News.xaml 84 KB

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  1. <!--
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  20. **PCL2新闻主页**
  21. By: Light Beacon(最亮的信标)
  22. 维护:最亮的信标(Light Beacon)、空辰KC
  23. 订阅地址:http://news.bugjump.net 或 http://news.lightbeacon.top
  24. 仓库:https://github.com/Light-Beacon/PCL2-NewsHomepage
  25. 协议:CC BY-NC-SA 3.0
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  206. 📰 欢迎使用新闻主页!由 Light Beacon (最亮的信标)制作,空辰KC负责维护。
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  209. 📰 新闻主页一岁辣!
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  660. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/snowy_slopes.png" />
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  662. </Border>
  663. </local:MyButton>
  664. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%B0%96%E5%B3%AD%E5%B1%B1%E5%B3%B0">
  665. <Border>
  666. <StackPanel>
  667. <Border Style="{StaticResource NameBdr}">
  668. <TextBlock Text="尖峭山峰" />
  669. </Border>
  670. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/jagged_peaks.png" />
  671. </StackPanel>
  672. </Border>
  673. </local:MyButton>
  674. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E5%86%B0%E5%B0%81%E5%B1%B1%E5%B3%B0">
  675. <Border>
  676. <StackPanel>
  677. <Border Style="{StaticResource NameBdr}">
  678. <TextBlock Text="冰封山峰" />
  679. </Border>
  680. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/frozen_peaks.png" />
  681. </StackPanel>
  682. </Border>
  683. </local:MyButton>
  684. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E8%A3%B8%E5%B2%A9%E5%B1%B1%E5%B3%B0">
  685. <Border>
  686. <StackPanel>
  687. <Border Style="{StaticResource NameBdr}">
  688. <TextBlock Text="裸岩山峰" />
  689. </Border>
  690. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/stony_peaks.png" />
  691. </StackPanel>
  692. </Border>
  693. </local:MyButton>
  694. <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/%E7%9F%BF%E8%84%89">
  695. <Border>
  696. <StackPanel>
  697. <Border Style="{StaticResource NameBdr}">
  698. <TextBlock Text="矿脉" />
  699. </Border>
  700. <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/release_update/veins.jpg" />
  701. </StackPanel>
  702. </Border>
  703. </local:MyButton>
  704. </WrapPanel>
  705. <TextBlock Text="旧世界升级" Style="{StaticResource h4}" />
  706. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  707. <Ellipse />
  708. <TextBlock Style="{StaticResource ListItem}" Text="在旧区块周围生成新区块时,地形会根据旧区块进行调整,更好地贴合旧区块。" />
  709. <Ellipse />
  710. <TextBlock Style="{StaticResource ListItem}" Text="现在旧区块中Y=0到Y=4处的基岩层会由深板岩替代。" />
  711. <Ellipse />
  712. <TextBlock Style="{StaticResource ListItem}" Text="若旧区块Y=0高度的任意位置上有基岩,则新地形会在Y=0高度的所有非空气方块的下方生成。" />
  713. <Ellipse />
  714. <TextBlock Style="{StaticResource ListItem}" Text="新的基岩层位于Y=-64处。" />
  715. <Ellipse />
  716. <TextBlock Style="{StaticResource ListItem}" Text="雕刻器洞穴可以在新生成的部分生成。" />
  717. </StackPanel>
  718. <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
  719. <TextBlock Text="进度" Style="{StaticResource h4}" />
  720. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  721. <Ellipse />
  722. <TextBlock Style="{StaticResource ListItem}" Text="新增了4个进度" />
  723. <Ellipse />
  724. <TextBlock Style="{StaticResource ListItem}" Text="新增了2个进度触发器" />
  725. </StackPanel>
  726. <TextBlock Text="常规" Style="{StaticResource h3}" />
  727. <TextBlock Text="方块实体格式" Style="{StaticResource h4}" />
  728. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  729. <Ellipse />
  730. <TextBlock Style="{StaticResource ListItem}" Text="为刷怪笼加入了1个新的标签" />
  731. </StackPanel>
  732. <TextBlock Text="调试界面" Style="{StaticResource h4}" />
  733. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  734. <Ellipse />
  735. <TextBlock Style="{StaticResource ListItem}" Text="加入了“Multinoise”行、“Biome builder”行和“Terrain”行,仅在玩家位于使用多噪声生物群系源类型的维度(默认为主世界和下界)时出现。" />
  736. </StackPanel>
  737. <TextBlock Text="字体" Style="{StaticResource h4}" />
  738. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  739. <Ellipse />
  740. <TextBlock Style="{StaticResource ListItem}" Text="加入了一种名为“illageralt”的新字体(取自Minecraft Dungeons的符文)。" />
  741. </StackPanel>
  742. <TextBlock Text="JFR分析" Style="{StaticResource h4}" />
  743. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  744. <Ellipse />
  745. <TextBlock Style="{StaticResource ListItem}" Text="加入了 --jfrProfile 新启动选项和 /jfr 命令,能使用Java FlightRecorder分析数据和一些自定义事件。" />
  746. </StackPanel>
  747. <TextBlock Text="语言" Style="{StaticResource h4}" />
  748. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  749. <Ellipse />
  750. <TextBlock Style="{StaticResource ListItem}" Text="加入了伦巴第语。" />
  751. <Ellipse />
  752. <TextBlock Style="{StaticResource ListItem}" Text="加入了道本语(一种人工语言)。" />
  753. </StackPanel>
  754. <TextBlock Text="战利品表" Style="{StaticResource h4}" />
  755. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  756. <Ellipse />
  757. <TextBlock Style="{StaticResource ListItem}" Text="加入了set_potion战利品表函数,用于赋予任意物品potion标签。" />
  758. </StackPanel>
  759. <TextBlock Text="音乐" Style="{StaticResource h4}" />
  760. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  761. <Ellipse />
  762. <TextBlock Style="{StaticResource ListItem}" Text="加入了8首新的音乐" />
  763. </StackPanel>
  764. <TextBlock Text="选项" Style="{StaticResource h4}" />
  765. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  766. <Ellipse />
  767. <TextBlock Style="{StaticResource ListItem}" Text="在辅助功能设置中加入了“隐藏闪电的闪烁效果”选项。" />
  768. <Ellipse />
  769. <TextBlock Style="{StaticResource ListItem}" Text="在音乐和声音设置中加入了“设备”选项。" />
  770. <Ellipse />
  771. <TextBlock Style="{StaticResource ListItem}" Text="在按键控制设置中加入了“潜行”和“疾跑”选项。" />
  772. <Ellipse />
  773. <TextBlock Style="{StaticResource ListItem}" Text="按键绑定设置被独立到一个单独的页面,此页面可以通过按键控制页面进入。" />
  774. <Ellipse />
  775. <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“区块构建器”选项。" />
  776. <Ellipse />
  777. <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“模拟距离”选项(滑块形式)。" />
  778. <Ellipse />
  779. <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了适用于单人游戏的“自动保存指示器”选项,以打开或关闭指示器显示。" />
  780. <Ellipse />
  781. <TextBlock Style="{StaticResource ListItem}" Text="加入了单独的“在线选项”选项界面,位于原先主菜单上的“Realms的通知”选项以及多人游戏暂停菜单上的“难度”位置上。" />
  782. </StackPanel>
  783. <TextBlock Text="粒子" Style="{StaticResource h4}" />
  784. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  785. <Ellipse />
  786. <TextBlock Style="{StaticResource ListItem}" Text="加入了block_marker粒子,取代了light和barrier。" />
  787. </StackPanel>
  788. <TextBlock Text="server.properties" Style="{StaticResource h4}" />
  789. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  790. <Ellipse />
  791. <TextBlock Style="{StaticResource ListItem}" Text="加入了新设置项simulation-distance和hide-online-players。" />
  792. </StackPanel>
  793. <TextBlock Text="标签" Style="{StaticResource h4}" />
  794. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  795. <Ellipse />
  796. <TextBlock Style="{StaticResource ListItem}" Text="加入了14个方块标签,2个物品标签。" />
  797. </StackPanel>
  798. <TextBlock Text="匿名信息反馈" Style="{StaticResource h4}" />
  799. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  800. <Ellipse />
  801. <TextBlock Style="{StaticResource ListItem}" Text="重新加入(即18w21a前存在于游戏中的Snooper),但目前仅在世界加载阶段有效。" />
  802. </StackPanel>
  803. </StackPanel>
  804. <TextBlock Text="更改" Style="{StaticResource h2}" />
  805. <TextBlock Text="方块" Style="{StaticResource h3}" />
  806. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  807. <Ellipse />
  808. <TextBlock Style="{StaticResource ListItem}" Text="铁砧略微更改了GUI上锤子的纹理" />
  809. <Ellipse />
  810. <TextBlock Style="{StaticResource ListItem}" Text="大型垂滴叶现在只能放置在黏土块、砂土、泥土、耕地、草方块、苔藓块、菌丝、灰化土和缠根泥土上" />
  811. <Ellipse />
  812. <TextBlock Style="{StaticResource ListItem}" Text="胡萝卜更改了其stage3的纹理,去除了一个多余的像素点" />
  813. <Ellipse />
  814. <TextBlock Style="{StaticResource ListItem}" Text="制图台更改了纹理,以匹配纹理更新后的木板纹理" />
  815. <Ellipse />
  816. <TextBlock Style="{StaticResource ListItem}" Text="洞穴藤蔓现在对其尖端使用剪刀可以使其停止生长,略微更改了纹理,去除了一个灰色像素点" />
  817. <Ellipse />
  818. <TextBlock Style="{StaticResource ListItem}" Text="可可果更改了其stage0和stage1的纹理,去除了多余的像素" />
  819. <Ellipse />
  820. <TextBlock Style="{StaticResource ListItem}" Text="潮涌核心现在使用镐能加快挖掘" />
  821. <Ellipse />
  822. <TextBlock Style="{StaticResource ListItem}" Text="铜矿石正常开采掉落粗铜的最大数量由3改为5" />
  823. <Ellipse />
  824. <TextBlock Style="{StaticResource ListItem}" Text="土径更改了侧面纹理,以匹配其顶面纹理" />
  825. <Ellipse />
  826. <TextBlock Style="{StaticResource ListItem}" Text="更改了门的模型,以修复云杉木门顶部及底部的纹理问题" />
  827. <Ellipse />
  828. <TextBlock Style="{StaticResource ListItem}" Text="更改了橡木门和铁门的纹理,去除了其中部的多余横线" />
  829. <Ellipse />
  830. <TextBlock Style="{StaticResource ListItem}" Text="附魔台现在发出亮度为7的光。更改了其UI中青金石槽的纹理,以匹配纹理更新后的青金石纹理" />
  831. <Ellipse />
  832. <TextBlock Style="{StaticResource ListItem}" Text="现在对海带、缠怨藤和垂泪藤的尖端使用剪刀可以使其停止生长" />
  833. <Ellipse />
  834. <TextBlock Style="{StaticResource ListItem}" Text="讲台更改了底座的纹理,以匹配纹理更新后的木板纹理" />
  835. <Ellipse />
  836. <TextBlock Style="{StaticResource ListItem}" Text="更改了绯红菌柄和诡异菌柄的顶部纹理,以匹配基岩版" />
  837. <Ellipse />
  838. <TextBlock Style="{StaticResource ListItem}" Text="更改了深色橡木原木的顶部纹理" />
  839. <Ellipse />
  840. <TextBlock Style="{StaticResource ListItem}" Text="更改了去皮深色橡木原木的侧面纹理,以匹配其顶面颜色" />
  841. <Ellipse />
  842. <TextBlock Style="{StaticResource ListItem}" Text="更改了蓝色染色玻璃和红色染色玻璃的纹理,现在其透明度与其他染色玻璃一致" />
  843. <Ellipse />
  844. <TextBlock Style="{StaticResource ListItem}" Text="切石机现在可将1个铜块(含变种)加工成对应变种的4个切制铜块、4个切制铜楼梯或8个切制铜台阶" />
  845. <Ellipse />
  846. <TextBlock Style="{StaticResource ListItem}" Text="红石比较器更改了激活状态的基部纹理" />
  847. </StackPanel>
  848. <TextBlock Text="物品" Style="{StaticResource h3}" />
  849. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  850. <Ellipse />
  851. <TextBlock Style="{StaticResource ListItem}" Text="甜菜种子和西瓜种子将纹理整体下调了1个像素" />
  852. <Ellipse />
  853. <TextBlock Style="{StaticResource ListItem}" Text="更改了两种营火的物品形式纹理,将火焰部分整体调低了1格像素" />
  854. <Ellipse />
  855. <TextBlock Style="{StaticResource ListItem}" Text="更改了金合欢木门、白桦木门、深色橡木门、铁门、丛林木门、橡木门和云杉木门的物品形式纹理" />
  856. <Ellipse />
  857. <TextBlock Style="{StaticResource ListItem}" Text="更改了两种物品展示框的物品形式纹理,以匹配其实体形式的边框木材纹理" />
  858. <Ellipse />
  859. <TextBlock Style="{StaticResource ListItem}" Text="水肺药水现在能在埋藏的宝藏的箱子中找到,以同步基岩版" />
  860. <Ellipse />
  861. <TextBlock Style="{StaticResource ListItem}" Text="更改了各种告示牌的物品形式纹理,以匹配其方块形式的柄部纹理" />
  862. </StackPanel>
  863. <TextBlock Text="实体" Style="{StaticResource h3}" />
  864. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  865. <Ellipse />
  866. <TextBlock Style="{StaticResource ListItem}" Text="现在美西螈仅生成于繁茂洞穴里黏土块上方的水中,有独立的生物生成上限,更改了棕色变种的纹理" />
  867. <Ellipse />
  868. <TextBlock Style="{StaticResource ListItem}" Text="鳕鱼、海豚、河豚、鲑鱼、鱿鱼、热带鱼现在仅生成于Y=50至64高度之间的水中,另外,热带鱼现在也生成于任意高度的繁茂洞穴中" />
  869. <Ellipse />
  870. <TextBlock Style="{StaticResource ListItem}" Text="驴、马和骡现在会跟随手持金胡萝卜、金苹果或附魔金苹果的玩家" />
  871. <Ellipse />
  872. <TextBlock Style="{StaticResource ListItem}" Text="溺尸现在可以生成于溶洞的含水层中" />
  873. <Ellipse />
  874. <TextBlock Style="{StaticResource ListItem}" Text="唤魔者和卫道士不再攻击幼年村民,以同步基岩版" />
  875. <Ellipse />
  876. <TextBlock Style="{StaticResource ListItem}" Text="更改了唤魔者和卫道士的纹理,移除了多余的兜帽纹理" />
  877. <Ellipse />
  878. <TextBlock Style="{StaticResource ListItem}" Text="发光鱿鱼现在仅生成于Y=30高度以下的水中" />
  879. <Ellipse />
  880. <TextBlock Style="{StaticResource ListItem}" Text="山羊现在仅生成于积雪的山坡、尖峭山峰和冰封山峰生物群系" />
  881. <Ellipse />
  882. <TextBlock Style="{StaticResource ListItem}" Text="更改了幻术师的纹理,移除了几个多余的像素点" />
  883. <Ellipse />
  884. <TextBlock Style="{StaticResource ListItem}" Text="羊驼现在会跟随手持干草块的玩家" />
  885. <Ellipse />
  886. <TextBlock Style="{StaticResource ListItem}" Text="鹦鹉更改了所有变种的模型,现在其翅膀贴图不再颠倒" />
  887. <Ellipse />
  888. <TextBlock Style="{StaticResource ListItem}" Text="掠夺者和劫掠兽不再攻击幼年村民,以同步基岩版" />
  889. <Ellipse />
  890. <TextBlock Style="{StaticResource ListItem}" Text="女巫更改了纹理,移除了多余的兜帽纹理" />
  891. <Ellipse />
  892. <TextBlock Style="{StaticResource ListItem}" Text="凋灵更改了凋灵之首的纹理,以匹配纹理更新后的凋灵头部纹理" />
  893. <Ellipse />
  894. <TextBlock Style="{StaticResource ListItem}" Text="更改了盔甲匠和武器匠僵尸村民的纹理,去除了从对应普通村民纹理上提取的多余像素点" />
  895. <Ellipse />
  896. <TextBlock Style="{StaticResource ListItem}" Text="现在按照普通机制生成的敌对生物都只会在方块光照等级为0时自然生成" />
  897. <Ellipse />
  898. <TextBlock Style="{StaticResource ListItem}" Text="优化了美西螈、山羊、疣猪兽、僵尸疣猪兽、猪灵、猪灵蛮兵和村民的AI" />
  899. <Ellipse />
  900. <TextBlock Style="{StaticResource ListItem}" Text="盔甲架更新了平滑石头底座的边框纹理" />
  901. <Ellipse />
  902. <TextBlock Style="{StaticResource ListItem}" Text="矿车移除了底部多余的棕色纹理" />
  903. </StackPanel>
  904. <TextBlock Text="世界生成" Style="{StaticResource h3}" />
  905. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
  906. <Ellipse />
  907. <TextBlock Style="{StaticResource ListItem}" Text="紫晶洞现在仅生成于Y=30以下" />
  908. <Ellipse />
  909. <TextBlock Style="{StaticResource ListItem}" Text="安山岩、闪长岩和花岗岩现在会以球形团簇的形式生成" />
  910. <Ellipse />
  911. <TextBlock Style="{StaticResource ListItem}" Text="现在沙滩及其变种有几率不生成于开放水域的岸边" />
  912. <Ellipse />
  913. <TextBlock Style="{StaticResource ListItem}" Text="洞穴现在最低可生成于Y=-59处" />
  914. <Ellipse />
  915. <TextBlock Style="{StaticResource ListItem}" Text="现在雕刻器洞穴可以覆盖红沙、方解石以及海床上的沙子、沙砾生成" />
  916. <Ellipse />
  917. <TextBlock Style="{StaticResource ListItem}" Text="深板岩现在作为Y=8以下的主要岩石生成" />
  918. <Ellipse />
  919. <TextBlock Style="{StaticResource ListItem}" Text="沙漠神殿现在会在地表以部分被掩埋的方式生成,而不是始终在固定高度生成,不再在水上生成" />
  920. <Ellipse />
  921. <TextBlock Style="{StaticResource ListItem}" Text="溶洞和繁茂洞穴现在会在主世界的地下和山中自然生成,杜鹃树会生成在繁茂洞穴上方" />
  922. <Ellipse />
  923. <TextBlock Style="{StaticResource ListItem}" Text="滴水石簇现在只在溶洞里生成,不再生成于常规洞穴中" />
  924. <Ellipse />
  925. <TextBlock Style="{StaticResource ListItem}" Text="现在当化石生成于深板岩层时,部分骨块会被替换为深层钻石矿石而非煤矿石" />
  926. <Ellipse />
  927. <TextBlock Style="{StaticResource ListItem}" Text="沙砾现在能生成于Y=0以下,并提高了其团簇的生成量" />
  928. <Ellipse />
  929. <TextBlock Style="{StaticResource ListItem}" Text="丛林神庙不再在水上生成" />
  930. <Ellipse />
  931. <TextBlock Style="{StaticResource ListItem}" Text="移除了水湖,其功能由含水层取代" />
  932. <Ellipse />
  933. <TextBlock Style="{StaticResource ListItem}" Text="熔岩现在从Y=-54处开始生成" />
  934. <Ellipse />
  935. <TextBlock Style="{StaticResource ListItem}" Text="提高了恶地废弃矿井的生成高度" />
  936. <Ellipse />
  937. <TextBlock Style="{StaticResource ListItem}" Text="大幅更改了主世界矿石的生成机制" />
  938. <Ellipse />
  939. <TextBlock Style="{StaticResource ListItem}" Text="稀疏的丛林减少了其中西瓜的生成量" />
  940. <Ellipse />
  941. <TextBlock Style="{StaticResource ListItem}" Text="涌泉现在可以在更多种类的方块中生成(例如泥土和雪块)" />
  942. <Ellipse />
  943. <TextBlock Style="{StaticResource ListItem}" Text="增加了小山泉和瀑布的生成几率" />
  944. <Ellipse />
  945. <TextBlock Style="{StaticResource ListItem}" Text="熔岩涌泉现在能在方解石、泥土、雪块、细雪和浮冰之中生成,故可以生成在山地和积雪的生物群系中" />
  946. <Ellipse />
  947. <TextBlock Style="{StaticResource ListItem}" Text="水泉不再在Y=192高度以上生成" />
  948. <Ellipse />
  949. <TextBlock Style="{StaticResource ListItem}" Text="现在沼泽橡树能生成在更深的水中" />
  950. <Ellipse />
  951. <TextBlock Style="{StaticResource ListItem}" Text="凝灰岩现在会在Y=0以下以团簇的形式生成" />
  952. <Ellipse />
  953. <TextBlock Style="{StaticResource ListItem}" Text="村庄现在外形略加分散" />
  954. <Ellipse />
  955. <TextBlock Style="{StaticResource ListItem}" Text="现在地势和海拔高度可以独立于生物群系而变化,生物群系会适应地势的变化" />
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  957. <TextBlock Style="{StaticResource ListItem}" Text="现在基岩层会根据种子来生成" />
  958. <Ellipse />
  959. <TextBlock Style="{StaticResource ListItem}" Text="现在世界生成使用新的随机数生成器" />
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  966. <TextBlock Style="{StaticResource ListItem}" Text="随着生物群系的调整,完成进度探索的时光所需的42个生物群系变为50个" />
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  968. <TextBlock Style="{StaticResource ListItem}" Text="对nether_travel进度触发器进行了微调" />
  969. <Ellipse />
  970. <TextBlock Style="{StaticResource ListItem}" Text="睡觉现在只会在降雨或雷暴时重置天气变化过程" />
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  973. <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
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  975. <TextBlock Style="{StaticResource ListItem}" Text="将不再使用的生物群系变种从代码中移除,与相应的默认变种合并。" />
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  979. <TextBlock Style="{StaticResource ListItem}" Text="修改了刷怪笼的方块实体格式" />
  980. <Ellipse />
  981. <TextBlock Style="{StaticResource ListItem}" Text="移除了区块中的Level,并将其内部的内容移出" />
  982. <Ellipse />
  983. <TextBlock Style="{StaticResource ListItem}" Text="加入了yPos ,以记录区块内子区块Y轴位置的最小值" />
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  985. <TextBlock Style="{StaticResource ListItem}" Text="加入了below_zero_retrogen,以支持Y=0以下的地形生成" />
  986. <Ellipse />
  987. <TextBlock Style="{StaticResource ListItem}" Text="加入了blending_data,包含了支持新区块与旧区块间地形生成混合算法的数据" />
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  989. <TextBlock Style="{StaticResource ListItem}" Text="将云的高度从Y=128提高到了Y=192" />
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  991. <TextBlock Style="{StaticResource ListItem}" Text="现在使用--report参数会生成完整的世界生成参考文件,而不是仅仅包含生物群系的内容" />
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  993. <TextBlock Style="{StaticResource ListItem}" Text="将数据包版本提高到8" />
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  995. <TextBlock Style="{StaticResource ListItem}" Text="inventory.png现在包含一个新的图标,应用于物品栏中状态效果的紧凑式显示" />
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  997. <TextBlock Style="{StaticResource ListItem}" Text="为set_contents和set_loot_table战利品表函数加入了type必选字段"/>
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  999. <TextBlock Style="{StaticResource ListItem}" Text="背景更改为1.18新地形生成机制下的主世界地表" />
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  1001. <TextBlock Style="{StaticResource ListItem}" Text="将亮度选项的默认值调整为50" />
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  1005. <TextBlock Style="{StaticResource ListItem}" Text="重新设计了世界出生点算法" />
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  1007. <TextBlock Style="{StaticResource ListItem}" Text="重制了客户端所收到的区块更新封包,以支持额外的光照更新数据" />
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  1013. <TextBlock Style="{StaticResource ListItem}" Text="现在提供的服务端文件是一个纯粹的打包文件,目的是为了解决Java模块的一些问题" />
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  1015. <TextBlock Style="{StaticResource ListItem}" Text="现在服务端的类文件都会被签名" />
  1016. <Ellipse />
  1017. <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“[this splash text has been delayed until part 2]”被改为“[this splash text is now available]”" />
  1018. <Ellipse />
  1019. <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“Now Java 16!”被改为“Java 16 + 1 = 17!”" />
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  1023. <TextBlock Style="{StaticResource ListItem}" Text="重新设计了状态效果在物品栏界面的显示方式" />
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  1025. <TextBlock Style="{StaticResource ListItem}" Text="将lava_pool_stone_replaceables标签重命名为lava_pool_stone_cannot_replace" />
  1026. <Ellipse />
  1027. <TextBlock Style="{StaticResource ListItem}" Text="更改了方块计划刻和液体计划刻的内部细节,以使存档保存得更快" />
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  1029. <TextBlock Style="{StaticResource ListItem}" Text="从“世界类型”选项中移除了“洞穴”和“浮岛”世界类型" />
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  1031. <TextBlock Style="{StaticResource ListItem}" Text="将主世界的可建筑高度范围扩大到了Y=-64至319" />
  1032. <Ellipse />
  1033. <TextBlock Style="{StaticResource ListItem}" Text="修改了放大化和巨型生物群系,使它们适应新地形" />
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  1035. <TextBlock Style="{StaticResource ListItem}" Text="视距所决定的区块加载范围的形状由原先的方形改为圆形" />
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  1037. <TextBlock Style="{StaticResource ListItem}" Text="刷怪笼现在可以不遵守生物生成的光照检查过程" />
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  1039. <TextBlock Style="{StaticResource ListItem}" Text="优化了实体碰撞" />
  1040. <Ellipse />
  1041. <TextBlock Style="{StaticResource ListItem}" Text="现在启动游戏要求的最低Java版本为17" FontWeight="Bold" />
  1042. <Ellipse />
  1043. <TextBlock Style="{StaticResource ListItem}" Text="现在只要有任何空闲时间都会保存区块,以避免自动保存导致的突然卡顿" />
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  1173. <TextBlock Style="{StaticResource ListItem}" Text="世界雾气现在在玩家更远处出现,这样就可以更清楚地看见远处的地形" />
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  1175. <TextBlock Style="{StaticResource ListItem}" Text="雾气现在是圆柱体,而不是球面了" />
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  1255. <Storyboard>
  1256. <ColorAnimation Storyboard.TargetName="view2" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)" To="#777777" Duration="0:0:0.75" />
  1257. <ColorAnimation Storyboard.TargetName="viewBdr2" Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)" To="#BBFFFFFF" Duration="0:0:0.5" />
  1258. <DoubleAnimation Storyboard.TargetName="viewBdr2" Storyboard.TargetProperty="Width" To="240" Duration="0:0:0.1" />
  1259. <ColorAnimation Storyboard.TargetName="viewBdr2" Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" To="#777777" Duration="0:0:0.75" />
  1260. </Storyboard>
  1261. </BeginStoryboard>
  1262. </EventTrigger>
  1263. </Grid.Triggers>
  1264. <local:MyButton EventType="打开帮助" EventData="http://www.lightbeacon.top/pnh/history/1.17.json">
  1265. <Border x:Name="viewBdr2" Height="40" Width="240" Background="{StaticResource ColorBrush6}" Opacity="1" CornerRadius="4" BorderThickness="1.5" BorderBrush="{StaticResource ColorBrush4}">
  1266. <TextBlock x:Name="view2" Text="浏览 1.17 更新历史" Margin="10" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="14" Foreground="{StaticResource ColorBrush4}" FontWeight="Bold" />
  1267. </Border>
  1268. </local:MyButton>
  1269. </Grid>
  1270. <Grid Margin="0,0,0,15">
  1271. <Grid.ColumnDefinitions>
  1272. <ColumnDefinition Width="1*"></ColumnDefinition>
  1273. <ColumnDefinition Width="100"></ColumnDefinition>
  1274. <ColumnDefinition Width="1*"></ColumnDefinition>
  1275. </Grid.ColumnDefinitions>
  1276. <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="0" />
  1277. <TextBlock Text="周 边 消 息" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
  1278. <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
  1279. </Grid>
  1280. <local:MyCard Margin="0,10,0,15" Title="Minecraft Plus[愚人节]" RenderTransformOrigin="0.5,0.5" CanSwap="True" IsSwaped="True">
  1281. <local:MyCard.RenderTransform>
  1282. <TransformGroup>
  1283. <ScaleTransform />
  1284. <SkewTransform />
  1285. <RotateTransform Angle="0" />
  1286. <TranslateTransform />
  1287. </TransformGroup>
  1288. </local:MyCard.RenderTransform>
  1289. <Border Background="#99DDDDCC" CornerRadius="4">
  1290. <StackPanel Margin="30,40,30,10">
  1291. <TextBlock Text="Mojang的最新科技。" Padding="30,0,0,0" Margin="0,0,0,5" />
  1292. <TextBlock Text="完全免费。" Padding="30,0,0,0" Margin="0,0,0,5" />
  1293. <TextBlock Text="二十年秘密研究匠心独创!" Padding="30,0,0,0" Margin="0,0,0,5" />
  1294. <TextBlock Text="隆重推出!" Padding="30,0,0,0" Margin="0,0,0,5" FontSize="20" />
  1295. <TextBlock Text="Minecraft Plus!!!!!!!" Padding="30,0,0,0" Margin="0,50,0,-20" FontSize="44" x:Name="MinecraftPlus" FontWeight="Bold">
  1296. <TextBlock.RenderTransform>
  1297. <TransformGroup>
  1298. <ScaleTransform />
  1299. <SkewTransform />
  1300. <RotateTransform Angle="-15" />
  1301. <TranslateTransform />
  1302. </TransformGroup>
  1303. </TextBlock.RenderTransform>
  1304. </TextBlock>
  1305. <TextBlock Text="心动不如行动!点击下方按钮下载!" Padding="30,0,0,0" Margin="0,0,0,20" />
  1306. <local:MyButton Margin="0,0,10,0" Width="300" Height="35" HorizontalAlignment="Center" Padding="13,0,13,0" Text="点我下载!" EventType="下载文件" EventData="https://plus.minecraft.net/screensaver.zip">
  1307. <local:MyButton.RenderTransform>
  1308. <TransformGroup>
  1309. <ScaleTransform />
  1310. <SkewTransform />
  1311. <RotateTransform Angle="-1" />
  1312. <TranslateTransform />
  1313. </TransformGroup>
  1314. </local:MyButton.RenderTransform>
  1315. </local:MyButton>
  1316. <TextBlock Text="虽然就是个屏保..." Padding="30,0,0,0" Margin="0,0,0,5" FontSize="10" Foreground="#DDDDCC" />
  1317. </StackPanel>
  1318. </Border>
  1319. </local:MyCard>
  1320. <!-- Outdated News
  1321. <local:MyCard Margin="0,0,0,15" Title="不会在4月12日进行账号迁移" CanSwap="True" IsSwaped="True">
  1322. <StackPanel Margin="30,40,30,10">
  1323. <TextBlock Text="之前有人在启动器中发现了迁移日期(2021-4-12),但是并不是官方公告,目前该日期已被改为 2099-1-1。" Padding="30,0,0,0" Margin="0,0,0,5" />
  1324. <TextBlock Text="Mojang 员工 Ined:不同一些网站所言,今天(4-12)不会进行 Mojang 账号迁移。" Padding="30,0,0,0" Margin="0,0,0,5" />
  1325. <GroupBox Header="来源" BorderBrush="{DynamicResource ColorBrush3}">
  1326. <Grid UseLayoutRounding="True" Margin="10,10,10,10">
  1327. <Grid.ColumnDefinitions>
  1328. <ColumnDefinition Width="20*"></ColumnDefinition>
  1329. <ColumnDefinition Width="10*"></ColumnDefinition>
  1330. </Grid.ColumnDefinitions>
  1331. <local:MyButton Style="{StaticResource Read0}" Text="MCBBS" EventData="https://www.mcbbs.net/thread-1191123-1-1.html" ColorType="Highlight" />
  1332. <local:MyButton Style="{StaticResource Read1}" Text="推特" EventData="https://twitter.com/Mojang_Ined/status/1381669725097357317" />
  1333. </Grid>
  1334. </GroupBox>
  1335. </StackPanel>
  1336. </local:MyCard>
  1337. <local:MyCard Margin="0,0,0,15" Title="新闻主页更新:过旧新闻将会迁移至帮助页" CanSwap="True" IsSwaped="true">
  1338. <StackPanel Margin="40,40,30,20">
  1339. <TextBlock Margin="20,5,0,10" Text="新闻主页过时新闻太过冗长,预计PCL2支持在线获取帮助页后将部分过期快照迁移至帮助页。" />
  1340. <TextBlock Text="2021/3/25" FontSize="14" Foreground="#FF777777" Margin="0,10,0,10" />
  1341. </StackPanel>
  1342. </local:MyCard>-->
  1343. <!--News Ends-->
  1344. <local:MyCard Margin="0,0,0,15" Title="📢 新闻主页问题请在Github上交Issue而不是跑去PCL2反馈" CanSwap="True" IsSwaped="True">
  1345. <StackPanel Margin="30,40,30,10">
  1346. <TextBlock Text=" 很抱歉由于工作疏漏导致新闻主页出现Bug。" Padding="15,0,0,0" Margin="0,0,0,5" />
  1347. <TextBlock Text=" 但有人往PCL2反馈提交新闻主页Bug......你交错地了!" Padding="15,0,0,0" Margin="0,0,0,5" FontSize="16" />
  1348. <TextBlock Text=" 如果是由于加载新闻主页出现的问题,请在我的Github仓库交issue而不是在PCL2反馈交反馈(PCL2不背锅)。" Padding="15,0,0,0" Margin="0,0,0,5" />
  1349. <TextBlock Text=" 反馈地址(如果新闻主页可以打开也可以在最下边找到反馈入口):" Padding="15,0,0,0" Margin="0,0,0,5" />
  1350. <Border Margin="35,5,0,20" BorderBrush="{DynamicResource ColorBrush1}" BorderThickness="1" Background="{DynamicResource ColorBrush6}" CornerRadius="2">
  1351. <TextBox Text="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" FontSize="16" Height="25" />
  1352. </Border>
  1353. </StackPanel>
  1354. </local:MyCard>
  1355. <!--</StackPanel><local:MyCard Title="新闻主页选项" CanSwap="True" IsSwaped="True" Margin="0,10,0,0">
  1356. <StackPanel Margin="10,20,0,10">
  1357. <TextBlock Grid.Column="0" Text="*以下为实验性功能 刷新后恢复初始设置" Margin="20,20,0,0" />
  1358. <Grid Margin="40,20">
  1359. <Grid.ColumnDefinitions>
  1360. <ColumnDefinition Width="60" />
  1361. <ColumnDefinition Width="40" />
  1362. <ColumnDefinition Width="*" />
  1363. </Grid.ColumnDefinitions>
  1364. <TextBlock Grid.Column="0" Text="不透明度" />
  1365. <Slider Grid.Column="2" Minimum="0" Maximum="1" x:Name="OpacitySlider" Value="1" TickFrequency="0.1" AutoToolTipPlacement="TopLeft" ToolTip="拖动调整" />
  1366. <TextBlock Grid.Column="1" Text="{Binding Path=Value,ElementName=OpacitySlider}" />
  1367. </Grid>
  1368. </StackPanel>
  1369. </local:MyCard>-->
  1370. </StackPanel>
  1371. <!--Refresh Button-->
  1372. <StackPanel Margin="0,10,0,20" HorizontalAlignment="Center" Orientation="Horizontal">
  1373. <local:MyButton Width="300" Height="35" Padding="13,0,13,0" Text="刷新" EventType="刷新主页" Margin="0,0,10,0" ToolTip="点击刷新新闻主页" />
  1374. <local:MyButton Width="100" Height="35" Padding="13,0,13,0" Text="反馈" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" ToolTip="点击前往 Github 提交反馈" />
  1375. </StackPanel>
  1376. <Border Background="#CCFFFFFF" Height="180" Margin="-25,30,-25,-10" BorderThickness="0,2,0,0" BorderBrush="#AAAAAAAA">
  1377. <StackPanel Margin="40,15,0,10">
  1378. <TextBlock Text="PCL2新闻主页" FontSize="16" Margin="0,5,5,5" />
  1379. <TextBlock Text="By:最亮的信标(Light Beacon)" />
  1380. <TextBlock Text="维护:最亮的信标(Light Beacon)、空辰KC" />
  1381. <StackPanel Orientation="Horizontal" Margin="0,10,0,0">
  1382. <TextBlock Text="订阅地址: " />
  1383. <local:MyTextButton Text="http://news.bugjump.net" EventType="复制文本" EventData="http://news.bugjump.net" ToolTip="点击复制到剪贴板" />
  1384. </StackPanel>
  1385. <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
  1386. <TextBlock Text="官方网站: " />
  1387. <local:MyTextButton Text="http://news.bugjump.net" EventType="打开网页" EventData="http://news.bugjump.net" ToolTip="点击打开新闻主页官网" />
  1388. </StackPanel>
  1389. <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
  1390. <TextBlock Text="Github: " />
  1391. <local:MyTextButton Text="https://github.com/Light-Beacon/PCL2-NewsHomepage" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage" ToolTip="点击打开Github" />
  1392. </StackPanel>
  1393. <StackPanel Margin="0,10,0,0" Orientation="Horizontal">
  1394. <TextBlock Text="无特殊声明本主页采用 " />
  1395. <local:MyTextButton Text="CC BY-NC-SA 3.0" EventType="打开网页" EventData="https://creativecommons.org/licenses/by-nc-sa/3.0/ " />
  1396. <TextBlock Text=" 授权。" />
  1397. </StackPanel>
  1398. </StackPanel>
  1399. </Border>