Minimal.xaml 81 KB

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  1. <StackPanel Margin="0,-10,0,0"
  2. xmlns:sys="clr-namespace:System;assembly=mscorlib"
  3. xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  4. xmlns:local="clr-namespace:PCL;assembly=Plain Craft Launcher 2">
  5. <StackPanel.Triggers>
  6. </StackPanel.Triggers>
  7. <StackPanel.Resources>
  8. <Style TargetType="List"><Setter Property="Foreground" Value="{DynamicResource ColorBrush3}"/><Setter Property="Margin" Value="20,6,0,6"/><Setter Property="MarkerStyle" Value="1"/><Setter Property="Padding" Value="0"/></Style>
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  15. <Style TargetType="ListItem"><Setter Property="Foreground" Value="{DynamicResource ColorBrush1}"/><Setter Property="Margin" Value="0,4"/></Style>
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  17. <Style x:Key="InnerImage" TargetType="Image"><Setter Property="MaxHeight" Value="500"/><Setter Property="HorizontalAlignment" Value="Center"/></Style>
  18. <Style x:Key="Card" TargetType="local:MyCard"><Setter Property="Margin" Value="0,5"/></Style>
  19. <Style TargetType="Paragraph"><Setter Property="LineHeight" Value="12"/><Setter Property="TextIndent" Value="0"/><Setter Property="Margin" Value="0,8"/></Style>
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  22. <Style TargetType="TextBox" x:Key="InlineCode">
  23. <Setter Property="FontSize" Value="14" />
  24. <Setter Property="IsReadOnly" Value="True" />
  25. <Setter Property="Margin" Value="2,0,2,-4" />
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  27. <Setter Property="Foreground" Value="{DynamicResource ColorBrush1}" />
  28. <Setter Property="Height" Value="18" />
  29. <Setter Property="Template">
  30. <Setter.Value>
  31. <ControlTemplate TargetType="TextBox">
  32. <Border Background="{DynamicResource ColorBrush6}" Opacity="0.9" BorderBrush="{DynamicResource ColorBrush4}" BorderThickness="0" CornerRadius="5" Padding="4,0.2">
  33. <ScrollViewer x:Name="PART_ContentHost" Focusable="false" HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Hidden" />
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  35. <ControlTemplate.Triggers>
  36. </ControlTemplate.Triggers>
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  40. </Style>
  41. </StackPanel.Resources>
  42. <local:MyCard Title="最新快照版 - 25w07a" CanSwap="True" IsSwaped="false" Style="{StaticResource Card}" >
  43. <StackPanel Style="{StaticResource ContentStack}">
  44. <FlowDocumentScrollViewer >
  45. <FlowDocument>
  46. <Paragraph>蛙,星期四出快照,谁出的注意?!在本周的快照中,我们改进了流浪商人与制图师的交易项目,同时为绵羊添加了基于生物群系的毛色生成规则。是时候出发去探索新世界了!Mojang的漏洞追踪器Mojira正在迁移到云端,在此期间将不可访问。我们会尽快上线新平台,为各位玩家提供登录、创建帐户,以及最重要的——漏洞汇报服务!因此,在漏洞平台关闭期间,也别放过漏洞们,在Mojira上线后就快快来汇报它吧!</Paragraph><Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
  47. <ListItem><Paragraph Style="{StaticResource Lp}">绵羊现在会基于生成时所在的生物群系而使用不同的毛色生成规则</Paragraph></ListItem>
  48. </List><Paragraph Style="{StaticResource H3}">家畜生物变种</Paragraph><Paragraph Style="{StaticResource H4}">炎热/寒冷生物群系的绵羊毛色</Paragraph><List>
  49. <ListItem><Paragraph Style="{StaticResource Lp}">绵羊现会基于生成时所在的生物群系而拥有全新的毛色生成规则:</Paragraph></ListItem>
  50. <ListItem><Paragraph Style="{StaticResource Lp}">温暖生物群系(与原先的生成规则相同):</Paragraph><List>
  51. <ListItem><Paragraph Style="{StaticResource Lp}">多数绵羊是白色的</Paragraph></ListItem>
  52. <ListItem><Paragraph Style="{StaticResource Lp}">少数绵羊是黑色、灰色、淡灰色或棕色的</Paragraph></ListItem>
  53. <ListItem><Paragraph Style="{StaticResource Lp}">罕见情况下,生成的绵羊是粉红色的</Paragraph></ListItem>
  54. </List></ListItem>
  55. <ListItem><Paragraph Style="{StaticResource Lp}">寒冷生物群系:</Paragraph><List>
  56. <ListItem><Paragraph Style="{StaticResource Lp}">多数绵羊是黑色的</Paragraph></ListItem>
  57. <ListItem><Paragraph Style="{StaticResource Lp}">少数绵羊是淡灰色、淡蓝色、蓝色和青色的</Paragraph></ListItem>
  58. <ListItem><Paragraph Style="{StaticResource Lp}">罕见情况下,生成的绵羊是粉红色的</Paragraph></ListItem>
  59. </List></ListItem>
  60. <ListItem><Paragraph Style="{StaticResource Lp}">炎热生物群系:</Paragraph><List>
  61. <ListItem><Paragraph Style="{StaticResource Lp}">多数绵羊是棕色的</Paragraph></ListItem>
  62. <ListItem><Paragraph Style="{StaticResource Lp}">少数绵羊是灰色、黄色、棕色或红色的</Paragraph></ListItem>
  63. <ListItem><Paragraph Style="{StaticResource Lp}">罕见情况下,生成的绵羊是粉红色的</Paragraph></ListItem>
  64. </List></ListItem>
  65. </List><Paragraph Style="{StaticResource H2}">改动</Paragraph><List>
  66. <ListItem><Paragraph Style="{StaticResource Lp}">灌木现只在使用剪刀或附魔了精准采集的工具破坏时掉落自身,并可被其他方块替代放置</Paragraph></ListItem>
  67. <ListItem><Paragraph Style="{StaticResource Lp}">两种哞菇的外观轻微变动,现在会有隆起的鼻子</Paragraph></ListItem>
  68. <ListItem><Paragraph Style="{StaticResource Lp}">将仅用于沙漠、恶地和苍白花园的环境音效的方块环境音效由“方块”分类移动到“环境”分类</Paragraph></ListItem>
  69. <ListItem><Paragraph Style="{StaticResource Lp}">调整了制图师和流浪商人的交易列表</Paragraph></ListItem>
  70. <ListItem><Paragraph Style="{StaticResource Lp}">骆驼现在可以在沙漠自然生成</Paragraph></ListItem>
  71. <ListItem><Paragraph Style="{StaticResource Lp}">收纳袋现可以从村庄的部分战利品箱子内获得</Paragraph></ListItem>
  72. <ListItem><Paragraph Style="{StaticResource Lp}">降低草丛被破坏时音效的音量,同时影响所有使用这一音效的方块</Paragraph></ListItem>
  73. </List><Paragraph Style="{StaticResource H3}">制图师与流浪商人的交易平衡性调整</Paragraph><Paragraph Style="{StaticResource H4}">制图师交易项调整</Paragraph><List>
  74. <ListItem><Paragraph Style="{StaticResource Lp}">制图师现在会售卖 7 种指向不同生物群系村庄或其他结构的地图。这些地图可以帮助玩家快速寻找到特定的地点</Paragraph></ListItem>
  75. <ListItem><Paragraph Style="{StaticResource Lp}">不同村庄类型的制图师现在会售卖一系列不同的地图与染色旗帜</Paragraph></ListItem>
  76. <ListItem><Paragraph Style="{StaticResource Lp}">调整了一些交易的价格和物品数量</Paragraph></ListItem>
  77. </List><BlockUIContainer><local:MyImage Style="{StaticResource InnerImage}" Source="https://forum.mczwlt.net/assets/uploads/files/1739473601465-e047baab-8015-41bf-a756-f352d7da797d.png"/></BlockUIContainer><Paragraph><Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://minecraftnetassets.z13.web.core.windows.net/minecraft-net-assets-container/25w07a_wandering_trader_trades.png">原图</local:MyTextButton></Underline></Paragraph><Paragraph Style="{StaticResource H4}">流浪商人交易项调整</Paragraph><List>
  78. <ListItem><Paragraph Style="{StaticResource Lp}">优化了流浪商人部分交易价格、库存,且流浪商人会提供更多交易项目</Paragraph></ListItem>
  79. <ListItem><Paragraph Style="{StaticResource Lp}">流浪商人现在也会收购一些物品作为自己的物资,因此即使你不想从流浪商人那里购买物品,你也能够为他们下一次旅程提供帮助,同时得到一些绿宝石</Paragraph></ListItem>
  80. <ListItem><Paragraph Style="{StaticResource Lp}">流浪商人现在会从下列物品中抽取两项进行收购:</Paragraph></ListItem>
  81. <ListItem><Paragraph Style="{StaticResource Lp}">水瓶</Paragraph></ListItem>
  82. <ListItem><Paragraph Style="{StaticResource Lp}">水桶</Paragraph></ListItem>
  83. <ListItem><Paragraph Style="{StaticResource Lp}">奶桶</Paragraph></ListItem>
  84. <ListItem><Paragraph Style="{StaticResource Lp}">发酵蛛眼</Paragraph></ListItem>
  85. <ListItem><Paragraph Style="{StaticResource Lp}">烤马铃薯</Paragraph></ListItem>
  86. <ListItem><Paragraph Style="{StaticResource Lp}">干草捆</Paragraph></ListItem>
  87. <ListItem><Paragraph Style="{StaticResource Lp}">流浪商人现在可能会从下列物品中抽选售卖(追加进可能抽选的交易列表):</Paragraph></ListItem>
  88. <ListItem><Paragraph Style="{StaticResource Lp}">原木(金合欢、白桦、深色橡木、丛林木、橡木、云杉木、苍白橡木或樱花木)</Paragraph></ListItem>
  89. <ListItem><Paragraph Style="{StaticResource Lp}">附魔铁镐</Paragraph></ListItem>
  90. <ListItem><Paragraph Style="{StaticResource Lp}">隐身药水</Paragraph></ListItem>
  91. </List><Paragraph><InlineUIContainer><local:MyImage Style="{StaticResource InnerImage}" Source="https://forum.mczwlt.net/assets/uploads/files/1739473620306-372637bf-4e44-4029-aece-7ae33bb0189f.png"/></InlineUIContainer> </Paragraph><Paragraph><Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/25w07a_wandering_trader_trades.jpg">原图</local:MyTextButton></Underline></Paragraph><Paragraph Style="{StaticResource H3}">枯叶与草丛</Paragraph><List>
  92. <ListItem><Paragraph Style="{StaticResource Lp}">减小了枯叶音效文件(挖掘、行走、放置)的音量</Paragraph></ListItem>
  93. <ListItem><Paragraph Style="{StaticResource Lp}">减小了草丛音效文件(挖掘)的音量,同时影响所有使用此音效的方块</Paragraph></ListItem>
  94. </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
  95. <ListItem><Paragraph Style="{StaticResource Lp}">数据包版本现在是<TextBox Style="{StaticResource InlineCode}">67</TextBox></Paragraph></ListItem>
  96. <ListItem><Paragraph Style="{StaticResource Lp}">资源包版本现状是<TextBox Style="{StaticResource InlineCode}">52</TextBox></Paragraph></ListItem>
  97. </List><Paragraph Style="{StaticResource H2}">数据包版本<TextBox Style="{StaticResource InlineCode}">67</TextBox></Paragraph><List>
  98. <ListItem><Paragraph Style="{StaticResource Lp}">调整了<TextBox Style="{StaticResource InlineCode}">stepping_on</TextBox>实体谓词的行为,现只在实体接触地面时结果为真</Paragraph></ListItem>
  99. </List><Paragraph Style="{StaticResource H2}">标签</Paragraph><Paragraph Style="{StaticResource H4}">方块标签</Paragraph><List>
  100. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#camels_spawnable_on</TextBox>标签,用于标记骆驼可以在上面生成的方块</Paragraph></ListItem>
  101. </List><Paragraph Style="{StaticResource H4}">结构标签</Paragraph><List>
  102. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#on_savanna_village_maps</TextBox>标签,用于标记可以出现在热带草原村庄地图上的结构</Paragraph></ListItem>
  103. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#on_desert_village_maps</TextBox>标签,用于标记可以出现在沙漠村庄地图上的结构</Paragraph></ListItem>
  104. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#on_plains_village_maps</TextBox>标签,用于标记可以出现在平原村庄地图上的结构</Paragraph></ListItem>
  105. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#on_taiga_village_maps</TextBox>标签,用于标记可以出现在针叶林村庄地图上的结构</Paragraph></ListItem>
  106. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#on_snowy_village_maps</TextBox>标签,用于标记可以出现在雪原村庄地图上的结构</Paragraph></ListItem>
  107. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#on_swamp_explorer_maps</TextBox>标签,用于标记可以出现在沼泽探险家地图上的结构</Paragraph></ListItem>
  108. <ListItem><Paragraph Style="{StaticResource Lp}">添加了<TextBox Style="{StaticResource InlineCode}">#on_jungle_explorer_maps</TextBox>标签,用于标记可以出现在丛林探险家地图上的结构</Paragraph></ListItem>
  109. </List><Paragraph Style="{StaticResource H3}">实体数据</Paragraph><List>
  110. <ListItem><Paragraph Style="{StaticResource Lp}">现在含有错误数组元素数的<TextBox Style="{StaticResource InlineCode}">Pos</TextBox>、<TextBox Style="{StaticResource InlineCode}">Motion</TextBox>和<TextBox Style="{StaticResource InlineCode}">Rotation</TextBox>(应分别为3个、3个、2个)会被丢弃,而不再选择特定数量元素</Paragraph></ListItem>
  111. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">SleepingX</TextBox>、<TextBox Style="{StaticResource InlineCode}">SleepingY</TextBox>和<TextBox Style="{StaticResource InlineCode}">SleepingZ</TextBox>字段合并为<TextBox Style="{StaticResource InlineCode}">sleeping_pos</TextBox>字段</Paragraph></ListItem>
  112. <ListItem><Paragraph Style="{StaticResource Lp}">例:<TextBox Style="{StaticResource InlineCode}">sleeping_pos: [I;1,2,3]</TextBox></Paragraph></ListItem>
  113. <ListItem><Paragraph Style="{StaticResource Lp}">箭矢、矿车、方块展示实体、末影人、下落的方块、点燃的TNT和移动的活塞臂的实体数据中,方块状态不再能指定为空对象</Paragraph></ListItem>
  114. <ListItem><Paragraph Style="{StaticResource Lp}">现在<TextBox Style="{StaticResource InlineCode}">Tags</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  115. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">allay</TextBox>(悦灵)</Paragraph><List>
  116. <ListItem><Paragraph Style="{StaticResource Lp}">移除多余的<TextBox Style="{StaticResource InlineCode}">CanDuplicate</TextBox>字段(改为由<TextBox Style="{StaticResource InlineCode}">DuplicationCooldown</TextBox>控制)</Paragraph></ListItem>
  117. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">cat</TextBox>(猫)</Paragraph><List>
  118. <ListItem><Paragraph Style="{StaticResource Lp}">现在<TextBox Style="{StaticResource InlineCode}">CollarColor</TextBox>字段在未指定时默认为<TextBox Style="{StaticResource InlineCode}">14</TextBox>(红色)</Paragraph></ListItem>
  119. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">dolphin</TextBox>(海豚)</Paragraph><List>
  120. <ListItem><Paragraph Style="{StaticResource Lp}">移除<TextBox Style="{StaticResource InlineCode}">TreasurePosX</TextBox>、<TextBox Style="{StaticResource InlineCode}">TreasurePosY</TextBox>和<TextBox Style="{StaticResource InlineCode}">TreasurePosZ</TextBox>字段</Paragraph></ListItem>
  121. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">falling_block</TextBox>(下落的方块)</Paragraph><List>
  122. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">BlockState</TextBox>字段现在可以是<TextBox Style="{StaticResource InlineCode}">air</TextBox>(会立即消失)——未指定或无效时,将变为默认值<TextBox Style="{StaticResource InlineCode}">sand</TextBox></Paragraph></ListItem>
  123. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">fox</TextBox>(狐狸)</Paragraph><List>
  124. <ListItem><Paragraph Style="{StaticResource Lp}">现在<TextBox Style="{StaticResource InlineCode}">Trusted</TextBox>字段在未指定时默认为空值(且使用<TextBox Style="{StaticResource InlineCode}">/data</TextBox>修改时不再合并先前的状态)</Paragraph></ListItem>
  125. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">item</TextBox>(物品实体)</Paragraph><List>
  126. <ListItem><Paragraph Style="{StaticResource Lp}">移除时不再保留<TextBox Style="{StaticResource InlineCode}">Owner</TextBox>和<TextBox Style="{StaticResource InlineCode}">Thrower</TextBox>字段</Paragraph></ListItem>
  127. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">phantom</TextBox>(幻翼)</Paragraph><List>
  128. <ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">Size</TextBox>字段重命名为<TextBox Style="{StaticResource InlineCode}">size</TextBox></Paragraph></ListItem>
  129. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">AX</TextBox>、<TextBox Style="{StaticResource InlineCode}">AY</TextBox>和<TextBox Style="{StaticResource InlineCode}">AZ</TextBox>字段现合并为<TextBox Style="{StaticResource InlineCode}">anchor_pos</TextBox>字段</Paragraph></ListItem>
  130. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">player</TextBox>(玩家)</Paragraph><List>
  131. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">SpawnX, SpawnY, SpawnZ, SpawnAngle</TextBox>、<TextBox Style="{StaticResource InlineCode}">SpawnDimension</TextBox>和<TextBox Style="{StaticResource InlineCode}">SpawnForced</TextBox>字段现合并为<TextBox Style="{StaticResource InlineCode}">respawn</TextBox>字段</Paragraph></ListItem>
  132. <ListItem><Paragraph Style="{StaticResource Lp}">格式:带字段的对象</Paragraph><List>
  133. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">pos</TextBox>:重生的方块位置</Paragraph></ListItem>
  134. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">angle</TextBox>:浮点数类型,重生时旋转的角度(默认值:<TextBox Style="{StaticResource InlineCode}">0.0</TextBox>)</Paragraph></ListItem>
  135. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">dimension</TextBox>:重生的维度id(默认值:<TextBox Style="{StaticResource InlineCode}">minecraft:overworld</TextBox>)</Paragraph></ListItem>
  136. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">forced</TextBox>:布尔类型,使用命令更改重生点时为真(默认值:<TextBox Style="{StaticResource InlineCode}">false</TextBox>)</Paragraph></ListItem>
  137. </List></ListItem>
  138. <ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">enteredNetherPosition</TextBox>字段重命名为<TextBox Style="{StaticResource InlineCode}">entered_nether_pos</TextBox>,其格式更改为由双精度数组成的数组</Paragraph></ListItem>
  139. <ListItem><Paragraph Style="{StaticResource Lp}">例:<TextBox Style="{StaticResource InlineCode}">entered_nether_pos: [1.0, 2.0, 3.0]</TextBox></Paragraph></ListItem>
  140. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">primed_tnt</TextBox>(点燃的TNT)</Paragraph><List>
  141. <ListItem><Paragraph Style="{StaticResource Lp}">现在<TextBox Style="{StaticResource InlineCode}">block_state</TextBox>字段在未指定时默认为<TextBox Style="{StaticResource InlineCode}">tnt</TextBox></Paragraph></ListItem>
  142. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">shulker_bullet</TextBox>(潜影贝导弹)</Paragraph><List>
  143. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">Dir</TextBox>和<TextBox Style="{StaticResource InlineCode}">Target</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  144. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">turtle</TextBox>(海龟)</Paragraph><List>
  145. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">HomePosX</TextBox>、<TextBox Style="{StaticResource InlineCode}">HomePosY</TextBox>和<TextBox Style="{StaticResource InlineCode}">HomePosZ</TextBox>字段现合并为<TextBox Style="{StaticResource InlineCode}">home_pos</TextBox>字段</Paragraph></ListItem>
  146. <ListItem><Paragraph Style="{StaticResource Lp}">移除了<TextBox Style="{StaticResource InlineCode}">TravelPosX</TextBox>、<TextBox Style="{StaticResource InlineCode}">TravelPosY</TextBox>和<TextBox Style="{StaticResource InlineCode}">TravelPosZ</TextBox>字段</Paragraph></ListItem>
  147. <ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">HasEgg</TextBox>字段重命名为<TextBox Style="{StaticResource InlineCode}">has_egg</TextBox></Paragraph></ListItem>
  148. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">vex</TextBox>(恼鬼)</Paragraph><List>
  149. <ListItem><Paragraph Style="{StaticResource Lp}">将<TextBox Style="{StaticResource InlineCode}">LifeTicks</TextBox>字段重命名为<TextBox Style="{StaticResource InlineCode}">life_ticks</TextBox></Paragraph></ListItem>
  150. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">BoundX</TextBox>、<TextBox Style="{StaticResource InlineCode}">BoundY</TextBox>和<TextBox Style="{StaticResource InlineCode}">BoundZ</TextBox>字段现合并为<TextBox Style="{StaticResource InlineCode}">bound_pos</TextBox>字段</Paragraph></ListItem>
  151. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">villager</TextBox>(村民)</Paragraph><List>
  152. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">Gossips</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  153. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">wandering_trader</TextBox>(流浪商人)</Paragraph><List>
  154. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">wander_target</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  155. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">wolf</TextBox>(狼)</Paragraph><List>
  156. <ListItem><Paragraph Style="{StaticResource Lp}">现在<TextBox Style="{StaticResource InlineCode}">CollarColor</TextBox>字段在未指定时默认为<TextBox Style="{StaticResource InlineCode}">14</TextBox>(红色)</Paragraph></ListItem>
  157. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">zombie_villager</TextBox>(僵尸村民)</Paragraph><List>
  158. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">Gossips</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  159. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">evoker_fangs</TextBox>(唤魔者尖牙)、<TextBox Style="{StaticResource InlineCode}">area_effect_cloud</TextBox>(区域效果云)和所有弹射物</Paragraph><List>
  160. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">Owner</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  161. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">item_frame</TextBox>、<TextBox Style="{StaticResource InlineCode}">glow_item_frame</TextBox>、<TextBox Style="{StaticResource InlineCode}">painting</TextBox>和<TextBox Style="{StaticResource InlineCode}">leash_knot</TextBox>(物品展示框、荧光物品展示框、画、拴绳结)</Paragraph><List>
  162. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">TileX</TextBox>、<TextBox Style="{StaticResource InlineCode}">TileY</TextBox>和<TextBox Style="{StaticResource InlineCode}">TileZ</TextBox>字段现合并为<TextBox Style="{StaticResource InlineCode}">block_pos</TextBox>字段</Paragraph></ListItem>
  163. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">arrow</TextBox>、<TextBox Style="{StaticResource InlineCode}">spectral_arrow</TextBox>、<TextBox Style="{StaticResource InlineCode}">trident</TextBox>(箭矢、光灵箭、三叉戟)</Paragraph><List>
  164. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">inBlockState</TextBox>和<TextBox Style="{StaticResource InlineCode}">SoundEvent</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  165. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">minecart</TextBox>、<TextBox Style="{StaticResource InlineCode}">*_minecart</TextBox>(所有种类矿车)</Paragraph><List>
  166. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">CustomDisplayTile</TextBox>字段现不再使用</Paragraph></ListItem>
  167. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">DisplayState</TextBox>被指定时,将始终覆盖原有的方块状态展示</Paragraph></ListItem>
  168. <ListItem><Paragraph Style="{StaticResource Lp}">现在,即使未设定自定义的方块状态展示,也可以直接指定<TextBox Style="{StaticResource InlineCode}">DisplayOffset</TextBox>字段来覆盖默认的偏移量</Paragraph></ListItem>
  169. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">block_display</TextBox>、<TextBox Style="{StaticResource InlineCode}">item_display</TextBox>和<TextBox Style="{StaticResource InlineCode}">text_display</TextBox>(所有种类展示实体)</Paragraph><List>
  170. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">glow_color_override</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  171. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">witch</TextBox>、<TextBox Style="{StaticResource InlineCode}">ravager</TextBox>、<TextBox Style="{StaticResource InlineCode}">pillager</TextBox>、<TextBox Style="{StaticResource InlineCode}">illusioner</TextBox>、<TextBox Style="{StaticResource InlineCode}">evoker</TextBox>和<TextBox Style="{StaticResource InlineCode}">vindicator</TextBox>(所有灾厄村民)</Paragraph><List>
  172. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">patrol_target</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  173. </List><Paragraph Style="{StaticResource H3}">方块实体数据</Paragraph><List>
  174. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">CustomName</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  175. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">LootTable</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  176. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">end_gateway</TextBox>(末地折跃门)</Paragraph><List>
  177. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">exit_portal</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  178. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">furnace</TextBox>、<TextBox Style="{StaticResource InlineCode}">smoker</TextBox>、<TextBox Style="{StaticResource InlineCode}">blast_furnace</TextBox>(熔炉、烟熏炉、高炉)</Paragraph><List>
  179. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">RecipesUsed</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  180. </List><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">skull</TextBox>(头颅方块)</Paragraph><List>
  181. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">note_block_sound</TextBox>字段被移除时不再保留</Paragraph></ListItem>
  182. </List><Paragraph Style="{StaticResource H2}">资源包版本52</Paragraph><List>
  183. <ListItem><Paragraph Style="{StaticResource Lp}">更改了世界中物品的渲染行为</Paragraph></ListItem>
  184. </List><Paragraph Style="{StaticResource H3}">哞菇</Paragraph><List>
  185. <ListItem><Paragraph Style="{StaticResource Lp}">更新了哞菇的模型与纹理</Paragraph></ListItem>
  186. <ListItem><Paragraph Style="{StaticResource Lp}">添加了鼻子模型</Paragraph></ListItem>
  187. <ListItem><Paragraph Style="{StaticResource Lp}">对腿部模型进行了镜像处理</Paragraph></ListItem>
  188. </List><Paragraph Style="{StaticResource H3}">着色器与后处理效果</Paragraph><Section Style="{StaticResource Quote}">
  189. <Paragraph><Bold>开发者注</Bold>: <Italic>虽然通过资源包覆写核心着色器在操作上是可行的,但我们认为不应当这么做,这并不是资源包应有的行为。这些核心着色器作为游戏内部运行的一部分而存在,因此会随着游戏内部更新而随时发生变化。我们已知晓覆写核心着色器可以实现超酷的资源包功能,且很多黑科技缺少受支持的替代方案。我们将在未来提供更好且受支持的替代方案。</Italic></Paragraph>
  190. </Section><List>
  191. <ListItem><Paragraph Style="{StaticResource Lp}">作为文件定义的核心着色器程序与后处理效果的JSON格式文件已全部移除</Paragraph></ListItem>
  192. <ListItem><Paragraph Style="{StaticResource Lp}">着色器程序本身仍可访问且覆盖</Paragraph></ListItem>
  193. <ListItem><Paragraph Style="{StaticResource Lp}">后处理效果仍可使用JSON文件调整</Paragraph></ListItem>
  194. </List><Paragraph Style="{StaticResource H4}">后处理效果文件定义</Paragraph><List>
  195. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">program</TextBox>字段由<TextBox Style="{StaticResource InlineCode}">vertex_shader</TextBox>和<TextBox Style="{StaticResource InlineCode}">fragment_shader</TextBox></Paragraph></ListItem>
  196. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">&lt;namespace&gt;:&lt;path&gt;</TextBox>将会解析为<TextBox Style="{StaticResource InlineCode}">assets/&lt;namespace&gt;/shaders/&lt;path&gt;.&lt;vsh|fsh&gt;</TextBox></Paragraph></ListItem>
  197. <ListItem><Paragraph Style="{StaticResource Lp}">对于每个uniform,<TextBox Style="{StaticResource InlineCode}">type</TextBox>字段现在是必填项</Paragraph></ListItem>
  198. <ListItem><Paragraph Style="{StaticResource Lp}">当前允许的值有<TextBox Style="{StaticResource InlineCode}">int</TextBox>、<TextBox Style="{StaticResource InlineCode}">ivec3</TextBox>、<TextBox Style="{StaticResource InlineCode}">float</TextBox>、<TextBox Style="{StaticResource InlineCode}">vec2</TextBox>、<TextBox Style="{StaticResource InlineCode}">vec3</TextBox>、<TextBox Style="{StaticResource InlineCode}">vec4</TextBox>和<TextBox Style="{StaticResource InlineCode}">matrix4</TextBox></Paragraph></ListItem>
  199. <ListItem><Paragraph Style="{StaticResource Lp}">对于每个uniform,<TextBox Style="{StaticResource InlineCode}">values</TextBox>字段现在是可选项</Paragraph></ListItem>
  200. <ListItem><Paragraph Style="{StaticResource Lp}">不过不推荐将此项值留空,否则会使用blur后处理效果的运行时配置 <Italic>(译者注:原文是Leaving it unset is not recommended and is used for runtime configuration of the blur effect. 可能理解有误)</Italic></Paragraph></ListItem>
  201. <ListItem><Paragraph Style="{StaticResource Lp}">存在uniform未指定时将出现未定义行为,你必须指定着色器所用到的每一个uniform</Paragraph></ListItem>
  202. </List><Paragraph Style="{StaticResource H3}">物品渲染</Paragraph><Paragraph Style="{StaticResource H4}">物品展示实体</Paragraph><List>
  203. <ListItem><Paragraph Style="{StaticResource Lp}">现在<TextBox Style="{StaticResource InlineCode}">firstperson_lefthand</TextBox>与<TextBox Style="{StaticResource InlineCode}">thirdperson_lefthand</TextBox>的矩阵变换与手持物品时的变换相同</Paragraph></ListItem>
  204. </List><Paragraph Style="{StaticResource H4}">物品实体</Paragraph><List>
  205. <ListItem><Paragraph Style="{StaticResource Lp}">物品实体在地面上时,现在会基于自身模型大小调整悬停的动量</Paragraph></ListItem>
  206. <ListItem><Paragraph Style="{StaticResource Lp}">因此不论自身大小如何,物品实体的模型将不再穿到下面的方块中</Paragraph></ListItem>
  207. <ListItem><Paragraph Style="{StaticResource Lp}">物品堆叠中各个物品的位置现在由自身模型大小与模型类型决定</Paragraph></ListItem>
  208. <ListItem><Paragraph Style="{StaticResource Lp}">只要模型高度(Z坐标)小于1/16格方块高度,物品实体就会被渲染成一摞扁平物品模型的组合</Paragraph></ListItem>
  209. <ListItem><Paragraph Style="{StaticResource Lp}">其他情况下,物品堆叠会被渲染成数个围绕中心点偏移的物品模型的组合</Paragraph></ListItem>
  210. <ListItem><Paragraph Style="{StaticResource Lp}">在之前的版本中,只有以<TextBox Style="{StaticResource InlineCode}">builtin/generated</TextBox>为父模型的物品会被渲染成一摞扁平物品模型的组合</Paragraph></ListItem>
  211. </List><Section Style="{StaticResource Quote}">
  212. <Paragraph><Bold>开发者注</Bold>: <Italic>由于文章发表时,漏洞追踪器服务仍因迁移中而不可用,下文的漏洞链接将暂时无法打开。</Italic></Paragraph>
  213. </Section><Paragraph Style="{StaticResource H2}">25W07A 修复的漏洞</Paragraph><List>
  214. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-122840">MC-122840</local:MyTextButton></Underline> - <TextBox Style="{StaticResource InlineCode}">/data remove</TextBox>命令无法移除末地水晶的<TextBox Style="{StaticResource InlineCode}">beam_target</TextBox>标签</Paragraph></ListItem>
  215. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-152382">MC-152382</local:MyTextButton></Underline> - 末地折跃门和末地传送门不会因渲染距离迷雾而淡出</Paragraph></ListItem>
  216. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-153392">MC-153392</local:MyTextButton></Underline> - <TextBox Style="{StaticResource InlineCode}">/data remove</TextBox>命令无法移除村民的言论信息(gossip)</Paragraph></ListItem>
  217. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-220091">MC-220091</local:MyTextButton></Underline> - 将NBT标签<TextBox Style="{StaticResource InlineCode}">BlockState</TextBox>设置为任意空气方块(<TextBox Style="{StaticResource InlineCode}">air</TextBox>、<TextBox Style="{StaticResource InlineCode}">cave_air</TextBox>、<TextBox Style="{StaticResource InlineCode}">void_air</TextBox>)时,下落的方块实体会变成默认的沙子方块</Paragraph></ListItem>
  218. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-230445">MC-230445</local:MyTextButton></Underline> - 末地折跃门和末地传送门在黑暗与失明效果下渲染异常</Paragraph></ListItem>
  219. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279196">MC-279196</local:MyTextButton></Underline> - <TextBox Style="{StaticResource InlineCode}">/data remove</TextBox>命令无法移除方块的战利品表</Paragraph></ListItem>
  220. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279364">MC-279364</local:MyTextButton></Underline> - 无法移除方块实体的<TextBox Style="{StaticResource InlineCode}">CustomName</TextBox>标签</Paragraph></ListItem>
  221. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279434">MC-279434</local:MyTextButton></Underline> - 同时站在细雪方块和火方块中时,异常高频播放火焰熄灭的音效</Paragraph></ListItem>
  222. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279472">MC-279472</local:MyTextButton></Underline> - 与先前版本相比,虚空迷雾出现的高度更低、淡出更快了</Paragraph></ListItem>
  223. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279572">MC-279572</local:MyTextButton></Underline> - 末地折跃门和末地传送门不会受水、熔岩和细雪迷雾的影响</Paragraph></ListItem>
  224. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279598">MC-279598</local:MyTextButton></Underline> - 测试结构在执行<TextBox Style="{StaticResource InlineCode}">/test clearall</TextBox>后仍有少量残留</Paragraph></ListItem>
  225. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279637">MC-279637</local:MyTextButton></Underline> - 使用<TextBox Style="{StaticResource InlineCode}">/test verify</TextBox>测试一个<TextBox Style="{StaticResource InlineCode}">max_attempts</TextBox>大于1的测试实例时游戏崩溃</Paragraph></ListItem>
  226. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279711">MC-279711</local:MyTextButton></Underline> - 关闭UI界面时,测试实例方块的“实体”翻转</Paragraph></ListItem>
  227. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279913">MC-279913</local:MyTextButton></Underline> - 哞菇的鼻子与牛的不一致</Paragraph></ListItem>
  228. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279921">MC-279921</local:MyTextButton></Underline> - “轻功雪上飘”进度在玩家陷入细雪时仍然能够完成</Paragraph></ListItem>
  229. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279934">MC-279934</local:MyTextButton></Underline> - <TextBox Style="{StaticResource InlineCode}">block.sand.idle</TextBox>和<TextBox Style="{StaticResource InlineCode}">block.sand.wind</TextBox>不在环境音效分类</Paragraph></ListItem>
  230. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279936">MC-279936</local:MyTextButton></Underline> - 使用<TextBox Style="{StaticResource InlineCode}">/test create</TextBox>命令时显示<TextBox Style="{StaticResource InlineCode}">commands.test.success</TextBox>的原始翻译键</Paragraph></ListItem>
  231. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279948">MC-279948</local:MyTextButton></Underline> - 寒带牛的牛角未作镜像处理</Paragraph></ListItem>
  232. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-279992">MC-279992</local:MyTextButton></Underline> - 玩家穿着皮革靴子且从一些特地高度坠落到细雪上时,会陷入细雪中</Paragraph></ListItem>
  233. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-280067">MC-280067</local:MyTextButton></Underline> - 玩家与脚手架交错时无法放置脚手架</Paragraph></ListItem>
  234. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-280132">MC-280132</local:MyTextButton></Underline> - 枯叶生成时受非草方块影响的行为不一致</Paragraph></ListItem>
  235. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-280133">MC-280133</local:MyTextButton></Underline> - 靠近世界边界时出现图像故障</Paragraph></ListItem>
  236. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-280134">MC-280134</local:MyTextButton></Underline> - 潜行速度属性设置为0时潜行会导致游戏假死</Paragraph></ListItem>
  237. <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-280167">MC-280167</local:MyTextButton></Underline> - <TextBox Style="{StaticResource InlineCode}">F3+L</TextBox>生成分析报告文件时,游戏在日志中输出过量error</Paragraph></ListItem>
  238. </List><Paragraph>本文来源:<Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://forum.mczwlt.net/topic/347/java%E7%89%88%E6%9C%AC%E8%B5%84%E8%AE%AF-%E5%BF%AB%E7%85%A7-25w07a-%E5%8F%91%E5%B8%83">红石中继站轰天雷(@Don_Trueno)的译文</local:MyTextButton></Underline></Paragraph>
  239. </FlowDocument>
  240. </FlowDocumentScrollViewer>
  241. <!--<StackPanel Margin="0,4,6,0" Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Center">
  242. <TextBlock Text="最后更新: 2025-02-14" FontSize="12" VerticalAlignment="Center" Foreground="{DynamicResource ColorBrush4}"/>
  243. </StackPanel> -->
  244. </StackPanel>
  245. </local:MyCard><local:MyCard Title="最新正式版 - 1.21.4" CanSwap="True" IsSwaped="True" Style="{StaticResource Card}" >
  246. <StackPanel Style="{StaticResource ContentStack}">
  247. <FlowDocumentScrollViewer >
  248. <FlowDocument>
  249. <Paragraph Style="{StaticResource H2}">新内容</Paragraph><Paragraph Style="{StaticResource H3}">方块</Paragraph><Paragraph Style="{StaticResource H4}">嘎枝之心</Paragraph><List>
  250. <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园中的苍白橡树的树干内,四周均被苍白橡木原木覆盖。</Paragraph></ListItem>
  251. <ListItem><Paragraph Style="{StaticResource Lp}">可以用树脂块与苍白橡木原木合成。</Paragraph></ListItem>
  252. <ListItem><Paragraph Style="{StaticResource Lp}">放置在朝向正确的苍白橡木原木或苍白橡木及其去皮变种之间时,它会在夜晚或雷暴时激活,并在水平 16 格、竖直 8 格范围内会生成嘎枝。</Paragraph></ListItem>
  253. <ListItem><Paragraph Style="{StaticResource Lp}">所生成的嘎枝被玩家攻击时会发出指向该方块的粒子效果,同时此方块尝试在周围曼哈顿距离 2 格内与其相连的苍白橡木原木、苍白橡木、去皮苍白橡木原木和去皮苍白橡木上生成总计 2–3 个树脂团方块。</Paragraph></ListItem>
  254. <ListItem><Paragraph Style="{StaticResource Lp}">被破坏时,所生成的嘎枝会一并被移除。</Paragraph></ListItem>
  255. <ListItem><Paragraph Style="{StaticResource Lp}">与之相连的红石比较器会按其与绑定嘎枝的距离输出红石信号。</Paragraph><List>
  256. <ListItem><Paragraph Style="{StaticResource Lp}">距离越近,信号强度越强。</Paragraph></ListItem>
  257. </List></ListItem>
  258. <ListItem><Paragraph Style="{StaticResource Lp}">斧是破坏此方块的合适工具。附有精准采集的工具能通过破坏使其掉落对应的方块物品,其他情况下则掉落 1–3 个树脂团物品。掉落树脂团的数量受时运影响。</Paragraph></ListItem>
  259. <ListItem><Paragraph Style="{StaticResource Lp}">自然生成的该方块如直接或间接被玩家破坏,还会掉落 20–24 经验值。</Paragraph></ListItem>
  260. </List><Paragraph Style="{StaticResource H4}">眼眸花</Paragraph><List>
  261. <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园的花。</Paragraph></ListItem>
  262. <ListItem><Paragraph Style="{StaticResource Lp}">有闭合的眼眸花和张开的眼眸花两种变种。</Paragraph></ListItem>
  263. <ListItem><Paragraph Style="{StaticResource Lp}">根据变种不同可以合成具有失明或反胃效果的谜之炖菜,以及灰色或橙色的染料。</Paragraph></ListItem>
  264. <ListItem><Paragraph Style="{StaticResource Lp}">对苍白之园中的草方块使用骨粉时,周围有概率生成闭合的眼眸花。</Paragraph></ListItem>
  265. <ListItem><Paragraph Style="{StaticResource Lp}">如果在夜间生成,闭合的眼眸花会接收到 1 计划刻,以瞬间转换为张开的眼眸花。</Paragraph></ListItem>
  266. <ListItem><Paragraph Style="{StaticResource Lp}">会随昼夜更替而转换。</Paragraph></ListItem>
  267. <ListItem><Paragraph Style="{StaticResource Lp}">在白天会转换为闭合的眼眸花,在夜晚会转换为张开的眼眸花。</Paragraph></ListItem>
  268. <ListItem><Paragraph Style="{StaticResource Lp}">在没有昼夜更替的维度会保持原样。</Paragraph></ListItem>
  269. <ListItem><Paragraph Style="{StaticResource Lp}">在转换时会发出粒子效果。</Paragraph></ListItem>
  270. <ListItem><Paragraph Style="{StaticResource Lp}">周围的眼眸花会传递信息,以协助各自的转换。</Paragraph></ListItem>
  271. <ListItem><Paragraph Style="{StaticResource Lp}">对应的盆栽方块也会参与转换。</Paragraph></ListItem>
  272. <ListItem><Paragraph Style="{StaticResource Lp}">触碰张开的眼眸花的蜜蜂会获得中毒效果。</Paragraph></ListItem>
  273. <ListItem><Paragraph Style="{StaticResource Lp}">手持张开的眼眸花的玩家会吸引蜜蜂,但与之交互时会使蜜蜂受到中毒效果,而非繁殖或加速生长。</Paragraph></ListItem>
  274. <ListItem><Paragraph Style="{StaticResource Lp}">流浪商人有概率出售张开的眼眸花。</Paragraph></ListItem>
  275. </List><Paragraph Style="{StaticResource H4}">苍白橡树树苗</Paragraph><List>
  276. <ListItem><Paragraph Style="{StaticResource Lp}">一种新的树苗,由苍白橡树树叶掉落,也可由与流浪商人交易获得。</Paragraph></ListItem>
  277. <ListItem><Paragraph Style="{StaticResource Lp}">与深色橡树树苗一样,单个无法生长,在 2×2 空间摆放的 4 个苍白橡树树苗才可生长为苍白橡树。</Paragraph></ListItem>
  278. <ListItem><Paragraph Style="{StaticResource Lp}">与自然生成的苍白橡树不同,树苗长成的苍白橡树不会长出嘎枝之心、苍白垂须、苍白覆地苔藓和苍白苔藓块。</Paragraph></ListItem>
  279. </List><Paragraph Style="{StaticResource H4}">苍白橡树树叶</Paragraph><List>
  280. <ListItem><Paragraph Style="{StaticResource Lp}">随苍白橡树生成的自然方块。</Paragraph></ListItem>
  281. <ListItem><Paragraph Style="{StaticResource Lp}">底部暴露在外的苍白橡树树叶有概率生成落叶粒子。</Paragraph></ListItem>
  282. </List><Paragraph Style="{StaticResource H4}">苍白橡木原木</Paragraph><List>
  283. <ListItem><Paragraph Style="{StaticResource Lp}">随苍白橡树生成的自然方块。</Paragraph></ListItem>
  284. <ListItem><Paragraph Style="{StaticResource Lp}">有对应的去皮变种。</Paragraph></ListItem>
  285. <ListItem><Paragraph Style="{StaticResource Lp}">去皮苍白橡木原木可用于合成对应的悬挂式告示牌。</Paragraph></ListItem>
  286. </List><Paragraph Style="{StaticResource H4}">苍白橡木</Paragraph><List>
  287. <ListItem><Paragraph Style="{StaticResource Lp}">由 4 个苍白橡木原木合成。</Paragraph></ListItem>
  288. <ListItem><Paragraph Style="{StaticResource Lp}">有对应的去皮变种。</Paragraph></ListItem>
  289. <ListItem><Paragraph Style="{StaticResource Lp}">苍白橡木木板</Paragraph></ListItem>
  290. <ListItem><Paragraph Style="{StaticResource Lp}">一种新的木板。</Paragraph></ListItem>
  291. <ListItem><Paragraph Style="{StaticResource Lp}">可用于合成对应的按钮、门、栅栏、栅栏门、压力板、告示牌、台阶、楼梯、活板门、船和运输船。</Paragraph></ListItem>
  292. </List><Paragraph Style="{StaticResource H4}">苍白苔藓块</Paragraph><List>
  293. <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园生物群系中。</Paragraph></ListItem>
  294. <ListItem><Paragraph Style="{StaticResource Lp}">类似于苔藓块,植物类方块能放置在其上。</Paragraph></ListItem>
  295. <ListItem><Paragraph Style="{StaticResource Lp}">锄是破坏此方块的合适工具。</Paragraph></ListItem>
  296. <ListItem><Paragraph Style="{StaticResource Lp}">流浪商人有概率出售此物品。</Paragraph></ListItem>
  297. </List><Paragraph Style="{StaticResource H4}">苍白覆地苔藓</Paragraph><List>
  298. <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园生物群系中。</Paragraph></ListItem>
  299. <ListItem><Paragraph Style="{StaticResource Lp}">放置时,会尝试依附相邻的方块向上延伸至多两格。</Paragraph></ListItem>
  300. <ListItem><Paragraph Style="{StaticResource Lp}">对其使用骨粉时,会向所有相邻方块的对应面延伸。</Paragraph></ListItem>
  301. <ListItem><Paragraph Style="{StaticResource Lp}">锄是破坏此方块的合适工具。</Paragraph></ListItem>
  302. </List><Paragraph Style="{StaticResource H4}">苍白垂须</Paragraph><List>
  303. <ListItem><Paragraph Style="{StaticResource Lp}">自然生成于苍白之园生物群系中苍白橡树的树叶下方的网状藤蔓。</Paragraph></ListItem>
  304. <ListItem><Paragraph Style="{StaticResource Lp}">苍白橡木、去皮苍白橡木原木和去皮苍白橡木下的苍白垂须会产生闲置音效。</Paragraph></ListItem>
  305. <ListItem><Paragraph Style="{StaticResource Lp}">现在流浪商人有概率出售此物品。</Paragraph></ListItem>
  306. <ListItem><Paragraph Style="{StaticResource Lp}">不因随机刻自然生长,但可使用骨粉使其向下生长。</Paragraph></ListItem>
  307. <ListItem><Paragraph Style="{StaticResource Lp}">能被瞬间破坏,只会在被剪刀或附有精准采集的工具破坏时掉落对应的方块物品。</Paragraph></ListItem>
  308. </List><Paragraph Style="{StaticResource H4}">树脂团</Paragraph><List>
  309. <ListItem><Paragraph Style="{StaticResource Lp}">由嘎枝之心生成的一种无碰撞箱的依附型方块,需要放在方块的支撑面上。</Paragraph></ListItem>
  310. <ListItem><Paragraph Style="{StaticResource Lp}">能被瞬间破坏。</Paragraph></ListItem>
  311. <ListItem><Paragraph Style="{StaticResource Lp}">可以含水。</Paragraph></ListItem>
  312. <ListItem><Paragraph Style="{StaticResource Lp}">能被方块直接替换。</Paragraph></ListItem>
  313. <ListItem><Paragraph Style="{StaticResource Lp}">树脂团物品具有独特纹理。</Paragraph></ListItem>
  314. <ListItem><Paragraph Style="{StaticResource Lp}">烧制树脂团物品会得到树脂砖。</Paragraph></ListItem>
  315. <ListItem><Paragraph Style="{StaticResource Lp}">林地府邸战利品箱中有概率找到 2–4 个树脂团。</Paragraph></ListItem>
  316. </List><Paragraph Style="{StaticResource H4}">树脂块</Paragraph><List>
  317. <ListItem><Paragraph Style="{StaticResource Lp}">用于存储树脂团,由 9 个树脂团合成,也可分解为 9 个树脂团。</Paragraph></ListItem>
  318. <ListItem><Paragraph Style="{StaticResource Lp}">可与苍白橡木原木合成出嘎枝之心。</Paragraph></ListItem>
  319. <ListItem><Paragraph Style="{StaticResource Lp}">能被瞬间破坏。</Paragraph></ListItem>
  320. </List><Paragraph Style="{StaticResource H4}">树脂砖块</Paragraph><List>
  321. <ListItem><Paragraph Style="{StaticResource Lp}">可使用 4 个树脂砖合成。</Paragraph></ListItem>
  322. <ListItem><Paragraph Style="{StaticResource Lp}">可用于合成对应的楼梯、墙和台阶。</Paragraph></ListItem>
  323. <ListItem><Paragraph Style="{StaticResource Lp}">镐是这类方块的合适破坏工具。</Paragraph></ListItem>
  324. </List><Paragraph Style="{StaticResource H4}">雕纹树脂砖块</Paragraph><List>
  325. <ListItem><Paragraph Style="{StaticResource Lp}">一种新的建筑方块,由 2 个树脂砖台阶合成,也可在切石机中用树脂砖块制成。</Paragraph></ListItem>
  326. <ListItem><Paragraph Style="{StaticResource Lp}">镐是这种方块的合适破坏工具。</Paragraph></ListItem>
  327. </List><Paragraph Style="{StaticResource H3}">物品</Paragraph><Paragraph Style="{StaticResource H4}">树脂砖</Paragraph><List>
  328. <ListItem><Paragraph Style="{StaticResource Lp}">一种新的砖,可通过烧制树脂团获取。</Paragraph></ListItem>
  329. <ListItem><Paragraph Style="{StaticResource Lp}">能作为盔甲纹饰的材料。</Paragraph></ListItem>
  330. <ListItem><Paragraph Style="{StaticResource Lp}">用于合成树脂砖块、树脂砖台阶、树脂砖楼梯、树脂砖墙和雕纹树脂砖块。</Paragraph></ListItem>
  331. </List><Paragraph Style="{StaticResource H4}">刷怪蛋</Paragraph><List>
  332. <ListItem><Paragraph Style="{StaticResource Lp}">加入了嘎枝刷怪蛋。</Paragraph></ListItem>
  333. </List><Paragraph Style="{StaticResource H4}">物品使用动画</Paragraph><List>
  334. <ListItem><Paragraph Style="{StaticResource Lp}">加入了收纳袋使用动画 <TextBox Style="{StaticResource InlineCode}">bundle</TextBox>。</Paragraph><List>
  335. <ListItem><Paragraph Style="{StaticResource Lp}">这也是 <TextBox Style="{StaticResource InlineCode}">consumable</TextBox> 物品堆叠组件中字符串 <TextBox Style="{StaticResource InlineCode}">animation</TextBox> 的有效值之一。</Paragraph></ListItem>
  336. </List></ListItem>
  337. </List><Paragraph Style="{StaticResource H3}">生物</Paragraph><Paragraph Style="{StaticResource H4}">嘎枝</Paragraph><List>
  338. <ListItem><Paragraph Style="{StaticResource Lp}">一种被玩家注视前不会主动攻击,且在被未戴着雕刻南瓜的玩家注视时无法行动(包括移动、被击退、骑乘实体)的敌对生物。</Paragraph></ListItem>
  339. <ListItem><Paragraph Style="{StaticResource Lp}">生命值为 1。</Paragraph></ListItem>
  340. <ListItem><Paragraph Style="{StaticResource Lp}">攻击伤害为 3。</Paragraph></ListItem>
  341. <ListItem><Paragraph Style="{StaticResource Lp}">灾厄村民会主动远离嘎枝。</Paragraph></ListItem>
  342. <ListItem><Paragraph Style="{StaticResource Lp}">能在水中漂浮。</Paragraph></ListItem>
  343. <ListItem><Paragraph Style="{StaticResource Lp}">由嘎枝之心生成的嘎枝与其绑定,这种嘎枝还具有以下特性:</Paragraph></ListItem>
  344. <ListItem><Paragraph Style="{StaticResource Lp}">生成和消失完全由嘎枝之心决定,不受亮度影响。</Paragraph></ListItem>
  345. <ListItem><Paragraph Style="{StaticResource Lp}">如果处在白天且天气非雷暴,则会消失。</Paragraph></ListItem>
  346. <ListItem><Paragraph Style="{StaticResource Lp}">边界箱持续覆盖最近的生存模式或冒险模式玩家的视平线 5 秒后消失。</Paragraph></ListItem>
  347. <ListItem><Paragraph Style="{StaticResource Lp}">离所绑定的嘎枝之心的欧几里得距离超过 34 格时消失。</Paragraph></ListItem>
  348. <ListItem><Paragraph Style="{StaticResource Lp}">如果所绑定的嘎枝之心未激活或已被破坏,则生命值归零,同时消失。</Paragraph></ListItem>
  349. <ListItem><Paragraph Style="{StaticResource Lp}">免疫无懈可击所能免疫的一切伤害。</Paragraph></ListItem>
  350. <ListItem><Paragraph Style="{StaticResource Lp}">无视仙人掌、甜浆果丛、细雪和熔岩这类危险环境,且能从中穿过。</Paragraph></ListItem>
  351. <ListItem><Paragraph Style="{StaticResource Lp}">受到来自玩家的直接或间接攻击时,会在原地摇摆。同时,如果前 100 游戏刻(5 秒)内未触发过嘎枝之心,则会生成一条指向嘎枝之心的粒子,并使嘎枝之心尝试生成树脂团。</Paragraph></ListItem>
  352. <ListItem><Paragraph Style="{StaticResource Lp}">不能穿越传送门。</Paragraph></ListItem>
  353. <ListItem><Paragraph Style="{StaticResource Lp}">不能被命名牌命名。</Paragraph></ListItem>
  354. </List><Paragraph Style="{StaticResource H3}">非生物实体</Paragraph><Paragraph Style="{StaticResource H4}">苍白橡木船</Paragraph><List>
  355. <ListItem><Paragraph Style="{StaticResource Lp}">由苍白橡木木板合成的船变种。</Paragraph></ListItem>
  356. </List><Paragraph Style="{StaticResource H4}">苍白橡木运输船</Paragraph><List>
  357. <ListItem><Paragraph Style="{StaticResource Lp}">由苍白橡木木板合成的运输船变种。</Paragraph></ListItem>
  358. </List><Paragraph Style="{StaticResource H4}">TNT矿车</Paragraph><List>
  359. <ListItem><Paragraph Style="{StaticResource Lp}">加入了可选字段单精度浮点数 <TextBox Style="{StaticResource InlineCode}">explosion_speed_factor</TextBox> 以控制随TNT矿车速度增加的爆炸威力。</Paragraph></ListItem>
  360. <ListItem><Paragraph Style="{StaticResource Lp}">默认值为 1.0。</Paragraph></ListItem>
  361. </List><Paragraph Style="{StaticResource H3}">世界生成</Paragraph><Paragraph Style="{StaticResource H4}">苍白之园</Paragraph><List>
  362. <ListItem><Paragraph Style="{StaticResource Lp}">黑森林的新变种,但林地府邸不会在此生成。</Paragraph></ListItem>
  363. <ListItem><Paragraph Style="{StaticResource Lp}">会自然生成悬有苍白垂须的苍白橡树,地表覆盖着苍白苔藓块或苍白覆地苔藓。</Paragraph></ListItem>
  364. <ListItem><Paragraph Style="{StaticResource Lp}">动物类生物不会在这里自然生成。</Paragraph></ListItem>
  365. <ListItem><Paragraph Style="{StaticResource Lp}">不会播放背景音乐。</Paragraph></ListItem>
  366. <ListItem><Paragraph Style="{StaticResource Lp}">正在播放的音乐会在玩家进入此生物群系时淡出。</Paragraph></ListItem>
  367. <ListItem><Paragraph Style="{StaticResource Lp}">拥有独特的、由此生物群系中的方块产生的环境音效。</Paragraph></ListItem>
  368. <ListItem><Paragraph Style="{StaticResource Lp}">这些音效主要由依附于苍白橡树树叶或原木的苍白垂须和夜间激活的嘎枝之心方块产生。</Paragraph></ListItem>
  369. </List><Paragraph Style="{StaticResource H4}">苍白橡树</Paragraph><List>
  370. <ListItem><Paragraph Style="{StaticResource Lp}">加入了新生苍白橡树,以与自然生成的苍白橡树区分。</Paragraph></ListItem>
  371. </List><Paragraph Style="{StaticResource H3}">命令格式</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">/attribute</TextBox></Paragraph><Paragraph>加入了新的子命令以重置目标实体的属性默认值。</Paragraph><List>
  372. <ListItem><Paragraph Style="{StaticResource Lp}">语法:</Paragraph><List>
  373. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">/attribute &lt;target&gt; &lt;attribute&gt; base reset</TextBox></Paragraph></ListItem>
  374. </List></ListItem>
  375. <ListItem><Paragraph Style="{StaticResource Lp}">参数:</Paragraph><List>
  376. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">target</TextBox>:受到属性更新的实体。</Paragraph></ListItem>
  377. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">attribute</TextBox>:属性的命名空间 ID。</Paragraph></ListItem>
  378. </List></ListItem>
  379. <ListItem><Paragraph Style="{StaticResource Lp}">如果目标实体没有对应属性,则命令失败。</Paragraph></ListItem>
  380. <ListItem><Paragraph Style="{StaticResource Lp}">加入了新的命令建议:已指定目标实体和属性 ID 时,现在还会显示实体当前属性已有的属性修饰符 ID。</Paragraph></ListItem>
  381. </List><Paragraph Style="{StaticResource H3}">常规</Paragraph><Paragraph Style="{StaticResource H4}">文本组件</Paragraph><List>
  382. <ListItem><Paragraph Style="{StaticResource Lp}">加入了可选的整型 NBT 列表/JSON 数组 <TextBox Style="{StaticResource InlineCode}">shadow_color</TextBox> 样式字段,用于覆写文本的阴影属性。</Paragraph></ListItem>
  383. <ListItem><Paragraph Style="{StaticResource Lp}">可以为整型 ARGB 值,也可以为 NBT 列表/JSON 数组。</Paragraph></ListItem>
  384. <ListItem><Paragraph Style="{StaticResource Lp}">为 0 时,阴影被隐藏;反之,阴影总以此颜色显示。</Paragraph></ListItem>
  385. </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><Paragraph Style="{StaticResource H3}">方块</Paragraph><Paragraph Style="{StaticResource H4}">钟、灯笼、灵魂灯笼、铜门、铁门、重质测重压力板、轻质测重压力板、磨制黑石压力板和石头压力板</Paragraph><List>
  386. <ListItem><Paragraph Style="{StaticResource Lp}">这类需要下方方块支撑的方块现在被任意工具破坏时都会掉落。</Paragraph></ListItem>
  387. </List><Paragraph Style="{StaticResource H4}">饰纹陶罐</Paragraph><List>
  388. <ListItem><Paragraph Style="{StaticResource Lp}">现在默认具有 <TextBox Style="{StaticResource InlineCode}">container</TextBox> 组件,因此现在饰纹陶罐可以正常地由选取方块键选取了。</Paragraph></ListItem>
  389. </List><Paragraph Style="{StaticResource H4}">末影箱</Paragraph><List>
  390. <ListItem><Paragraph Style="{StaticResource Lp}">现在被不合适的工具破坏时也会产生掉落物。</Paragraph></ListItem>
  391. <ListItem><Paragraph Style="{StaticResource Lp}">下界砖块、红色下界砖块、裂纹下界砖块和雕纹下界砖块</Paragraph></ListItem>
  392. <ListItem><Paragraph Style="{StaticResource Lp}">更改了纹理,以与其他砖类方块的砖纹对齐。</Paragraph></ListItem>
  393. </List><Paragraph Style="{StaticResource H4}">覆地苔藓</Paragraph><List>
  394. <ListItem><Paragraph Style="{StaticResource Lp}">不再能被剑加速破坏。</Paragraph></ListItem>
  395. </List><Paragraph Style="{StaticResource H4}">酿造台</Paragraph><List>
  396. <ListItem><Paragraph Style="{StaticResource Lp}">现在被任意工具破坏时都会掉落。</Paragraph></ListItem>
  397. </List><Paragraph Style="{StaticResource H4}">光源方块</Paragraph><List>
  398. <ListItem><Paragraph Style="{StaticResource Lp}">现在其物品默认具有 <TextBox Style="{StaticResource InlineCode}">block_state</TextBox> 物品堆叠组件。</Paragraph></ListItem>
  399. </List><Paragraph Style="{StaticResource H3}">物品</Paragraph><Paragraph Style="{StaticResource H4}">谜之炖菜</Paragraph><Paragraph>修改了部分谜之炖菜状态效果的持续时间:</Paragraph><List>
  400. <ListItem><Paragraph Style="{StaticResource Lp}">抗火:3 秒(60 游戏刻)</Paragraph></ListItem>
  401. <ListItem><Paragraph Style="{StaticResource Lp}">失明:11 秒(220 游戏刻)</Paragraph></ListItem>
  402. <ListItem><Paragraph Style="{StaticResource Lp}">虚弱:7 秒(140 游戏刻)</Paragraph></ListItem>
  403. <ListItem><Paragraph Style="{StaticResource Lp}">生命恢复:7 秒(140 游戏刻)</Paragraph></ListItem>
  404. <ListItem><Paragraph Style="{StaticResource Lp}">跳跃提升:5 秒(100 游戏刻)</Paragraph></ListItem>
  405. <ListItem><Paragraph Style="{StaticResource Lp}">凋零:7 秒(140 游戏刻)</Paragraph></ListItem>
  406. <ListItem><Paragraph Style="{StaticResource Lp}">中毒:11 秒(220 游戏刻)</Paragraph></ListItem>
  407. </List><Paragraph Style="{StaticResource H4}">刷怪蛋</Paragraph><List>
  408. <ListItem><Paragraph Style="{StaticResource Lp}">若刷怪蛋拥有物品堆叠组件 <TextBox Style="{StaticResource InlineCode}">entity_data</TextBox> 且其中实体类型为下落的方块、命令方块矿车或刷怪笼矿车时,权限等级为 2 及以上的玩家会在其物品提示框中看到警告信息。</Paragraph></ListItem>
  409. </List><Paragraph Style="{StaticResource H3}">生物</Paragraph><Paragraph Style="{StaticResource H4}">蜜蜂</Paragraph><List>
  410. <ListItem><Paragraph Style="{StaticResource Lp}">现在玩家用凋灵玫瑰与之交互时,蜜蜂会获得凋零效果,而非繁殖或加速生长。</Paragraph></ListItem>
  411. </List><Paragraph Style="{StaticResource H4}">幼年狼和幼年猫</Paragraph><List>
  412. <ListItem><Paragraph Style="{StaticResource Lp}">项圈颜色现在默认为其父母项圈颜色的有效混色,除非混色不存在或父母的项圈颜色无法混合。</Paragraph></ListItem>
  413. </List><Paragraph Style="{StaticResource H4}">溺尸</Paragraph><List>
  414. <ListItem><Paragraph Style="{StaticResource Lp}">现在更愿意拾取三叉戟。</Paragraph></ListItem>
  415. </List><Paragraph Style="{StaticResource H4}">玩家</Paragraph><List>
  416. <ListItem><Paragraph Style="{StaticResource Lp}">客户端加载完成后,玩家的无懈可击会立即停止。</Paragraph></ListItem>
  417. <ListItem><Paragraph Style="{StaticResource Lp}">加载期间,玩家仍然无懈可击,直到加载时长超过 60 游戏刻(3 秒)。</Paragraph></ListItem>
  418. </List><Paragraph Style="{StaticResource H4}">成年猪灵和掠夺者</Paragraph><List>
  419. <ListItem><Paragraph Style="{StaticResource Lp}">现在更愿意拾取弩。</Paragraph></ListItem>
  420. </List><Paragraph Style="{StaticResource H4}">骷髅、流浪者和沼骸</Paragraph><List>
  421. <ListItem><Paragraph Style="{StaticResource Lp}">现在更愿意拾取弓。</Paragraph></ListItem>
  422. </List><Paragraph Style="{StaticResource H4}">岩浆怪</Paragraph><List>
  423. <ListItem><Paragraph Style="{StaticResource Lp}">更新了 UV 映射。</Paragraph></ListItem>
  424. </List><Paragraph Style="{StaticResource H4}">拾取物品</Paragraph><List>
  425. <ListItem><Paragraph Style="{StaticResource Lp}">现在能装备于盔甲槽的物品会按以下顺序相比较:</Paragraph></ListItem>
  426. <ListItem><Paragraph Style="{StaticResource Lp}">具有 <TextBox Style="{StaticResource InlineCode}">prevent_armor_change</TextBox> 魔咒效果组件(即绑定诅咒魔咒)的旧物品不会被替换。</Paragraph></ListItem>
  427. <ListItem><Paragraph Style="{StaticResource Lp}">新物品具有更高的基础护甲值时,旧物品会被替换;更低时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
  428. <ListItem><Paragraph Style="{StaticResource Lp}">新物品具有更高的基础盔甲韧性时,旧物品会被替换;更低时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
  429. <ListItem><Paragraph Style="{StaticResource Lp}">新物品附有更多魔咒(仅 <TextBox Style="{StaticResource InlineCode}">enchantments</TextBox> 组件中的魔咒)时,旧物品会被替换;更少时,不会发生替换;数量相同时,比较下一项。</Paragraph></ListItem>
  430. <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有更多耐久度时,旧物品会被替换;更少时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
  431. <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有自定义名称,且当前所装备的物品没有时,旧物品会被替换。否则,不会发生替换。</Paragraph></ListItem>
  432. <ListItem><Paragraph Style="{StaticResource Lp}">现在属于主手槽位的物品会按以下顺序相比较:</Paragraph></ListItem>
  433. <ListItem><Paragraph Style="{StaticResource Lp}">新物品符合生物的意愿,且当前所持的物品不符合时,物品会被替换;反之,新物品不符合生物的意愿,且当前所持的物品符合时,物品不会被替换;其他情况则比较下一项。</Paragraph></ListItem>
  434. <ListItem><Paragraph Style="{StaticResource Lp}">新物品具有更高的基础攻击伤害时,旧物品会被替换;更低时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
  435. <ListItem><Paragraph Style="{StaticResource Lp}">新物品附有更多魔咒(仅 <TextBox Style="{StaticResource InlineCode}">enchantments</TextBox> 组件中的魔咒)时,旧物品会被替换;更少时,不会发生替换;数量相同时,比较下一项。</Paragraph></ListItem>
  436. <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有更多耐久度时,旧物品会被替换;更少时,不会发生替换;相同时,比较下一项。</Paragraph></ListItem>
  437. <ListItem><Paragraph Style="{StaticResource Lp}">新物品拥有自定义名称,且当前所持物品没有时,旧物品会被替换。否则,不会发生替换。</Paragraph></ListItem>
  438. <ListItem><Paragraph Style="{StaticResource Lp}">非生物实体</Paragraph></ListItem>
  439. </List><Paragraph Style="{StaticResource H4}">TNT矿车</Paragraph><List>
  440. <ListItem><Paragraph Style="{StaticResource Lp}">数据字段 <TextBox Style="{StaticResource InlineCode}">TNTFuse</TextBox> 字段现被重命名为 <TextBox Style="{StaticResource InlineCode}">fuse</TextBox>。</Paragraph></ListItem>
  441. </List><Paragraph Style="{StaticResource H3}">世界生成</Paragraph><Paragraph Style="{StaticResource H4}">苍白橡树</Paragraph><List>
  442. <ListItem><Paragraph Style="{StaticResource Lp}">将嘎枝苍白橡树的自然生成概率由 20% 降低到 10%,以匹配基岩版。</Paragraph></ListItem>
  443. <ListItem><Paragraph Style="{StaticResource Lp}">普通苍白橡树和嘎枝苍白橡树不再有概率在树干上生成苍白覆地苔藓。</Paragraph></ListItem>
  444. </List><Paragraph Style="{StaticResource H4}">树木</Paragraph><List>
  445. <ListItem><Paragraph Style="{StaticResource Lp}">现在可以在生成时替换小型花。</Paragraph></ListItem>
  446. </List><Paragraph Style="{StaticResource H4}">随机斑块</Paragraph><List>
  447. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">pale_moss_vegetation</TextBox> 斑块生成苍白覆地苔藓、矮草丛和高草丛的概率分别由约 29%、59% 和 12% 调整为约 42%、42% 和 17%。</Paragraph></ListItem>
  448. </List><Paragraph Style="{StaticResource H3}">游戏内容</Paragraph><Paragraph Style="{StaticResource H4}">魔咒</Paragraph><List>
  449. <ListItem><Paragraph Style="{StaticResource Lp}">力量魔咒的基础伤害增值还原至 1.21 前。</Paragraph></ListItem>
  450. <ListItem><Paragraph Style="{StaticResource Lp}">冰霜行者魔咒不再在目标实体骑乘其他实体时生效。</Paragraph></ListItem>
  451. </List><Paragraph Style="{StaticResource H4}">进度</Paragraph><List>
  452. <ListItem><Paragraph Style="{StaticResource Lp}">“怪物猎人”现在可以由击杀嘎枝来获取。</Paragraph></ListItem>
  453. <ListItem><Paragraph Style="{StaticResource Lp}">“资深怪物猎人”现在还需要击杀嘎枝。</Paragraph></ListItem>
  454. </List><Paragraph Style="{StaticResource H4}">选取方块</Paragraph><List>
  455. <ListItem><Paragraph Style="{StaticResource Lp}">物品栏中已有数据相同的非默认物品时,Ctrl + 选取方块键不再给玩家新物品。</Paragraph></ListItem>
  456. </List><Paragraph Style="{StaticResource H3}">命令格式</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">/time</TextBox></Paragraph><List>
  457. <ListItem><Paragraph Style="{StaticResource Lp}">现在会在 <TextBox Style="{StaticResource InlineCode}">add</TextBox> 或 <TextBox Style="{StaticResource InlineCode}">set</TextBox> 子命令执行后强制同步时间。</Paragraph></ListItem>
  458. </List><Paragraph Style="{StaticResource H3}">数据包</Paragraph><List>
  459. <ListItem><Paragraph Style="{StaticResource Lp}">将数据包版本号更改为 61。</Paragraph></ListItem>
  460. <ListItem><Paragraph Style="{StaticResource Lp}">移除了“冬季小更新”内置数据包和 <TextBox Style="{StaticResource InlineCode}">winter_drop</TextBox> 功能开关。</Paragraph></ListItem>
  461. </List><Paragraph Style="{StaticResource H3}">资源包</Paragraph><List>
  462. <ListItem><Paragraph Style="{StaticResource Lp}">将资源包版本号更改为 46。</Paragraph></ListItem>
  463. <ListItem><Paragraph Style="{StaticResource Lp}">更新了 GUI 精灵图。</Paragraph></ListItem>
  464. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">equipment</TextBox> 文件夹现在上移一级,即 <TextBox Style="{StaticResource InlineCode}">models/equipment/</TextBox> 现在移动到 <TextBox Style="{StaticResource InlineCode}">equipment/</TextBox>。</Paragraph></ListItem>
  465. <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">broken_elytra</TextBox> 模型和纹理现在重命名为 <TextBox Style="{StaticResource InlineCode}">elytra_broken</TextBox>。</Paragraph></ListItem>
  466. <ListItem><Paragraph Style="{StaticResource Lp}">之前仅渲染方块实体模型的方块(旗帜、头颅、床、箱子、潮涌核心、饰纹陶罐、潜影盒和告示牌)现在也会在此之上渲染普通方块模型。</Paragraph></ListItem>
  467. <ListItem><Paragraph Style="{StaticResource Lp}">Unifont 已更新到 16.0.01。</Paragraph></ListItem>
  468. </List><BlockUIContainer>
  469. <local:MyHint Margin="0,4,0,8" IsWarn="False" Text="
  470. 其它内容详见完整日志
  471. " />
  472. </BlockUIContainer>
  473. </FlowDocument>
  474. </FlowDocumentScrollViewer>
  475. <!--<StackPanel Margin="0,4,6,0" Orientation="Horizontal" HorizontalAlignment="Right" VerticalAlignment="Center">
  476. <TextBlock Text="最后更新: 2025-02-14" FontSize="12" VerticalAlignment="Center" Foreground="{DynamicResource ColorBrush4}"/>
  477. </StackPanel> -->
  478. </StackPanel>
  479. </local:MyCard><local:MyCard Margin="0,10,0,14">
  480. <Border BorderBrush="{DynamicResource ColorBrush3}" Margin="-0.6" CornerRadius="5" BorderThickness="0,0,0,4">
  481. <StackPanel>
  482. <Grid Margin="26,20,20,2">
  483. <StackPanel>
  484. <StackPanel VerticalAlignment="Center" Margin="0,0,0,4">
  485. <TextBlock FontSize="18" Foreground="{DynamicResource ColorBrush3}"><Bold>PCL2 新闻主页</Bold></TextBlock>
  486. <TextBlock FontSize="12" Foreground="{DynamicResource ColorBrush3}" Text="By:最亮的信标 | CC BY-NC-SA 4.0 | 最小版本"/>
  487. </StackPanel>
  488. <StackPanel Orientation="Horizontal" VerticalAlignment="Center" Margin="-8,4,0,10">
  489. <local:MyIconTextButton HorizontalAlignment="Left" Text="反馈" ToolTip="反馈新闻主页问题" EventType="打开网页"
  490. EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new/choose"
  491. LogoScale="1" Logo="M8 9.5a1.5 1.5 0 1 0 0-3 1.5 1.5 0 0 0 0 3z M8 0a8 8 0 1 1 0 16A8 8 0 0 1 8 0z M1.5 8a6.5 6.5 0 1 0 13 0 6.5 6.5 0 0 0-13 0z"/>
  492. <local:MyIconTextButton HorizontalAlignment="Left" Text="刷新" ToolTip="刷新新闻主页" EventType="刷新主页"
  493. LogoScale="0.9" Logo="M960 416V192l-73.056 73.056a447.712 447.712 0 0 0-373.6-201.088C265.92 63.968 65.312 264.544 65.312 512S265.92 960.032 513.344 960.032a448.064 448.064 0 0 0 415.232-279.488 38.368 38.368 0 1 0-71.136-28.896 371.36 371.36 0 0 1-344.096 231.584C308.32 883.232 142.112 717.024 142.112 512S308.32 140.768 513.344 140.768c132.448 0 251.936 70.08 318.016 179.84L736 416h224z"/>
  494. <local:MyIconTextButton HorizontalAlignment="Left" Text="GitHub" ToolTip="前往新闻主页 GitHub 页面" EventType="打开网页"
  495. EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage"
  496. LogoScale="1" Logo="M512 42.666667A464.64 464.64 0 0 0 42.666667 502.186667 460.373333 460.373333 0 0 0 363.52 938.666667c23.466667 4.266667 32-9.813333 32-22.186667v-78.08c-130.56 27.733333-158.293333-61.44-158.293333-61.44a122.026667 122.026667 0 0 0-52.053334-67.413333c-42.666667-28.16 3.413333-27.733333 3.413334-27.733334a98.56 98.56 0 0 1 71.68 47.36 101.12 101.12 0 0 0 136.533333 37.973334 99.413333 99.413333 0 0 1 29.866667-61.44c-104.106667-11.52-213.333333-50.773333-213.333334-226.986667a177.066667 177.066667 0 0 1 47.36-124.16 161.28 161.28 0 0 1 4.693334-121.173333s39.68-12.373333 128 46.933333a455.68 455.68 0 0 1 234.666666 0c89.6-59.306667 128-46.933333 128-46.933333a161.28 161.28 0 0 1 4.693334 121.173333A177.066667 177.066667 0 0 1 810.666667 477.866667c0 176.64-110.08 215.466667-213.333334 226.986666a106.666667 106.666667 0 0 1 32 85.333334v125.866666c0 14.933333 8.533333 26.88 32 22.186667A460.8 460.8 0 0 0 981.333333 502.186667 464.64 464.64 0 0 0 512 42.666667"/>
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