不祥之瓶 III - V</Paragraph></ListItem>
- <ListItem><Paragraph>附魔金苹果</Paragraph></ListItem>
- <ListItem><Paragraph>涡流旗帜图案与涡流盔甲纹饰锻造模版</Paragraph></ListItem>
- <ListItem><Paragraph>给重锤的致密、破甲、风爆附魔</Paragraph></ListItem>
- <ListItem><Paragraph>沉重核心</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>调整了试炼刷怪笼弹出的物品</Paragraph><List>
- <ListItem><Paragraph>现在专注于更经常提供更高质量的食物来使得在战斗之间获取补给更加安全</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>不祥试炼钥匙拥有 30% 从不祥试炼刷怪笼中弹出,取代了通常 50% 弹出试炼钥匙的概率</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼刷怪笼</Paragraph><List>
- <ListItem><Paragraph>所有刷怪笼现在每增加一名玩家所提升生物生成数量从原先 2 降至 0.5</Paragraph></ListItem>
- <ListItem><Paragraph>幼年僵尸刷怪笼现在从 3 只降至 2 只生物一次作为底线</Paragraph></ListItem>
- <ListItem><Paragraph>现在只能在玩家处于视野范围内激活</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼密室</Paragraph><List>
- <ListItem><Paragraph>重制了 <TextBox Style="{StaticResource InlineCode}">chamber_5</TextBox> 及其变体,并重命名其为 <TextBox Style="{StaticResource InlineCode}">eruption</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>减少了走廊里试炼刷怪笼的数量</Paragraph></ListItem>
- <ListItem><Paragraph>更新了宝库的外观和位置</Paragraph></ListItem>
- <ListItem><Paragraph>在密室、十字路口、走廊尽头放置了不祥宝库</Paragraph></ListItem>
- <ListItem><Paragraph>在走廊添加了一个门廊</Paragraph></ListItem>
- <ListItem><Paragraph>在走廊和十字路口进行了多样的外观更改</Paragraph></ListItem>
- </List><Paragraph> 已知问题:</Paragraph><List>
- <ListItem><Paragraph>斜面的四分之一圆周角可能仍不能正确地生成</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>为蜘蛛网增加了独特的音效</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 37</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在为 31</Paragraph></ListItem>
- <ListItem><Paragraph>客户端聊天状态现在在进入配置阶段时默认保留</Paragraph></ListItem>
- <ListItem><Paragraph>对聊天网络协议的更改</Paragraph></ListItem>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
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- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">试炼密室</Paragraph><Paragraph> 试炼密室现在生成略少并且彼此相隔距离更远</Paragraph><Paragraph Style="{StaticResource H3}">试炼密室探险家地图</Paragraph><List>
- <ListItem><Paragraph>无需再为寻找试炼密室而苦恼 - 升级你最近的制图师到老手等级来寻求指向附近试炼密室的探险家地图</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">沉重核心</Paragraph><List>
- <ListItem><Paragraph>现在可以含水</Paragraph></ListItem>
- <ListItem><Paragraph>不会被熔岩流破坏</Paragraph></ListItem>
- <ListItem><Paragraph>最高效的采掘工具现在为镐子</Paragraph></ListItem>
- <ListItem><Paragraph>调整了破坏时间和爆炸抗性</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">进度</Paragraph><List>
- <ListItem><Paragraph>添加了如下进度:</Paragraph><List>
- <ListItem><Paragraph>Minecraft:试炼版 - 踏入试炼密室</Paragraph></ListItem>
- <ListItem><Paragraph>锁匙之下 - 使用试炼钥匙解锁一个宝库</Paragraph></ListItem>
- <ListItem><Paragraph>逆风翻盘 - 反弹旋风人的风弹击杀旋风人(挑战,给予 40 经验)</Paragraph></ListItem>
- <ListItem><Paragraph>还要啥火箭啊? - 使用风弹将你自己吹飞至少七格高</Paragraph></ListItem>
- <ListItem><Paragraph>合成器合成合成器 - 靠近一个正在合成合成器的合成器</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Lighten Up</Italic> - 使用斧将铜灯刮亮</Paragraph></ListItem>
- <ListItem><Paragraph>天赐良击 - 使用重锤造成一次 50 颗心(100点)的伤害</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 36</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在为 30</Paragraph></ListItem>
- <ListItem><Paragraph>生成粒子 <TextBox Style="{StaticResource InlineCode}">entity_effect</TextBox> 时需要颜色参数</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">/particle entity_effect <r> <g> <b> <a></TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>RGBA 代表红、绿、蓝和不透明度,从 0.0 到 1.0 的四个浮点数</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 36</Paragraph><List>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">crafter_recipe_crafted</TextBox> 触发器,当合成器向世界弹出一个成功合成的物品时触发</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">fall_after_explosion</TextBox> 触发器,当玩家在被风弹爆炸或爆裂击退后开始摔落时触发</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">storage</TextBox> 数值提供器以从命令存储中访问数值</Paragraph></ListItem>
- <ListItem><Paragraph>新的实体类型标签:<TextBox Style="{StaticResource InlineCode}">sensitive_to_smite</TextBox> - 响应亡灵杀手伤害增益的实体</Paragraph></ListItem>
- <ListItem><Paragraph>扩展了用于 <TextBox Style="{StaticResource InlineCode}">execute if|unless items</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">clear</TextBox> 的物品谓词语法</Paragraph></ListItem>
- <ListItem><Paragraph>从物品参数中移除了多余的自定义数据段(<TextBox Style="{StaticResource InlineCode}">{...}</TextBox>,现在完全被 <TextBox Style="{StaticResource InlineCode}">[custom_data={...}]</TextBox> 所替代)</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">wolf</TextBox> 实体子谓词以匹配狼变种</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">wolf</TextBox>、<TextBox Style="{StaticResource InlineCode}">cat</TextBox>、<TextBox Style="{StaticResource InlineCode}">frog</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">painting</TextBox> 实体子谓词现在接受标签和列表项目而不仅是单一项目</Paragraph></ListItem>
- <ListItem><Paragraph>更改了 <TextBox Style="{StaticResource InlineCode}">wolf_variant</TextBox> 内的纹理资产路径以更好的匹配其它格式</Paragraph></ListItem>
- <ListItem><Paragraph>之前接受战利品表、修饰符和谓词的命名空间 ID 命令参数现在也接受内联定义</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新物品堆叠组件</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">MINECRAFT:FOOD</TextBox> - 物品是否可以吃</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">MINECRAFT:MAX_STACK_SIZE</TextBox> - 最大堆叠数量</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">MINECRAFT:MAX_DAMAGE</TextBox> - 最大伤害</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">MINECRAFT:FIRE_RESISTANT</TextBox> - 是否抗火</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">MINECRAFT:RARITY</TextBox> - 稀有度</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">MINECRAFT:TOOL</TextBox> - 是否是工具</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">HIDE_TOOLTIP</TextBox> - 是否隐藏提示</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>增加了新掉落函数</Paragraph></ListItem>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">资源包版本 30</Paragraph><List>
- <ListItem><Paragraph>地图装饰图标被此从之前的 <TextBox Style="{StaticResource InlineCode}">map_icons.png</TextBox> 分离成使用从 <TextBox Style="{StaticResource InlineCode}">textures/map/decorations/</TextBox> 目录加载的图集</Paragraph></ListItem>
- <ListItem><Paragraph>你可以使用自动化的 <Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://github.com/Mojang/slicer/releases/tag/v1.1.4">Slicer</local:MyTextButton></Underline> 工具协助你升级资源包</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">trial_chambers</TextBox> 物品装饰图标</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w12a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w12a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w12a" EventType="启动游戏"
- EventData="24w12a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w11a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/03/15/image.png" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/03/15/image.png" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w11a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><List>
- <ListItem><Paragraph>新增了重锤</Paragraph></ListItem>
- <ListItem><Paragraph>新增了旋风棒</Paragraph></ListItem>
- <ListItem><Paragraph>新增了沉重核心</Paragraph></ListItem>
- <ListItem><Paragraph>新增了两个新的盔甲纹饰</Paragraph></ListItem>
- <ListItem><Paragraph>新增了三个新的纹样陶片</Paragraph></ListItem>
- <ListItem><Paragraph>新增了两种新的旗帜图案</Paragraph></ListItem>
- <ListItem><Paragraph>更新了宝库战利品表</Paragraph></ListItem>
- <ListItem><Paragraph>更新了试炼密室</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">方块</Paragraph><Paragraph Style="{StaticResource H3}">沉重核心</Paragraph><List>
- <ListItem><Paragraph>一个神秘的,密度大的方块,能与旋风棒结合制造出全新的武器:重锤!</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">物品</Paragraph><Paragraph Style="{StaticResource H3}">旋风棒</Paragraph><List>
- <ListItem><Paragraph>由旋风人掉落的物品,能合成四个风弹或与沉重核心搭配合成重锤</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">重锤</Paragraph><List>
- <ListItem><Paragraph>一个新的沉重武器用来击碎你的敌人!</Paragraph></ListItem>
- <ListItem><Paragraph>在你击中目标之前,你摔落高度越高,你造成的伤害越大</Paragraph><List>
- <ListItem><Paragraph>尝试跳击你的目标,并在落在地上之前击中它</Paragraph></ListItem>
- <ListItem><Paragraph>用这种方式成功击中目标会抵消你积累的摔落伤害,就像风弹一样</Paragraph></ListItem>
- <ListItem><Paragraph>在被击中的敌人附近的其它实体会被重锤巨大的力量所击退</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>使用重锤会像其它武器一样消耗其耐久,可以在铁砧中使用旋风棒修复</Paragraph></ListItem>
- <ListItem><Paragraph>玩家可以搭配风弹使用重锤来飞上去并对他们的敌人给予破坏性的击破攻击</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">纹样陶片</Paragraph><List>
- <ListItem><Paragraph>增加了 <Italic>Flow</Italic>、<Italic>Guster</Italic> 和 <Italic>Scrape</Italic> 纹样陶片</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">旗帜图案</Paragraph><List>
- <ListItem><Paragraph>增加了 <Italic>Flow</Italic> 和 <Italic>Guster</Italic> 旗帜图案</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">盔甲纹饰</Paragraph><List>
- <ListItem><Paragraph>增加了 <Italic>Bolt</Italic> 和 <Italic>Flow</Italic> 盔甲纹饰和锻造模版</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Bolt</Italic> 可以使用铜块或涂蜡铜块复制</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Flow</Italic> 可以使用旋风棒复制</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">生物</Paragraph><Paragraph Style="{StaticResource H3}">旋风人</Paragraph><List>
- <ListItem><Paragraph>在被玩家杀死后掉落 1-2 个旋风棒</Paragraph><List>
- <ListItem><Paragraph>掉落数量能被抢夺魔咒影响</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">结构</Paragraph><Paragraph Style="{StaticResource H3}">试炼密室</Paragraph><List>
- <ListItem><Paragraph>增加了有新的挑战的新的密室及其变种</Paragraph><List>
- <ListItem><Paragraph>重制了 chamber_9,并重命名其为 <TextBox Style="{StaticResource InlineCode}">slanted</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>重制了 chamber_3,并重命名其为 <TextBox Style="{StaticResource InlineCode}">pedestal</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>向结构池饰纹陶罐增加了 <Italic>Flow</Italic>、<Italic>Guster</Italic> 和 <Italic>Scrape</Italic> 纹样陶片</Paragraph></ListItem>
- <ListItem><Paragraph>试炼刷怪笼现在走廊中会更经常出现</Paragraph></ListItem>
- <ListItem><Paragraph>更改了宝库周围方块的外观</Paragraph></ListItem>
- <ListItem><Paragraph>在试炼密室的宝库的战利品表已经更新以处理一些物品栏管理问题</Paragraph><List>
- <ListItem><Paragraph>每个宝库会给你不超过一个无法堆叠的物品</Paragraph></ListItem>
- <ListItem><Paragraph>你会更经常获得能堆叠的奖励</Paragraph></ListItem>
- <ListItem><Paragraph>马铠和马鞍现在已经从战利品表中移除</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>在试炼密室的宝库现在可以弹出:</Paragraph><List>
- <ListItem><Paragraph>风弹</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Bolt</Italic> 盔甲纹饰锻造模版</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Flow</Italic> 盔甲纹饰锻造模版</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Flow</Italic> 旗帜图案</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Guster</Italic> 旗帜图案</Paragraph></ListItem>
- <ListItem><Paragraph>沉重核心</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>调整了蜜蜂和鹦鹉的飞行行为来避免在向上或向下飞时冲出其位置</Paragraph><List>
- <ListItem><Paragraph>另外,一个警告弹窗会周期性在游戏中显示</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>状态效果粒子颜色不再混合成一种粒子颜色</Paragraph><List>
- <ListItem><Paragraph>所有激活的可见状态效果粒子现在会分别渲染</Paragraph></ListItem>
- <ListItem><Paragraph>散发状态效果的频率被降低以减少画面杂乱</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>更新了狼铠破坏的纹理</Paragraph></ListItem>
- <ListItem><Paragraph>更新了菜单背景虚化使其效果与性能更佳</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">狼变种</Paragraph><Paragraph> 当以其它方式生成时(例如使用刷怪蛋或使用 summon 命令),变种选择会遵循自然生成群系规则,并包含以下扩展规则:</Paragraph><List>
- <ListItem><Paragraph>赭红狼:会生成于所有丛林群系,包括丛林和竹林</Paragraph></ListItem>
- <ListItem><Paragraph>斑点狼:会生成于所有热带草原群系,包括热带草原和风袭热带草原</Paragraph></ListItem>
- <ListItem><Paragraph>条纹狼:会生成于所有恶地群系,包括恶地和风蚀恶地</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 35</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在为 29</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 35</Paragraph><List>
- <ListItem><Paragraph>移除了实体子谓词 <TextBox Style="{StaticResource InlineCode}">any</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>指定组件物品谓词属性被移动到单独的 <TextBox Style="{StaticResource InlineCode}">predicates</TextBox> 字段中</Paragraph></ListItem>
- <ListItem><Paragraph>向单一槽实体比如物品展示框和物品展示实体增加了槽名称 <TextBox Style="{StaticResource InlineCode}">contents</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>物品实体的内容现在可以通过槽名称访问</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新的战利品表函数</Paragraph></ListItem>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">资源包版本 29</Paragraph><List>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">gui/inworld_menu_background</TextBox>, <TextBox Style="{StaticResource InlineCode}">gui/inworld_menu_list_background</TextBox>, <TextBox Style="{StaticResource InlineCode}">gui/inworld_header_separator</TextBox>, <TextBox Style="{StaticResource InlineCode}">gui/inworld_footer_separator</TextBox> 纹理以允许通过暂停菜单访问的菜单与通过标题界面访问的菜单外观可以不同</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">gui/tab_header_background</TextBox> 纹理,其在创建世界界面的标签按钮后侧被渲染</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">misc/credits_vignette</TextBox> 纹理,其在终末之诗及职员表后侧被渲染</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">blur</TextBox> 后处理着色器重命名为 <TextBox Style="{StaticResource InlineCode}">box_blur</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>为后处理过程增加了可选布尔值字段 <TextBox Style="{StaticResource InlineCode}">use_linear_filter</TextBox>,当设为 true 时切换纹理采样模式从最近邻居到线性插值</Paragraph></ListItem>
- <ListItem><Paragraph>增加了后处理着色器 <TextBox Style="{StaticResource InlineCode}">entity_outline_box_blur</TextBox></Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w11a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w11a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w11a" EventType="启动游戏"
- EventData="24w11a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w10a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/03/08/image.png" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/03/08/image.png" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w10a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
- <ListItem><Paragraph>添加了狼的变种</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">狼变种</Paragraph><List>
- <ListItem><Paragraph>变种类型取决于其生成位置的生物群系</Paragraph><List>
- <ListItem><Paragraph><Italic>Pale Wolf</Italic> - 之前熟悉的狼的变种,现在在针叶林中以默认生成数量四只一群生成</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Woods Wolf</Italic> - 在森林群系中生成的变种,因为森林群系非常常见,这是你能在主世界发现的最多的狼的变种</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Ashen Wolf</Italic> - 在积雪针叶林中生成的变种</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Black Wolf</Italic> - 在原始松木针叶林中生成的变种,两到四只为一群生成</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Chestnut Wolf</Italic> - 在原始云杉针叶林中生成的变种,两到四只为一群生成</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Rusty Wolf</Italic> - 在稀疏丛林中生成的变种,两到四只为一群生成</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Spotted Wolf</Italic> - 在热带高原中生成的变种,四到八只为一群生成</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Striped Wolf</Italic> - 在疏林恶地中生成的变种,四到八只为一群生成</Paragraph></ListItem>
- <ListItem><Paragraph><Italic>Snowy Wolf</Italic> - 在雪林中生成的变种,稀有类型,一次只生成一只</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>调整了狼的生成条件,允许其在砂土和灰化土上生成</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>调整了在雪林生物群系生成的友好生物,使其只能生成兔子、狐狸和狼</Paragraph></ListItem>
- <ListItem><Paragraph>当光标悬浮在元素外时,按钮提示不再显示</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为34</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本34</Paragraph><List>
- <ListItem><Paragraph>配方结果现在可以指定组件数据</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新的副谓词 <TextBox Style="{StaticResource InlineCode}">slots</TextBox>,以匹配物品槽位</Paragraph></ListItem>
- <ListItem><Paragraph>增加了新的槽位名称</Paragraph></ListItem>
- <ListItem><Paragraph>增加了 <TextBox Style="{StaticResource InlineCode}">execute if|unless items</TextBox> 以检查和计数物品</Paragraph></ListItem>
- <ListItem><Paragraph>旗帜样式现在为数据驱动</Paragraph></ListItem>
- <ListItem><Paragraph>对物品堆叠组件格式的更改</Paragraph></ListItem>
- <ListItem><Paragraph>玩家头颅方块现在储存一个 <TextBox Style="{StaticResource InlineCode}">custom_name</TextBox> 标签,其在被破坏或放置时将会拷贝至物品或拷贝到方块</Paragraph></ListItem>
- <ListItem><Paragraph>在玩家头颅方块内的 <TextBox Style="{StaticResource InlineCode}">SkullOwner</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">ExtraType</TextBox> 字段已被 <TextBox Style="{StaticResource InlineCode}">profile</TextBox> 所替代,与物品组件格式相同</Paragraph></ListItem>
- <ListItem><Paragraph>现在,物品堆的 <TextBox Style="{StaticResource InlineCode}">count</TextBox> 字段一直会存储,即使其值为 <TextBox Style="{StaticResource InlineCode}">1</TextBox></Paragraph><List>
- <ListItem><Paragraph>如果字段在数据中缺少,其仍会掉回到 <TextBox Style="{StaticResource InlineCode}">1</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>具体详见完整日志</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w10a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w10a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w10a" EventType="启动游戏"
- EventData="24w10a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w09a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/02/29/IMG_0313.jpeg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/02/29/IMG_0313.jpeg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w09a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">沼骸</Paragraph><List>
- <ListItem><Paragraph>对沼骸使用剪刀后后掉落 2 个蘑菇(随机红色或棕色或者都有)</Paragraph></ListItem>
- <ListItem><Paragraph>更新了沼骸的纹理以及模型</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">风弹</Paragraph><List>
- <ListItem><Paragraph>移除了对旋风人和玩家发射的风弹的范围随机性</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">宝库</Paragraph><List>
- <ListItem><Paragraph>对宝库纹理更改使其与试炼刷怪笼更容易区分</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>对狼铠的更改</Paragraph></ListItem>
- <ListItem><Paragraph>游戏 UI 更新,拥有了一个崭新的外观</Paragraph></ListItem>
- <ListItem><Paragraph>在创造模式下 Ctrl + 选取 一个更改了名字的方块(比如箱子)将会得到一个改过名字的物品</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">狼铠</Paragraph><List>
- <ListItem><Paragraph>狼铠保护狼,使其避免受到大多数伤害,直到狼铠失去所有耐久度</Paragraph></ListItem>
- <ListItem><Paragraph>在耐久度降低的时候,狼铠会展示损坏的迹象</Paragraph></ListItem>
- <ListItem><Paragraph>玩家能够使用犰狳鳞甲修复在狼身上的狼铠</Paragraph></ListItem>
- <ListItem><Paragraph>狼铠能够像皮革护甲那样染色</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">UI</Paragraph><Paragraph> UI 已经更新了一个全新的外观并且在不同 UI 布局下更加一致,同时保留了旧画面的本质与感觉
- 长久以来,我们渴望倾听你们进一步改进或调整的想法和观点。让我们在<Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://aka.ms/JavaUIFeedback">专用反馈网站</local:MyTextButton></Underline>上了解到你的想法</Paragraph><List>
- <ListItem><Paragraph>菜单背景泥土纹理已经被暗化的背景所替代</Paragraph><List>
- <ListItem><Paragraph>泥土纹理现在被移入内置的 程序员美术(Programmer Art)资源包</Paragraph></ListItem>
- <ListItem><Paragraph>在游戏之外的界面以全景图作为背景</Paragraph></ListItem>
- <ListItem><Paragraph>在游戏中的所有界面中显示玩家视角</Paragraph></ListItem>
- <ListItem><Paragraph>背景加深的同时也做了模糊化处理</Paragraph><List>
- <ListItem><Paragraph>强度可以在辅助功能设置中调整</Paragraph></ListItem>
- <ListItem><Paragraph>游戏内界面比如说容器和书不会被这些改变有所更改</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>界面元素比如标题和按钮现在不同界面中位置更一致</Paragraph></ListItem>
- <ListItem><Paragraph>在 Realms 的玩家和世界备份界面更新</Paragraph></ListItem>
- <ListItem><Paragraph>列表在顶部和底部拥有了明显的边界</Paragraph></ListItem>
- <ListItem><Paragraph>在击败末影龙并进入末地传送门,终末之诗和职员表现在显示末地传送门效果的动画背景</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><Paragraph> 翻译中 ...</Paragraph>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w09a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w09a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w09a" EventType="启动游戏"
- EventData="24w09a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w07a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/02/15/24w07a_1170x500-1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/02/15/24w07a_1170x500-1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w07a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">已知问题</Paragraph><List>
- <ListItem><Paragraph>风弹的摔落伤害减免没有效果</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">沼骸</Paragraph><List>
- <ListItem><Paragraph>一个会发射剧毒之箭的骷髅变种</Paragraph><List>
- <ListItem><Paragraph>能更快地被玩家击杀,其满血 16 而不是 20</Paragraph></ListItem>
- <ListItem><Paragraph>其攻击间隔更慢,为 3.5 秒而非 2 秒</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>在被玩家击杀后有概率掉落剧毒之箭</Paragraph></ListItem>
- <ListItem><Paragraph>这些被苔藓和蘑菇覆盖的骷髅会自然的在沼泽和红树林沼泽生成</Paragraph><List>
- <ListItem><Paragraph>也能在一些试炼密室的试炼刷怪笼中找到</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>若漏斗上方是蜂巢或蜂箱时,漏斗现在也会吸取物品,但其它完整方块仍然会阻挡它们吸取物品</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 32</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 32</Paragraph><List>
- <ListItem><Paragraph>为方块增加了<TextBox Style="{StaticResource InlineCode}">#minecraft:does_not_block_hoppers</TextBox>,当放在漏斗上时不会再阻挡漏斗吸取</Paragraph></ListItem>
- <ListItem><Paragraph>为熊猫打喷嚏时的掉落增加了<TextBox Style="{StaticResource InlineCode}">gameplay/panda_sneeze</TextBox>战利品表</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w07a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w07a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w07a" EventType="启动游戏"
- EventData="24w07a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w06a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/02/08/24w06a-1170x500-1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/02/08/24w06a-1170x500-1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w06a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">风弹</Paragraph><List>
- <ListItem><Paragraph>感受旋风,成为旋风!使用风弹将会发射一个和旋风人相似的风弹弹射物</Paragraph></ListItem>
- <ListItem><Paragraph>由玩家发出的风弹将会比旋风人的增加 10% 的击退效果,但冲击区域更小</Paragraph></ListItem>
- <ListItem><Paragraph>就像旋风人射出的弹射物一样,玩家发射的风弹直接击中实体时也会产生伤害</Paragraph></ListItem>
- <ListItem><Paragraph>旋风人被杀死后掉落 4-6 个,不受抢夺附魔影响</Paragraph></ListItem>
- <ListItem><Paragraph>可由玩家或发射器发射</Paragraph></ListItem>
- <ListItem><Paragraph>玩家被自己发射的风弹击中时会重置摔落高度</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">宝库</Paragraph><List>
- <ListItem><Paragraph>更新了宝库的纹理,使其更容易与试炼刷怪笼区分</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>对于犰狳的最后更改</Paragraph></ListItem>
- <ListItem><Paragraph>更新被驯服的狼的生命值和伤害</Paragraph></ListItem>
- <ListItem><Paragraph>添加了 “日文字形变体” 选项,用于控制是否在默认字体中为 CJK 字符使用日本字形</Paragraph></ListItem>
- <ListItem><Paragraph>漏斗不会尝试从碰撞箱完整的方块中吸取物品</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">犰狳</Paragraph><List>
- <ListItem><Paragraph>现在在受伤时不会惊慌,而是蜷缩并隐藏自己的头和脚</Paragraph></ListItem>
- <ListItem><Paragraph>现在蜷缩时会探出头窥视,检查蜷缩条件是否满足</Paragraph><List>
- <ListItem><Paragraph>如果满足,左右张望后再次蜷缩</Paragraph></ListItem>
- <ListItem><Paragraph>如果不满足,立刻起身</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>对于蜷缩、舒展、窥视有了新的动画</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">驯服的狼</Paragraph><List>
- <ListItem><Paragraph>现在有 40 点生命值(20 颗心)而不是 20 点(10 颗心)</Paragraph></ListItem>
- <ListItem><Paragraph>受到环境伤害时,伤害不再调整为原来的一半</Paragraph><List>
- <ListItem><Paragraph>在大多数情况下,考虑到生命值的提高,这种变化不会有不同,但现在它们可以承受更多来自玩家和箭的伤害</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>喂食恢复的生命值翻倍</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">日文字形变体</Paragraph><List>
- <ListItem><Paragraph>现在有新的选项,用于为某些 CJK 字符选择日语变体</Paragraph></ListItem>
- <ListItem><Paragraph>替换字形来自日语版本的 Unifont 字体</Paragraph></ListItem>
- <ListItem><Paragraph>新选项在新的 “字体设置” 菜单中,可以从 “语言” 菜单访问</Paragraph></ListItem>
- <ListItem><Paragraph>此选项的默认值取决于系统区域语言设置</Paragraph></ListItem>
- <ListItem><Paragraph>“强制使用 Unicode 字体” 按钮已移至 “字体设置”</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 31</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在为 26</Paragraph></ListItem>
- <ListItem><Paragraph>改善了漏斗的性能</Paragraph></ListItem>
- <ListItem><Paragraph>添加了 JFR(Java Flight Recorder)事件,用于对单区块的读取和写入</Paragraph></ListItem>
- <ListItem><Paragraph>现在函数中命令的最大长度(包括宏展开)不能超过 2,000,000 个字符</Paragraph></ListItem>
- <ListItem><Paragraph>通过重用部分原版数据包,减少了登录期间服务器发送的数据量</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 31</Paragraph><List>
- <ListItem><Paragraph>药水效果等级再次限制在 0 至 255 之间</Paragraph><List>
- <ListItem><Paragraph>跳跃提升、飘浮和挖掘疲劳的等级超过 127 的行为已被新的属性取代</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>添加了<TextBox Style="{StaticResource InlineCode}">generic.gravity</TextBox>属性,控制重力加速度(格每二次方秒)</Paragraph></ListItem>
- <ListItem><Paragraph>添加了<TextBox Style="{StaticResource InlineCode}">generic.safe_fall_distance</TextBox>属性,控制实体不受摔落伤害的最大高度</Paragraph></ListItem>
- <ListItem><Paragraph>添加了<TextBox Style="{StaticResource InlineCode}">generic.fall_damage_multiplier</TextBox>属性,控制实体总摔落伤害的倍率</Paragraph></ListItem>
- <ListItem><Paragraph>将<TextBox Style="{StaticResource InlineCode}">horse.jump_strength</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">generic.jump_strength</TextBox>,现在对于所有实体适用</Paragraph><List>
- <ListItem><Paragraph>控制一次跳跃的基本冲量(优先于跳跃提升或方块属性)</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>添加了<TextBox Style="{StaticResource InlineCode}">player.block_break_speed</TextBox>属性,控制玩家破坏方块速度的倍率</Paragraph></ListItem>
- <ListItem><Paragraph>方块位置现在存储为一个由三个整数组成的数组,而不是包含 X、Y、Z 的复合单元</Paragraph></ListItem>
- <ListItem><Paragraph>分别将蜜蜂的<TextBox Style="{StaticResource InlineCode}">FlowerPos</TextBox>和<TextBox Style="{StaticResource InlineCode}">HivePos</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">flower_pos</TextBox>和<TextBox Style="{StaticResource InlineCode}">hive_pos</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>将蜂巢的<TextBox Style="{StaticResource InlineCode}">FlowerPos</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">flower_pos</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>将末地水晶的 NBT 标签<TextBox Style="{StaticResource InlineCode}">BeamTarget</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">beam_target</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>将可被拴绳栓住的实体的 NBT 标签<TextBox Style="{StaticResource InlineCode}">Leash</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">leash</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>将袭击生物的 NBT 标签<TextBox Style="{StaticResource InlineCode}">PatrolTarget</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">patrol_target</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>将末地折跃门方块的 NBT 标签<TextBox Style="{StaticResource InlineCode}">ExitPortal</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">exit_portal</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>将流浪商人的 NBT 标签<TextBox Style="{StaticResource InlineCode}">WanderTarget</TextBox>重命名为<TextBox Style="{StaticResource InlineCode}">wander_target</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>加入了方块标签<TextBox Style="{StaticResource InlineCode}">#blocks_wind_charge_explosions</TextBox>,用于指示不会在风弹击中时被破坏的方块</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">资源包版本 26</Paragraph><List>
- <ListItem><Paragraph>加入了字体变体过滤器</Paragraph><List>
- <ListItem><Paragraph>现在字形提供程序可以基于特定的变体集来启用或禁用字体变体</Paragraph></ListItem>
- <ListItem><Paragraph>可用的变体目前是硬编码的,并由字体选项菜单控制</Paragraph><List>
- <ListItem><Paragraph>变体<TextBox Style="{StaticResource InlineCode}">uniform</TextBox>,连接到 “强制使用 Unicode 字体” 选项</Paragraph></ListItem>
- <ListItem><Paragraph>变体<TextBox Style="{StaticResource InlineCode}">jp</TextBox>,连接到 “日文字形变体” 选项。</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>过滤器在<TextBox Style="{StaticResource InlineCode}">filter</TextBox>节中定义,可用于每个字形提供程序</Paragraph><List>
- <ListItem><Paragraph>只有当过滤器中的值与键中变体的实际值匹配时,才会包含字形提供程序</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w06a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w06a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w06a" EventType="启动游戏"
- EventData="24w06a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w05b" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/02/02/24w05b_1170x500-1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/02/02/24w05b_1170x500-1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w05b" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>药水效果等级现在限制在 0 至 127 之间</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w05b" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w05b"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w05b" EventType="启动游戏"
- EventData="24w05b" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w05a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/02/01/24w05a-1170x500-1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/02/01/24w05a-1170x500-1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w05a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><List>
- <ListItem><Paragraph>增加了宝库方块</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">宝库</Paragraph><List>
- <ListItem><Paragraph>一个装有锁住的宝藏和战利品的方块 —— 找到正确的钥匙来弹出奖励</Paragraph><List>
- <ListItem><Paragraph>能在试炼密室各处发现,装有整个结构最珍贵的战利品</Paragraph></ListItem>
- <ListItem><Paragraph>在试炼密室需要试炼钥匙才能解锁</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>解锁玩家不限数量</Paragraph><List>
- <ListItem><Paragraph>在玩家解锁过一个宝库后,他们不能再次解锁该宝库</Paragraph></ListItem>
- <ListItem><Paragraph>如果玩家在这之前没有解锁该宝库,一个橙色的蒸汽粒子将会从靠近的玩家向宝库流动</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>拥有一个打开或关闭的状态取决与附近玩家的锁孔</Paragraph><List>
- <ListItem><Paragraph>如果附近的玩家没有解锁过该宝库,锁孔会打开</Paragraph></ListItem>
- <ListItem><Paragraph>如果附近的玩家已经解锁过该宝库,锁孔会关闭</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>在笼子中,宝库会循环展示来自其战利品表可能从宝库中弹出的物品</Paragraph></ListItem>
- <ListItem><Paragraph>每次解锁其弹出的奖励是随机从战利品表抽取的</Paragraph></ListItem>
- <ListItem><Paragraph>在生存模式下不能够合成和获得,当其被挖掘后不会掉落任何东西</Paragraph></ListItem>
- <ListItem><Paragraph>拥有爆炸抗性并且不能被移动</Paragraph></ListItem>
- <ListItem><Paragraph>宝库当前使用和试炼密室其它奖励箱一样的战利品表</Paragraph><List>
- <ListItem><Paragraph>战利品表是临时的并且会随着继续开发以完善</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼钥匙</Paragraph><List>
- <ListItem><Paragraph>更新了材质以反应宝库的外观</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 30</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在为 25</Paragraph></ListItem>
- <ListItem><Paragraph>为第三方服务器增加了保留区域文件压缩ID以用于自定义压缩实现</Paragraph></ListItem>
- <ListItem><Paragraph>增加了不压缩区域文件的选项</Paragraph></ListItem>
- <ListItem><Paragraph>允许服务器操作员(OP)查看专用服务器 TPS 调试图表</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">区域文件压缩算法</Paragraph><List>
- <ListItem><Paragraph>向专用服务器配置<TextBox Style="{StaticResource InlineCode}">region-file-compression</TextBox>属性增加了第三个值:</Paragraph><List>
- <ListItem><Paragraph>none 不压缩数据。显著消耗更多空间并需求大量时间进行读写,即使 CPU 占用较少。可能与文件系统级压缩配套使用会有意义</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">为第三方服务器保留压缩 ID</Paragraph><List>
- <ListItem><Paragraph>压缩 ID<TextBox Style="{StaticResource InlineCode}">127</TextBox>现在可以被用于自定义实现区域文件压缩</Paragraph></ListItem>
- <ListItem><Paragraph>当被使用时,版本 ID 必须跟有表示使用的自定义算法的命名空间字符串</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本30</Paragraph><List>
- <ListItem><Paragraph>储存在物品或实体的药水效果现在不再会对其默认值编码</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">amplifier</TextBox>:<TextBox Style="{StaticResource InlineCode}">0</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">duration</TextBox>: <TextBox Style="{StaticResource InlineCode}">0</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">ambient</TextBox>: <TextBox Style="{StaticResource InlineCode}">false</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">show_particles</TextBox>: <TextBox Style="{StaticResource InlineCode}">true</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>为所有当前拥有<TextBox Style="{StaticResource InlineCode}">HandItems</TextBox>和<TextBox Style="{StaticResource InlineCode}">ArmorItems</TextBox>的实体增加了<TextBox Style="{StaticResource InlineCode}">body_armor_item</TextBox>和<TextBox Style="{StaticResource InlineCode}">body_armor_drop_chance</TextBox>,并与<TextBox Style="{StaticResource InlineCode}">HandItems</TextBox>和<TextBox Style="{StaticResource InlineCode}">ArmorItems</TextBox>处理方式相同</Paragraph></ListItem>
- <ListItem><Paragraph>处理马的<TextBox Style="{StaticResource InlineCode}">ArmorItem</TextBox>,羊驼的<TextBox Style="{StaticResource InlineCode}">DecorItem</TextBox>,以及狼的<TextBox Style="{StaticResource InlineCode}">armor</TextBox>被使用<TextBox Style="{StaticResource InlineCode}">body_armod_item</TextBox>以及<TextBox Style="{StaticResource InlineCode}">body_armor_drop_chance</TextBox>所替代</Paragraph></ListItem>
- <ListItem><Paragraph>在命令中,移除了<TextBox Style="{StaticResource InlineCode}">horse.armor</TextBox>槽参数,并用<TextBox Style="{StaticResource InlineCode}">armor.body</TextBox>槽参数错替代,现在应用于所有生物</Paragraph></ListItem>
- <ListItem><Paragraph>增加了<TextBox Style="{StaticResource InlineCode}">vault_connection</TextBox>粒子</Paragraph></ListItem>
- <ListItem><Paragraph>增加了宝库方块拥有多样的能够配置自定义内容物的 NBT 元素</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">config</TextBox></Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">loot_table</TextBox> 解锁后弹出物品的战利品表</Paragraph><List>
- <ListItem><Paragraph>默认值 <TextBox Style="{StaticResource InlineCode}">minecraft:chests/trial_chambers/reward</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">activation_range</TextBox> 任何没有解锁宝库的玩家必须在范围中才能打开锁孔的范围大小</Paragraph><List>
- <ListItem><Paragraph>默认值 <TextBox Style="{StaticResource InlineCode}">4</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">deactivation_range</TextBox> 所有能打开宝库的玩家必须在范围外才能闭合锁孔的范围大小</Paragraph><List>
- <ListItem><Paragraph>默认值 <TextBox Style="{StaticResource InlineCode}">4.5</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">key_item</TextBox> 解锁宝库的所需的物品栈</Paragraph><List>
- <ListItem><Paragraph>用于比较的 NBT 以及栈计数</Paragraph></ListItem>
- <ListItem><Paragraph>默认值 <TextBox Style="{StaticResource InlineCode}">minecraft:trial_key</TextBox></Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">override_loot_table_to_display</TextBox> 用于显示笼子中物品的一个可选的战利品表来覆盖配置的 loot_table 的结果</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">shared_data</TextBox></Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">connected_particles_range</TextBox> 没有解锁宝库的玩家必须在范围中粒子才会流动的范围大小</Paragraph><List>
- <ListItem><Paragraph>默认值 4.5</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">资源包版本 25</Paragraph><List>
- <ListItem><Paragraph>移除在核心着色器内定义的未使用的属性数组</Paragraph></ListItem>
- <ListItem><Paragraph>移除了未使用的 <TextBox Style="{StaticResource InlineCode}">position_color_normal</TextBox> 以及 <TextBox Style="{StaticResource InlineCode}">position_tex_lightmap_color</TextBox> 着色器</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">position_tex_color_normal</TextBox> 着色器(仅用于云层)被 <TextBox Style="{StaticResource InlineCode}">rendertype_clouds</TextBox> 所代替</Paragraph></ListItem>
- <ListItem><Paragraph>移除了 <TextBox Style="{StaticResource InlineCode}">IViewRotMat</TextBox> uniform,以及用于实体的 <TextBox Style="{StaticResource InlineCode}">Position</TextBox> 属性现在位于(摄像机相对的)世界空间。</Paragraph></ListItem>
- <ListItem><Paragraph>灯光方向 uniform 不再预先乘以视图矩阵</Paragraph></ListItem>
- <ListItem><Paragraph>为宝库方块增加了纹理和模型文件</Paragraph></ListItem>
- <ListItem><Paragraph>更改了试炼钥匙的纹理</Paragraph></ListItem>
- <ListItem><Paragraph>为 <TextBox Style="{StaticResource InlineCode}">vault_connection</TextBox> 粒子增加了纹理和粒子文件</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w05a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w05a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w05a" EventType="启动游戏"
- EventData="24w05a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w04a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/01/25/24w04a-1170x500-1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/01/25/24w04a-1170x500-1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w04a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>犰狳现在会在检测到最近攻击过其的生物或玩家时蜷缩</Paragraph></ListItem>
- <ListItem><Paragraph>当犰狳处于蜷缩状态时,其皮甲会保护它并减少对它的伤害,甚至可以完全抵抗弱攻击</Paragraph></ListItem>
- <ListItem><Paragraph>将 “允许作弊” 重命名为 “允许命令”</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本更新至29</Paragraph></ListItem>
- <ListItem><Paragraph>在专用服务器上增加使用更快区域文件压缩算法的选项</Paragraph></ListItem>
- <ListItem><Paragraph>对世界优化的更改</Paragraph></ListItem>
- <ListItem><Paragraph>改进服务器 TPS 调试图表</Paragraph></ListItem>
- <ListItem><Paragraph>减少生成埋藏的宝藏的探险家地图(藏宝图)所需的时间</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">区域文件压缩算法</Paragraph><List>
- <ListItem><Paragraph>新增了专用服务器配置属性 <TextBox Style="{StaticResource InlineCode}">region-file-compression</TextBox> ,其有两个可能的值</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">deflate</TextBox>,默认选项,使用原有的算法</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">lz4</TextBox>,使用 LZ4 算法,其需求更少的 CPU 时间来压缩和解压缩,但是会占用更多的磁盘空间</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>更改压缩算法不会自动重新压缩世界</Paragraph><List>
- <ListItem><Paragraph>新的或更新了的区块会使用新配置的算法,但是老区块仍然会保持原来的格式</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">世界优化更改</Paragraph><List>
- <ListItem><Paragraph>优化单人世界以及运行带有 <TextBox Style="{StaticResource InlineCode}">forceUpgrade</TextBox> 选项的专用服务器现在也会升级 <TextBox Style="{StaticResource InlineCode}">entities</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">poi</TextBox> 文件夹里的内容</Paragraph></ListItem>
- <ListItem><Paragraph>新专用服务器启动参数 <TextBox Style="{StaticResource InlineCode}">recreateRegionFiles</TextBox></Paragraph><List>
- <ListItem><Paragraph>它会和 <TextBox Style="{StaticResource InlineCode}">forceUpgrade</TextBox> 一样触发世界优化,但是会同时重写所有区块,无论其是否升级过</Paragraph></ListItem>
- <ListItem><Paragraph>这会创建全新并且碎片整理的区域文件</Paragraph></ListItem>
- <ListItem><Paragraph>在更改 <TextBox Style="{StaticResource InlineCode}">region-file-compression</TextBox> 后使用该参数将会以新的格式重新压缩所有区域文件</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">改进服务器 TPS 调试图表</Paragraph><List>
- <ListItem><Paragraph>依旧,其可以通过在单人世界中按下 F3 + 2 访问</Paragraph></ListItem>
- <ListItem><Paragraph>图表底部暗红色部分显示服务器刻主逻辑的花费时间,其与原来图表显示的值相等</Paragraph></ListItem>
- <ListItem><Paragraph>亮棕色部分显示在运行计划任务的花费时间</Paragraph></ListItem>
- <ListItem><Paragraph>紫色部分显示在运行所有其它代码的花费时间</Paragraph></ListItem>
- <ListItem><Paragraph>顶部的亮绿色(或黄或红取决于卡顿)部分显示空转,等待下一刻的花费时间</Paragraph></ListItem>
- <ListItem><Paragraph>min(最小值), avg(平均值), max(最大值)统计值基于前三部分的总和</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 29</Paragraph><List>
- <ListItem><Paragraph>增加了 transfer 命令</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">TRANSFER 命令</Paragraph><Paragraph> 该新命令会触发转移,使一个玩家到另一个服务器。仅在专用服务器上存在
- * 语法: <TextBox Style="{StaticResource InlineCode}">transfer <hostname> [<port>] [<players>]</TextBox>
- * 参数:
- * <TextBox Style="{StaticResource InlineCode}">hostname</TextBox> 字符串,描述要连接的服务器主机名
- * <TextBox Style="{StaticResource InlineCode}">port</TextBox> 整数,指示要连接的服务器的端口号,省略则使用 25565
- * <TextBox Style="{StaticResource InlineCode}">players</TextBox> 要转移的玩家,省略则使用 @s(自己)</Paragraph><Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">旋风人</Paragraph><List>
- <ListItem><Paragraph>旋风人现在除了玩家外,对铁傀儡也敌对</Paragraph></ListItem>
- <ListItem><Paragraph>旋风人不再对骷髅、流浪者、僵尸、尸壳、蜘蛛、洞穴蜘蛛和史莱姆的攻击进行反击</Paragraph></ListItem>
- <ListItem><Paragraph>上述生物当被旋风人的风弹弹射物攻击时不会进行反击</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">铜格栅</Paragraph><List>
- <ListItem><Paragraph>使用切石机将铜块制成铜格栅时会输出 4 个铜格栅</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w04a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w04a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w04a" EventType="启动游戏"
- EventData="24w04a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w03b" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/01/19/23w03b-1170x500-1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://image.stapxs.cn/i/2024/01/19/23w03b-1170x500-1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w03b" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><List>
- <ListItem><Paragraph>更新了旋风人的模型、纹理和风弹弹射物动画,使其观感更加有动态感</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w03b" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w03b"/>
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- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w03b" EventType="启动游戏"
- EventData="24w03b" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="24w03a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://image.stapxs.cn/i/2024/01/18/24w03a_1170-1.jpeg" Stretch="UniformToFill" />
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- <Image Source="https://image.stapxs.cn/i/2024/01/18/24w03a_1170-1.jpeg" Opacity="0" Stretch="Fill"/>
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- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="24w03a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">新特性</Paragraph><Paragraph Style="{StaticResource H3}">犰狳</Paragraph><List>
- <ListItem><Paragraph>犰狳迎来了一次视觉更新!自首个加入了犰狳的快照发布以来,我们收集到了一些反馈,并对犰狳、犰狳鳞甲和狼铠的外观做出了调整。</Paragraph></ListItem>
- <ListItem><Paragraph>犰狳现可在恶地自然生成</Paragraph></ListItem>
- <ListItem><Paragraph>蜘蛛和洞穴蜘蛛现会逃离未处于蜷缩状态的犰狳</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>减少了出生点区块的默认大小(现在为2区块,48x48格),同时该项现可手动调整</Paragraph></ListItem>
- <ListItem><Paragraph>数据包版本现在是 28</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在是 24</Paragraph></ListItem>
- <ListItem><Paragraph>自定义村民交易现可通过在交易项中添加 <TextBox Style="{StaticResource InlineCode}">ignoreTags: true</TextBox> NBT 标签来接受拥有不同 NBT 标签的物品</Paragraph></ListItem>
- <ListItem><Paragraph>实体进入或离开末地时,目的地区域现在会保持 15 秒加载,从而匹配下界传送门的机制</Paragraph></ListItem>
- <ListItem><Paragraph>新增了转接包</Paragraph></ListItem>
- <ListItem><Paragraph>新增了 <TextBox Style="{StaticResource InlineCode}">cookie</TextBox> 包</Paragraph></ListItem>
- <ListItem><Paragraph>具体请见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">出生点区块机制调整</Paragraph><List>
- <ListItem><Paragraph>出生点区块的半径由 10(19x19 强加载区块)缩小至 2(3x3 强加载区块)(以切比雪夫距离计算,为方形区域)</Paragraph><List>
- <ListItem><Paragraph>此举为减少内存占用,减少加载时间并减轻 CPU 负载</Paragraph></ListItem>
- <ListItem><Paragraph>我们没有完全移除出生点区块机制,以便于需要利用该特性的玩家</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>新增游戏规则 <TextBox Style="{StaticResource InlineCode}">spawnChunkRadius</TextBox>,用于设置出生点区块大小</Paragraph><List>
- <ListItem><Paragraph>允许值范围是 0 至 32,设置为 0 将完全禁用出生点区块机制,设置为 10 则会匹配改动前的机制</Paragraph></ListItem>
- <ListItem><Paragraph>默认值为 2,等效于 3x3 强加载区块</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 28 更新内容</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">minecraft:sweeping</TextBox> 魔咒已被重命名为 <TextBox Style="{StaticResource InlineCode}">minecraft:sweeping_edge</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>新增进度准则 <TextBox Style="{StaticResource InlineCode}">default_block_use</TextBox>,玩家与方块的默认交互会触发这一准则,例如开门</Paragraph></ListItem>
- <ListItem><Paragraph>新增进度准则 <TextBox Style="{StaticResource InlineCode}">any_block_use</TextBox>,玩家与方块任意形式的交互都会触发这一准则,除默认交互外,在方块上使用物品也会触发这一准则</Paragraph></ListItem>
- <ListItem><Paragraph>新增控制可接受魔咒列表的物品标签</Paragraph></ListItem>
- <ListItem><Paragraph>新增一些实体类型标签,用于控制受到的药水效果、灾厄村民盟友判定、凋灵盟友判定、河豚膨胀、是否受到部分魔咒的额外伤害</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">旋风人</Paragraph><List>
- <ListItem><Paragraph>旋风人现在可以反射所有投掷物</Paragraph></ListItem>
- <ListItem><Paragraph>被反射的投掷物会朝向原发射者的方向发射</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">交易平衡更改</Paragraph><List>
- <ListItem><Paragraph>在实验性村民交易平衡中,涉及盔甲的村民交易现无视盔甲的耐久值,可以购买已损坏的盔甲</Paragraph></ListItem>
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- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/24w03a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-24w03a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 24w03a" EventType="启动游戏"
- EventData="24w03a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w51b" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w51a.png" Stretch="UniformToFill" />
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- <Image Source="https://lib.stapxs.cn/download/pic/image/23w51a.png" Opacity="0" Stretch="Fill"/>
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- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w51b" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <List>
- <ListItem><Paragraph>修复了一个崩溃漏洞</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w51b" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-snapshot-23w51a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w51b" EventType="启动游戏"
- EventData="23w51b" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w51a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w51a.png" Stretch="UniformToFill" />
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- <Image Source="https://lib.stapxs.cn/download/pic/image/23w51a.png" Opacity="0" Stretch="Fill"/>
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- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w51a" />
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- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
- <ListItem><Paragraph>新增犰狳、犰狳鳞甲和狼铠</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">犰狳</Paragraph><List>
- <ListItem><Paragraph>犰狳是一种友好生物,且:</Paragraph><List>
- <ListItem><Paragraph>偶尔会掉落犰狳鳞甲</Paragraph></ListItem>
- <ListItem><Paragraph>被刷扫时会掉落犰狳鳞甲</Paragraph></ListItem>
- <ListItem><Paragraph>自然在热带草原生成</Paragraph></ListItem>
- <ListItem><Paragraph>最爱的食物是蜘蛛眼</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>犰狳在察觉到下列威胁之一时,将会蜷缩:</Paragraph><List>
- <ListItem><Paragraph>正在疾跑的玩家</Paragraph></ListItem>
- <ListItem><Paragraph>乘坐载具或骑乘生物的玩家</Paragraph></ListItem>
- <ListItem><Paragraph>亡灵生物</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>犰狳不会在满足下列情况之一时蜷缩:</Paragraph><List>
- <ListItem><Paragraph>处于恐慌状态</Paragraph></ListItem>
- <ListItem><Paragraph>在水中</Paragraph></ListItem>
- <ListItem><Paragraph>在空中</Paragraph></ListItem>
- <ListItem><Paragraph>被拴绳拴住</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>处于蜷缩状态的犰狳不会行走或进食,也不会被食物吸引</Paragraph><List>
- <ListItem><Paragraph>此时它仍会查探周围的威胁,若有 3 秒未觉察到威胁,则犰狳会取消蜷缩状态</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">犰狳鳞甲</Paragraph><List>
- <ListItem><Paragraph>犰狳鳞甲可被用于制作狼铠</Paragraph></ListItem>
- <ListItem><Paragraph>犰狳鳞甲可由犰狳掉落</Paragraph></ListItem>
- <ListItem><Paragraph>发射器也可使用刷子刷扫犰狳获得犰狳鳞甲</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">狼铠</Paragraph><List>
- <ListItem><Paragraph>对已驯服且成年的狼使用狼铠可为其穿戴</Paragraph></ListItem>
- <ListItem><Paragraph>只有狼的主人可以为自己的狼穿戴狼铠,基于这点,发射器无法为狼穿戴狼铠</Paragraph></ListItem>
- <ListItem><Paragraph>狼铠可提供等同于钻石马铠的护甲值</Paragraph></ListItem>
- <ListItem><Paragraph>对已穿戴狼铠的狼使用剪刀可为其脱除狼铠</Paragraph></ListItem>
- <ListItem><Paragraph>只有狼的主人可以为自己的狼脱除狼铠,基于这点,发射器无法为狼脱除狼铠</Paragraph></ListItem>
- <ListItem><Paragraph>已穿戴狼铠的狼死亡时将掉落其穿戴的狼铠</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>重命名由海龟获得的鳞甲(Scute)为海龟鳞甲(Turtle Scute)</Paragraph></ListItem>
- <ListItem><Paragraph>羊驼和潜影贝不再能摧毁盔甲架</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在为 27</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 27 更新内容</Paragraph><List>
- <ListItem><Paragraph>羊驼现在使用全新的伤害类型 <TextBox Style="{StaticResource InlineCode}">spit</TextBox>,而不是 <TextBox Style="{StaticResource InlineCode}">mob_projectile</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">FactorCalculationData</TextBox> 从生物状态效果标签中移除</Paragraph></ListItem>
- <ListItem><Paragraph>新增 <TextBox Style="{StaticResource InlineCode}">generic.scale</TextBox> 属性,可改变所有活体的尺寸</Paragraph></ListItem>
- <ListItem><Paragraph>玩家触及距离现在由 <TextBox Style="{StaticResource InlineCode}">generic.block_interaction_range</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">generic.entity_interaction_range</TextBox> 属性控制</Paragraph></ListItem>
- <ListItem><Paragraph>实体不跳跃就可走上的方块格数现在由 <TextBox Style="{StaticResource InlineCode}">generic.step_height</TextBox> 属性控制</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">旋风人</Paragraph><List>
- <ListItem><Paragraph>新增空闲状态下的“旋转”音效</Paragraph></ListItem>
- <ListItem><Paragraph>新增“攻击前蓄力”的音效</Paragraph></ListItem>
- <ListItem><Paragraph>新增旋风人滞空的音效</Paragraph></ListItem>
- <ListItem><Paragraph>新增反射弹射物的音效</Paragraph></ListItem>
- <ListItem><Paragraph>调整了已有的音效</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼刷怪笼</Paragraph><List>
- <ListItem><Paragraph>试炼刷怪笼现在使用与自然在试炼厅内生成时相同的两个默认战利品表</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w51a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w51a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w51a" EventType="启动游戏"
- EventData="23w51a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="1.20.3-rc1" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/1.20.3-rc1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/1.20.3-rc1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="1.20.3-rc1" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <List>
- <ListItem><Paragraph>修复了爆炸数据包读写不一致的问题</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.3-rc1" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-3-release-candidate-1"/>
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- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 1.20.3-rc1" EventType="启动游戏"
- EventData="1.20.3-rc1" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="1.20.3-pre2" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/1.20.3-pre2.jpg" Stretch="UniformToFill" />
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- <Image Source="https://lib.stapxs.cn/download/pic/image/1.20.3-pre2.jpg" Opacity="0" Stretch="Fill"/>
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- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="1.20.3-pre2" />
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- <Paragraph Style="{StaticResource H2}">实验性更改</Paragraph><List>
- <ListItem><Paragraph>风弹现在可以破坏纹饰花瓶和紫颂花</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.3-pre2" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-3-pre-release-2"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 1.20.3-pre2" EventType="启动游戏"
- EventData="1.20.3-pre2" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="1.20.3-pre1" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/1.20.3-pre1.jpg" Stretch="UniformToFill" />
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- <Image Source="https://lib.stapxs.cn/download/pic/image/1.20.3-pre1.jpg" Opacity="0" Stretch="Fill"/>
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- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="1.20.3-pre1" />
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- <Paragraph Style="{StaticResource H2}">技术性修改</Paragraph><List>
- <ListItem><Paragraph>数据包版本更新至 26</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本更新至 22</Paragraph></ListItem>
- <ListItem><Paragraph>调整了已下载/世界资源包处理的行为</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">世界资源包</Paragraph><Paragraph> 对世界资源包(resources.zip),Realms资源包和由专用服务器控制的资源包做出更新。</Paragraph><Paragraph Style="{StaticResource H4}">UI</Paragraph><List>
- <ListItem><Paragraph>替换下载屏幕为一个弹窗</Paragraph></ListItem>
- <ListItem><Paragraph>世界资源包的应用将与区块加载一同进行</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">本地存储</Paragraph><Paragraph> 下载的资源包现在存储在 downloads 文件夹目录(相较于先前的 server-resource-packs 也有了不同的文件组织方式)
- * 该文件夹目录的文件不再自动清理(之前最多只会保留10个资源包)
- * 此外,出于调试目的,在此目录下还将生成名为 log.json 、用于存储下载文件信息的日志文件</Paragraph><Paragraph Style="{StaticResource H4}">服务端配置</Paragraph><Paragraph> 已下载的资源包将可命名为独一无二的 id(GUID/UUID)以示区分
- * 对于专用服务器使用的资源包,该值可由 server.properties 中的 resource-pack-id 配置
- * 若缺失,则将根据 URL 生成
- * 若未设置资源包哈希值,则每次应用资源包前都将会重新下载
- * 之前只会应用最近一次下载的版本</Paragraph><Paragraph Style="{StaticResource H4}">网络包</Paragraph><Paragraph> 向第三方服务端添加了一些额外的选项:
- * 客户端现可同时接收多个服务器资源包
- * 新包将会被加入到未启用的服务器资源包
- * 资源包不再于进入配置阶段时被清理</Paragraph><Paragraph Style="{StaticResource H3}">数据包版本 26 与资源包版本 22 更新内容</Paragraph><List>
- <ListItem><Paragraph>将 minecraft:grass 方块(草)和物品重命名为 minecraft:short_grass(矮草丛)</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.3-pre1" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-3-pre-release-1"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 1.20.3-pre1" EventType="启动游戏"
- EventData="1.20.3-pre1" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w46a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w46a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w46a.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w46a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>更新了合成器的纹理</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本更新为 25</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 25</Paragraph><List>
- <ListItem><Paragraph>为记分板条目新增了独立的显示名称</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">SCOREBOARD 命令</Paragraph><Paragraph Style="{StaticResource H4}">显示名称</Paragraph><List>
- <ListItem><Paragraph>在记分板的每个条目现在可以拥有一个自定义的显示名称</Paragraph></ListItem>
- <ListItem><Paragraph>这些值随着记分项和分数持有者不同而分离</Paragraph></ListItem>
- <ListItem><Paragraph>如果名称不存在,则使用分数持有者的名称(如同原来的行为)</Paragraph></ListItem>
- <ListItem><Paragraph>如果分数重置或者整个积分项被移除,名称将不被保留</Paragraph></ListItem>
- <ListItem><Paragraph>队伍修饰符(前后缀)仍对名称正常应用</Paragraph></ListItem>
- <ListItem><Paragraph>管理名称的子命令如下:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">scoreboard players display name <目标> <记分项> <显示名称></TextBox> - 设置显示名称</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">scoreboard players display name <目标> <记分项></TextBox> - 清除显示名称</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">自动更新显示名称</Paragraph><List>
- <ListItem><Paragraph>为了使显示名称的管理更加简单,记分项也可以配置成为每一次分数更新时自动更新显示名称</Paragraph></ListItem>
- <ListItem><Paragraph>这个选项默认关闭</Paragraph></ListItem>
- <ListItem><Paragraph>如果分数持有者没有显示名称(因为其不能归属于任何正在加载的实体),将保留当前名称</Paragraph></ListItem>
- <ListItem><Paragraph>控制自动更新的子命令如下:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">scoreboard objectives modify <记分板> displayautoupdate [true|false]</TextBox></Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数字格式</Paragraph><List>
- <ListItem><Paragraph>数字形式的分数现在可以格式化</Paragraph></ListItem>
- <ListItem><Paragraph>格式可以应用于记分项和独立分数</Paragraph></ListItem>
- <ListItem><Paragraph>设置过格式的分数会在所有位置(例如侧边栏、玩家名称下...)渲染成相同的样子</Paragraph></ListItem>
- <ListItem><Paragraph>管理格式的子命令如下:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">scoreboard objectives modify <记分项> numberformat <格式></TextBox> - 设置记分项的默认数字格式</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">scoreboard objectives modify <记分项> numberformat</TextBox> - 清除记分项的默认数字格式</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">scoreboard players display numberformat <目标> <分数> <格式></TextBox> - 设置分数持有者的数字格式</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">scoreboard players display numberformat <目标> <分数></TextBox> - 清除分数持有者的数字格式</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>数字格式:</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">styled <样式></TextBox> - 分数将会显示成选定的样式 (如 <TextBox Style="{StaticResource InlineCode}">{"bold":true}</TextBox>)</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">fixed <文本></TextBox> - 分数将会替换成文本</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">blank</TextBox> - 分数将不会显示</Paragraph></ListItem>
- </List></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w46a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w46a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w46a" EventType="启动游戏"
- EventData="23w46a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w45a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w45a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w45a.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w45a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>刷怪笼现在可以渲染内部的面</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在是 24</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在是 21</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 24 更新内容</Paragraph><List>
- <ListItem><Paragraph>新增旋风人生物供实验性测试</Paragraph></ListItem>
- <ListItem><Paragraph>新增试炼刷怪笼供实验性测试</Paragraph></ListItem>
- <ListItem><Paragraph>拼图结构的 <TextBox Style="{StaticResource InlineCode}">size</TextBox> 最大值由 <TextBox Style="{StaticResource InlineCode}">7</TextBox> 向上调整为 <TextBox Style="{StaticResource InlineCode}">20</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>新增 <TextBox Style="{StaticResource InlineCode}">trial_chambers_copper_bulb_degradation</TextBox> 结构替换列表</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">资源包版本 21 更新内容</Paragraph><List>
- <ListItem><Paragraph>uniform 字体更新到 Unifont 15.1.04 字库(上一版本为 15.0.06)
- 字体现只支持 .png 格式</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">旋风人</Paragraph><List>
- <ListItem><Paragraph>旋风人是一种淘气的敌对生物,可通过试炼厅特定房间的试炼刷怪笼生成</Paragraph></ListItem>
- <ListItem><Paragraph>旋风人主要通过跳跃的方式移动,有时会跳得非常远</Paragraph></ListItem>
- <ListItem><Paragraph>旋风人是一种好斗的敌对生物,会使用迅猛的狂风弹攻击它们的对手</Paragraph></ListItem>
- <ListItem><Paragraph>狂风弹与实体碰撞时会破裂,造成少量伤害</Paragraph></ListItem>
- <ListItem><Paragraph>当与实体或方块碰撞后,狂风弹将产生一次风爆,并能击退一定范围里的所有实体</Paragraph></ListItem>
- <ListItem><Paragraph>风爆还会让特定方块产生类似被“激活”的效果,具体有:</Paragraph><List>
- <ListItem><Paragraph>除铁质的门和活板门状态会被翻转</Paragraph></ListItem>
- <ListItem><Paragraph>栅栏门状态会被翻转</Paragraph></ListItem>
- <ListItem><Paragraph>按钮会被按下</Paragraph></ListItem>
- <ListItem><Paragraph>拉杆状态会被翻转</Paragraph></ListItem>
- <ListItem><Paragraph>铃铛会摇动并发出声响</Paragraph></ListItem>
- <ListItem><Paragraph>点燃的蜡烛(无论是单独放置的还是插在蛋糕上的)会熄灭</Paragraph></ListItem>
- <ListItem><Paragraph>风爆不会对铁门、铁活板门或任何被红石信号激活的方块产生影响</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼刷怪笼</Paragraph><List>
- <ListItem><Paragraph>试炼刷怪笼是一种全新的刷怪笼,能依据玩家多寡调整挑战等级并以此决定最终奖励的多寡</Paragraph></ListItem>
- <ListItem><Paragraph>挑战等级将随周围玩家的数量增加而增加</Paragraph></ListItem>
- <ListItem><Paragraph>挑战等级不会下降,除非试炼刷怪笼进入冷却阶段</Paragraph></ListItem>
- <ListItem><Paragraph>不同于普通的刷怪笼,试炼刷怪笼只会依据当前挑战等级刷出固定数量的生物,同时:</Paragraph><List>
- <ListItem><Paragraph>生成的生物只会在自身位置可视的方块处出现</Paragraph></ListItem>
- <ListItem><Paragraph>生成生物时无视该生物所需要的亮度</Paragraph></ListItem>
- <ListItem><Paragraph>生成的生物不会自然消失</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>当所有生物都被击败后,试炼刷怪笼会依据当前挑战等级弹出奖励</Paragraph><List>
- <ListItem><Paragraph>在所有奖励弹出后,试炼刷怪笼会进入 30分钟 冷却,在此期间将不再生成新的生物</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>试炼刷怪笼无法被生存模式下的玩家合成,也没有获取方式 —— 它们只能在试炼厅内自然生成</Paragraph></ListItem>
- <ListItem><Paragraph>试炼刷怪笼的挖掘速度非常慢,且具有较强的爆炸抗性,即便使用精准采集的工具挖掘也不会掉落</Paragraph></ListItem>
- <ListItem><Paragraph>创造模式下的试炼刷怪笼默认没有刷出生物类型</Paragraph><List>
- <ListItem><Paragraph>可使用刷怪蛋改变它刷出生物的类型</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>试炼刷怪笼会无视周围创造模式和旁观模式的玩家</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼厅</Paragraph><List>
- <ListItem><Paragraph>试炼厅是一种在主世界新增的结构,玩家可以在游戏中期前往进行探索与挑战</Paragraph></ListItem>
- <ListItem><Paragraph>试炼厅主要由多种类型的铜质方块和凝灰岩质方块构成,它们的体积也会有所差异</Paragraph></ListItem>
- <ListItem><Paragraph>试炼厅更容易在地下的深板岩层出现</Paragraph></ListItem>
- <ListItem><Paragraph>试炼厅的布局完全由程序自动生成,可能会包含陷阱、奖励箱和一些战斗区域</Paragraph></ListItem>
- <ListItem><Paragraph>补给箱会在一些房间当中轻易找到,可在里面找到一些有助于完成试炼的方块与物品</Paragraph></ListItem>
- <ListItem><Paragraph>奖励箱则需要完成房间内挑战才能解锁,可通过其获得大量高等级的附魔书与附魔装备</Paragraph></ListItem>
- <ListItem><Paragraph>奖励箱内的战利品尚在调整中,并非最终版本</Paragraph></ListItem>
- <ListItem><Paragraph>每一试炼厅都将包括若干个试炼刷怪笼,这些刷怪笼可分为近战型、小型近战型和远程型:</Paragraph><List>
- <ListItem><Paragraph>近战型</Paragraph><List>
- <ListItem><Paragraph>僵尸</Paragraph></ListItem>
- <ListItem><Paragraph>尸壳</Paragraph></ListItem>
- <ListItem><Paragraph>史莱姆</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>小型近战型</Paragraph><List>
- <ListItem><Paragraph>蜘蛛</Paragraph></ListItem>
- <ListItem><Paragraph>洞穴蜘蛛</Paragraph></ListItem>
- <ListItem><Paragraph>幼年僵尸</Paragraph></ListItem>
- <ListItem><Paragraph>蠹虫</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>远程型</Paragraph><List>
- <ListItem><Paragraph>骷髅</Paragraph></ListItem>
- <ListItem><Paragraph>流浪者</Paragraph></ListItem>
- <ListItem><Paragraph>带有剧毒之箭的骷髅</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>在试炼厅生成的阶段,每一试炼刷怪笼都只在特定类型生物中抽取一个,且同一个试炼厅内同类型刷怪笼刷出的生物是相同的</Paragraph></ListItem>
- <ListItem><Paragraph>例如,某一个试炼厅会只会生成僵尸、洞穴蜘蛛和流浪者、而另外一个试炼厅只会生成史莱姆、蠹虫和骷髅</Paragraph></ListItem>
- <ListItem><Paragraph>例外项是,特定房间的一些试炼刷怪笼始终会刷出旋风人</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">已知问题</Paragraph><List>
- <ListItem><Paragraph>长廊生成时偶尔会出现死胡同</Paragraph></ListItem>
- <ListItem><Paragraph>试炼厅中有时会错误生成含水层、繁茂洞穴和幽匿脉络</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">试炼钥匙</Paragraph><List>
- <ListItem><Paragraph>一种只可通过试炼刷怪笼获得的物品</Paragraph></ListItem>
- <ListItem><Paragraph>试炼钥匙尚不具备用途</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w45a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w45a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w45a" EventType="启动游戏"
- EventData="23w45a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w44a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w44a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w44a.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w44a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>更新了铜门和铜活板门的材质</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本更新到 23</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 23</Paragraph><List>
- <ListItem><Paragraph>装饰陶罐现在可以使用战利品表,会从 LootTable 标签键读取</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick step <time></TextBox> 命令参数变为可选的了,默认为1</Paragraph></ListItem>
- <ListItem><Paragraph>更改了 return run 命令的返回值,它现在必定有返回值</Paragraph><List>
- <ListItem><Paragraph>其返回值包含 <TextBox Style="{StaticResource InlineCode}">success</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">result</TextBox>,<TextBox Style="{StaticResource InlineCode}">success</TextBox> 为 <TextBox Style="{StaticResource InlineCode}">1</TextBox> 表示执行成功,<TextBox Style="{StaticResource InlineCode}">0</TextBox> 为失败</Paragraph></ListItem>
- <ListItem><Paragraph>可以使用 <TextBox Style="{StaticResource InlineCode}">return fail</TextBox> 返回执行失败的返回值</Paragraph></ListItem>
- <ListItem><Paragraph>使用 <TextBox Style="{StaticResource InlineCode}">execute store ... run return run ...</TextBox> 可以储存结果并向其外函数返回</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>如果 <TextBox Style="{StaticResource InlineCode}">function <function tag></TextBox> 执行多个含有 <TextBox Style="{StaticResource InlineCode}">return run</TextBox> 的函数,那么当第一个函数返回时将停止执行</Paragraph></ListItem>
- <ListItem><Paragraph>当使用 <TextBox Style="{StaticResource InlineCode}">return run</TextBox> 对 <TextBox Style="{StaticResource InlineCode}">function</TextBox> 命令进行单次调用时,一定会返回</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">execute if|unless function</TextBox> 当所有函数没有返回时不再一直失败</Paragraph><List>
- <ListItem><Paragraph>如果调用函数体中没有 <TextBox Style="{StaticResource InlineCode}">return</TextBox>,<TextBox Style="{StaticResource InlineCode}">if</TextBox> 不会进,<TextBox Style="{StaticResource InlineCode}">unless</TextBox> 会进</Paragraph></ListItem>
- <ListItem><Paragraph>在任意被调用的函数中,会返回第一个 <TextBox Style="{StaticResource InlineCode}">return</TextBox></Paragraph></ListItem>
- </List></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w44a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w44a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w44a" EventType="启动游戏"
- EventData="23w44a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w43a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w43a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w43a.jpg" Opacity="0" Stretch="Fill"/>
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- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w43a" />
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- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">铜块家族</Paragraph><List>
- <ListItem><Paragraph>铜块家族内容扩充,包含以下方块</Paragraph><List>
- <ListItem><Paragraph>雕纹铜块</Paragraph></ListItem>
- <ListItem><Paragraph>铜格栅</Paragraph></ListItem>
- <ListItem><Paragraph>铜灯</Paragraph></ListItem>
- <ListItem><Paragraph>铜门</Paragraph></ListItem>
- <ListItem><Paragraph>铜活板门</Paragraph></ListItem>
- <ListItem><Paragraph>以及以上所有不同氧化程度及其涂蜡变种</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H4}">铜灯</Paragraph><List>
- <ListItem><Paragraph>可以通过红石<Bold>脉冲</Bold>切换开关状态(锁存器)</Paragraph></ListItem>
- <ListItem><Paragraph>氧化程度越严重,发出的亮度等级越小</Paragraph></ListItem>
- <ListItem><Paragraph>放置时默认灯是关闭状态</Paragraph></ListItem>
- <ListItem><Paragraph>比较器读取打开铜灯时会输出强度为15的红石信号</Paragraph></ListItem>
- <ListItem><Paragraph>不能传导红石信号(类似于透明方块,强充能不会给周围方块弱充能)</Paragraph></ListItem>
- <ListItem><Paragraph>使用3个相同氧化等级的铜块、1根烈焰棒、1个红石粉合成</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">凝灰岩家族</Paragraph><List>
- <ListItem><Paragraph>新增了以下方块</Paragraph><List>
- <ListItem><Paragraph>凝灰岩楼梯、台阶、墙与其雕文变种</Paragraph></ListItem>
- <ListItem><Paragraph>凝灰岩砖及其上述变种</Paragraph></ListItem>
- <ListItem><Paragraph>磨制凝灰岩及其上述变种</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>蝙蝠有了新的外观</Paragraph></ListItem>
- <ListItem><Paragraph>投掷末影珍珠传送时会播放传送音效</Paragraph></ListItem>
- <ListItem><Paragraph>遥测数据收集界面微调</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术型更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本升级到 22</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本升级到 20</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 22</Paragraph><List>
- <ListItem><Paragraph>增加了 /tick 命令</Paragraph></ListItem>
- <ListItem><Paragraph>拼图方块优先级更改</Paragraph></ListItem>
- <ListItem><Paragraph>其它详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">TICK 命令</Paragraph><List>
- <ListItem><Paragraph>一个调试命令,用于查询和控制游戏刻</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick query</TextBox> 查询当前 tps</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick rate <rate></TextBox> 设置 tps</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick freeze</TextBox> 冻结当前游戏刻,除了玩家以及其乘坐的实体</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick step <time></TextBox> 步进游戏刻(仅在冻结时可用)</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick step stop</TextBox> 停止步进,继续冻结游戏刻</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick unfreeze</TextBox> 取消冻结游戏刻</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick sprint <time></TextBox> 无视设定的 tps 限制运行游戏(游戏将以可能的最快速率运行)</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">tick sprint stop</TextBox> 关闭无视限制,重新限制 tps</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">资源包版本 20</Paragraph><List>
- <ListItem><Paragraph>更改蝙蝠模型以及加入新方块</Paragraph></ListItem>
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- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w43a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w43a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w43a" EventType="启动游戏"
- EventData="23w43a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w42a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w42a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w42a.jpg" Opacity="0" Stretch="Fill"/>
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- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w42a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">合成器</Paragraph><List>
- <ListItem><Paragraph>合成器是一种全新的方块,可通过红石信号来合成物品或方块</Paragraph></ListItem>
- <ListItem><Paragraph>当接收到单个红石信号脉冲时,合成器将进行一次合成并弹出合成后的物品(持续的信号不能使它连续工作)</Paragraph></ListItem>
- <ListItem><Paragraph>当接收到这个信号时,合成器会从前面弹出按配方合成的结果</Paragraph></ListItem>
- <ListItem><Paragraph>如果输出结果含有多种类型的物品,则所有物品会被一同弹出(例如在合成蛋糕后空桶也会被弹出)</Paragraph></ListItem>
- <ListItem><Paragraph>合成器可在摆放时朝向任意方向</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">合成器 UI</Paragraph><List>
- <ListItem><Paragraph>合成器拥有 3x3 且互动的合成窗格</Paragraph></ListItem>
- <ListItem><Paragraph>合成器的合成窗格都是可调整的,玩家可通过在 GUI 空手单击来调整单个格子的行为</Paragraph></ListItem>
- <ListItem><Paragraph>被“禁用”的格子不再能放置物品,也不会从其它方块(漏斗和投掷器)接收物品</Paragraph></ListItem>
- <ListItem><Paragraph>不同于工作台,合成器所展示的合成后物品只会在接受到下一个红石脉冲时被合成且弹出,而不能直接被玩家拿取</Paragraph></ListItem>
- <ListItem><Paragraph>对所有与合成器互动的玩家来说,合成器的 UI 是同步的,这意味着多名玩家可对合成器同时操作,就像箱子和漏斗那样</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">与其它方块互动</Paragraph><List>
- <ListItem><Paragraph>比较器可以输出 0-9 的信号,每一个非空或禁用的格子都会增加 1 格红石信号强度</Paragraph></ListItem>
- <ListItem><Paragraph>漏斗既可输入也可排出物品</Paragraph></ListItem>
- <ListItem><Paragraph>投掷器可向合成器输入物品</Paragraph></ListItem>
- <ListItem><Paragraph>物品通过其它方块(例:漏斗、投掷器)进入时将按如下的规则填充:</Paragraph><List>
- <ListItem><Paragraph>优先放入第一个空的格子里(从左到右从上到下)</Paragraph></ListItem>
- <ListItem><Paragraph>如果没有空的格子则优先放入同一物品堆叠数最少的格子(若有多个符合条件则取第一个)</Paragraph></ListItem>
- <ListItem><Paragraph>若格子被禁用则会被跳过。物品随后会进入容器里</Paragraph></ListItem>
- <ListItem><Paragraph>若物品无法移动,则会被弹出到世界里</Paragraph></ListItem>
- </List></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>向辅助功能菜单中添加可隐藏主菜单黄色闪烁文本的选项</Paragraph></ListItem>
- <ListItem><Paragraph>为缺失数据的世界添加了恢复屏幕(例如那些因意外关闭而没能保存的世界)</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本现在是 21</Paragraph></ListItem>
- <ListItem><Paragraph>资源包版本现在是 19</Paragraph></ListItem>
- <ListItem><Paragraph>聊天组件序列化的小改动</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w42a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w42a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w42a" EventType="启动游戏"
- EventData="23w42a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w41a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w41a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w41a.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w41a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">新功能</Paragraph><Paragraph Style="{StaticResource H3}">快照版Realms</Paragraph><List>
- <ListItem><Paragraph>现在在所有版本(包括所有非正式版)中可用</Paragraph></ListItem>
- <ListItem><Paragraph>最近一次进入的世界的版本会在Realm列表中显示</Paragraph></ListItem>
- <ListItem><Paragraph>可在新创建的Realm世界中使用实验性功能</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>饰纹陶罐现在可以存放物品,并且被弹射物打碎</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">饰纹陶罐</Paragraph><List>
- <ListItem><Paragraph>现在可在其中放置最多一叠的同类物品</Paragraph></ListItem>
- <ListItem><Paragraph>现在漏斗、漏斗矿车和投掷器可以向饰纹陶罐中放置物品,和/或从其中去除物品</Paragraph></ListItem>
- <ListItem><Paragraph>红石比较器现在可检测其中放置的物品数量</Paragraph></ListItem>
- <ListItem><Paragraph>玩家现在可以与之交互,并可以在其中放置物品</Paragraph></ListItem>
- <ListItem><Paragraph>饰纹陶罐没有对应界面,其中的物品需要玩家将其破坏后才能取出</Paragraph></ListItem>
- <ListItem><Paragraph>玩家的交互动作会使它们wobble,并且发出频率为11的振动</Paragraph></ListItem>
- <ListItem><Paragraph>现在饰纹陶罐可被弹射物击毁,使其碎裂并掉落其所有内容物</Paragraph></ListItem>
- <ListItem><Paragraph>现在可以堆叠至64个</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本升级为 20</Paragraph><List>
- <ListItem><Paragraph>更改了/function命令,以更好适应新的/return命令</Paragraph></ListItem>
- <ListItem><Paragraph>调整了游戏规则<TextBox Style="{StaticResource InlineCode}">maxCommandChainLength</TextBox>的检测方式</Paragraph></ListItem>
- <ListItem><Paragraph>添加了新游戏规则<TextBox Style="{StaticResource InlineCode}">maxCommandForkCount</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>重新加入了/execute命令的(if|unless) function条件子命令</Paragraph></ListItem>
- <ListItem><Paragraph>重新加入了/return命令的run子命令</Paragraph></ListItem>
- <ListItem><Paragraph>饰纹陶罐的方块状态<TextBox Style="{StaticResource InlineCode}">cracked</TextBox>为true时,无论用何种方式破坏都会碎裂</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>现在所有无生命的实体,其名称都会在被玩家观察且<TextBox Style="{StaticResource InlineCode}">CustomNameNBT</TextBox>标签被设置时显示,或在<TextBox Style="{StaticResource InlineCode}">CustomNameVisibleNBT</TextBox>标签被设置时一直显示,与所有有生命的实体类似</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">修复的主要漏洞</Paragraph><List>
- <ListItem><Paragraph>禁用PvP时,将箭射入下界传送门可以对任何人造成伤害</Paragraph></ListItem>
- <ListItem><Paragraph>玩家可以喂食满好感度的驴、马、羊驼或骡,此时手部动画不显示</Paragraph></ListItem>
- <ListItem><Paragraph>被重命名过的矿车和船物品,放置后,此名称不显示在其实体的上方</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w41a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w41a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w41a" EventType="启动游戏"
- EventData="23w41a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w40a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w40a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w40a.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w40a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>当玩家使用盾牌格挡时,持盾的手臂在第三人称下会跟随玩家的视角转动</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph>数据包版本升级为 19</Paragraph><List>
- <ListItem><Paragraph>增加了使生物不会溺水的实体标签 can_breathe_under_water</Paragraph></ListItem>
- <ListItem><Paragraph>增加了能一下破坏盔甲架的伤害标签 can_break_armor_stands</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>对聊天组件序列化进行了一些小更改</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">修复的主要漏洞</Paragraph><List>
- <ListItem><Paragraph>盾牌无法在玩家面朝正上方时为其抵挡伤害</Paragraph></ListItem>
- <ListItem><Paragraph>只有在史莱姆区块里,史莱姆刷怪笼才会生成史莱姆</Paragraph></ListItem>
- <ListItem><Paragraph>(标记)盔甲架在水里会冒气泡</Paragraph></ListItem>
- <ListItem><Paragraph>管理员可以踢出将该世界对局域网开放的玩家</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w40a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w40a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w40a" EventType="启动游戏"
- EventData="23w40a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="1.20.2-rc2" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/1.20.2-rc2.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/1.20.2-rc2.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="1.20.2-rc2" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <List>
- <ListItem><Paragraph>修复了村民和流浪商人在乘坐沿斜坡向上的移动的矿车时会窒息的问题</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.2-rc2" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-2-release-candidate-2"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 1.20.2-rc2" EventType="启动游戏"
- EventData="1.20.2-rc2" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="1.20.2-rc1" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/1.20.2-rc1.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/1.20.2-rc1.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="1.20.2-rc1" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <List>
- <ListItem><Paragraph>修了点 bug</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20.2-rc1" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-1-20-2-release-candidate-1"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 1.20.2-rc1" EventType="启动游戏"
- EventData="1.20.2-rc1" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w35a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w35a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w35a.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w35a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <List>
- <ListItem><Paragraph>更新了 LWJGL 库至 3.3.2</Paragraph></ListItem>
- <ListItem><Paragraph>更新了默认 Java 版本至 Microsoft OpenJDK 17.0.8 </Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w35a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w35a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w35a" EventType="启动游戏"
- EventData="23w35a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w33a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w33a.jpg" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w33a.jpg" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w33a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
- <ListItem><Paragraph>加入了举报玩家名和皮肤的功能(详见完整日志)</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><Paragraph Style="{StaticResource H3}">生物攻击范围更改</Paragraph><List>
- <ListItem><Paragraph>当生物完全在你之下或在你之上,它无法触及你</Paragraph></ListItem>
- <ListItem><Paragraph>当你骑乘在一个中等体型的生物上,比如一匹马上,你会受到小型生物伤害的保护,例如小僵尸</Paragraph></ListItem>
- <ListItem><Paragraph>当你骑乘在一个体型高的生物上时,比如在骆驼上,你会受到基础型生物伤害的保护,例如僵尸</Paragraph></ListItem>
- <ListItem><Paragraph>同时,劫掠兽不再会透过几个方块厚的墙攻击到你</Paragraph></ListItem>
- <ListItem><Paragraph>然而,你要逃离末影人的话需要至少离地面三格高,不再是之前的1.5格</Paragraph></ListItem>
- <ListItem><Paragraph>如果你的头在范围内的话,生物能够在其碰撞箱底部攻击你 (译者注:就是你要修脚怪物可能会踢到你)</Paragraph></ListItem>
- <ListItem><Paragraph>建造敌对生物陷阱可能需要有所调整以确保其安全</Paragraph></ListItem>
- <ListItem><Paragraph>这些更改不会影响玩家的攻击范围,生物仍需要看见目标才能攻击</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">调试屏幕</Paragraph><List>
- <ListItem><Paragraph>现在可以使用F3+1(扇图)、F3+2(FPS 和 TPS)和 F3+3(带宽和 ping)进行切换</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">其它更改</Paragraph><List>
- <ListItem><Paragraph>详见完整日志</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">主要修复的漏洞</Paragraph><List>
- <ListItem><Paragraph>攻击范围计算错误导致可以透过方块和角落对实体造成伤害</Paragraph></ListItem>
- <ListItem><Paragraph>吃紫颂果不会重置摔落距离</Paragraph></ListItem>
- <ListItem><Paragraph>其它详见完整日志</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w33a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w33a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w33a" EventType="启动游戏"
- EventData="23w33a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w32a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w32a.png" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w32a.png" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w32a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph> 技术性更新,升级了资源包和数据包版本到17,没啥好看的......</Paragraph>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w32a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w32a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w32a" EventType="启动游戏"
- EventData="23w32a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard><local:MyCard Title="23w31a" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <Border Style="{StaticResource VersionImageBorder}">
- <Border.Background>
- <ImageBrush ImageSource="https://lib.stapxs.cn/download/pic/image/23w31a.png" Stretch="UniformToFill" />
- </Border.Background>
- <Image Source="https://lib.stapxs.cn/download/pic/image/23w31a.png" Opacity="0" Stretch="Fill"/>
- </Border>
- <Border Style="{StaticResource VersionTitleBorder}">
- <TextBlock Style="{StaticResource VersionTitleBlock}" Text="23w31a" />
- </Border><FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">新实验性特性</Paragraph><Paragraph Style="{StaticResource H3}">村民交易平衡性调整</Paragraph><Paragraph> 此快照调整了流浪商人和图书管理员的交易,可以通过特性开关启用。如果你想测试新的交易,就必须在创建新世界时在实验菜单中打开。</Paragraph><Paragraph Style="{StaticResource H4}">图书管理员交易调整</Paragraph><Paragraph> 在这次更改之前,玩家可以从任意图书管理员处获得任意附魔书。新手级别的图书管理员就可以出售游戏中最好的附魔书了!对于一些玩家来说,这个特性过于随机,同时在让村民交易与附魔台附魔和结构中搜索相比过于方便。
- 在全新的规则下,不同生物群系的图书管理员将出售不同的附魔书,而且每个群系都会有一个独特的附魔书,且只会被该群系村庄里的大师级图书管理员出售。
- 玩家现在必须先,而不是碰运气。我们希望这使图书管理员交易变得更加有趣,同时不同村庄出售的魔咒一定程度上也能提供当地历史文化的线索。
- <Image Source="附魔书交易表格.png" Margin="10,0,10,0" MaxHeight="500" />
- <TextBlock Text="附魔书交易表格" Style="{StaticResource imgTitle}" />
- * 不同生物群系的图书管理员现在会出售不同的附魔书
- * 个群系都分配了一个特殊的附魔书,只有拥有满经验的大师图书管理员才能出售
- * 这意味着玩家必须到达全部七个群系才能获得全部附魔书
- * 有两个特殊群系,在这些群系中村庄不会自然生成
- * 玩家需要自行搭建村庄来获取这些交易!
- * 一些附魔书已从村民交易中移除,必须要通过其他渠道才能找到</Paragraph><Paragraph Style="{StaticResource H4}">流浪商人交易调整</Paragraph><Paragraph> 一些玩家觉得流浪商人要价太高,卖的东西也没什么用。因此我们降低了交易所需的绿宝石,同时加入了更多交易,并且提升了物品单次可交易的最大次数。流浪商人现在也会从玩家那里收购自己需要的物品。因此即使你不想买东西,也可以向他们提供物品,来帮助他们完成旅程。
- <Image Source="流浪商人交易表格.png" Margin="10,0,10,0" MaxHeight="500" />
- <TextBlock Text="流浪商人交易表格" Style="{StaticResource imgTitle}" />
- * 流浪商人交易现在需要的绿宝石减少,可交易的最大次数增加
- * 流浪商人现在可以出售原木
- * 流浪商人现在也会收购物品</Paragraph><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
- <ListItem><Paragraph>钻石矿现在在主世界的深板岩层生成更加频繁</Paragraph></ListItem>
- <ListItem><Paragraph>僵尸村民现在只在第一次被治愈时提供大额交易折扣</Paragraph><List>
- <ListItem><Paragraph>多次感染并治愈同一个村民后,交易折扣不再翻倍</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>创造模式的玩家可以让屏障方块含水</Paragraph><List>
- <ListItem><Paragraph>无法通过直接交互以外的方式让屏障方块含水,例如使用发射器</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>玩家现在在乘坐载具的时候不能够潜行了</Paragraph></ListItem>
- <ListItem><Paragraph>紫颂花现在不再为悬挂或需要支撑的方块提供支撑面</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">钻石矿石分布</Paragraph><Paragraph> 在这个快照中,我们提高了钻石矿石在主世界深层生成的概率。从而让在深板岩层中挖取钻石的回报更高。我们期待你的反馈!</Paragraph><Paragraph Style="{StaticResource H2}">技术性更新</Paragraph><List>
- <ListItem><Paragraph>资源包版本现在为 16</Paragraph></ListItem>
- <ListItem><Paragraph>数据包版本现在为 16</Paragraph></ListItem>
- <ListItem><Paragraph>使用过的命令历史现在在本地保存,可以在不同的世界中获取</Paragraph></ListItem>
- <ListItem><Paragraph>优化了区块发送到客户端的方式,从而允许低带宽的网络连接进行多人模式游戏</Paragraph></ListItem>
- <ListItem><Paragraph>添加了数据包和资源包的多版本兼容支持</Paragraph></ListItem>
- <ListItem><Paragraph>更改了网络协议,以便未来支持更加数据驱动的内容</Paragraph></ListItem>
- <ListItem><Paragraph>在 <TextBox Style="{StaticResource InlineCode}">server.properties</TextBox> 中增加了 log-ips 选项</Paragraph></ListItem>
- <ListItem><Paragraph>加入了数据包和资源包的符号链接验证</Paragraph></ListItem>
- <ListItem><Paragraph>当 F3+B 碰撞箱显示开启后,有乘客的实体会显示乘客的着落点</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">命令历史</Paragraph><List>
- <ListItem><Paragraph>现在聊天框中最近发送的 50 个命令能够在不同的游戏会话中保留</Paragraph></ListItem>
- <ListItem><Paragraph>你可以通过上下箭头键获得聊天和命令历史</Paragraph></ListItem>
- <ListItem><Paragraph>普通聊天历史依然只在一个游戏对话中保留(离开世界或者服务器会清空聊天历史)</Paragraph></ListItem>
- <ListItem><Paragraph>最近发送的命令储存在游戏文件夹的 <TextBox Style="{StaticResource InlineCode}">command_history.txt</TextBox> 内</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">区块发包优化</Paragraph><List>
- <ListItem><Paragraph>优化了向客户端发送区块的方式,不再连续大量发包</Paragraph></ListItem>
- <ListItem><Paragraph>现在可以根据可用的带宽少量发包</Paragraph></ListItem>
- <ListItem><Paragraph>现在只有客户端渲染范围内的区块才会被发包</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">多版本包</Paragraph><List>
- <ListItem><Paragraph>向资源包和数据包内新增了内容,用来创建兼容多版本游戏的数据包和资源包。详细内容略。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">网络协议</Paragraph><List>
- <ListItem><Paragraph>略</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">SERVER.PROPERTIES</Paragraph><List>
- <ListItem><Paragraph>新选项 <TextBox Style="{StaticResource InlineCode}">log-ips</TextBox> (默认为 <TextBox Style="{StaticResource InlineCode}">true</TextBox>),当设置为 <TextBox Style="{StaticResource InlineCode}">false</TextBox> 时,玩家加入游戏时,玩家设备的 IP 地址将不会被记录在日志中</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">符号链接验证</Paragraph><List>
- <ListItem><Paragraph>为保证安全性,游戏会检测数据包和资源包中含有的符号链接。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">遥测</Paragraph><List>
- <ListItem><Paragraph>在遥测数据收集屏幕内添加了一个指向微软隐私声明的按钮</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">资源包版本 16 更新内容</Paragraph><List>
- <ListItem><Paragraph>你可以通过 <Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://github.com/Mojang/slicer/releases/tag/v1.1">Slicer</local:MyTextButton></Underline> 工具来自动更新你的资源包</Paragraph></ListItem>
- <ListItem><Paragraph>所有 GUI 精灵表中包含的纹理已被切分为 <TextBox Style="{StaticResource InlineCode}">textures/gui/sprites</TextBox> 目录下单独的精灵图(使用 Slicer 工具自动化)</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">realms</TextBox> 命名空间下的全部纹理现已移动到 <TextBox Style="{StaticResource InlineCode}">minecraft</TextBox> 命名空间下(使用 Slicer 工具自动化)</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">villager2.png</TextBox> 被重命名为 <TextBox Style="{StaticResource InlineCode}">villager.png</TextBox>(使用 Slicer 工具自动化)</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">icon/trial_available</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">realm_status/expires_soon</TextBox> GUI 中使用的精灵图现在使用 .mcmeta 声明动画,而不再是单独的精灵图(使用 Slicer 工具自动化)</Paragraph></ListItem>
- <ListItem><Paragraph>具体内容与其余内容略</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">数据包版本 16 更新内容</Paragraph><List>
- <ListItem><Paragraph>游戏规则 <TextBox Style="{StaticResource InlineCode}">randomTickSpeed</TextBox> 现在也会影响积雪和冰,就像随机刻影响作物和其他方块一样</Paragraph></ListItem>
- <ListItem><Paragraph>添加了 <TextBox Style="{StaticResource InlineCode}">random</TextBox> 命令</Paragraph></ListItem>
- <ListItem><Paragraph>添加了 <TextBox Style="{StaticResource InlineCode}">execute</TextBox> 子命令:<TextBox Style="{StaticResource InlineCode}">execute if function</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>添加了 <TextBox Style="{StaticResource InlineCode}">return</TextBox> 子命令:<TextBox Style="{StaticResource InlineCode}">return run</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>添加了对函数宏的支持</Paragraph></ListItem>
- <ListItem><Paragraph>更改了展示实体的 <TextBox Style="{StaticResource InlineCode}">post-teleport</TextBox> 插值</Paragraph></ListItem>
- <ListItem><Paragraph>添加了新属性 <TextBox Style="{StaticResource InlineCode}">generic.max_absorption</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>将 <TextBox Style="{StaticResource InlineCode}">/scoreboard</TextBox> 命令中用于调整显示位置的参数 <TextBox Style="{StaticResource InlineCode}">belowName</TextBox> 重命名为 <TextBox Style="{StaticResource InlineCode}">below_name</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>更改了部分游戏事件</Paragraph></ListItem>
- <ListItem><Paragraph>添加了新标签</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">RANDOM</Paragraph><List>
- <ListItem><Paragraph>一个新命令,用于输出随机结果,或控制随机序列。可以使用 <TextBox Style="{StaticResource InlineCode}">value</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">roll</TextBox> 来抽取随机数。使用 <TextBox Style="{StaticResource InlineCode}">roll</TextBox> 时,结果将在聊天窗口中显示给所有玩家。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">EXECUTE IF FUNCTION</Paragraph><List>
- <ListItem><Paragraph>一个新的 <TextBox Style="{StaticResource InlineCode}">execute</TextBox> 子命令,用来运行函数或函数标签,并匹配一个或多个输出值。如果给定一个函数标签,则标签下每一个函数都会运行,无论前一个函数输出如何。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">函数</Paragraph><List>
- <ListItem><Paragraph>如果一个反斜杠符号 \ 作为一行的最后非空字符,则允许一个命令在下一行继续</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">函数宏</Paragraph><List>
- <ListItem><Paragraph>函数内现在可以包括函数宏。</Paragraph></ListItem>
- <ListItem><Paragraph>可以通过在一行开头(第一个非空字符)使用 $ 标记函数宏</Paragraph></ListItem>
- <ListItem><Paragraph>函数宏内可通过 <TextBox Style="{StaticResource InlineCode}">$(variable)</TextBox> 调用变量值</Paragraph></ListItem>
- <ListItem><Paragraph>在调用函数宏时,必须提供包含所有参数变量的数据集</Paragraph></ListItem>
- <ListItem><Paragraph>可以使用下面列举的形式</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">function <id> <compound></TextBox> :compound:一组复合数据,用 {} 表示</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">function <id> with <data source> [<path>]</TextBox></Paragraph><List>
- <ListItem><Paragraph>data source:一个指定的数据值,就像使用 data get 获取到的那样</Paragraph></ListItem>
- <ListItem><Paragraph>path:一个指定 NBT 的路径</Paragraph></ListItem>
- </List></ListItem>
- </List></ListItem>
- <ListItem><Paragraph>数据值和 NBT 路径必须指定复合数据项</Paragraph></ListItem>
- <ListItem><Paragraph>对于宏中使用的每一个变量,复合数据至少包含一个数据项</Paragraph></ListItem>
- <ListItem><Paragraph>复合数据内可包含更多数据,但超出的数据项将被忽略</Paragraph></ListItem>
- <ListItem><Paragraph>使用复合数据调用的非宏函数将被静默忽略</Paragraph></ListItem>
- <ListItem><Paragraph>调用函数宏时,将提供的值替换为指定变量,并执行生成的命令</Paragraph></ListItem>
- <ListItem><Paragraph>因变量替换而导致的函数行中任何语法错误都将导致整个函数的调用被跳过</Paragraph></ListItem>
- <ListItem><Paragraph>使用宏将意味着命令会在变量替换后被重新计算。因此与运行预解析函数相比,运行函数宏将有更大的性能消耗。</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">展示实体插值</Paragraph><List>
- <ListItem><Paragraph>展示实体现在会在更新后的下一刻开始更新它们在客户端的位置</Paragraph></ListItem>
- <ListItem><Paragraph>在服务端,位置和旋转的更新仍然是立即进行</Paragraph></ListItem>
- <ListItem><Paragraph>单次插值的持续时间由 <TextBox Style="{StaticResource InlineCode}">teleport_duration</TextBox> 字段控制</Paragraph></ListItem>
- <ListItem><Paragraph>注意:骑乘行为仍与过去版本相同</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">属性</Paragraph><List>
- <ListItem><Paragraph>添加新属性 <TextBox Style="{StaticResource InlineCode}">generic.max_absorption</TextBox>,用来限制 <TextBox Style="{StaticResource InlineCode}">AbsorptionAmount</TextBox> 的最大值</Paragraph></ListItem>
- <ListItem><Paragraph>伤害吸收状态效果(absorption)可以提升 <TextBox Style="{StaticResource InlineCode}">generic.max_absorption</TextBox>,生物在获得该效果时立即将 <TextBox Style="{StaticResource InlineCode}">AbsorptionAmount</TextBox> 提升至最大值</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">游戏事件</Paragraph><List>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">entity_roar</TextBox> 和 <TextBox Style="{StaticResource InlineCode}">entity_shake</TextBox> 游戏事件被移除,替换为 <TextBox Style="{StaticResource InlineCode}">entity_action</TextBox> 游戏事件</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">标签</Paragraph><List>
- <ListItem><Paragraph>添加 <TextBox Style="{StaticResource InlineCode}">no_knockback</TextBox> 伤害类型标签,拥有该标签的伤害类型本身不再造成击退</Paragraph></ListItem>
- <ListItem><Paragraph>添加 <TextBox Style="{StaticResource InlineCode}">non_controlling_rider</TextBox> 标签,拥有该标签的实体在作为乘客时不能控制它们的坐骑移动</Paragraph></ListItem>
- <ListItem><Paragraph>添加 <TextBox Style="{StaticResource InlineCode}">concrete_powder</TextBox> 方块标签,包含全部混凝土粉末方块</Paragraph></ListItem>
- <ListItem><Paragraph>添加 <TextBox Style="{StaticResource InlineCode}">camel_sand_step_sound_blocks</TextBox> 方块标签,拥有该标签的方块会发出 <TextBox Style="{StaticResource InlineCode}">entity.camel.step_sand</TextBox> 音效</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">修复的主要漏洞</Paragraph><List>
- <ListItem><Paragraph>村民被多次感染和治愈后交易折扣会加倍</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">/item</TextBox> 命令无法移除唱片机、雕纹书架内物品</Paragraph></ListItem>
- <ListItem><Paragraph>在加入服务器、切换维度及重生时,世界不加载 或 玩家会掉出世界</Paragraph></ListItem>
- <ListItem><Paragraph>幽匿感测体不检测一些实体发出的音效</Paragraph></ListItem>
- <ListItem><Paragraph>铁傀儡生成速率下降</Paragraph></ListItem>
- <ListItem><Paragraph>骆驼冲刺不会激活幽匿感测体</Paragraph></ListItem>
- <ListItem><Paragraph>被拴绳拴住的嗅探兽不会判断当前位置是否已探索,导致其在同一位置一直挖掘</Paragraph></ListItem>
- </List>
- </FlowDocument>
- </FlowDocumentScrollViewer><GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}" Margin="0,10,0,0">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"/>
- <ColumnDefinition Width="12*"/>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/23w31a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://minecraft.net/article/minecraft-snapshot-23w31a"/>
- </Grid>
- </GroupBox><Grid Margin="0,10,6,0">
- <StackPanel Orientation="Horizontal" VerticalAlignment="Center">
- <local:MyIconTextButton Text="启动" ToolTip="启动 23w31a" EventType="启动游戏"
- EventData="23w31a" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
- <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
- LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
- </StackPanel>
- </Grid>
- </StackPanel>
- </local:MyCard>
- </StackPanel>
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