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- **PCL2新闻主页**
- By: Light Beacon(最亮的信标)
- 维护:最亮的信标(Light Beacon)、空辰KC
- 订阅地址:https://news.bugjump.net
- 仓库:https://github.com/Light-Beacon/PCL2-NewsHomepage
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- <TextBlock Text="以下译自官方博文" Margin="20,5,0,5" />
- <TextBlock Text="我们人类每天都要做35000个选择——它们大多是关于吃什么、穿什么、说什么,还有是否你应该在流媒体平台上观看新现实戏剧(它太太太太好康了,只是你必须得等至少47集才能真正开始)。有这么多的选择需要做,使人烦躁。更直接的说,使人厌恶。而且这些选择有些你可能会在 Minecraft 中做出!Mojang Studios 现在着手于修正这个问题。解决方案是:更多的选择!" Margin="20,5,0,5" />
- <TextBlock Text="几年以来,我们推出了一系列改变生活、赢得大奖、使人疯狂、更不用说令人极为震撼的内容:Minecraft 3D、20w14∞快照、一次一个方块更新。但是它们和本次“投票更新”一点边都沾不上——一个自从2017年九开始制作的快照。" Margin="20,5,0,5" />
- <TextBlock Text="当你启动游戏的那一刻,你会发现你自己正身处于拥有无尽的投票的世界中,在那里投票的结果将会从根本上更改 Minecraft 的运行法则。我们创造了好一系列的可供投票的特性,它们包含了方方面面:气球蜂、法国模式、僵尸模式、兔子幻形、爆破药水、诡异世界 —— 还有更多、更多......" Margin="20,5,0,5" />
- <TextBlock Text="“研究表明游戏玩家喜爱做出选择——越多越好,”来自渝仁大学的司越·仪教授说道。“Mojang Studios希望将选择权交到玩家的手上的事实体现了他们是多么地关心他们的玩家社区。至少我是这么想的。我从1857年开始就不混社区了而且我其实也不玩游戏。”" Margin="20,5,0,5" />
- <TextBlock Text="所以这个什么时候才能推出?事实是它已经到来了!由于我们希望投票更新尽快发放到玩家们的手里,我们现在非常乐意宣布你现在立刻就可以下载它!可以等会再感谢我们。" Margin="20,5,0,5" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 极小的概率投票结果会摧毁你的世界!" />
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- <TextBlock Style="{StaticResource ListItem}" Text=" 加了点新Bug(除非你投票决定它们是特性):是的我们之前已改变了一切,为什么你不想点新的更好的方法呢" />
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- <TextBlock Text="当我下载这个快照后会发生什么" Style="{StaticResource h4}" />
- <TextBlock Text="在你下载之后,没有反悔的余地。如果你删除文件,故事就就此结束了;你从床上醒来并信你爱信啥信啥吧。你要是启动它,你呆在主世界,我们会给你看看爱丽丝仙境的兔子洞有多深" Margin="20,5,0,5" />
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- <TextBlock Text="但是我不想投那堆乱七八糟的,我就是想放松一下" Style="{StaticResource h4}" />
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- <local:MyCard Margin="0,0,0,15" Title="23w13a" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,20">
- <Border Style="{StaticResource verImgBdr}">
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w13a.jpg" Stretch="Uniform" />
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- <TextBlock Text="更改" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在视频设置界面可以通过Ctrl+鼠标滚轮缩放GUI" />
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- <TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 载有乘客的生物移动时出现问题" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骆驼可以在坐下时游泳" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骑着实体的骆驼永久卡在冲刺状态" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 骑乘嗅探兽的实体位置过低" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 刷子可以对实体使用" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 不同于海龟蛋,嗅探兽蛋可被流体破坏" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 嗅探兽的繁殖方式变更导致进度“成双成对”无法达成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 嗅探兽被击杀时掉落苔藓块" />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
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- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/23w13a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1436107-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-snapshot-23w13a" />
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- </GroupBox>
- <TextBlock Text="漏洞翻译来源:SPXX" Style="{StaticResource footnote}" />
- </StackPanel>
- </local:MyCard>
- <local:MyCard Margin="0,0,0,15" Title="Mojang 宣布 1.20 更新主题为:TRAILS & TALES" CanSwap="True" IsSwaped="False">
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- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/Normal/1.20update.jpg" Margin="10,0,10,0" MaxHeight="200" />
- <TextBlock Text="本次更新的LOGO" Style="{StaticResource imgTitle}" />
- <TextBlock Text="本次更新内容" Style="{StaticResource h2}" />
- <TextBlock Text="生物群系" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 樱花树林" />
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- <TextBlock Text="生物" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该生物" />
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- </WrapPanel.Resources>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/嗅探兽">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="嗅探兽" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/a/a4/Sniffer_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
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- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/骆驼">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="骆驼" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/0/09/Camel.png" Style="{StaticResource ImgBtnImg}" />
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- </local:MyButton>
- </WrapPanel>
- <TextBlock Text="方块" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
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- <Style TargetType="local:MyButton">
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/悬挂式告示牌">
- <Border Style="{StaticResource ImgBtnBdr}">
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- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="悬挂式告示牌" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/b/be/Oak_Hanging_Sign_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
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- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/雕纹书架">
- <Border Style="{StaticResource ImgBtnBdr}">
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- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="雕纹书架" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/4/48/Chiseled_Bookshelf_%28stage_1%29_%28S%29_JE1.png" Style="{StaticResource ImgBtnImg}" />
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- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/饰纹陶罐">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="饰纹陶罐" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/f/f1/Decorated_Pot_JE2.png" Style="{StaticResource ImgBtnImg}" />
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- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/可疑的沙子">
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- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="可疑的沙子" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/8/8e/Suspicious_Sand_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
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- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 竹子系列方块" />
- <Ellipse />
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- <TextBlock Text="物品" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
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- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该物品" />
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/锻造模板">
- <Border Style="{StaticResource ImgBtnBdr}">
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/0/08/Dune_Armor_Trim_Smithing_Template_JE1.png" Style="{StaticResource ImgBtnImg}" />
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- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/刷子">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="刷子" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/9/99/Brush_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
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- <TextBlock Text="其他机制" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 旁边有生物头颅的音符盒可以播放声音" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 盔甲纹饰机制" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 考古机制" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 沙漠神殿、水井结构更新" />
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- </local:MyCard>
- <Grid Margin="0,0,0,15">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="1*">
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- <ColumnDefinition Width="100">
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- <ColumnDefinition Width="1*">
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- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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- <local:MyCard Margin="0,0,0,15" Title="1.19.4" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,20">
- <Border Style="{StaticResource verImgBdr}">
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- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_19/1.19.4.png" Stretch="Uniform" />
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- <TextBlock Style="{StaticResource verTxtBlk}" Text="1.19.4" />
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- <local:MyHint Margin="0,4,0,8" IsWarn="False" Text="原文过长,这里仅提取部分展示,更多更改请见完整日志" />
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- <Ellipse />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 马、驴、羊驼的个体特性可以遗传,使其可以育种" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 唱片机同步基岩版调整" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 投掷器和漏斗可以与之交互" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 播放唱片时输出15的红石信号" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 身着盔甲或鞘翅时使用盔甲或鞘翅可以快速替换掉原来的" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 自动跳跃功能现在默认关闭" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 玩家受伤时,视角倾斜方向源于其收到伤害来源的方向" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 调整药水颜色以提高辨识度" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 取消药水附魔光效" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 物品附魔光效更浅了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 盔甲架在放置和破坏时自定义的名字会保留" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 调整配方解锁顺序" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在创造模式物品栏中画可以选择指定的画" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 更多辅助功能更新" />
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- <TextBlock Text="技术性更改" Style="{StaticResource h2}" />
- <TextBlock Text="命令" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加 damage 命令,用于对实体造成伤害" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加 ride 命令,用于骑乘与取消骑乘实体" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" clone 支持复制到不同维度" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在 data modify 添加 string 数据源" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加 execute 子命令" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" if|unless loaded 检查位置是否完全加载" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" if|unless dimension 检查命令执行位置是否在某一维度内" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" on 基于关系选择实体" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" positioned over 以高度图顶端位置执行" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" summon 用于初始化实体" />
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- <TextBlock Text="包版本更新" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 数据包版本为 12" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 资源包版本为 13" />
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- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加三个用于向玩家展示物品(ITEM_DISPLAY)、方块(BLOCK_DISPLAY)、文本(TEXT_DISPLAY)的实体" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 可进行缩放、旋转变换" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加交互实体,该实体不可见,可记录玩家攻击与交互" />
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- <TextBlock Text="实验性特性(1.20内容)" Style="{StaticResource h2}" />
- <local:MyHint Margin="0,4,0,8" IsWarn="False" Text="该部分的特性仅在世界加载实验性数据包后启用" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加锻造模板,可将不同材料装饰在盔甲上(仅有装饰作用)" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 可以在锻造模版对应的结构的奖励箱中找到,或复制锻造模板得到" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 制作下界合金装备需要下界合金升级锻造模板,可在堡垒遗迹奖励箱中发现" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加 MCL 投票获胜者嗅探兽,目前只能通过刷怪蛋与命令生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加火把花,其需要在耕地种植嗅探兽找到的种子得到" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 可以用于制作染料或繁殖嗅探兽" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加樱花树林群系与樱花木方块系列" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加考古系统" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加刷子与可疑的沙子,用刷子刷可疑的沙子会获得各种物品,可疑的沙子可以在沙漠神殿和沙漠水井中发现" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加陶罐碎片,可以从可疑的沙子中获得" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加饰纹陶罐,可以用陶罐碎片或红砖合成" />
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- </StackPanel>
- <TextBlock Text="生物" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该生物" />
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- </WrapPanel.Resources>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/嗅探兽">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="嗅探兽" Style="{StaticResource ImgBtnTxt}" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/a/a4/Sniffer_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
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- <TextBlock Text="方块" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该方块" />
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/饰纹陶罐">
- <Border Style="{StaticResource ImgBtnBdr}">
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- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="饰纹陶罐" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/f/f1/Decorated_Pot_JE2.png" Style="{StaticResource ImgBtnImg}" />
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- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/可疑的沙子">
- <Border Style="{StaticResource ImgBtnBdr}">
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- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="可疑的沙子" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/8/8e/Suspicious_Sand_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
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- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 樱花系列方块" />
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- <TextBlock Text="物品" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该物品" />
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/锻造模版">
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/0/08/Dune_Armor_Trim_Smithing_Template_JE1.png" Style="{StaticResource ImgBtnImg}" />
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- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/刷子">
- <Border Style="{StaticResource ImgBtnBdr}">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="刷子" Style="{StaticResource ImgBtnTxt}" />
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- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/9/99/Brush_JE1_BE1.png" Style="{StaticResource ImgBtnImg}" />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
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- <ColumnDefinition Width="20*">
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- <ColumnDefinition Width="10*">
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.4" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1433267-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/article/minecraft-java-edition-1-19-4" />
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- <TextBlock Text="考古系统终于被 Mojang 考古出来了.jpg" Style="{StaticResource footnote}" />
- </StackPanel>
- </local:MyCard>
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- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- <ColumnDefinition Width="100">
- </ColumnDefinition>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- </Grid.ColumnDefinitions>
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="0" />
- <TextBlock Text="历 史 版 本" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
- </Grid>
- <local:MyCard Margin="0,0,0,15" Title="23w12a" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,20">
- <Border Style="{StaticResource verImgBdr}">
- <Border.Background>
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w12a.png" Stretch="Uniform" />
- </Border.Background>
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/23w12a.png" Opacity="0" />
- </Border>
- <Border Style="{StaticResource verTxtBdr}">
- <TextBlock Style="{StaticResource verTxtBlk}" Text="23W12A" />
- </Border>
- <local:MyHint Margin="0,4,0,8" IsWarn="False" Text="本快照为 1.20 版本快照" />
- <TextBlock Text="新特性" Style="{StaticResource h2}" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" "1.20更新"的实验性数据包中的特性和更改现在已经全部实装到游戏中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 将共振功能添加到了紫水晶方块中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了校频幽匿感测体(暂译)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了可疑的沙砾,更多的考古地点和新的纹样陶片" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了5种新盔甲纹饰" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 为告示牌优化了自定义选项" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了嗅探兽蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了瓶子草(暂译)" />
- </StackPanel>
- <TextBlock Text="共振" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 如果幽匿感测体感受到了振动,放置于幽匿感测体旁的紫水晶方块将在当前位置再次发出同等频率的振动" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 这一行为被称为共振,这允许玩家将同等频率的振动进行长距离传输,避免了此前必须重新创造自然的振动才能传导的情况" />
- </StackPanel>
- <TextBlock Text="校频幽匿感测体" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 这是幽匿感测体的变种,可以让你单独监听某个频率的振动" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 它无法被自然生成,且只能通过1个幽匿感测体+3个紫水晶碎片的形式在工作台合成" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 输入的红石信号强度即是这个方块单独监听的频率" />
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- <TextBlock Text="考古" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了可疑的沙砾" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 它和可疑的沙子性质相同" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 将可疑的沙砾添加到了冷水海洋废墟" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 将可疑的沙子添加到了暖水海洋废墟" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 你可以在那里发现嗅探兽蛋" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了踪迹废墟(暂译),一个来自失落文化的、被掩埋的结构" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 其中四种盔甲纹饰可以在这里找到" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了16种纹样陶片 (所以现在我们一共有20种纹样陶片了)" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 他们已经被分散到5种考古据点:沙漠井口、沙漠神殿、冷水海洋废墟、暖水海洋废墟以及足迹废墟" />
- </StackPanel>
- </StackPanel>
- <TextBlock Text="盔甲纹饰" Style="{StaticResource h3}" />
- <TextBlock Text="添加了如下盔甲纹饰:" Margin="20,5,0,5" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 足迹废墟" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 向导盔甲纹饰" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 牧民盔甲纹饰" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 塑造盔甲纹饰" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 雇主盔甲纹饰" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 远古城市" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 幽静盔甲纹饰" />
- </StackPanel>
- </StackPanel>
- <TextBlock Text="告示牌" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 现在被放置的告示牌可被编辑" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 这可以通过与告示牌交互来完成" />
- </StackPanel>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 告示牌的两面现在都可以包含不同的文字和颜色,这会让更多的自定义选项成为可能" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 默认情况下,告示牌会在放下时要求你输入其正面的文字" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 要为背面添加文字,你必须来到告示牌的背面并与它的表面进行交互才可编辑它" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 告示牌现在可以通过蜜脾涂蜡,这会让上面的文字不能再被编辑" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当告示牌被涂蜡后,其上面的点击命令才可被执行" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当告示牌未被涂蜡时,对其的交互操作将不会执行命令,而是会像往常一样打开编辑页面" />
- </StackPanel>
- </StackPanel>
- <TextBlock Text="嗅探兽蛋" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 可以在暖水海洋废墟的可疑的沙子中找到它" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当嗅探兽两两繁殖时,嗅探兽幼崽不会再直接出现;而是会掉落嗅探兽蛋" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 孵化" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当被放置在苔藓上时,蛋会在大约10分钟后孵化" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在其他方块上时,则是会在大约20分钟后孵化" />
- </StackPanel>
- </StackPanel>
- <TextBlock Text="瓶子草(暂译)" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 嗅探兽现在会时不时嗅探出瓶子草种荚" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 瓶子草种荚被种植于耕地时会成长为瓶子草作物,它有五个生长阶段" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当成熟时,瓶子草作物可被收获,掉落两格高的瓶子草" />
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- </StackPanel>
- <TextBlock Text="更改" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 游戏内许多动作的振动频率现在已被调整" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 凋零效果粒子颜色的区分度更高了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 缓降效果粒子颜色的区分度更高了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 对于可以在上面行走和穿越的方块的脚步音效进行了合并" />
- </StackPanel>
- <TextBlock Text="振动频率" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 详见完整日志或 Wiki" />
- </StackPanel>
- <TextBlock Text="盔甲纹饰" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 对样式进行了调整,详见完整日志" />
- </StackPanel>
- <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 因为告示牌数据格式的更改,数据包版本现在变为 13" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 添加了新的结构处理器规则 capped,用于限制一个结构分块能替换的最大方块数量" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 在 rule 处理器规则配置的方块实体字段现在使用了 block_entity_modifier 的引用,而不是之前固定的 output_nbt 配置" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 游戏事件因振动频率的更改而被修改,部分事件已被移除" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 调整了展示实体插值的计算" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 移除了 update_1_20 的特性标志以及内置的数据包——特性已经不再是实验性的了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 具体详见完整日志" />
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- <TextBlock Text="修复的主要漏洞" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 蜂蜜块和黏液块内部的小立方体不会显示在物品栏中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 3D模型的药水在GUI中展示不正确" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 狼的项圈颜色可由主人以外的玩家改变" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 实体骑乘实体会导致位置与坐标不同步" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 重新加载世界会重置棕色哞菇吃下的花" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 创造模式物品栏的饰纹陶罐和没有NBT的空白全新饰纹陶罐会匹配最近一次玩家制作的饰纹陶罐的纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 当使用调试棒旋转饰纹陶罐时,它会生成一个饰纹陶罐物品" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 紧挨在一起生长的樱花树的树叶会凋谢" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 处于发情状态的嗅探兽有时不会接近发情的另一只来完成繁殖" />
- </StackPanel>
- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/23w12a" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1434770-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/zh-hans/article/minecraft-snapshot-23w12a" />
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- </GroupBox>
- <TextBlock Text="本文来源 a1294790523 (MCBBS)略有更改,漏洞翻译来源 SPXX" Style="{StaticResource footnote}" />
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- </local:MyCard>
- <local:MyCard Margin="0,0,0,15" Title="1.19.4-rc3" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,20">
- <Border Style="{StaticResource verImgBdr}">
- <Border.Background>
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc3.png" Stretch="Uniform" />
- </Border.Background>
- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc3.png" Opacity="0" />
- </Border>
- <Border Style="{StaticResource verTxtBdr}">
- <TextBlock Style="{StaticResource verTxtBlk}" Text="1.19.4-RC3" />
- </Border>
- <TextBlock Text="修复的漏洞" Style="{StaticResource h2}" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 守卫者在尖刺收回时仍能造成荆棘伤害" />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*">
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- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
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- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.4-rc3" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1433030-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/article/minecraft-1-19-4-release-candidate-3" />
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- </local:MyCard>
- <local:MyCard Margin="0,0,0,15" Title="1.19.4-rc2" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,20">
- <Border Style="{StaticResource verImgBdr}">
- <Border.Background>
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc2.png" Stretch="Uniform" />
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- <Image Source="https://www.lightbeacon.top/pnh/newsimgs/1_20/1.19.4-rc2.png" Opacity="0" />
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- <Border Style="{StaticResource verTxtBdr}">
- <TextBlock Style="{StaticResource verTxtBlk}" Text="1.19.4-RC2" />
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- <TextBlock Text="RC1技术性更改" Style="{StaticResource h2}" />
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- <Ellipse />
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- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 插值总是会在客户端游戏刻刚开始时开始" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 字段 start_interpolation 描述为当接收到用以启动插值的更新后,就从下个客户端游戏刻刚开始时计算的游戏刻数量" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 例如:值为0意味着当接收到更新后,插值就将会在下个客户端游戏刻刚开始时开始" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" start_interpolation 不存储在实体数据中" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 使用 /data 命令时,如果插值被更新了,但是 start_interpolation 没有出现在修改过的实体标签中时,插值会在之前更新的时刻上接着执行,但此时使用新的值" />
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- <TextBlock Text="RC1与RC2修复的漏洞" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 进度图标处理半透明纹理时会出错" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 守卫者被弹射物击中时会对攻击者造成荆棘伤害" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 透明的3D模型不能在用户界面(GUI)或快捷栏中正确渲染" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text=" 使用初始变换数据召唤的展示实体会在下一次变换的对默认变换数据的插值过程中出现错误" />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- <ColumnDefinition Width="10*">
- </ColumnDefinition>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.19.4-rc2" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1432301-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://minecraft.net/article/minecraft-1-19-4-release-candidate-1" />
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- </GroupBox>
- <TextBlock Text="本文来源inuEbisu(MCBBS)" Style="{StaticResource footnote}" />
- </StackPanel>
- </local:MyCard>
- <Grid Margin="10,10,10,30" Height="40" Width="300">
- <Grid.Triggers>
- <EventTrigger RoutedEvent="Loaded">
- <BeginStoryboard>
- <Storyboard>
- <ColorAnimation Storyboard.TargetName="view" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)" To="#777777" Duration="0:0:0.0" />
- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)" To="#BBFFFFFF" />
- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" To="#777777" />
- </Storyboard>
- </BeginStoryboard>
- </EventTrigger>
- <EventTrigger RoutedEvent="MouseEnter">
- <BeginStoryboard>
- <Storyboard>
- <ColorAnimation Storyboard.TargetName="view" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)" To="{Binding}" Duration="0:0:0.25" />
- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)" To="{Binding}" Duration="0:0:0.25" />
- <DoubleAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="Width" To="260" Duration="0:0:0.1" />
- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" To="{Binding}" Duration="0:0:0.25" />
- </Storyboard>
- </BeginStoryboard>
- </EventTrigger>
- <EventTrigger RoutedEvent="MouseLeave">
- <BeginStoryboard>
- <Storyboard>
- <ColorAnimation Storyboard.TargetName="view" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)" To="#777777" Duration="0:0:0.75" />
- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)" To="#BBFFFFFF" Duration="0:0:0.5" />
- <DoubleAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="Width" To="240" Duration="0:0:0.1" />
- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" To="#777777" Duration="0:0:0.75" />
- </Storyboard>
- </BeginStoryboard>
- </EventTrigger>
- </Grid.Triggers>
- <local:MyButton EventType="打开帮助" EventData="http://www.lightbeacon.top/pnh/archives_list.json">
- <Border x:Name="viewBdr" Height="40" Width="240" Background="{StaticResource ColorBrush6}" Opacity="1" CornerRadius="4" BorderThickness="1.5" BorderBrush="{StaticResource ColorBrush4}">
- <TextBlock x:Name="view" Text="浏览更早版本更新历史" Margin="10" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="14" Foreground="{StaticResource ColorBrush4}" FontWeight="Bold" />
- </Border>
- </local:MyButton>
- </Grid>
- <Grid Margin="0,0,0,15">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- <ColumnDefinition Width="100">
- </ColumnDefinition>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- </Grid.ColumnDefinitions>
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="0" />
- <TextBlock Text="周 边 新 闻" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
- </Grid>
- <local:MyCard Margin="0,0,0,15" Title="📢 新闻主页问题请在Github上交Issue而不是跑去PCL2反馈" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,10">
- <TextBlock Text=" 很抱歉由于工作疏漏导致新闻主页出现Bug。" Padding="15,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text=" 但有人往PCL2反馈提交新闻主页Bug......你交错地了!" Padding="15,0,0,0" Margin="0,0,0,5" FontSize="16" />
- <TextBlock Text=" 如果是由于加载新闻主页出现的问题,请在我的Github仓库交issue而不是在PCL2反馈交反馈(PCL2不背锅)。" Padding="15,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text=" 反馈地址(如果新闻主页可以打开也可以在最下边找到反馈入口):" Padding="15,0,0,0" Margin="0,0,0,5" />
- <Border Margin="35,5,0,20" BorderBrush="{DynamicResource ColorBrush1}" BorderThickness="1" Background="{DynamicResource ColorBrush6}" CornerRadius="2">
- <TextBox Text="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" FontSize="16" Height="25" />
- </Border>
- </StackPanel>
- </local:MyCard>
- <StackPanel Margin="0,10,0,20" HorizontalAlignment="Center" Orientation="Horizontal">
- <local:MyButton Width="300" Height="35" Padding="13,0,13,0" Text="刷新" EventType="刷新主页" Margin="0,0,10,0" ToolTip="点击刷新新闻主页" />
- <local:MyButton Width="100" Height="35" Padding="13,0,13,0" Text="反馈" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" ToolTip="点击前往 Github 提交反馈" />
- </StackPanel>
- <Border Background="#A0FFFFFF" Height="20720" Margin="-25,10,-25,-20500" BorderThickness="0,2,0,0" BorderBrush="#AAAAAAAA">
- <StackPanel Margin="40,15,0,10">
- <TextBlock Text="PCL2新闻主页" FontSize="16" Margin="0,5,5,5" />
- <TextBlock Text="By:最亮的信标(Light Beacon)" />
- <TextBlock Text="维护:最亮的信标(Light Beacon)、空辰KC" />
- <StackPanel Orientation="Horizontal" Margin="0,10,0,0">
- <TextBlock Text="订阅地址: " />
- <local:MyTextButton Text="https://news.bugjump.net" EventType="复制文本" EventData="https://news.bugjump.net" ToolTip="点击复制到剪贴板" />
- </StackPanel>
- <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
- <TextBlock Text="官方网站: " />
- <local:MyTextButton Text="https://news.bugjump.net" EventType="打开网页" EventData="https://news.bugjump.net" ToolTip="点击打开新闻主页官网" />
- </StackPanel>
- <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
- <TextBlock Text="Github: " />
- <local:MyTextButton Text="https://github.com/Light-Beacon/PCL2-NewsHomepage" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage" ToolTip="点击打开Github" />
- </StackPanel>
- <StackPanel Margin="0,10,0,0" Orientation="Horizontal">
- <TextBlock Text="无特殊声明本主页采用 " />
- <local:MyTextButton Text="CC BY-NC-SA 4.0" EventType="打开网页" EventData="https://creativecommons.org/licenses/by-nc-sa/4.0/ " />
- <TextBlock Text=" 授权。" />
- </StackPanel>
- <Border Height="20500" Background="{DynamicResource ColorBrush7}" Opacity="0.3" Margin="-40,10,0,0">
- <StackPanel>
- <Grid Margin="0,7,0,15">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- <ColumnDefinition Width="100">
- </ColumnDefinition>
- <ColumnDefinition Width="1*">
- </ColumnDefinition>
- </Grid.ColumnDefinitions>
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush3}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="0" />
- <TextBlock Text="到 底 啦" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush4}" Grid.Column="1" VerticalAlignment="Center" />
- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush3}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
- </Grid>
- <TextBlock Margin="105,2,0,0" Text="(PCL2提示)" />
- </StackPanel>
- </Border>
- </StackPanel>
- </Border>
- </StackPanel>
- </StackPanel>
- <!-- 由 新闻主页构建器 生成,生成时间:2023/4/1 20:30:22 -->
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