News.xaml 97 KB

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  1. <!--
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  18. \ \_\ /\____/
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  20. **PCL2新闻主页**
  21. By: Light Beacon(最亮的信标)
  22. 维护:最亮的信标(Light Beacon)、空辰KC
  23. 订阅地址:http://news.bugjump.net 或 http://news.lightbeacon.top
  24. 仓库:https://github.com/Light-Beacon/PCL2-NewsHomepage
  25. 协议:CC BY-NC-SA 4.0
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  206. 🎇 祝大家新年快乐!
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  209. 📰 欢迎使用新闻主页!由 Light Beacon (最亮的信标)制作,空辰KC负责维护。
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  221. <TextBlock Text="Mojang 将在今年三月十日启动强制迁移,没有将自己的 Mojang 账号迁移到微软账号的玩家在三月十日后无法正常登录 Minecraft。玩家迁移完成后方可恢复。" Margin="0,0,0,5" />
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  669. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/snowy_slopes.png" />
  670. </StackPanel>
  671. </Border>
  672. </local:MyButton>
  673. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%B0%96%E5%B3%AD%E5%B1%B1%E5%B3%B0">
  674. <Border>
  675. <StackPanel>
  676. <Border Style="{StaticResource NameBdr}">
  677. <TextBlock Text="尖峭山峰" />
  678. </Border>
  679. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/jagged_peaks.png" />
  680. </StackPanel>
  681. </Border>
  682. </local:MyButton>
  683. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%86%B0%E5%B0%81%E5%B1%B1%E5%B3%B0">
  684. <Border>
  685. <StackPanel>
  686. <Border Style="{StaticResource NameBdr}">
  687. <TextBlock Text="冰封山峰" />
  688. </Border>
  689. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/frozen_peaks.png" />
  690. </StackPanel>
  691. </Border>
  692. </local:MyButton>
  693. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E8%A3%B8%E5%B2%A9%E5%B1%B1%E5%B3%B0">
  694. <Border>
  695. <StackPanel>
  696. <Border Style="{StaticResource NameBdr}">
  697. <TextBlock Text="裸岩山峰" />
  698. </Border>
  699. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/stony_peaks.png" />
  700. </StackPanel>
  701. </Border>
  702. </local:MyButton>
  703. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E7%9F%BF%E8%84%89">
  704. <Border>
  705. <StackPanel>
  706. <Border Style="{StaticResource NameBdr}">
  707. <TextBlock Text="矿脉" />
  708. </Border>
  709. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/veins.jpg" />
  710. </StackPanel>
  711. </Border>
  712. </local:MyButton>
  713. </WrapPanel>
  714. <TextBlock Text="旧世界升级" Style="{StaticResource h4}" />
  715. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  716. <Ellipse />
  717. <TextBlock Style="{StaticResource ListItem}" Text="在旧区块周围生成新区块时,地形会根据旧区块进行调整,更好地贴合旧区块。" />
  718. <Ellipse />
  719. <TextBlock Style="{StaticResource ListItem}" Text="现在旧区块中Y=0到Y=4处的基岩层会由深板岩替代。" />
  720. <Ellipse />
  721. <TextBlock Style="{StaticResource ListItem}" Text="若旧区块Y=0高度的任意位置上有基岩,则新地形会在Y=0高度的所有非空气方块的下方生成。" />
  722. <Ellipse />
  723. <TextBlock Style="{StaticResource ListItem}" Text="新的基岩层位于Y=-64处。" />
  724. <Ellipse />
  725. <TextBlock Style="{StaticResource ListItem}" Text="雕刻器洞穴可以在新生成的部分生成。" />
  726. </StackPanel>
  727. <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
  728. <TextBlock Text="进度" Style="{StaticResource h4}" />
  729. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  730. <Ellipse />
  731. <TextBlock Style="{StaticResource ListItem}" Text="新增了4个进度" />
  732. <Ellipse />
  733. <TextBlock Style="{StaticResource ListItem}" Text="新增了2个进度触发器" />
  734. </StackPanel>
  735. <TextBlock Text="常规" Style="{StaticResource h3}" />
  736. <TextBlock Text="方块实体格式" Style="{StaticResource h4}" />
  737. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  738. <Ellipse />
  739. <TextBlock Style="{StaticResource ListItem}" Text="为刷怪笼加入了1个新的标签" />
  740. </StackPanel>
  741. <TextBlock Text="调试界面" Style="{StaticResource h4}" />
  742. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  743. <Ellipse />
  744. <TextBlock Style="{StaticResource ListItem}" Text="加入了“Multinoise”行、“Biome builder”行和“Terrain”行,仅在玩家位于使用多噪声生物群系源类型的维度(默认为主世界和下界)时出现。" />
  745. </StackPanel>
  746. <TextBlock Text="字体" Style="{StaticResource h4}" />
  747. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  748. <Ellipse />
  749. <TextBlock Style="{StaticResource ListItem}" Text="加入了一种名为“illageralt”的新字体(取自Minecraft Dungeons的符文)。" />
  750. </StackPanel>
  751. <TextBlock Text="JFR分析" Style="{StaticResource h4}" />
  752. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  753. <Ellipse />
  754. <TextBlock Style="{StaticResource ListItem}" Text="加入了 --jfrProfile 新启动选项和 /jfr 命令,能使用Java FlightRecorder分析数据和一些自定义事件。" />
  755. </StackPanel>
  756. <TextBlock Text="语言" Style="{StaticResource h4}" />
  757. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  758. <Ellipse />
  759. <TextBlock Style="{StaticResource ListItem}" Text="加入了伦巴第语。" />
  760. <Ellipse />
  761. <TextBlock Style="{StaticResource ListItem}" Text="加入了道本语(一种人工语言)。" />
  762. </StackPanel>
  763. <TextBlock Text="战利品表" Style="{StaticResource h4}" />
  764. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  765. <Ellipse />
  766. <TextBlock Style="{StaticResource ListItem}" Text="加入了set_potion战利品表函数,用于赋予任意物品potion标签。" />
  767. </StackPanel>
  768. <TextBlock Text="音乐" Style="{StaticResource h4}" />
  769. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  770. <Ellipse />
  771. <TextBlock Style="{StaticResource ListItem}" Text="加入了8首新的音乐" />
  772. </StackPanel>
  773. <TextBlock Text="选项" Style="{StaticResource h4}" />
  774. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  775. <Ellipse />
  776. <TextBlock Style="{StaticResource ListItem}" Text="在辅助功能设置中加入了“隐藏闪电的闪烁效果”选项。" />
  777. <Ellipse />
  778. <TextBlock Style="{StaticResource ListItem}" Text="在音乐和声音设置中加入了“设备”选项。" />
  779. <Ellipse />
  780. <TextBlock Style="{StaticResource ListItem}" Text="在按键控制设置中加入了“潜行”和“疾跑”选项。" />
  781. <Ellipse />
  782. <TextBlock Style="{StaticResource ListItem}" Text="按键绑定设置被独立到一个单独的页面,此页面可以通过按键控制页面进入。" />
  783. <Ellipse />
  784. <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“区块构建器”选项。" />
  785. <Ellipse />
  786. <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“模拟距离”选项(滑块形式)。" />
  787. <Ellipse />
  788. <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了适用于单人游戏的“自动保存指示器”选项,以打开或关闭指示器显示。" />
  789. <Ellipse />
  790. <TextBlock Style="{StaticResource ListItem}" Text="加入了单独的“在线选项”选项界面,位于原先主菜单上的“Realms的通知”选项以及多人游戏暂停菜单上的“难度”位置上。" />
  791. </StackPanel>
  792. <TextBlock Text="粒子" Style="{StaticResource h4}" />
  793. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  794. <Ellipse />
  795. <TextBlock Style="{StaticResource ListItem}" Text="加入了block_marker粒子,取代了light和barrier。" />
  796. </StackPanel>
  797. <TextBlock Text="server.properties" Style="{StaticResource h4}" />
  798. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  799. <Ellipse />
  800. <TextBlock Style="{StaticResource ListItem}" Text="加入了新设置项simulation-distance和hide-online-players。" />
  801. </StackPanel>
  802. <TextBlock Text="标签" Style="{StaticResource h4}" />
  803. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  804. <Ellipse />
  805. <TextBlock Style="{StaticResource ListItem}" Text="加入了14个方块标签,2个物品标签。" />
  806. </StackPanel>
  807. <TextBlock Text="匿名信息反馈" Style="{StaticResource h4}" />
  808. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  809. <Ellipse />
  810. <TextBlock Style="{StaticResource ListItem}" Text="重新加入(即18w21a前存在于游戏中的Snooper),但目前仅在世界加载阶段有效。" />
  811. </StackPanel>
  812. </StackPanel>
  813. <TextBlock Text="更改" Style="{StaticResource h2}" />
  814. <TextBlock Text="方块" Style="{StaticResource h3}" />
  815. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  816. <Ellipse />
  817. <TextBlock Style="{StaticResource ListItem}" Text="铁砧略微更改了GUI上锤子的纹理" />
  818. <Ellipse />
  819. <TextBlock Style="{StaticResource ListItem}" Text="大型垂滴叶现在只能放置在黏土块、砂土、泥土、耕地、草方块、苔藓块、菌丝、灰化土和缠根泥土上" />
  820. <Ellipse />
  821. <TextBlock Style="{StaticResource ListItem}" Text="胡萝卜更改了其stage3的纹理,去除了一个多余的像素点" />
  822. <Ellipse />
  823. <TextBlock Style="{StaticResource ListItem}" Text="制图台更改了纹理,以匹配纹理更新后的木板纹理" />
  824. <Ellipse />
  825. <TextBlock Style="{StaticResource ListItem}" Text="洞穴藤蔓现在对其尖端使用剪刀可以使其停止生长,略微更改了纹理,去除了一个灰色像素点" />
  826. <Ellipse />
  827. <TextBlock Style="{StaticResource ListItem}" Text="可可果更改了其stage0和stage1的纹理,去除了多余的像素" />
  828. <Ellipse />
  829. <TextBlock Style="{StaticResource ListItem}" Text="潮涌核心现在使用镐能加快挖掘" />
  830. <Ellipse />
  831. <TextBlock Style="{StaticResource ListItem}" Text="铜矿石正常开采掉落粗铜的最大数量由3改为5" />
  832. <Ellipse />
  833. <TextBlock Style="{StaticResource ListItem}" Text="土径更改了侧面纹理,以匹配其顶面纹理" />
  834. <Ellipse />
  835. <TextBlock Style="{StaticResource ListItem}" Text="更改了门的模型,以修复云杉木门顶部及底部的纹理问题" />
  836. <Ellipse />
  837. <TextBlock Style="{StaticResource ListItem}" Text="更改了橡木门和铁门的纹理,去除了其中部的多余横线" />
  838. <Ellipse />
  839. <TextBlock Style="{StaticResource ListItem}" Text="附魔台现在发出亮度为7的光。更改了其UI中青金石槽的纹理,以匹配纹理更新后的青金石纹理" />
  840. <Ellipse />
  841. <TextBlock Style="{StaticResource ListItem}" Text="现在对海带、缠怨藤和垂泪藤的尖端使用剪刀可以使其停止生长" />
  842. <Ellipse />
  843. <TextBlock Style="{StaticResource ListItem}" Text="讲台更改了底座的纹理,以匹配纹理更新后的木板纹理" />
  844. <Ellipse />
  845. <TextBlock Style="{StaticResource ListItem}" Text="更改了绯红菌柄和诡异菌柄的顶部纹理,以匹配基岩版" />
  846. <Ellipse />
  847. <TextBlock Style="{StaticResource ListItem}" Text="更改了深色橡木原木的顶部纹理" />
  848. <Ellipse />
  849. <TextBlock Style="{StaticResource ListItem}" Text="更改了去皮深色橡木原木的侧面纹理,以匹配其顶面颜色" />
  850. <Ellipse />
  851. <TextBlock Style="{StaticResource ListItem}" Text="更改了蓝色染色玻璃和红色染色玻璃的纹理,现在其透明度与其他染色玻璃一致" />
  852. <Ellipse />
  853. <TextBlock Style="{StaticResource ListItem}" Text="切石机现在可将1个铜块(含变种)加工成对应变种的4个切制铜块、4个切制铜楼梯或8个切制铜台阶" />
  854. <Ellipse />
  855. <TextBlock Style="{StaticResource ListItem}" Text="红石比较器更改了激活状态的基部纹理" />
  856. </StackPanel>
  857. <TextBlock Text="物品" Style="{StaticResource h3}" />
  858. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  859. <Ellipse />
  860. <TextBlock Style="{StaticResource ListItem}" Text="甜菜种子和西瓜种子将纹理整体下调了1个像素" />
  861. <Ellipse />
  862. <TextBlock Style="{StaticResource ListItem}" Text="更改了两种营火的物品形式纹理,将火焰部分整体调低了1格像素" />
  863. <Ellipse />
  864. <TextBlock Style="{StaticResource ListItem}" Text="更改了金合欢木门、白桦木门、深色橡木门、铁门、丛林木门、橡木门和云杉木门的物品形式纹理" />
  865. <Ellipse />
  866. <TextBlock Style="{StaticResource ListItem}" Text="更改了两种物品展示框的物品形式纹理,以匹配其实体形式的边框木材纹理" />
  867. <Ellipse />
  868. <TextBlock Style="{StaticResource ListItem}" Text="水肺药水现在能在埋藏的宝藏的箱子中找到,以同步基岩版" />
  869. <Ellipse />
  870. <TextBlock Style="{StaticResource ListItem}" Text="更改了各种告示牌的物品形式纹理,以匹配其方块形式的柄部纹理" />
  871. </StackPanel>
  872. <TextBlock Text="实体" Style="{StaticResource h3}" />
  873. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  874. <Ellipse />
  875. <TextBlock Style="{StaticResource ListItem}" Text="现在美西螈仅生成于繁茂洞穴里黏土块上方的水中,有独立的生物生成上限,更改了棕色变种的纹理" />
  876. <Ellipse />
  877. <TextBlock Style="{StaticResource ListItem}" Text="鳕鱼、海豚、河豚、鲑鱼、鱿鱼、热带鱼现在仅生成于Y=50至64高度之间的水中,另外,热带鱼现在也生成于任意高度的繁茂洞穴中" />
  878. <Ellipse />
  879. <TextBlock Style="{StaticResource ListItem}" Text="驴、马和骡现在会跟随手持金胡萝卜、金苹果或附魔金苹果的玩家" />
  880. <Ellipse />
  881. <TextBlock Style="{StaticResource ListItem}" Text="溺尸现在可以生成于溶洞的含水层中" />
  882. <Ellipse />
  883. <TextBlock Style="{StaticResource ListItem}" Text="唤魔者和卫道士不再攻击幼年村民,以同步基岩版" />
  884. <Ellipse />
  885. <TextBlock Style="{StaticResource ListItem}" Text="更改了唤魔者和卫道士的纹理,移除了多余的兜帽纹理" />
  886. <Ellipse />
  887. <TextBlock Style="{StaticResource ListItem}" Text="发光鱿鱼现在仅生成于Y=30高度以下的水中" />
  888. <Ellipse />
  889. <TextBlock Style="{StaticResource ListItem}" Text="山羊现在仅生成于积雪的山坡、尖峭山峰和冰封山峰生物群系" />
  890. <Ellipse />
  891. <TextBlock Style="{StaticResource ListItem}" Text="更改了幻术师的纹理,移除了几个多余的像素点" />
  892. <Ellipse />
  893. <TextBlock Style="{StaticResource ListItem}" Text="羊驼现在会跟随手持干草块的玩家" />
  894. <Ellipse />
  895. <TextBlock Style="{StaticResource ListItem}" Text="鹦鹉更改了所有变种的模型,现在其翅膀贴图不再颠倒" />
  896. <Ellipse />
  897. <TextBlock Style="{StaticResource ListItem}" Text="掠夺者和劫掠兽不再攻击幼年村民,以同步基岩版" />
  898. <Ellipse />
  899. <TextBlock Style="{StaticResource ListItem}" Text="女巫更改了纹理,移除了多余的兜帽纹理" />
  900. <Ellipse />
  901. <TextBlock Style="{StaticResource ListItem}" Text="凋灵更改了凋灵之首的纹理,以匹配纹理更新后的凋灵头部纹理" />
  902. <Ellipse />
  903. <TextBlock Style="{StaticResource ListItem}" Text="更改了盔甲匠和武器匠僵尸村民的纹理,去除了从对应普通村民纹理上提取的多余像素点" />
  904. <Ellipse />
  905. <TextBlock Style="{StaticResource ListItem}" Text="现在按照普通机制生成的敌对生物都只会在方块光照等级为0时自然生成" />
  906. <Ellipse />
  907. <TextBlock Style="{StaticResource ListItem}" Text="优化了美西螈、山羊、疣猪兽、僵尸疣猪兽、猪灵、猪灵蛮兵和村民的AI" />
  908. <Ellipse />
  909. <TextBlock Style="{StaticResource ListItem}" Text="盔甲架更新了平滑石头底座的边框纹理" />
  910. <Ellipse />
  911. <TextBlock Style="{StaticResource ListItem}" Text="矿车移除了底部多余的棕色纹理" />
  912. </StackPanel>
  913. <TextBlock Text="世界生成" Style="{StaticResource h3}" />
  914. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  915. <Ellipse />
  916. <TextBlock Style="{StaticResource ListItem}" Text="紫晶洞现在仅生成于Y=30以下" />
  917. <Ellipse />
  918. <TextBlock Style="{StaticResource ListItem}" Text="安山岩、闪长岩和花岗岩现在会以球形团簇的形式生成" />
  919. <Ellipse />
  920. <TextBlock Style="{StaticResource ListItem}" Text="现在沙滩及其变种有几率不生成于开放水域的岸边" />
  921. <Ellipse />
  922. <TextBlock Style="{StaticResource ListItem}" Text="洞穴现在最低可生成于Y=-59处" />
  923. <Ellipse />
  924. <TextBlock Style="{StaticResource ListItem}" Text="现在雕刻器洞穴可以覆盖红沙、方解石以及海床上的沙子、沙砾生成" />
  925. <Ellipse />
  926. <TextBlock Style="{StaticResource ListItem}" Text="深板岩现在作为Y=8以下的主要岩石生成" />
  927. <Ellipse />
  928. <TextBlock Style="{StaticResource ListItem}" Text="沙漠神殿现在会在地表以部分被掩埋的方式生成,而不是始终在固定高度生成,不再在水上生成" />
  929. <Ellipse />
  930. <TextBlock Style="{StaticResource ListItem}" Text="溶洞和繁茂洞穴现在会在主世界的地下和山中自然生成,杜鹃树会生成在繁茂洞穴上方" />
  931. <Ellipse />
  932. <TextBlock Style="{StaticResource ListItem}" Text="滴水石簇现在只在溶洞里生成,不再生成于常规洞穴中" />
  933. <Ellipse />
  934. <TextBlock Style="{StaticResource ListItem}" Text="现在当化石生成于深板岩层时,部分骨块会被替换为深层钻石矿石而非煤矿石" />
  935. <Ellipse />
  936. <TextBlock Style="{StaticResource ListItem}" Text="沙砾现在能生成于Y=0以下,并提高了其团簇的生成量" />
  937. <Ellipse />
  938. <TextBlock Style="{StaticResource ListItem}" Text="丛林神庙不再在水上生成" />
  939. <Ellipse />
  940. <TextBlock Style="{StaticResource ListItem}" Text="移除了水湖,其功能由含水层取代" />
  941. <Ellipse />
  942. <TextBlock Style="{StaticResource ListItem}" Text="熔岩现在从Y=-54处开始生成" />
  943. <Ellipse />
  944. <TextBlock Style="{StaticResource ListItem}" Text="提高了恶地废弃矿井的生成高度" />
  945. <Ellipse />
  946. <TextBlock Style="{StaticResource ListItem}" Text="大幅更改了主世界矿石的生成机制" />
  947. <Ellipse />
  948. <TextBlock Style="{StaticResource ListItem}" Text="稀疏的丛林减少了其中西瓜的生成量" />
  949. <Ellipse />
  950. <TextBlock Style="{StaticResource ListItem}" Text="涌泉现在可以在更多种类的方块中生成(例如泥土和雪块)" />
  951. <Ellipse />
  952. <TextBlock Style="{StaticResource ListItem}" Text="增加了小山泉和瀑布的生成几率" />
  953. <Ellipse />
  954. <TextBlock Style="{StaticResource ListItem}" Text="熔岩涌泉现在能在方解石、泥土、雪块、细雪和浮冰之中生成,故可以生成在山地和积雪的生物群系中" />
  955. <Ellipse />
  956. <TextBlock Style="{StaticResource ListItem}" Text="水泉不再在Y=192高度以上生成" />
  957. <Ellipse />
  958. <TextBlock Style="{StaticResource ListItem}" Text="现在沼泽橡树能生成在更深的水中" />
  959. <Ellipse />
  960. <TextBlock Style="{StaticResource ListItem}" Text="凝灰岩现在会在Y=0以下以团簇的形式生成" />
  961. <Ellipse />
  962. <TextBlock Style="{StaticResource ListItem}" Text="村庄现在外形略加分散" />
  963. <Ellipse />
  964. <TextBlock Style="{StaticResource ListItem}" Text="现在地势和海拔高度可以独立于生物群系而变化,生物群系会适应地势的变化" />
  965. <Ellipse />
  966. <TextBlock Style="{StaticResource ListItem}" Text="现在基岩层会根据种子来生成" />
  967. <Ellipse />
  968. <TextBlock Style="{StaticResource ListItem}" Text="现在世界生成使用新的随机数生成器" />
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  970. <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
  971. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  972. <Ellipse />
  973. <TextBlock Style="{StaticResource ListItem}" Text="将进度“轻功雪上飘”的上游进度从“冒险”改为“甜蜜的梦”" />
  974. <Ellipse />
  975. <TextBlock Style="{StaticResource ListItem}" Text="随着生物群系的调整,完成进度探索的时光所需的42个生物群系变为50个" />
  976. <Ellipse />
  977. <TextBlock Style="{StaticResource ListItem}" Text="对nether_travel进度触发器进行了微调" />
  978. <Ellipse />
  979. <TextBlock Style="{StaticResource ListItem}" Text="睡觉现在只会在降雨或雷暴时重置天气变化过程" />
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  981. <TextBlock Text="常规" Style="{StaticResource h3}" />
  982. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  983. <Ellipse />
  984. <TextBlock Style="{StaticResource ListItem}" Text="将不再使用的生物群系变种从代码中移除,与相应的默认变种合并。" />
  985. <Ellipse />
  986. <TextBlock Style="{StaticResource ListItem}" Text="重命名了一些生物群系" />
  987. <Ellipse />
  988. <TextBlock Style="{StaticResource ListItem}" Text="修改了刷怪笼的方块实体格式" />
  989. <Ellipse />
  990. <TextBlock Style="{StaticResource ListItem}" Text="移除了区块中的Level,并将其内部的内容移出" />
  991. <Ellipse />
  992. <TextBlock Style="{StaticResource ListItem}" Text="加入了yPos ,以记录区块内子区块Y轴位置的最小值" />
  993. <Ellipse />
  994. <TextBlock Style="{StaticResource ListItem}" Text="加入了below_zero_retrogen,以支持Y=0以下的地形生成" />
  995. <Ellipse />
  996. <TextBlock Style="{StaticResource ListItem}" Text="加入了blending_data,包含了支持新区块与旧区块间地形生成混合算法的数据" />
  997. <Ellipse />
  998. <TextBlock Style="{StaticResource ListItem}" Text="将云的高度从Y=128提高到了Y=192" />
  999. <Ellipse />
  1000. <TextBlock Style="{StaticResource ListItem}" Text="现在使用--report参数会生成完整的世界生成参考文件,而不是仅仅包含生物群系的内容" />
  1001. <Ellipse />
  1002. <TextBlock Style="{StaticResource ListItem}" Text="将数据包版本提高到8" />
  1003. <Ellipse />
  1004. <TextBlock Style="{StaticResource ListItem}" Text="inventory.png现在包含一个新的图标,应用于物品栏中状态效果的紧凑式显示" />
  1005. <Ellipse />
  1006. <TextBlock Style="{StaticResource ListItem}" Text="为set_contents和set_loot_table战利品表函数加入了type必选字段"/>
  1007. <Ellipse />
  1008. <TextBlock Style="{StaticResource ListItem}" Text="背景更改为1.18新地形生成机制下的主世界地表" />
  1009. <Ellipse />
  1010. <TextBlock Style="{StaticResource ListItem}" Text="将亮度选项的默认值调整为50" />
  1011. <Ellipse />
  1012. <TextBlock Style="{StaticResource ListItem}" Text="一些后台任务(包括矿石生成)现在被放置在一个线程池中进行" />
  1013. <Ellipse />
  1014. <TextBlock Style="{StaticResource ListItem}" Text="重新设计了世界出生点算法" />
  1015. <Ellipse />
  1016. <TextBlock Style="{StaticResource ListItem}" Text="重制了客户端所收到的区块更新封包,以支持额外的光照更新数据" />
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  1018. <TextBlock Style="{StaticResource ListItem}" Text="将资源包版本提高到8,服务器资源包的大小限制由100MB提高到250MB" />
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  1020. <TextBlock Style="{StaticResource ListItem}" Text="取消了记分板、分数持有者以及队伍名称的长度限制" />
  1021. <Ellipse />
  1022. <TextBlock Style="{StaticResource ListItem}" Text="现在提供的服务端文件是一个纯粹的打包文件,目的是为了解决Java模块的一些问题" />
  1023. <Ellipse />
  1024. <TextBlock Style="{StaticResource ListItem}" Text="现在服务端的类文件都会被签名" />
  1025. <Ellipse />
  1026. <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“[this splash text has been delayed until part 2]”被改为“[this splash text is now available]”" />
  1027. <Ellipse />
  1028. <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“Now Java 16!”被改为“Java 16 + 1 = 17!”" />
  1029. <Ellipse />
  1030. <TextBlock Style="{StaticResource ListItem}" Text="现在玩家在侧面以较小的角度与方块相碰时不会停止疾跑" />
  1031. <Ellipse />
  1032. <TextBlock Style="{StaticResource ListItem}" Text="重新设计了状态效果在物品栏界面的显示方式" />
  1033. <Ellipse />
  1034. <TextBlock Style="{StaticResource ListItem}" Text="将lava_pool_stone_replaceables标签重命名为lava_pool_stone_cannot_replace" />
  1035. <Ellipse />
  1036. <TextBlock Style="{StaticResource ListItem}" Text="更改了方块计划刻和液体计划刻的内部细节,以使存档保存得更快" />
  1037. <Ellipse />
  1038. <TextBlock Style="{StaticResource ListItem}" Text="从“世界类型”选项中移除了“洞穴”和“浮岛”世界类型" />
  1039. <Ellipse />
  1040. <TextBlock Style="{StaticResource ListItem}" Text="将主世界的可建筑高度范围扩大到了Y=-64至319" />
  1041. <Ellipse />
  1042. <TextBlock Style="{StaticResource ListItem}" Text="修改了放大化和巨型生物群系,使它们适应新地形" />
  1043. <Ellipse />
  1044. <TextBlock Style="{StaticResource ListItem}" Text="视距所决定的区块加载范围的形状由原先的方形改为圆形" />
  1045. <Ellipse />
  1046. <TextBlock Style="{StaticResource ListItem}" Text="刷怪笼现在可以不遵守生物生成的光照检查过程" />
  1047. <Ellipse />
  1048. <TextBlock Style="{StaticResource ListItem}" Text="优化了实体碰撞" />
  1049. <Ellipse />
  1050. <TextBlock Style="{StaticResource ListItem}" Text="现在启动游戏要求的最低Java版本为17" FontWeight="Bold" />
  1051. <Ellipse />
  1052. <TextBlock Style="{StaticResource ListItem}" Text="现在只要有任何空闲时间都会保存区块,以避免自动保存导致的突然卡顿" />
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  1054. <TextBlock Text="该版本修复了 239 个Bug" Style="{StaticResource footnote}" />
  1055. <TextBlock Text="该新闻是摘录,如果需要更全面、详细的信息请浏览 Minecraft Wiki。" Margin="30,0,0,10" />
  1056. <TextBlock Text="该新闻部分图片与内容来源于 Minecraft Wiki。" Margin="30,0,0,10" />
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  1061. <ColumnDefinition Width="20*"></ColumnDefinition>
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  1070. <TextBlock Text="呈现新特性的方式正在测试,如果有任何意见或建议可以到 Github 提交 Issue 或者私聊我。" Margin="10,10,0,10" Foreground="#666666" />
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  1090. <TextBlock Style="{StaticResource ListItem}" Text="在32位环境中运行Minecraft的用户将在主菜单中收到32位环境即将结束支持的警告。" />
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  1092. <TextBlock Text="1.18.2-pre1 的技术性修改" Style="{StaticResource h2}" />
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  1095. <TextBlock Style="{StaticResource ListItem}" Text="数据包的版本现在为9。" />
  1096. <TextBlock Style="{StaticResource ListItem}" Text="现在可以在实验性数据包中添加自定义结构了。" />
  1097. <TextBlock Style="{StaticResource ListItem}" Text="locate 和 locatebiome 命令现在支持标签 (以#为前缀,以区别于正常的ID)。" />
  1098. <TextBlock Style="{StaticResource ListItem}" Text="locate 命令的参数现在是一个配置的结构,而不是一个结构类型。" />
  1099. <TextBlock Style="{StaticResource ListItem}" Text="现在很多的洞穴生成可以通过数据包进行配置" />
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  1101. <TextBlock Text="可配置的山洞生成" Style="{StaticResource h3}" />
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  1104. <TextBlock Style="{StaticResource ListItem}" Text="为密度功能增加了一个新的注册表(洞穴是由这些功能组合而成的)。" />
  1105. <TextBlock Style="{StaticResource ListItem}" Text="噪声设置有了一个新的字段noise_router(并移除了几个标志)。" />
  1106. <TextBlock Style="{StaticResource ListItem}" Text="噪声路由器将洞穴生成的数据驱动部分与代码的其他部分连接起来。" />
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  1108. <TextBlock Text="配置好的结构和结构组合" Style="{StaticResource h3}" />
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  1111. <TextBlock Style="{StaticResource ListItem}" Text="实验性数据包可以增加新的结构组合。" />
  1112. <TextBlock Style="{StaticResource ListItem}" Text="位置谓词中的feature字段现在引用了配置的地物。" />
  1113. <TextBlock Style="{StaticResource ListItem}" Text="exploration_map 战利品表函数的destination字段现在是一个配置的地物标签ID。" />
  1114. <TextBlock Style="{StaticResource ListItem}" Text="exploration_map战利品表函数不再自动设置地图的显示名称。" />
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  1116. <TextBlock Text="副作用" Style="{StaticResource h3}" />
  1117. <StackPanel Style="{StaticResource ListStyle}">
  1118. <Ellipse />
  1119. <TextBlock Style="{StaticResource ListItem}" Text="海豚现在会更准确地选择最近的结构,而不考虑其类型。" />
  1120. <TextBlock Style="{StaticResource ListItem}" Text="堡垒遗迹的边界现在与结构的形状更为精确了一点。" />
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  1122. <TextBlock Text="该版本修复了 7 个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
  1123. <!--Logs-->
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  1127. <ColumnDefinition Width="20*"></ColumnDefinition>
  1128. <ColumnDefinition Width="10*"></ColumnDefinition>
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  1138. <local:MyCard Margin="0,0,0,15" Title="22w07a" CanSwap="True" IsSwaped="True">
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  1151. <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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  1155. <TextBlock Style="{StaticResource ListItem}" Text="“生物群系标签”现在被用于确定结构可以在哪些生物群系中生成。" />
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  1157. <TextBlock Text="该版本修复了 9 个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
  1158. <!--Logs-->
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  1163. <ColumnDefinition Width="10*"></ColumnDefinition>
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  1173. <local:MyCard Margin="0,0,0,15" Title="22w06a" CanSwap="True" IsSwaped="True">
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  1190. <TextBlock Style="{StaticResource ListItem}" Text="如果你在韩国游玩,我们添加了符合法规的防沉迷系统,以帮助提醒玩家在游戏中偶尔休息。" />
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  1195. <TextBlock Style="{StaticResource ListItem}" Text="任何能被注册的类型 (方块,物品,生物群系,等等) 现在都可以拥有标签。" />
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  1197. <TextBlock Text="该版本修复了 4 个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
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  1261. <TextBlock Text="⚠务必注意:此版本 Minecraft 需求 Java 17(现在大多数玩家安装的是Java 8或16)。否则启动游戏会崩溃。" FontSize="18" Foreground="#FFFF4444" Padding="20,0,0,0" Margin="0,10,0,10" />
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  1264. <Ellipse />
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  1266. <Ellipse />
  1267. <TextBlock Style="{StaticResource ListItem}" Text="现在会自动去除在输入的种子之前/之后的多余空格" />
  1268. <Ellipse />
  1269. <TextBlock Style="{StaticResource ListItem}" Text="末影箱在圣诞节期间不会再呈现礼品盒纹理" />
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  1271. <TextBlock Text="22w03a 的技术性更改" Style="{StaticResource h2}" />
  1272. <StackPanel Style="{StaticResource ListStyle}">
  1273. <Ellipse />
  1274. <TextBlock Style="{StaticResource ListItem}" Text="locate 命令现在可以使用命名空间 ID 参数" />
  1275. <Ellipse />
  1276. <TextBlock Style="{StaticResource ListItem}" Text="新增命令:placefeature" />
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  1278. <TextBlock Text="该版本修复了 43 个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
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  1293. </local:MyCard>
  1294. <local:MyCard Margin="0,0,0,15" Title="1.18.1-rc3" CanSwap="True" IsSwaped="True">
  1295. <!--Header-->
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  1297. <Border Style="{StaticResource verImgBdr}">
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  1309. <!--Logs-->
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  1324. <local:MyCard Margin="0,0,0,15" Title="1.18.1-rc2" CanSwap="True" IsSwaped="True">
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  1345. <ColumnDefinition Width="10*"></ColumnDefinition>
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  1354. <local:MyCard Margin="0,0,0,15" Title="1.18.1-rc1" CanSwap="True" IsSwaped="True">
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  1369. <!--Logs-->
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  1373. <ColumnDefinition Width="20*"></ColumnDefinition>
  1374. <ColumnDefinition Width="10*"></ColumnDefinition>
  1375. <ColumnDefinition Width="10*"></ColumnDefinition>
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  1384. <local:MyCard Margin="0,0,0,15" Title="1.18.1-pre1" CanSwap="True" IsSwaped="True">
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  1388. <Border.Background>
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  1400. <Ellipse />
  1401. <TextBlock Style="{StaticResource ListItem}" Text="修复了小带宽网络玩家连接至服务器时超时的问题" />
  1402. <Ellipse />
  1403. <TextBlock Style="{StaticResource ListItem}" Text="世界雾气现在在玩家更远处出现,这样就可以更清楚地看见远处的地形" />
  1404. <Ellipse />
  1405. <TextBlock Style="{StaticResource ListItem}" Text="雾气现在是圆柱体,而不是球面了" />
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  1407. <TextBlock Text="该版本修复了3个bug,本文来源于MCBBS" Style="{StaticResource footnote}" />
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  1418. <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-1-18-1-pre-release-1" />
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  1421. </StackPanel>
  1422. </local:MyCard>
  1423. <!--更多-->
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  1426. <EventTrigger RoutedEvent="Loaded">
  1427. <BeginStoryboard>
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  1435. <EventTrigger RoutedEvent="MouseEnter">
  1436. <BeginStoryboard>
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  1445. <EventTrigger RoutedEvent="MouseLeave">
  1446. <BeginStoryboard>
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  1464. <EventTrigger RoutedEvent="Loaded">
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  1483. <EventTrigger RoutedEvent="MouseLeave">
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  1494. <local:MyButton EventType="打开帮助" EventData="http://www.lightbeacon.top/pnh/archives/1.17.json">
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  1500. <Grid Margin="0,0,0,15">
  1501. <Grid.ColumnDefinitions>
  1502. <ColumnDefinition Width="1*"></ColumnDefinition>
  1503. <ColumnDefinition Width="100"></ColumnDefinition>
  1504. <ColumnDefinition Width="1*"></ColumnDefinition>
  1505. </Grid.ColumnDefinitions>
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  1507. <TextBlock Text="周 边 消 息" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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  1510. <local:MyCard Margin="0,10,0,15" Title="Minecraft Plus[愚人节]" RenderTransformOrigin="0.5,0.5" CanSwap="True" IsSwaped="True">
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  1512. <TransformGroup>
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  1515. <RotateTransform Angle="0" />
  1516. <TranslateTransform />
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  1519. <Border Background="#99DDDDCC" CornerRadius="4">
  1520. <StackPanel Margin="30,40,30,10">
  1521. <TextBlock Text="Mojang的最新科技。" Padding="30,0,0,0" Margin="0,0,0,5" />
  1522. <TextBlock Text="完全免费。" Padding="30,0,0,0" Margin="0,0,0,5" />
  1523. <TextBlock Text="二十年秘密研究匠心独创!" Padding="30,0,0,0" Margin="0,0,0,5" />
  1524. <TextBlock Text="隆重推出!" Padding="30,0,0,0" Margin="0,0,0,5" FontSize="20" />
  1525. <TextBlock Text="Minecraft Plus!!!!!!!" Padding="30,0,0,0" Margin="0,50,0,-20" FontSize="44" x:Name="MinecraftPlus" FontWeight="Bold">
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  1527. <TransformGroup>
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  1534. </TextBlock>
  1535. <TextBlock Text="心动不如行动!点击下方按钮下载!" Padding="30,0,0,0" Margin="0,0,0,20" />
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  1546. <TextBlock Text="虽然就是个屏保..." Padding="30,0,0,0" Margin="0,0,0,5" FontSize="10" Foreground="#DDDDCC" />
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  1549. </local:MyCard>
  1550. <!-- Outdated News
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  1553. <TextBlock Text="之前有人在启动器中发现了迁移日期(2021-4-12),但是并不是官方公告,目前该日期已被改为 2099-1-1。" Padding="30,0,0,0" Margin="0,0,0,5" />
  1554. <TextBlock Text="Mojang 员工 Ined:不同一些网站所言,今天(4-12)不会进行 Mojang 账号迁移。" Padding="30,0,0,0" Margin="0,0,0,5" />
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  1566. </local:MyCard>
  1567. <local:MyCard Margin="0,0,0,15" Title="新闻主页更新:过旧新闻将会迁移至帮助页" CanSwap="True" IsSwaped="true">
  1568. <StackPanel Margin="40,40,30,20">
  1569. <TextBlock Margin="20,5,0,10" Text="新闻主页过时新闻太过冗长,预计PCL2支持在线获取帮助页后将部分过期快照迁移至帮助页。" />
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  1572. </local:MyCard>-->
  1573. <!--News Ends-->
  1574. <local:MyCard Margin="0,0,0,15" Title="📢 新闻主页问题请在Github上交Issue而不是跑去PCL2反馈" CanSwap="True" IsSwaped="True">
  1575. <StackPanel Margin="30,40,30,10">
  1576. <TextBlock Text=" 很抱歉由于工作疏漏导致新闻主页出现Bug。" Padding="15,0,0,0" Margin="0,0,0,5" />
  1577. <TextBlock Text=" 但有人往PCL2反馈提交新闻主页Bug......你交错地了!" Padding="15,0,0,0" Margin="0,0,0,5" FontSize="16" />
  1578. <TextBlock Text=" 如果是由于加载新闻主页出现的问题,请在我的Github仓库交issue而不是在PCL2反馈交反馈(PCL2不背锅)。" Padding="15,0,0,0" Margin="0,0,0,5" />
  1579. <TextBlock Text=" 反馈地址(如果新闻主页可以打开也可以在最下边找到反馈入口):" Padding="15,0,0,0" Margin="0,0,0,5" />
  1580. <Border Margin="35,5,0,20" BorderBrush="{DynamicResource ColorBrush1}" BorderThickness="1" Background="{DynamicResource ColorBrush6}" CornerRadius="2">
  1581. <TextBox Text="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" FontSize="16" Height="25" />
  1582. </Border>
  1583. </StackPanel>
  1584. </local:MyCard>
  1585. <!--</StackPanel><local:MyCard Title="新闻主页选项" CanSwap="True" IsSwaped="True" Margin="0,10,0,0">
  1586. <StackPanel Margin="10,20,0,10">
  1587. <TextBlock Grid.Column="0" Text="*以下为实验性功能 刷新后恢复初始设置" Margin="20,20,0,0" />
  1588. <Grid Margin="40,20">
  1589. <Grid.ColumnDefinitions>
  1590. <ColumnDefinition Width="60" />
  1591. <ColumnDefinition Width="40" />
  1592. <ColumnDefinition Width="*" />
  1593. </Grid.ColumnDefinitions>
  1594. <TextBlock Grid.Column="0" Text="不透明度" />
  1595. <Slider Grid.Column="2" Minimum="0" Maximum="1" x:Name="OpacitySlider" Value="1" TickFrequency="0.1" AutoToolTipPlacement="TopLeft" ToolTip="拖动调整" />
  1596. <TextBlock Grid.Column="1" Text="{Binding Path=Value,ElementName=OpacitySlider}" />
  1597. </Grid>
  1598. </StackPanel>
  1599. </local:MyCard>-->
  1600. </StackPanel>
  1601. <!--Refresh Button-->
  1602. <StackPanel Margin="0,10,0,20" HorizontalAlignment="Center" Orientation="Horizontal">
  1603. <local:MyButton Width="300" Height="35" Padding="13,0,13,0" Text="刷新" EventType="刷新主页" Margin="0,0,10,0" ToolTip="点击刷新新闻主页" />
  1604. <local:MyButton Width="100" Height="35" Padding="13,0,13,0" Text="反馈" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" ToolTip="点击前往 Github 提交反馈" />
  1605. </StackPanel>
  1606. <Border Background="#CCFFFFFF" Height="180" Margin="-25,30,-25,-10" BorderThickness="0,2,0,0" BorderBrush="#AAAAAAAA">
  1607. <StackPanel Margin="40,15,0,10">
  1608. <TextBlock Text="PCL2新闻主页" FontSize="16" Margin="0,5,5,5" />
  1609. <TextBlock Text="By:最亮的信标(Light Beacon)" />
  1610. <TextBlock Text="维护:最亮的信标(Light Beacon)、空辰KC" />
  1611. <StackPanel Orientation="Horizontal" Margin="0,10,0,0">
  1612. <TextBlock Text="订阅地址: " />
  1613. <local:MyTextButton Text="https://news.bugjump.net" EventType="复制文本" EventData="https://news.bugjump.net" ToolTip="点击复制到剪贴板" />
  1614. </StackPanel>
  1615. <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
  1616. <TextBlock Text="官方网站: " />
  1617. <local:MyTextButton Text="https://news.bugjump.net" EventType="打开网页" EventData="https://news.bugjump.net" ToolTip="点击打开新闻主页官网" />
  1618. </StackPanel>
  1619. <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
  1620. <TextBlock Text="Github: " />
  1621. <local:MyTextButton Text="https://github.com/Light-Beacon/PCL2-NewsHomepage" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage" ToolTip="点击打开Github" />
  1622. </StackPanel>
  1623. <StackPanel Margin="0,10,0,0" Orientation="Horizontal">
  1624. <TextBlock Text="无特殊声明本主页采用 " />
  1625. <local:MyTextButton Text="CC BY-NC-SA 4.0" EventType="打开网页" EventData="https://creativecommons.org/licenses/by-nc-sa/4.0/ " />
  1626. <TextBlock Text=" 授权。" />
  1627. </StackPanel>
  1628. </StackPanel>
  1629. </Border>