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- <local:MyCard Title="最新快照版 - 25w35a" CanSwap="True" IsSwapped="false" Style="{StaticResource Card}" >
- <StackPanel Style="{StaticResource ContentStack}">
- <FlowDocumentScrollViewer >
- <FlowDocument>
- <Paragraph Style="{StaticResource H2}">新特性</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了对哈利奇地方语言的支持 <Italic>(译者注:哈利奇是乌克兰的一个城市)</Italic></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了 Minecraft 服务端管理协议</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">Minecraft 服务端管理协议(MSMP)</Paragraph><Paragraph>增加了一个服务器管理 API (JSON-RPC over WebSocket) 用于专用服务器</Paragraph><List>
- <ListItem><Paragraph>此 API 默认禁用,可以由服务器 properties 文件启用</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">management-server-enabled=true</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">management-server-host=localhost</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">management-server-port=25585</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph>当启用时 API 可以通过 <TextBox Style="{StaticResource InlineCode}">ws://<management-server-host>:<management-server-port></TextBox> 访问</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">支持查询以及更新服务器状态(玩家、白名单、操作员、设置、游戏规则)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">在状态更改时发送通知 (e.g. 如玩家加入、游戏规则更新)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">调用 <TextBox Style="{StaticResource InlineCode}">{}{"id":1,"method":"rpc.discover"}</TextBox> 返回一个包含了当前运行的服务器支持的方法以及通知的 API schema</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">数据生成器在报告输出文件夹中提供一个 API schema (<TextBox Style="{StaticResource InlineCode}">json-rpc-api-schema.json</TextBox>) 反映了 <TextBox Style="{StaticResource InlineCode}">rpc.discover</TextBox> 方法返回的内容</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">API 遵守 <Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://www.jsonrpc.org/specification">JSON-RPC 2.0 规范</local:MyTextButton></Underline></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">使用带有命名空间的方法,并且保留的命名空间为 <TextBox Style="{StaticResource InlineCode}">minecraft</TextBox> (如:<TextBox Style="{StaticResource InlineCode}">minecraft:players</TextBox>,<TextBox Style="{StaticResource InlineCode}">minecraft:allowlist/add</TextBox>)以及 <TextBox Style="{StaticResource InlineCode}">notification</TextBox> (如 <TextBox Style="{StaticResource InlineCode}">notification:players/joined</TextBox>)</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">可以使用自定义命名空间以及额外方法进行扩展</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">核心方法组: 玩家、白名单、操作员、服务器(保存、停止)、服务器设置、游戏规则</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">方法调用示例:</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">请求:</Paragraph></ListItem>
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- <Border Style="{StaticResource BlockCodeBorder}" >
- <StackPanel Margin="0,2,0,0">
- <TextBlock Foreground="White" FontSize="14" Text="JSON" Margin="10,4"/>
- <TextBox Style="{StaticResource BlockCode}" Text="{}{
 "method": "minecraft:allowlist/add",
 "id": 1,
 "params": [ [{}{ "name": "jeb_" }] ]
}"/>
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- </BlockUIContainer><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">响应:</Paragraph></ListItem>
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- <Border Style="{StaticResource BlockCodeBorder}" >
- <StackPanel Margin="0,2,0,0">
- <TextBlock Foreground="White" FontSize="14" Text="JSON" Margin="10,4"/>
- <TextBox Style="{StaticResource BlockCode}" Text="{}{
 "jsonrpc": "2.0",
 "id": 1,
 "result": [{}{ "id": "853c80ef-3c37-49fd-aa49-938b674adae6", "name": "jeb_" }]
}"/>
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- </BlockUIContainer><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">通知示例:</Paragraph></ListItem>
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- <Border Style="{StaticResource BlockCodeBorder}" >
- <StackPanel Margin="0,2,0,0">
- <TextBlock Foreground="White" FontSize="14" Text="JSON" Margin="10,4"/>
- <TextBox Style="{StaticResource BlockCode}" Text="{}{
 "jsonrpc": "2.0",
 "method": "notification:players/joined",
 "params": [{}{ "id": "853c80ef-3c37-49fd-aa49-938b674adae6", "name": "jeb_" }]
}"/>
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- </Border>
- </BlockUIContainer><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">错误示例:</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">请求: <TextBox Style="{StaticResource InlineCode}">{}{"method": "minecraft:foo/bar","id": 1}</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">响应:</Paragraph></ListItem>
- </List><BlockUIContainer>
- <Border Style="{StaticResource BlockCodeBorder}" >
- <StackPanel Margin="0,2,0,0">
- <TextBlock Foreground="White" FontSize="14" Text="JSON" Margin="10,4"/>
- <TextBox Style="{StaticResource BlockCode}" Text="{}{
 "jsonrpc": "2.0",
 "id": 1,
 "result": {}{
 "jsonrpc": "2.0",
 "id": 1,
 "error": {}{
 "code": -32601,
 "message": "Method not found",
 "data": "Method not found: minecraft:foo/bar"
 }
 }
}"/>
- </StackPanel>
- </Border>
- </BlockUIContainer><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">错误以及错误代码遵守 <Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://www.jsonrpc.org/specification#error_object">JSON-RPC 2.0 错误对象格式</local:MyTextButton></Underline><Italic>(译者注:并未完全遵守,见 <Underline><local:MyTextButton Margin="0,0,0,-2" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC/issues/MC-301531">MC-301531</local:MyTextButton></Underline>)</Italic></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">更改</Paragraph><Paragraph Style="{StaticResource H3}">UI</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">当添加一个新的服务器到服务器列表时,名称不再预填充。当名称留空时使用默认名称。</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">更多文本输入框现在支持使用鼠标拖拽选择文字</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H4}">鼠标指针</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">一些 UI 组件现在会更改鼠标指针的形状</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">例如: 文本输入框、数字滑块、按钮、滚动栏</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">此外,字符标签可点击的部分(如链接)现在会将指针改为 “手” 状</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">这项特性现在可以通过在 "鼠标设置" 的 "允许光标变化" 菜单中更改</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">对方块、物品以及实体的微调</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">铜傀儡的碰撞箱微调</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">现在碰撞箱是 0.98 格高,以可以寻路通过一格高的空间</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">在生成铜傀儡时创建的铜箱子现在与附近的其它铜箱子正常连接</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">铜傀儡现在使用鞍装备槽放置在其避雷针顶上的方块</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">其头装备槽现在与正常的头装备槽一样,类似于人型生物</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">技术性更改</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">数据包版本现在为 85.0</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">资源包版本现在为 67.0</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">服务器 Properties</Paragraph><Paragraph>因使用了一些新游戏规则,一些服务器 properties 的被移除,以允许在服务器运行时更改这些设置。</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">因使用新游戏规则,移除了服务器 property <TextBox Style="{StaticResource InlineCode}">allow-nether</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">因使用新游戏规则,移除了服务器 property <TextBox Style="{StaticResource InlineCode}">spawn-monster</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">因使用新游戏规则,移除了服务器 property <TextBox Style="{StaticResource InlineCode}">enable-command-block</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">因使用新游戏规则,移除了服务器 property <TextBox Style="{StaticResource InlineCode}">pvp</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了服务器 property <TextBox Style="{StaticResource InlineCode}">management-server-enabled</TextBox> 以控制服务器是否启用 Minecraft 服务端管理协议</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 <TextBox Style="{StaticResource InlineCode}">false</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了服务器 property <TextBox Style="{StaticResource InlineCode}">management-server-port</TextBox> 以控制服务器 Minecraft 服务端管理协议的端口</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 <TextBox Style="{StaticResource InlineCode}">25585</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了服务器 property <TextBox Style="{StaticResource InlineCode}">management-server-host</TextBox> 以控制服务器 Minecraft 服务端管理协议的主机</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 <TextBox Style="{StaticResource InlineCode}">localhost</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了服务器 property <TextBox Style="{StaticResource InlineCode}">status-heartbeat-interval</TextBox> 以控制服务器发送通知到连接的客户端的时间间隔</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 0,意味着被禁用</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">数据包版本 85.0</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">chain</TextBox> 重命名为 <TextBox Style="{StaticResource InlineCode}">iron_chain</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">游戏规则</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了 <TextBox Style="{StaticResource InlineCode}">pvp</TextBox> 游戏规则控制,以控制玩家是否可以对其它玩家造成伤害</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 <TextBox Style="{StaticResource InlineCode}">true</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了 <TextBox Style="{StaticResource InlineCode}">allowEnteringNetherUsingPortals</TextBox> 游戏规则以控制下界是否可以通过传送门进入</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 <TextBox Style="{StaticResource InlineCode}">true</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了 <TextBox Style="{StaticResource InlineCode}">spawnMonsters</TextBox> 游戏规则以控制怪物是否自然生成</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 <TextBox Style="{StaticResource InlineCode}">true</TextBox></Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">增加了 <TextBox Style="{StaticResource InlineCode}">enableCommandBlocks</TextBox> 游戏规则以控制命令方块是否启用</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">默认为 <TextBox Style="{StaticResource InlineCode}">true</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">文本渲染</Paragraph><Paragraph Style="{StaticResource H4}"><TextBox Style="{StaticResource InlineCode}">object</TextBox> 文本组件</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">更新了该组件以支持显示其它非字符对象作为文本的一部分</Paragraph></ListItem>
- <ListItem><Paragraph>新格式:</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}">object</TextBox>: 对象的类型,字符串,值见下方</Paragraph></ListItem>
- <ListItem><Paragraph><TextBox Style="{StaticResource InlineCode}"><type-specific></TextBox>: 由对象类型决定的可选字段</Paragraph></ListItem>
- <ListItem><Paragraph>与 <TextBox Style="{StaticResource InlineCode}">nbt</TextBox> 文本组件相似,<TextBox Style="{StaticResource InlineCode}">object</TextBox> 字段可以省略</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">然而,为了检查错误,我们推荐提供</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H5}"><TextBox Style="{StaticResource InlineCode}">atlas</TextBox> 对象类型</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">与之前 <TextBox Style="{StaticResource InlineCode}">object</TextBox> 组件有相同的行为,但是现在其分离为一个对象类型</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">与之前使用相同的格式</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H5}"><TextBox Style="{StaticResource InlineCode}">player</TextBox> 对象类型</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">渲染玩家的头</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">如果提供了部分档案,皮肤会被与 <TextBox Style="{StaticResource InlineCode}">minecraft:profile</TextBox> 组件在玩家的头上以相同的方式解析</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}">格式:</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">player</TextBox>: 玩家档案</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">name</TextBox>:玩家名称,可选字符串</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">id</TextBox>: 玩家 UUID,可选的 UUID</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">properties</TextBox>: 档案属性,可选的映射</Paragraph></ListItem>
- </List></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">hat</TextBox>: 控制是否渲染帽子层,布尔值,默认为 <TextBox Style="{StaticResource InlineCode}">false</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">配方</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}">悬挂告示牌现在可以使用铁链合成</Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">资源包版本 67.0</Paragraph><Paragraph Style="{StaticResource H3}">方块精灵图</Paragraph><Paragraph>重命名了以下方块精灵图:</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">chain</TextBox> 重命名为 <TextBox Style="{StaticResource InlineCode}">iron_chain</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H3}">物品精灵图</Paragraph><Paragraph>重命名了以下物品精灵图:</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><TextBox Style="{StaticResource InlineCode}">chain</TextBox> 重命名为 <TextBox Style="{StaticResource InlineCode}">iron_chain</TextBox></Paragraph></ListItem>
- </List><Paragraph Style="{StaticResource H2}">25W35A 修复的漏洞</Paragraph><List>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-278550">MC-278550</local:MyTextButton></Underline> - While flying in creative or spectator mode, the surface of water can prevent you from sprinting</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-297126">MC-297126</local:MyTextButton></Underline> - "Failed to read field..." error spam when upgrading a 25w15a or 25w16a world</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300044">MC-300044</local:MyTextButton></Underline> - Z-fighting occurs when the heads of copper golems intersect their bodies</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300049">MC-300049</local:MyTextButton></Underline> - The debug text is rendered on top of the debug options</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300054">MC-300054</local:MyTextButton></Underline> - Double oxidized copper chest texture UV is missing pixels</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300067">MC-300067</local:MyTextButton></Underline> - Copper golems continue their chest searching animations while dying</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300074">MC-300074</local:MyTextButton></Underline> - No particles are produced when scraping oxidation off copper golems</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300077">MC-300077</local:MyTextButton></Underline> - Copper golems can interact with chests diagonally through solid blocks</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300089">MC-300089</local:MyTextButton></Underline> - Chests sometimes get stuck in inverted states after being interacted with by copper golems</Paragraph></ListItem>
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- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300119">MC-300119</local:MyTextButton></Underline> - Copper golems don’t always avoid dangerous blocks when pathfinding to chests</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300124">MC-300124</local:MyTextButton></Underline> - All the oxidation states of the lightning rod are listed in the redstone tab of the creative inventory</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300129">MC-300129</local:MyTextButton></Underline> - Copper golems can't put items into chests above them</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300173">MC-300173</local:MyTextButton></Underline> - The Copper Chest textures' diagonal glint direction doesn't match the large chest variants' on some sides</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300229">MC-300229</local:MyTextButton></Underline> - Z-fighting on antenna when putting certain blocks above a copper golem statue</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300267">MC-300267</local:MyTextButton></Underline> - The miniature mobs inside spawners and trial spawners are sometimes lit incorrectly</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300301">MC-300301</local:MyTextButton></Underline> - Shelves produce unusually high-resolution particles due to having a 32x32 texture</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300304">MC-300304</local:MyTextButton></Underline> - Comparators can stay active when measuring the pose of a copper golem statue block which is revived</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300462">MC-300462</local:MyTextButton></Underline> - Copper golems attached to leads still attempt to pathfind toward chests</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300501">MC-300501</local:MyTextButton></Underline> - Variants of copper chests are not included in the "Redstone Blocks" tab in the creative inventory whereas normal chests are</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300568">MC-300568</local:MyTextButton></Underline> - Copper golems don't open chests if given room to walk about</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300688">MC-300688</local:MyTextButton></Underline> - The iron chain's block/item ID is still "chain"</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300703">MC-300703</local:MyTextButton></Underline> - The underside of double copper chests does not use a merged texture</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300744">MC-300744</local:MyTextButton></Underline> - The copper and iron nuggets are inverted and arranged incorrectly in the Creative mode inventory</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300762">MC-300762</local:MyTextButton></Underline> - Copper golems require at least 3 blocks of space above a chest to place anything</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-300797">MC-300797</local:MyTextButton></Underline> - The glowing effect causes entities to render incorrectly inside of inventories</Paragraph></ListItem>
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- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301023">MC-301023</local:MyTextButton></Underline> - When a warden applies the darkness effect to you, the chat interface, item bar, and items become dark</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301025">MC-301025</local:MyTextButton></Underline> - End flash purplish light saturation is affected by brightness values</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301026">MC-301026</local:MyTextButton></Underline> - End flash purplish light becomes extremely saturated when the player is affected by darkness</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301048">MC-301048</local:MyTextButton></Underline> - In the "sitting" pose, the copper statue’s rod becomes shorter</Paragraph></ListItem>
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- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301236">MC-301236</local:MyTextButton></Underline> - Enchantment glint is no longer visible on held tridents</Paragraph></ListItem>
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- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301273">MC-301273</local:MyTextButton></Underline> - Clicking on the join server hover button now selects the server, unless any server is already selected</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301290">MC-301290</local:MyTextButton></Underline> - Game crashes when trying to render a glowing enchanted item</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301295">MC-301295</local:MyTextButton></Underline> - TTF font provider oversample increases width of characters</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301328">MC-301328</local:MyTextButton></Underline> - Glowing item entities briefly turn white upon pickup</Paragraph></ListItem>
- <ListItem><Paragraph Style="{StaticResource Lp}"><Underline><local:MyTextButton Margin="0,0,0,-3" EventType="打开网页" EventData="https://bugs.mojang.com/browse/MC-301339">MC-301339</local:MyTextButton></Underline> - Miniature mobs inside spawners always render fully lit</Paragraph></ListItem>
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