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- <!--
- ___ ___
- /\_ \ /'___`\
- _____ ___\//\ \ /\_\ /\ \ ___ __ __ __ __ ____
- /\ '__`\ /'___\\ \ \ \/_/// /__ /' _ `\ /'__`\/\ \/\ \/\ \ /',__\
- \ \ \L\ \/\ \__/ \_\ \_ // /_\ \ /\ \/\ \/\ __/\ \ \_/ \_/ \/\__, `\
- \ \ ,__/\ \____\/\____\/\______/ \ \_\ \_\ \____\\ \___x___/'\/\____/
- \ \ \/ \/____/\/____/\/_____/ \/_/\/_/\/____/ \/__//__/ \/___/
- \ \_\
- \/_/
- __
- /\ \
- \ \ \___ ___ ___ ___ __ _____ __ __ __
- \ \ _ `\ / __`\ /' __` __`\ /'__`\ /\ '__`\ /'__`\ /'_ `\ /'__`\
- \ \ \ \ \/\ \L\ \/\ \/\ \/\ \/\ __/ \ \ \L\ \/\ \L\.\_/\ \L\ \/\ __/
- \ \_\ \_\ \____/\ \_\ \_\ \_\ \____\ \ \ ,__/\ \__/.\_\ \____ \ \____\
- \/_/\/_/\/___/ \/_/\/_/\/_/\/____/ \ \ \/ \/__/\/_/\/___L\ \/____/
- \ \_\ /\____/
- \/_/ \_/__/
- **PCL2新闻主页**
- By: Light Beacon(最亮的信标)
- 维护:最亮的信标(Light Beacon)、空辰KC
- 订阅地址:http://news.bugjump.net 或 http://news.lightbeacon.top
- 仓库:https://github.com/Light-Beacon/PCL2-NewsHomepage
- 协议:CC BY-NC-SA 3.0
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- 📰 欢迎使用新闻主页!由 Light Beacon (最亮的信标)制作,空辰KC负责维护。
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- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="为刷怪笼加入了1个新的标签" />
- </StackPanel>
- <TextBlock Text="调试界面" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了“Multinoise”行、“Biome builder”行和“Terrain”行,仅在玩家位于使用多噪声生物群系源类型的维度(默认为主世界和下界)时出现。" />
- </StackPanel>
- <TextBlock Text="字体" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了一种名为“illageralt”的新字体(取自Minecraft Dungeons的符文)。" />
- </StackPanel>
- <TextBlock Text="JFR分析" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了 --jfrProfile 新启动选项和 /jfr 命令,能使用Java FlightRecorder分析数据和一些自定义事件。" />
- </StackPanel>
- <TextBlock Text="语言" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了伦巴第语。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了道本语(一种人工语言)。" />
- </StackPanel>
- <TextBlock Text="战利品表" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了set_potion战利品表函数,用于赋予任意物品potion标签。" />
- </StackPanel>
- <TextBlock Text="音乐" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了8首新的音乐" />
- </StackPanel>
- <TextBlock Text="选项" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="在辅助功能设置中加入了“隐藏闪电的闪烁效果”选项。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="在音乐和声音设置中加入了“设备”选项。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="在按键控制设置中加入了“潜行”和“疾跑”选项。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="按键绑定设置被独立到一个单独的页面,此页面可以通过按键控制页面进入。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“区块构建器”选项。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了“模拟距离”选项(滑块形式)。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="在视频设置中加入了适用于单人游戏的“自动保存指示器”选项,以打开或关闭指示器显示。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了单独的“在线选项”选项界面,位于原先主菜单上的“Realms的通知”选项以及多人游戏暂停菜单上的“难度”位置上。" />
- </StackPanel>
- <TextBlock Text="粒子" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了block_marker粒子,取代了light和barrier。" />
- </StackPanel>
- <TextBlock Text="server.properties" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了新设置项simulation-distance和hide-online-players。" />
- </StackPanel>
- <TextBlock Text="标签" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了14个方块标签,2个物品标签。" />
- </StackPanel>
- <TextBlock Text="匿名信息反馈" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="重新加入(即18w21a前存在于游戏中的Snooper),但目前仅在世界加载阶段有效。" />
- </StackPanel>
- </StackPanel>
- <TextBlock Text="更改" Style="{StaticResource h2}" />
- <TextBlock Text="方块" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="铁砧略微更改了GUI上锤子的纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="大型垂滴叶现在只能放置在黏土块、砂土、泥土、耕地、草方块、苔藓块、菌丝、灰化土和缠根泥土上" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="胡萝卜更改了其stage3的纹理,去除了一个多余的像素点" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="制图台更改了纹理,以匹配纹理更新后的木板纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="洞穴藤蔓现在对其尖端使用剪刀可以使其停止生长,略微更改了纹理,去除了一个灰色像素点" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="可可果更改了其stage0和stage1的纹理,去除了多余的像素" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="潮涌核心现在使用镐能加快挖掘" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="铜矿石正常开采掉落粗铜的最大数量由3改为5" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="土径更改了侧面纹理,以匹配其顶面纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了门的模型,以修复云杉木门顶部及底部的纹理问题" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了橡木门和铁门的纹理,去除了其中部的多余横线" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="附魔台现在发出亮度为7的光。更改了其UI中青金石槽的纹理,以匹配纹理更新后的青金石纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在对海带、缠怨藤和垂泪藤的尖端使用剪刀可以使其停止生长" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="讲台更改了底座的纹理,以匹配纹理更新后的木板纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了绯红菌柄和诡异菌柄的顶部纹理,以匹配基岩版" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了深色橡木原木的顶部纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了去皮深色橡木原木的侧面纹理,以匹配其顶面颜色" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了蓝色染色玻璃和红色染色玻璃的纹理,现在其透明度与其他染色玻璃一致" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="切石机现在可将1个铜块(含变种)加工成对应变种的4个切制铜块、4个切制铜楼梯或8个切制铜台阶" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="红石比较器更改了激活状态的基部纹理" />
- </StackPanel>
- <TextBlock Text="物品" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="甜菜种子和西瓜种子将纹理整体下调了1个像素" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了两种营火的物品形式纹理,将火焰部分整体调低了1格像素" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了金合欢木门、白桦木门、深色橡木门、铁门、丛林木门、橡木门和云杉木门的物品形式纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了两种物品展示框的物品形式纹理,以匹配其实体形式的边框木材纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="水肺药水现在能在埋藏的宝藏的箱子中找到,以同步基岩版" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了各种告示牌的物品形式纹理,以匹配其方块形式的柄部纹理" />
- </StackPanel>
- <TextBlock Text="实体" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在美西螈仅生成于繁茂洞穴里黏土块上方的水中,有独立的生物生成上限,更改了棕色变种的纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="鳕鱼、海豚、河豚、鲑鱼、鱿鱼、热带鱼现在仅生成于Y=50至64高度之间的水中,另外,热带鱼现在也生成于任意高度的繁茂洞穴中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="驴、马和骡现在会跟随手持金胡萝卜、金苹果或附魔金苹果的玩家" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="溺尸现在可以生成于溶洞的含水层中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="唤魔者和卫道士不再攻击幼年村民,以同步基岩版" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了唤魔者和卫道士的纹理,移除了多余的兜帽纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="发光鱿鱼现在仅生成于Y=30高度以下的水中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="山羊现在仅生成于积雪的山坡、尖峭山峰和冰封山峰生物群系" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了幻术师的纹理,移除了几个多余的像素点" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="羊驼现在会跟随手持干草块的玩家" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="鹦鹉更改了所有变种的模型,现在其翅膀贴图不再颠倒" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="掠夺者和劫掠兽不再攻击幼年村民,以同步基岩版" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="女巫更改了纹理,移除了多余的兜帽纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="凋灵更改了凋灵之首的纹理,以匹配纹理更新后的凋灵头部纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了盔甲匠和武器匠僵尸村民的纹理,去除了从对应普通村民纹理上提取的多余像素点" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在按照普通机制生成的敌对生物都只会在方块光照等级为0时自然生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="优化了美西螈、山羊、疣猪兽、僵尸疣猪兽、猪灵、猪灵蛮兵和村民的AI" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="盔甲架更新了平滑石头底座的边框纹理" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="矿车移除了底部多余的棕色纹理" />
- </StackPanel>
- <TextBlock Text="世界生成" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="紫晶洞现在仅生成于Y=30以下" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="安山岩、闪长岩和花岗岩现在会以球形团簇的形式生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在沙滩及其变种有几率不生成于开放水域的岸边" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="洞穴现在最低可生成于Y=-59处" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在雕刻器洞穴可以覆盖红沙、方解石以及海床上的沙子、沙砾生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="深板岩现在作为Y=8以下的主要岩石生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="沙漠神殿现在会在地表以部分被掩埋的方式生成,而不是始终在固定高度生成,不再在水上生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="溶洞和繁茂洞穴现在会在主世界的地下和山中自然生成,杜鹃树会生成在繁茂洞穴上方" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="滴水石簇现在只在溶洞里生成,不再生成于常规洞穴中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在当化石生成于深板岩层时,部分骨块会被替换为深层钻石矿石而非煤矿石" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="沙砾现在能生成于Y=0以下,并提高了其团簇的生成量" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="丛林神庙不再在水上生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="移除了水湖,其功能由含水层取代" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="熔岩现在从Y=-54处开始生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="提高了恶地废弃矿井的生成高度" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="大幅更改了主世界矿石的生成机制" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="稀疏的丛林减少了其中西瓜的生成量" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="涌泉现在可以在更多种类的方块中生成(例如泥土和雪块)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="增加了小山泉和瀑布的生成几率" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="熔岩涌泉现在能在方解石、泥土、雪块、细雪和浮冰之中生成,故可以生成在山地和积雪的生物群系中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="水泉不再在Y=192高度以上生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在沼泽橡树能生成在更深的水中" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="凝灰岩现在会在Y=0以下以团簇的形式生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="村庄现在外形略加分散" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在地势和海拔高度可以独立于生物群系而变化,生物群系会适应地势的变化" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在基岩层会根据种子来生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在世界生成使用新的随机数生成器" />
- </StackPanel>
- <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将进度“轻功雪上飘”的上游进度从“冒险”改为“甜蜜的梦”" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="随着生物群系的调整,完成进度探索的时光所需的42个生物群系变为50个" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="对nether_travel进度触发器进行了微调" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="睡觉现在只会在降雨或雷暴时重置天气变化过程" />
- </StackPanel>
- <TextBlock Text="常规" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将不再使用的生物群系变种从代码中移除,与相应的默认变种合并。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="重命名了一些生物群系" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="修改了刷怪笼的方块实体格式" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="移除了区块中的Level,并将其内部的内容移出" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了yPos ,以记录区块内子区块Y轴位置的最小值" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了below_zero_retrogen,以支持Y=0以下的地形生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了blending_data,包含了支持新区块与旧区块间地形生成混合算法的数据" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将云的高度从Y=128提高到了Y=192" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在使用--report参数会生成完整的世界生成参考文件,而不是仅仅包含生物群系的内容" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将数据包版本提高到8" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="inventory.png现在包含一个新的图标,应用于物品栏中状态效果的紧凑式显示" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="为set_contents和set_loot_table战利品表函数加入了type必选字段"/>
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="背景更改为1.18新地形生成机制下的主世界地表" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将亮度选项的默认值调整为50" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="一些后台任务(包括矿石生成)现在被放置在一个线程池中进行" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="重新设计了世界出生点算法" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="重制了客户端所收到的区块更新封包,以支持额外的光照更新数据" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将资源包版本提高到8,服务器资源包的大小限制由100MB提高到250MB" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="取消了记分板、分数持有者以及队伍名称的长度限制" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在提供的服务端文件是一个纯粹的打包文件,目的是为了解决Java模块的一些问题" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在服务端的类文件都会被签名" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“[this splash text has been delayed until part 2]”被改为“[this splash text is now available]”" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="闪烁标语“Now Java 16!”被改为“Java 16 + 1 = 17!”" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在玩家在侧面以较小的角度与方块相碰时不会停止疾跑" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="重新设计了状态效果在物品栏界面的显示方式" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将lava_pool_stone_replaceables标签重命名为lava_pool_stone_cannot_replace" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了方块计划刻和液体计划刻的内部细节,以使存档保存得更快" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="从“世界类型”选项中移除了“洞穴”和“浮岛”世界类型" />
- <Ellipse />
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- </StackPanel>
- <!--Refresh Button-->
- <StackPanel Margin="0,10,0,20" HorizontalAlignment="Center" Orientation="Horizontal">
- <local:MyButton Width="300" Height="35" Padding="13,0,13,0" Text="刷新" EventType="刷新主页" Margin="0,0,10,0" ToolTip="点击刷新新闻主页" />
- <local:MyButton Width="100" Height="35" Padding="13,0,13,0" Text="反馈" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" ToolTip="点击前往 Github 提交反馈" />
- </StackPanel>
- <Border Background="#CCFFFFFF" Height="180" Margin="-25,30,-25,-10" BorderThickness="0,2,0,0" BorderBrush="#AAAAAAAA">
- <StackPanel Margin="40,15,0,10">
- <TextBlock Text="PCL2新闻主页" FontSize="16" Margin="0,5,5,5" />
- <TextBlock Text="By:最亮的信标(Light Beacon)" />
- <TextBlock Text="维护:最亮的信标(Light Beacon)、空辰KC" />
- <StackPanel Orientation="Horizontal" Margin="0,10,0,0">
- <TextBlock Text="订阅地址: " />
- <local:MyTextButton Text="http://news.bugjump.net" EventType="复制文本" EventData="http://news.bugjump.net" ToolTip="点击复制到剪贴板" />
- </StackPanel>
- <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
- <TextBlock Text="官方网站: " />
- <local:MyTextButton Text="http://news.bugjump.net" EventType="打开网页" EventData="http://news.bugjump.net" ToolTip="点击打开新闻主页官网" />
- </StackPanel>
- <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
- <TextBlock Text="Github: " />
- <local:MyTextButton Text="https://github.com/Light-Beacon/PCL2-NewsHomepage" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage" ToolTip="点击打开Github" />
- </StackPanel>
- <StackPanel Margin="0,10,0,0" Orientation="Horizontal">
- <TextBlock Text="无特殊声明本主页采用 " />
- <local:MyTextButton Text="CC BY-NC-SA 3.0" EventType="打开网页" EventData="https://creativecommons.org/licenses/by-nc-sa/3.0/ " />
- <TextBlock Text=" 授权。" />
- </StackPanel>
- </StackPanel>
- </Border>
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