Test.xaml 40 KB

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  195. <Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
  196. <ListItem><Paragraph>&quot;1.20更新&quot;的实验性数据包中的特性和更改现在已经全部实装到游戏中</Paragraph></ListItem>
  197. <ListItem><Paragraph>添加了考古学</Paragraph></ListItem>
  198. <ListItem><Paragraph>添加了嗅探兽、火把花和瓶子草</Paragraph></ListItem>
  199. <ListItem><Paragraph>添加了骆驼</Paragraph></ListItem>
  200. <ListItem><Paragraph>添加了锻造模板,并重新设计了锻造台的功能</Paragraph><List>
  201. <ListItem><Paragraph>添加了新的盔甲纹饰系统,以使用各式各样的装饰来自定义盔甲的外观</Paragraph></ListItem>
  202. <ListItem><Paragraph>更改了下界合金装备的合成方式</Paragraph></ListItem>
  203. </List></ListItem>
  204. <ListItem><Paragraph>添加了樱花树林生物群系和樱花木套装</Paragraph></ListItem>
  205. <ListItem><Paragraph>添加了竹制套装</Paragraph></ListItem>
  206. <ListItem><Paragraph>添加了雕纹书架方块</Paragraph></ListItem>
  207. <ListItem><Paragraph>添加了悬挂式告示牌</Paragraph></ListItem>
  208. <ListItem><Paragraph>优化了告示牌的自定义选项</Paragraph></ListItem>
  209. <ListItem><Paragraph>添加了校频幽匿感测体</Paragraph></ListItem>
  210. <ListItem><Paragraph>为紫水晶块添加了共振功能</Paragraph></ListItem>
  211. <ListItem><Paragraph>为放在音符盒上的生物头颅添加了可播放的生物音效</Paragraph></ListItem>
  212. <ListItem><Paragraph>添加了猪灵的头</Paragraph></ListItem>
  213. <ListItem><Paragraph>为樱花树林、沙漠、丛林、恶地和繁华森林添加了新的背景音乐</Paragraph></ListItem>
  214. <ListItem><Paragraph>添加了《足迹与故事》的新进度</Paragraph></ListItem>
  215. <ListItem><Paragraph>现在开始支持 Windows Aarch64/ARM64 平台</Paragraph></ListItem>
  216. </List><Paragraph Style="{StaticResource H3}">考古学</Paragraph><List>
  217. <ListItem><Paragraph>添加了可以合成的刷子物品</Paragraph></ListItem>
  218. <ListItem><Paragraph>添加了可疑的沙子和可疑的砂砾</Paragraph><List>
  219. <ListItem><Paragraph>可疑的沙子可以在沙漠神殿、沙漠水井和热带海底废墟中发现</Paragraph></ListItem>
  220. <ListItem><Paragraph>可疑的砂砾可以在寒带海底废墟,以及古迹废墟中发现</Paragraph></ListItem>
  221. <ListItem><Paragraph>这些脆弱的方块难聚易散,一定要小心!</Paragraph></ListItem>
  222. <ListItem><Paragraph>用刷子刷可疑的沙子或可疑的砂砾会让尘封多年的物件重现在你眼前</Paragraph></ListItem>
  223. </List></ListItem>
  224. <ListItem><Paragraph>添加了古迹废墟,这是一个消失的文明留下的结构,被掩埋于地下</Paragraph><List>
  225. <ListItem><Paragraph>你可以在这里找到四种盔甲纹饰锻造模板</Paragraph></ListItem>
  226. <ListItem><Paragraph>古迹废墟可以在针叶林、积雪针叶林、所有原始森林群系和丛林中被发现</Paragraph></ListItem>
  227. <ListItem><Paragraph>轻拭结构中的可疑的方块,你可以发现一种新的音乐唱片</Paragraph><List>
  228. <ListItem><Paragraph>它在唱片机中会播放 Aaron Cherof 的 &quot;Relic&quot;</Paragraph></ListItem>
  229. </List></ListItem>
  230. </List></ListItem>
  231. <ListItem><Paragraph>添加了陶片</Paragraph><List>
  232. <ListItem><Paragraph>陶片上画有图案</Paragraph></ListItem>
  233. <ListItem><Paragraph>在5种考古遗址中散落着20种陶片:沙漠水井、沙漠神殿、寒带海底废墟、温带海底废墟和古迹废墟</Paragraph></ListItem>
  234. <ListItem><Paragraph>它们无法合成,只有轻拭可疑的沙子或可疑的砂砾方能获得</Paragraph></ListItem>
  235. </List></ListItem>
  236. </List><Paragraph Style="{StaticResource H4}">饰纹陶罐</Paragraph><List>
  237. <ListItem><Paragraph>使用四种陶片合成一个饰纹陶罐,会使其每一个面都有不同的图案</Paragraph></ListItem>
  238. <ListItem><Paragraph>在饰纹陶罐的合成配方中,陶片可以用红砖代替</Paragraph><List>
  239. <ListItem><Paragraph>用红砖砌成的面没有图案</Paragraph></ListItem>
  240. </List></ListItem>
  241. <ListItem><Paragraph>用任何可以破坏方块的工具打碎饰纹陶罐,都可以将其分解回原有的陶片</Paragraph><List>
  242. <ListItem><Paragraph>空手击打它,用精准采集的工具,或者用其他任何物品击打它,都会掉落一个完整的陶罐</Paragraph></ListItem>
  243. </List></ListItem>
  244. <ListItem><Paragraph>合成的陶罐如果至少有一面有图案,在其物品提示中会显示它使用的陶片或红砖的原料列表</Paragraph></ListItem>
  245. </List><Paragraph Style="{StaticResource H3}">嗅探兽</Paragraph><List>
  246. <ListItem><Paragraph>嗅探兽是 Minecraft Live 2022 的票选胜出生物</Paragraph></ListItem>
  247. <ListItem><Paragraph>嗅探兽是被动、友好的生物</Paragraph></ListItem>
  248. <ListItem><Paragraph>嗅探兽会嗅探空气,有时会尝试挖掘种子,并产出火把花种子或瓶子草荚果</Paragraph></ListItem>
  249. <ListItem><Paragraph>嗅探兽只会挖掘草方块和类似于泥土的方块</Paragraph></ListItem>
  250. <ListItem><Paragraph>嗅探兽可使用火把花种子驯服及繁殖</Paragraph></ListItem>
  251. </List><Paragraph Style="{StaticResource H4}">嗅探兽蛋</Paragraph><List>
  252. <ListItem><Paragraph>可以通过擦拭热带海底废墟的可疑的沙子获得</Paragraph></ListItem>
  253. <ListItem><Paragraph>当两头嗅探兽繁殖时,它们不会立刻生出小嗅探兽;实际上,它们会生出一个嗅探兽蛋</Paragraph></ListItem>
  254. <ListItem><Paragraph>在世界中放置时,嗅探兽蛋会在一段时间内孵化</Paragraph><List>
  255. <ListItem><Paragraph>放在苔藓块上时,孵化嗅探兽蛋需要大约10分钟</Paragraph></ListItem>
  256. <ListItem><Paragraph>放在其他方块上时,孵化嗅探兽蛋需要大约20分钟</Paragraph></ListItem>
  257. </List></ListItem>
  258. </List><Paragraph Style="{StaticResource H4}">火把花</Paragraph><List>
  259. <ListItem><Paragraph>有时,嗅探兽会嗅出火把花种子,它可用于使一对嗅探兽繁殖</Paragraph></ListItem>
  260. <ListItem><Paragraph>火把花种子可以在耕地上耕种,并长成火把花</Paragraph></ListItem>
  261. <ListItem><Paragraph>成熟的火把花可以被收割并重新种植</Paragraph></ListItem>
  262. <ListItem><Paragraph>火把花可以合成橙色染料</Paragraph></ListItem>
  263. </List><Paragraph Style="{StaticResource H4}">瓶子草</Paragraph><List>
  264. <ListItem><Paragraph>嗅探兽有时会嗅出瓶子草荚果</Paragraph></ListItem>
  265. <ListItem><Paragraph>瓶子草荚果种在耕地上时,会长成瓶子草植物</Paragraph></ListItem>
  266. <ListItem><Paragraph>瓶子草植物有五个生长阶段</Paragraph></ListItem>
  267. <ListItem><Paragraph>瓶子草成熟时即可收割,此时它长成了两格高的瓶子草</Paragraph></ListItem>
  268. <ListItem><Paragraph>瓶子草可以合成青色染料
  269. </Paragraph><BlockUIContainer>
  270. <StackPanel>
  271. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5ce1661c6c8e546e0c4a.jpg"/>
  272. <TextBlock Text="沙漠神殿中的考古学" Style="{StaticResource imgTitle}" />
  273. </StackPanel>
  274. </BlockUIContainer><BlockUIContainer>
  275. <StackPanel>
  276. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5ce1661c6c8e546e0c9d.jpg"/>
  277. <TextBlock Text="正在挖掘古迹废墟" Style="{StaticResource imgTitle}" />
  278. </StackPanel>
  279. </BlockUIContainer><BlockUIContainer>
  280. <StackPanel>
  281. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d63661c6c8e546fe84e.jpg"/>
  282. <TextBlock Text="畅游海底废墟" Style="{StaticResource imgTitle}" />
  283. </StackPanel>
  284. </BlockUIContainer><BlockUIContainer>
  285. <StackPanel>
  286. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d62661c6c8e546fe5f7.jpg"/>
  287. <TextBlock Text="畅游海底废墟" Style="{StaticResource imgTitle}" />
  288. </StackPanel>
  289. </BlockUIContainer><BlockUIContainer>
  290. <StackPanel>
  291. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d9a661c6c8e5470bc06.jpg"/>
  292. <TextBlock Text="找到嗅探兽蛋了!" Style="{StaticResource imgTitle}" />
  293. </StackPanel>
  294. </BlockUIContainer></ListItem>
  295. </List><Paragraph Style="{StaticResource H3}">骆驼</Paragraph><List>
  296. <ListItem><Paragraph>骆驼可以装备鞍,并由两名玩家骑乘</Paragraph></ListItem>
  297. <ListItem><Paragraph>骆驼自然生成于沙漠村庄生成时</Paragraph></ListItem>
  298. <ListItem><Paragraph>手持仙人掌可使骆驼跟随</Paragraph></ListItem>
  299. <ListItem><Paragraph>给骆驼喂食仙人掌以使其繁殖</Paragraph></ListItem>
  300. <ListItem><Paragraph>骆驼很高</Paragraph><List>
  301. <ListItem><Paragraph>如果你骑在骆驼上,大部分敌对生物都够不到你</Paragraph></ListItem>
  302. <ListItem><Paragraph>它们可以跨越栅栏和墙</Paragraph></ListItem>
  303. </List></ListItem>
  304. <ListItem><Paragraph>骆驼时而坐下</Paragraph><List>
  305. <ListItem><Paragraph>如果它坐下了,你就很难让它动起来了</Paragraph></ListItem>
  306. </List></ListItem>
  307. <ListItem><Paragraph>骆驼既可以慢悠悠地走,也可以快速奔跑</Paragraph></ListItem>
  308. <ListItem><Paragraph>它们可以向前狂奔,但一段时间后就会筋疲力竭</Paragraph></ListItem>
  309. </List><Paragraph Style="{StaticResource H3}">锻造</Paragraph><List>
  310. <ListItem><Paragraph>锻造台已重新设计,其将作为升级及调整实体装备的工作站</Paragraph></ListItem>
  311. <ListItem><Paragraph>不仅有用于结合装备与材料的槽位,现在还有一个名为锻造模板的物品类型必填的物品槽位</Paragraph></ListItem>
  312. <ListItem><Paragraph>锻造模板定义了对装备进行升级的类型</Paragraph><List>
  313. <ListItem><Paragraph>它指定了你可以升级什么类型的物品,并规定了哪种材料可以用于本次定制升级</Paragraph></ListItem>
  314. <ListItem><Paragraph>有两类锻造模板:分别用于盔甲装饰和下界合金升级</Paragraph></ListItem>
  315. </List></ListItem>
  316. <ListItem><Paragraph>在锻造台中使用锻造模板来升级物品时,锻造模板会被消耗</Paragraph></ListItem>
  317. <ListItem><Paragraph>你可以在工作台中用 7 个钻石 + 1 个模板材料方块 + 1 个锻造模板 来制作一个锻造模板的复制,工作台会输出两个相同的锻造模板</Paragraph></ListItem>
  318. </List><Paragraph Style="{StaticResource H4}">下界合金装备</Paragraph><List>
  319. <ListItem><Paragraph>下界合金装备的合成现在也需下界合金升级锻造模板</Paragraph></ListItem>
  320. <ListItem><Paragraph>下界合金升级锻造模板在所有的堡垒遗迹箱子中随机生成</Paragraph><List>
  321. <ListItem><Paragraph>每个堡垒遗迹宝藏室中会生成2个锻造模板。</Paragraph></ListItem>
  322. </List></ListItem>
  323. <ListItem><Paragraph>这项更改出于多种原因:</Paragraph><List>
  324. <ListItem><Paragraph>增加玩家在使用下界合金装备之前使用钻石装备的时间</Paragraph></ListItem>
  325. <ListItem><Paragraph>使下界合金装备成为一个游戏过程中更意义非凡的成就</Paragraph></ListItem>
  326. <ListItem><Paragraph>更加自然地将下界合金应用于新的锻造系统</Paragraph></ListItem>
  327. </List></ListItem>
  328. </List><Paragraph Style="{StaticResource H4}">盔甲纹饰</Paragraph><List>
  329. <ListItem><Paragraph>现在你可以在锻造台上使用各式各样的装饰来自定义盔甲的外观</Paragraph></ListItem>
  330. <ListItem><Paragraph>盔甲纹饰只是纯纯的视觉效果,不会提供属性加成</Paragraph></ListItem>
  331. <ListItem><Paragraph>盔甲纹饰只能应用于头盔、胸甲、护腿和靴子</Paragraph></ListItem>
  332. <ListItem><Paragraph>盔甲图案的锻造模板遍布世界,一些结构中都存在着独属的锻造模板</Paragraph></ListItem>
  333. <ListItem><Paragraph>锻造模板均生成于各自的结构中的箱子内</Paragraph><List>
  334. <ListItem><Paragraph>古迹废墟除外,它没有箱子,锻造模板需要擦拭可疑的砂砾方能找到</Paragraph></ListItem>
  335. <ListItem><Paragraph>海底神殿也没有箱子,但远古守卫者有时会在死亡之时掉落锻造模板</Paragraph></ListItem>
  336. </List></ListItem>
  337. <ListItem><Paragraph>盔甲纹饰有两项属性:图案和材质</Paragraph><List>
  338. <ListItem><Paragraph>图案由制作装饰的锻造模板所决定,决定了装饰的外观图案</Paragraph></ListItem>
  339. <ListItem><Paragraph>材质由制作装饰的原材料所决定,决定了装饰的颜色</Paragraph></ListItem>
  340. </List></ListItem>
  341. <ListItem><Paragraph>以下原料可以用于决定盔甲纹饰的颜色</Paragraph><List>
  342. <ListItem><Paragraph>铁、铜、金、青金石、绿宝石、钻石、下界合金、红石、紫水晶、石英</Paragraph></ListItem>
  343. </List></ListItem>
  344. </List><Paragraph Style="{StaticResource H3}">樱花树林</Paragraph><List>
  345. <ListItem><Paragraph>添加了樱花树林生物群系,有着美丽的樱花树</Paragraph><List>
  346. <ListItem><Paragraph>这个生物群系可以在山中找到,位于与草甸类似的位置</Paragraph></ListItem>
  347. </List></ListItem>
  348. <ListItem><Paragraph>添加了新的樱花木套装,包含所有可用樱花木制成的木质物品与方块</Paragraph></ListItem>
  349. <ListItem><Paragraph>粉红色的落花从樱花树叶上落下</Paragraph></ListItem>
  350. <ListItem><Paragraph>添加新的粉红色花簇,由很多地面上的粉红花朵组成</Paragraph><List>
  351. <ListItem><Paragraph>每个粉红色花簇方块可以包含最多4个花簇</Paragraph></ListItem>
  352. <ListItem><Paragraph>使用骨粉可以增加花簇的数量</Paragraph></ListItem>
  353. <ListItem><Paragraph>将粉红色花簇放置在已经放置的花簇方块中,可以增加花簇的数量</Paragraph></ListItem>
  354. <ListItem><Paragraph>采集时,会按照方块中花簇的数量掉落粉红色花簇物品</Paragraph></ListItem>
  355. </List></ListItem>
  356. </List><Paragraph Style="{StaticResource H3}">竹系木制品</Paragraph><List>
  357. <ListItem><Paragraph>添加了竹系木制品,包含所有可用竹子制成的物品与方块</Paragraph></ListItem>
  358. <ListItem><Paragraph>竹块由9个竹子合成,可以像其他原木那样去皮</Paragraph></ListItem>
  359. <ListItem><Paragraph>比起可分解成4个木板的原木,竹块只能分解成2个竹板</Paragraph></ListItem>
  360. <ListItem><Paragraph>添加了竹子独有的新的“马赛克”变种,叫做竹马赛克</Paragraph></ListItem>
  361. <ListItem><Paragraph>添加了独特的竹筏和运输竹筏,合成表类似于普通的船,不过使用竹板作原料
  362. </Paragraph><BlockUIContainer>
  363. <StackPanel>
  364. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d13661c6c8e546ebcbb.jpg"/>
  365. <TextBlock Text="华丽的盔甲纹饰,与一只骆驼" Style="{StaticResource imgTitle}" />
  366. </StackPanel>
  367. </BlockUIContainer><BlockUIContainer>
  368. <StackPanel>
  369. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d13661c6c8e546ebdc2.jpg"/>
  370. <TextBlock Text="樱花树林" Style="{StaticResource imgTitle}" />
  371. </StackPanel>
  372. </BlockUIContainer><BlockUIContainer>
  373. <StackPanel>
  374. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d13661c6c8e546ebe58.jpg"/>
  375. <TextBlock Text="樱树小屋" Style="{StaticResource imgTitle}" />
  376. </StackPanel>
  377. </BlockUIContainer><BlockUIContainer>
  378. <StackPanel>
  379. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5ce1661c6c8e546e0bc2.jpg"/>
  380. <TextBlock Text="玩家正在堡垒遗迹中寻找锻造模板" Style="{StaticResource imgTitle}" />
  381. </StackPanel>
  382. </BlockUIContainer></ListItem>
  383. </List><Paragraph Style="{StaticResource H3}">雕纹书架</Paragraph><List>
  384. <ListItem><Paragraph>这是书架的新雕纹变种</Paragraph></ListItem>
  385. <ListItem><Paragraph>由6个木板与3个木台阶合成</Paragraph></ListItem>
  386. <ListItem><Paragraph>可以存放书、书与笔、成书、附魔书和知识之书</Paragraph><List>
  387. <ListItem><Paragraph>可容纳6本书</Paragraph></ListItem>
  388. <ListItem><Paragraph>鼠标对准特定槽位,可以向其中放书或从中取书</Paragraph></ListItem>
  389. </List></ListItem>
  390. <ListItem><Paragraph>比较器信号强度取决于上一本插入或取出的书所在的槽位</Paragraph></ListItem>
  391. <ListItem><Paragraph>可与漏斗互动</Paragraph></ListItem>
  392. </List><Paragraph Style="{StaticResource H3}">悬挂式告示牌</Paragraph><List>
  393. <ListItem><Paragraph>悬挂式告示牌比普通的告示牌更昂贵</Paragraph><List>
  394. <ListItem><Paragraph>需要2个锁链和6个指定木头种类的去皮原木可合成6个悬挂式告示牌</Paragraph></ListItem>
  395. </List></ListItem>
  396. </List><Paragraph Style="{StaticResource H3}">告示牌</Paragraph><Paragraph> 以下更改同时应用于普通的和悬挂式告示牌
  397. * 放置后,告示牌上的文字现在可以编辑了
  398. * 与告示牌交互即可编辑
  399. * 含有非纯文字文本(译注:如右键可执行命令的、含有本地化字符串等)的告示牌无法编辑
  400. * 告示牌两侧可以有不同的文本和颜色,方便了更多自定义设置
  401. * 默认情况下,放置告示牌后,它会提示你输入其正面的文字
  402. * 若想在背面添加或编辑文字,你必须走到告示牌的另一面并与之交互
  403. * 告示牌可以用蜜脾上蜡,防止文本被进一步编辑
  404. * 在单人游戏中显示告示牌编辑界面时,游戏不再暂停</Paragraph><Paragraph Style="{StaticResource H3}">校频幽匿感测体</Paragraph><List>
  405. <ListItem><Paragraph>这是幽匿感测体的变种,可以让你单独监听某个频率的振动</Paragraph></ListItem>
  406. <ListItem><Paragraph>它无法被自然生成,只能通过1个幽匿感测体+3个紫水晶碎片的形式在工作台合成</Paragraph></ListItem>
  407. <ListItem><Paragraph>校频幽匿感测体的一面可以用于接受红石信号输入</Paragraph><List>
  408. <ListItem><Paragraph>输入的红石信号强度即是这个方块单独监听的频率</Paragraph></ListItem>
  409. </List></ListItem>
  410. <ListItem><Paragraph>它有着持续20游戏刻的激活与冷却时期</Paragraph><List>
  411. <ListItem><Paragraph>它会在激活的前10个游戏刻输出红石信号</Paragraph></ListItem>
  412. </List></ListItem>
  413. <ListItem><Paragraph>它最多可以检测到16格远的震动</Paragraph></ListItem>
  414. </List><Paragraph Style="{StaticResource H3}">共振</Paragraph><List>
  415. <ListItem><Paragraph>如果幽匿感测体收到一个振动,毗连的紫水晶块会在其所处位置发出一个单独的振动</Paragraph></ListItem>
  416. <ListItem><Paragraph>这一行为被称为共振,这使得玩家可以长距离传输振动,而无需自然地重新使幽匿感测体振动</Paragraph></ListItem>
  417. </List><Paragraph Style="{StaticResource H3}">可播放的生物音效</Paragraph><List>
  418. <ListItem><Paragraph>若将生物头颅放在音符盒上,当音符盒被玩家或红石激活,音符盒会播放该生物的一种空闲音效</Paragraph></ListItem>
  419. <ListItem><Paragraph>将生物头颅放在音符盒上无须潜行</Paragraph></ListItem>
  420. </List><Paragraph Style="{StaticResource H3}">猪灵的头</Paragraph><List>
  421. <ListItem><Paragraph>猪灵被闪电苦力怕杀死后也会掉落头颅了</Paragraph></ListItem>
  422. <ListItem><Paragraph>当猪灵的头被红石激活,或被行走的玩家佩戴时,它会扇动它的耳朵</Paragraph></ListItem>
  423. </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><List>
  424. <ListItem><Paragraph>更改了幽匿感测体的行为</Paragraph></ListItem>
  425. <ListItem><Paragraph>许多游戏行为触发的振动频率都有所变化</Paragraph></ListItem>
  426. <ListItem><Paragraph>已染色的羊毛、地毯和床可以重新染色</Paragraph></ListItem>
  427. <ListItem><Paragraph>可被替换的方块无法阻碍附魔台与书架之间的链接</Paragraph></ListItem>
  428. <ListItem><Paragraph>凋零效果和缓降药水的粒子颜色被调整得更有区分度</Paragraph></ListItem>
  429. <ListItem><Paragraph>更新了脚步声</Paragraph></ListItem>
  430. <ListItem><Paragraph>更新了进度</Paragraph></ListItem>
  431. <ListItem><Paragraph>主界面背景图现在是《足迹与故事》相关的一个全景图</Paragraph></ListItem>
  432. <ListItem><Paragraph>更新了 Minecraft: Java 版的图标</Paragraph></ListItem>
  433. <ListItem><Paragraph>更新了 Minecraft Realms 的图标</Paragraph></ListItem>
  434. <ListItem><Paragraph>更新了游戏的应用图标</Paragraph></ListItem>
  435. <ListItem><Paragraph>在视频设置界面中,GUI 可以通过同时按下 Ctrl 并滚动鼠标的方式缩放</Paragraph></ListItem>
  436. <ListItem><Paragraph>更新了鸣谢名单</Paragraph></ListItem>
  437. <ListItem><Paragraph>游戏在启动时,现在会在用户开启TTS但这个功能不可用的时候显示提示框</Paragraph></ListItem>
  438. <ListItem><Paragraph>移除了 Herobrine</Paragraph></ListItem>
  439. <ListItem><Paragraph>具体更改详见完整日志,这里仅作部分摘要</Paragraph></ListItem>
  440. </List><Paragraph Style="{StaticResource H3}">幽匿方块更改</Paragraph><List>
  441. <ListItem><Paragraph>当游戏计划某一幽匿感测体或幽匿尖啸体接收一次振动时,它会加入等待队列中,直到毗连的加载完毕并开始运行游戏刻</Paragraph><List>
  442. <ListItem><Paragraph>防止振动在卸载远处区块时停止传播</Paragraph></ListItem>
  443. </List></ListItem>
  444. <ListItem><Paragraph>将幽匿尖啸体含水会使其不发出尖啸声</Paragraph></ListItem>
  445. <ListItem><Paragraph>幽匿感测体默认的红石信号输出被修改,以更适合计算距离</Paragraph></ListItem>
  446. <ListItem><Paragraph>幽匿感测体和校频幽匿感测体现在会强充能其下方的方块</Paragraph></ListItem>
  447. <ListItem><Paragraph>这两种幽匿感测体的冷却时期为10刻,并调整了其他计时器以抵消它们</Paragraph></ListItem>
  448. </List><Paragraph Style="{StaticResource H4}">幽匿感测体的状态</Paragraph><List>
  449. <ListItem><Paragraph>幽匿感测体和校频幽匿感测体有三种状态:未激活、激活与冷却中</Paragraph></ListItem>
  450. <ListItem><Paragraph>默认状态为未激活</Paragraph></ListItem>
  451. <ListItem><Paragraph>当收到一次计划振动时,感测体切换到激活状态</Paragraph></ListItem>
  452. <ListItem><Paragraph>当激活状态结束时,感测体切换至冷却状态</Paragraph></ListItem>
  453. <ListItem><Paragraph>以前,部分状态的时长有差异,这些时长被调整,以减少幽匿感测体被反复激活的可能性</Paragraph></ListItem>
  454. </List><Paragraph Style="{StaticResource H4}">振动频率</Paragraph><List>
  455. <ListItem><Paragraph>为避免多余的接口,准备校频幽匿感测体时,振动频率表被大大简化。</Paragraph></ListItem>
  456. </List><Paragraph Style="{StaticResource H4}">脚步声</Paragraph><List>
  457. <ListItem><Paragraph>走在方块上时,不再总是播放脚步声</Paragraph></ListItem>
  458. <ListItem><Paragraph>在海床上行走时发出的脚步声与脚下方块有关,但是音量和频率更低</Paragraph></ListItem>
  459. <ListItem><Paragraph>走在地毯、雪、下界苗、诡异菌索和绯红菌索上时,会播放一种混合音效
  460. </Paragraph><BlockUIContainer>
  461. <StackPanel>
  462. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5ce1661c6c8e546e0d60.jpg"/>
  463. <TextBlock Text="一间竹屋" Style="{StaticResource imgTitle}" />
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  465. </BlockUIContainer><BlockUIContainer>
  466. <StackPanel>
  467. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d13661c6c8e546ebbdc.jpg"/>
  468. <TextBlock Text="玩家正在摸索雕纹书架的红石装置" Style="{StaticResource imgTitle}" />
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  471. <StackPanel>
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  473. <TextBlock Text="嗅探兽蛋正在苔藓块上孵化" Style="{StaticResource imgTitle}" />
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  475. </BlockUIContainer><BlockUIContainer>
  476. <StackPanel>
  477. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d63661c6c8e546fe7cd.jpg"/>
  478. <TextBlock Text="村庄中改造的嗅探兽小农场" Style="{StaticResource imgTitle}" />
  479. </StackPanel>
  480. </BlockUIContainer><BlockUIContainer>
  481. <StackPanel>
  482. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d13661c6c8e546ebb7f.jpg"/>
  483. <TextBlock Text="门前的嗅探兽" Style="{StaticResource imgTitle}" />
  484. </StackPanel>
  485. </BlockUIContainer><BlockUIContainer>
  486. <StackPanel>
  487. <Image Style="{StaticResource InnerImage}" Source="https://pic.imgdb.cn/item/64dc5d62661c6c8e546fe6f1.jpg"/>
  488. <TextBlock Text="窗外的玩家正在繁殖嗅探兽" Style="{StaticResource imgTitle}" />
  489. </StackPanel>
  490. </BlockUIContainer></ListItem>
  491. </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
  492. <ListItem><Paragraph>提升了光照引擎的性能</Paragraph></ListItem>
  493. <ListItem><Paragraph>由于告示牌数据格式、物品显示的朝向和进度触发器的修改,数据包版本迭代到15</Paragraph></ListItem>
  494. <ListItem><Paragraph>移除了 update_1_20 特性标记及其内置数据包,因为有关特性不再是实验性的了</Paragraph></ListItem>
  495. <ListItem><Paragraph>添加了 return 命令</Paragraph></ListItem>
  496. <ListItem><Paragraph>更改了展示实体的插值</Paragraph></ListItem>
  497. <ListItem><Paragraph>添加了新的结构处理器规则capped,用于限制一个结构分块能替换的最大方块数量</Paragraph></ListItem>
  498. <ListItem><Paragraph>在 rule 处理器规则配置的方块实体字段现在使用了 block_entity_modifier 的引用,而不是之前固定的 output_nbt 配置</Paragraph></ListItem>
  499. <ListItem><Paragraph>现在战利品表的随机序列是确定的了</Paragraph></ListItem>
  500. <ListItem><Paragraph>添加了 reference 战利品表函数</Paragraph></ListItem>
  501. <ListItem><Paragraph>战利品表条件/谓词更改</Paragraph></ListItem>
  502. <ListItem><Paragraph>进度触发器的更改</Paragraph></ListItem>
  503. <ListItem><Paragraph>现在可以在 smithing_trim 与 smithing_transform 类型配方的 template 、base 与 addition 值使用 JSON 数组格式表示原料</Paragraph></ListItem>
  504. <ListItem><Paragraph>添加了新的伤害类型: outside_border 和 generic_kill</Paragraph></ListItem>
  505. <ListItem><Paragraph>部分游戏事件触发的振动频率改变,有些事件被移除了,不再能触发振动</Paragraph></ListItem>
  506. <ListItem><Paragraph>由于字体和鸣谢名单格式的修改,资源包版本号现在为 15</Paragraph></ListItem>
  507. <ListItem><Paragraph>按下 F3+S 转储的调试纹理文件中将包含字体纹理</Paragraph></ListItem>
  508. <ListItem><Paragraph>添加了新的字形加载器: unihex 和 reference,并删除了 legacy_unicode</Paragraph></ListItem>
  509. <ListItem><Paragraph>添加了“快速游玩”的支持</Paragraph></ListItem>
  510. <ListItem><Paragraph>移除了 server 和 port 的命令行参数,因为它们的功能被“快速游玩”替代</Paragraph></ListItem>
  511. <ListItem><Paragraph>更新了遥测功能</Paragraph></ListItem>
  512. <ListItem><Paragraph>将 server.properties 的编码(从 ISO-8859-1)更改为 UTF-8</Paragraph></ListItem>
  513. <ListItem><Paragraph>对世界存档中的符号链接进行检测与拦截</Paragraph></ListItem>
  514. <ListItem><Paragraph>具体更改详见完整日志,这里仅作部分摘要</Paragraph></ListItem>
  515. </List><Paragraph Style="{StaticResource H3}">命令</Paragraph><Paragraph Style="{StaticResource H4}">RETURN</Paragraph><List>
  516. <ListItem><Paragraph>return 命令可用于控制函数中的命令执行流,并更改其返回值。效果如下</Paragraph><List>
  517. <ListItem><Paragraph>在当前执行函数剩余的分开的最顶层命令(如果有)会被跳过</Paragraph></ListItem>
  518. <ListItem><Paragraph>当使用 function 命令执行函数时,如果触发了这一命令,其返回值将会从已执行命令个数变为该命令指定的返回值 value</Paragraph></ListItem>
  519. <ListItem><Paragraph>return 命令的返回值也将是 value</Paragraph></ListItem>
  520. </List></ListItem>
  521. </List>
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  524. <Grid UseLayoutRounding="True" Margin="10,10,10,10">
  525. <Grid.ColumnDefinitions>
  526. <ColumnDefinition Width="20*"/>
  527. <ColumnDefinition Width="12*"/>
  528. </Grid.ColumnDefinitions>
  529. <local:MyButton Style="{StaticResource WikiLinkButton}" EventData="https://zh.minecraft.wiki/w/Java版1.20" ColorType="Highlight" />
  530. <local:MyButton Style="{StaticResource OfficalLinkButton}" EventData="https://www.minecraft.net/zh-hans/article/trails-tales-update-out-today-java"/>
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  532. </GroupBox><Grid Margin="0,10,6,0">
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  540. <local:MyIconTextButton Text="启动" ToolTip="启动 1.20" EventType="启动游戏"
  541. EventData="1.20" LogoScale="0.85" Logo="{StaticResource LaunchIcon}" />
  542. <local:MyIconTextButton Style="{StaticResource DownloadVersionButton}"
  543. LogoScale="0.85" Logo="{StaticResource DownloadIcon}"/>
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  547. <TextBlock Text="最后更新: 2024-08-08" FontSize="12" VerticalAlignment="Center" Foreground="{DynamicResource ColorBrush4}"/>
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