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- <!--
- **PCL2新闻主页**
- By: Light Beacon(最亮的信标)
- 订阅地址:http://news.lightbeacon.top
- 仓库:https://github.com/Light-Beacon/PCL2-NewsHomepage
- 协议:CC BY-NC-SA 3.0
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- <Setter Property="Text" Value="Minecraft Wiki" />
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- <!--footnote-->
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- <Setter Property="FontSize" Value="14" />
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- <!--Styles Ends-->
- <!--Hints Starts-->
- <Border Margin="0,0,0,10" Height="30" Padding="2" BorderThickness="1" Background="{DynamicResource ColorBrush5}" CornerRadius="5" VerticalAlignment="Top" BorderBrush="{DynamicResource ColorBrush3}" Opacity="0.7">
- <Grid Margin="10,0,0,0">
- <TextBlock x:Name="NewsHint" FontWeight="Bold" FontSize="12" VerticalAlignment="Center" Foreground="#FF000000">
- 📰 欢迎使用新闻主页!由 Light Beacon (最亮的信标)制作并更新!
- </TextBlock>
- <TextBlock x:Name="Hint2" FontWeight="Bold" FontSize="12" VerticalAlignment="Center" Foreground="#00000000">
- 📰 你知道新闻主页的地址已经改成更好记的“http://news.lightbeacon.top”了吗?(兼容旧地址)。
- </TextBlock>
- </Grid>
- </Border>
- <!--Hints Ends-->
- <local:MyCard Margin="0,0,0,15" Title="如遇 PCL2 因为主页问题报错请将 PCL2 升级至最新版" CanSwap="True" IsSwaped="True">
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- <TextBlock Text="由于新增了 1.17 历史版本的链接并且只有 2.0.4+ 的 PCL 支持,所以需要将PCL升至最新版本,以防止报错。" Margin="0,0,0,5" />
- <TextBlock Text="新版本也修了不少 bug,为啥不升呢(" Margin="0,0,0,5" />
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- </local:MyCard>
- <!--Tmp News-->
- <Grid Margin="0,0,0,15">
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- <ColumnDefinition Width="1*"></ColumnDefinition>
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- <Line X1="0" X2="100" Stroke="{DynamicResource ColorBrush5}" StrokeThickness="1.5" HorizontalAlignment="Center" Stretch="Fill" Grid.Column="2" />
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- <local:MyCard Margin="0,0,0,15" Title="最新实验性快照 - 1.18 Experimental Snapshot 4" CanSwap="True">
- <!--Header-->
- <StackPanel Margin="30,40,30,20">
- <local:MyHint Margin="0,0,0,7" IsWarn="False" Text="目前PCL II尚未将该快照添加到列表,请手动按照下文的提示安装。正式快照将于9月发布。" />
- <Border Style="{StaticResource verImgBdr}">
- <Border.Background>
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Stretch="Uniform" />
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- <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Opacity="0" />
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- <Border x:Name="verBorder" Style="{StaticResource verTxtBdr}">
- <TextBlock Style="{StaticResource verTxtBlk}" Text="1.18 EXP4" />
- </Border>
- <!--Detail-->
- <TextBlock Text="相比于EXP3的更新" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="神殿类建筑改动: 现在沙漠神殿将有部分埋在地下,并且丛林神庙和沙漠神殿不再生成在水上" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="恶地和沙漠将会更大,再像以前那样出现微小的生物群系的几率更小。陶瓦山将会更高。繁茂恶地中的草和树将在更高的位置生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="生物群系的生成更加顺滑,噪声会更少 (又来了)。这样就会生成更少的微生物群系 (没错,又来了)。总体调整了生物群系生成的位置,以减少生物群系之间相互交错的现象" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="移除了热带生物群系地表会结冰的现象,并且提高了雪层的生成高度。这样应该就不会出现类似丛林树木上有雪这样的怪事情" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="雪层不会再土土的了。这次是真的" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="使峭壁的地形不再特别“峭”。并且调整了破碎地形和峭壁的位置,使其看起来更加吻合" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="降低了河流被切断和山地地形变为干河峡谷的几率。河流在生成时会更倾向于在山区地形中开辟一条峡湾,或者让地势变高,在山区之间生成一个马鞍谷。这样无论你是走路还是划船,都会变得更加舒适,并且河流也会比以前更宽" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="降低了安山岩团簇、闪长岩团簇和花岗岩团簇生成在地表的几率。这样应该会减少石头地形上类似喷漆时到处都是漆点的表面" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="石岸有时候就生成沙砾层(条),闪长岩层(条),花岗岩层(条),安山岩层(条)。石峰有时候也会生成沙砾层(条),方解石层(条),花岗岩层(条),安山岩层(条)。终于不用为了搞到方解石而去找紫晶洞了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更多铁!虽然你还是得通过下矿或者爬山来找铁。但是还是更多铁" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="沼泽变得更像沼泽了。我们调整了沼泽的位置,这仅仅是为了它们高兴。现在沼泽不太可能沿着海岸线拓展到很远的地方了,且沼泽中的河流往往更浅" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="溶洞中的铜团簇将会更多。快去溶洞生物群系多找点铜吧!或者找一个更大的铜矿脉" />
- </StackPanel>
- <TextBlock Text="手动安装方法" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <local:MyHint Margin="0,0,40,7" IsWarn="False" Text="这里以PCL II为例,其它启动器大同小异。" />
- <TextBlock Text="1. 点击下方按钮,下载压缩的版本文件" Margin="0,5,0,0" />
- <TextBlock Text=" (建议下载到某个versions文件夹,方便解压,如果不知道那是什么请随便下载到某个地方)" Margin="10,5,0,0" />
- <local:MyButton Height="35" Margin="80,10" Text="点击下载" EventType="下载文件" EventData="https://launcher.mojang.com/v1/objects/b92a360cbae2eb896a62964ad8c06c3493b6c390/1_18_experimental-snapshot-4.zip" ToolTip="下载版本文件" />
- <TextBlock Text="2. 在PCL II “启动”中,点击左下角版本选择,选择一个目标安装文件夹,右键点“打开”" Margin="0,10,0,0" />
- <TextBlock Text="3. 将压缩的版本文件解压到该文件夹下的 “versions” 文件夹" Margin="0,10,0,0" />
- <TextBlock Text="4. 点击常规版本下的 “1_18_experimental-snapshot-4” (如果没有请右键刷新)" Margin="0,10,0,0" />
- <TextBlock Text="5. 返回,点击启动" Margin="0,10,0,0" />
- <TextBlock Text="此外 Mojang 自己搞了个图片教程(纯英文,官启,如需要的话可以点击下方按钮获取)" Margin="0,30,0,0" />
- <local:MyButton Height="35" Margin="80,10" Text="查看图片教程" EventType="打开网页" EventData="https://images.ctfassets.net/8y6ykjruobr4/5npJyh6JAV5ShVPjnZ74wM/a10d21227d399e94c904526ce8c313db/how-to-install-experimental-snapshots.jpg" ToolTip="下载版本文件" />
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- <TextBlock Text="本文来源于 我真的按了 的译文 (MCBBS)。" Style="{StaticResource footnote}" />
- <!--Logs-->
- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
- <Grid UseLayoutRounding="True" Margin="10,10,10,10">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="20*"></ColumnDefinition>
- <ColumnDefinition Width="10*"></ColumnDefinition>
- <ColumnDefinition Width="10*"></ColumnDefinition>
- <ColumnDefinition Width="10*"></ColumnDefinition>
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- <local:MyButton Style="{StaticResource Read0}" EventData="https://minecraft.fandom.com/zh/wiki/Java版1.18-exp4" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1247924-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/new-world-generation-java-available-testing" />
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- </StackPanel>
- </local:MyCard>
- <local:MyCard Margin="0,0,0,15" Title="最新实验性快照 - 1.18 Experimental Snapshot 3" CanSwap="True" IsSwaped="True">
- <!--Header-->
- <StackPanel Margin="30,40,30,20">
- <local:MyHint Margin="0,0,0,7" IsWarn="False" Text="最新测试版的PCL II已支持自动安装该版本,正式版尚未更新,其它启动器请手动按照下文的提示安装。正式快照将于9月发布。" />
- <Border Style="{StaticResource verImgBdr}">
- <Border.Background>
- <ImageBrush ImageSource="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Stretch="Uniform" />
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- <Image Source="https://www.lightbeacon.top/pnh/newimgs/1_18/exp1-header.jpg" Opacity="0" />
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- <local:MyHint Margin="0,10,0,0" IsWarn="True" Text="该版本打开EXP1的世界时会出现错误,请重新创建世界。" />
- <!--Detail-->
- <TextBlock Text="相比于EXP2的更新" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="为避免温度错乱(比如雪地生物群系在沙漠中间)而调整了生物群系的位置。温度错乱还是有的,但是变少了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="再次调整了生物群系位置,以允许更多的噪声和多样性地形。其实就是把上个快照的一些调整还原了。这说明微群系更有可能再次生成了,但是通常会在对应的温度下生成(比如平原中的小森林群系)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="红沙回来了!我们调整了恶地,这样他们有的时候就会和高原一起生成在平坦的地方,红沙也就会在更高的地方的地方生成了(为了适应高度平均更高了的地形)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="山峰和繁华山地群系会更少出现在平坦的、低纬度的地区" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="覆雪山脉和冰雪山峰现在不会在雪块下方生成泥土了。现在山地不再土土的了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了新的山地群系:石头山峰。这只是覆雪山峰和冰雪山峰的一个变种,它使用了石头和沙砾,而不是雪和冰。这被用来防止温度错乱,比如一个冰雪山峰生成在丛林附近" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="给新的山地群系加入了结构。掠夺者前哨站现在会在所有山地群系中生成。村庄现在会在繁华山地中生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="微调了沙滩,这样他们就会在平坦的海岸线上生成,而不是高耸一些的地方。另外也减少了石滩的数量" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="海岸线和河岸现在不太可能会被洞穴的含水层搞乱了。也就是说,本地水平面通常会在不涉及河流或海洋的时候被使用,而与海洋或河流接触的洞穴入口和峡谷会使用海平面" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="陆地中的低海拔地区将不太可能会含水洞穴填满了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="含水层的位置可以更低,并且更有可能与深层的洞穴系统连接了。这意味着如果你从地表潜入一个深湖(或者在山地中),你有时候会发现空气洞,并于洞穴系统相连接" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了更有可能生成的含水层变种,以减少被水填满的洞穴生成在各种地方。地下湖泊和被水淹的地区将更可能分散出去,而不是聚集在一起" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="沼泽现在不太可能覆盖干燥或寒冷的群系了,并且它们不再会防止悬在空中的水。沼泽现在甚至更开心了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="沙漠神殿会在地表生成了,而不是固定的 y 轴数值上" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="被风蚀的恶地现在不会在水面上生成悬空的柱子了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="草不再会在水下生成了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="减少了错误的地表放置几率,比如草生成在沙漠里" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="减少了河流在干燥的山地峡谷中生成的几率。我们不支持在海平面上方生成河流,所以如果山地峡谷在海平面上方生成,它就是干燥的" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="生物生成不会在低地形中加速或在高地形减速了。新的生成速度差不多是 1.17 的 y=64 的速度。这一更改使得生物生成在新的主世界中更加一致" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="修复了联机时玩家会面对更多或者更少的怪物的问题,特别是其他玩家在飞行的时候。每一个玩家的怪物分配现在均衡了" />
- </StackPanel>
- <TextBlock Text="已知问题" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
-
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="打开EXP1的世界会出现错误。所以你需要重开新世界" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="性能低下(性能优化会在接下来的正常快照中进行)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="下界地形炸开了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="末地柱(黑曜石柱子)不生成了(但是他们还是会在重生末影龙的时候重新生成)" />
-
- </StackPanel>
- <TextBlock Text="手动安装方法" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <local:MyHint Margin="0,0,40,7" IsWarn="False" Text="这里以PCL II为例,其它启动器大同小异。" />
- <TextBlock Text="1. 点击下方按钮,下载压缩的版本文件" Margin="0,5,0,0" />
- <TextBlock Text=" (建议下载到某个versions文件夹,方便解压,如果不知道那是什么请随便下载到某个地方)" Margin="10,5,0,0" />
- <local:MyButton Height="35" Margin="80,10" Text="点击下载" EventType="下载文件" EventData="https://launcher.mojang.com/v1/objects/846648ff9fe60310d584061261de43010e5c722b/1_18_experimental-snapshot-3.zip" ToolTip="下载版本文件" />
- <TextBlock Text="2. 在PCL II “启动”中,点击左下角版本选择,选择一个目标安装文件夹,右键点“打开”" Margin="0,10,0,0" />
- <TextBlock Text="3. 将压缩的版本文件解压到该文件夹下的 “versions” 文件夹" Margin="0,10,0,0" />
- <TextBlock Text="4. 点击常规版本下的 “1_18_experimental-snapshot-3” (如果没有请右键刷新)" Margin="0,10,0,0" />
- <TextBlock Text="5. 返回,点击启动" Margin="0,10,0,0" />
- <TextBlock Text="此外 Mojang 自己搞了个图片教程(纯英文,官启,如需要的话可以点击下方按钮获取)" Margin="0,30,0,0" />
- <local:MyButton Height="35" Margin="80,10" Text="查看图片教程" EventType="打开网页" EventData="https://images.ctfassets.net/8y6ykjruobr4/5npJyh6JAV5ShVPjnZ74wM/a10d21227d399e94c904526ce8c313db/how-to-install-experimental-snapshots.jpg" ToolTip="下载版本文件" />
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- <TextBlock Text="本文参考了 电量量 和 xiang_xge 的译文 (MCBBS)。" Style="{StaticResource footnote}" />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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- <ColumnDefinition Width="20*"></ColumnDefinition>
- <ColumnDefinition Width="10*"></ColumnDefinition>
- <ColumnDefinition Width="10*"></ColumnDefinition>
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- <local:MyCard Margin="0,0,0,15" Title="1.18 Experimental Snapshot 2" CanSwap="True" IsSwaped="True">
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- <StackPanel Margin="30,40,30,20">
- <local:MyHint Margin="0,0,0,7" IsWarn="False" Text="最新版本的PCL II已支持自动安装该版本,其它启动器请手动按照下文的提示安装。正式快照将于9月发布。" />
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- <TextBlock Text="相比于EXP1的更新" Style="{StaticResource h2}" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="生物群系的放置变得更加平滑,减少了地形中的微型生物群系,生物群系现在规模会稍微大一些,并不再那么碎片化" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将云层高度从128提升到192" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将山脉(即原来的山脉生物群系)改名为峭壁, 将沙砾山地改名为沙砾丘陵" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="沙滩现在变得更宽阔了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="羊会在 meadow(繁花山丘) 生物群系生成了。增加了兔子的生成,减少了驴的生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="兰花不再于 meadow 生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="沼泽现在会正确地生成了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了缺失的生物群系:冰刺之地和风蚀恶地" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="减少了地下生物群系与地面生物群系干涉的几率。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="绿宝石和虫蚀石头现在会在新的山脉群系生成了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="怪物会在新的山脉群系生成了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="在 meadow 现在会生成一棵孤独的树,而且时常会附有一个蜂巢" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="减少了地形生成时出现的浮空沙子和沙砾,解决的方法是将底部替换为砂岩或者石头" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="僵尸,骷髅,蜘蛛和洞穴蜘蛛的刷怪笼现在会在亮度等级11以内生成怪物" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="减少了芝士洞穴的平均大小(不过依然有可能生成大洞穴!),并减少了芝士洞穴干涉到地面的几率" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="为大型洞穴的入口加入了一些缓冲,使得它们不再会直接深入到深板岩的高度层" />
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- <TextBlock Text="已知问题" Style="{StaticResource h2}" />
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-
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="打开实验快照1的世界会出现错误。所以你需要重开新世界" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="性能优化不妙(我们会在之后正常发布的快照中改进性能表现)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="下界地形是坏的" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="末地柱现在不会生成(但是当你复活末影龙的时候就会生成了……)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="红沙现在会比较难以收集,因为恶地通常会生成在高原上" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="含水层有时会以丑陋的方式破坏海岸线" />
-
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- <TextBlock Text="手动安装方法" Style="{StaticResource h2}" />
- <StackPanel Style="{StaticResource ListStyle}">
- <local:MyHint Margin="0,0,40,7" IsWarn="False" Text="这里以PCL II为例,其它启动器大同小异。" />
- <TextBlock Text="1. 点击下方按钮,下载压缩的版本文件" Margin="0,5,0,0" />
- <TextBlock Text=" (建议下载到某个versions文件夹,方便解压,如果不知道那是什么请随便下载到某个地方)" Margin="10,5,0,0" />
- <local:MyButton Height="35" Margin="80,10" Text="点击下载" EventType="下载文件" EventData="https://launcher.mojang.com/v1/objects/0adfe4f321aa45248fc88ac888bed5556633e7fb/1_18_experimental-snapshot-2.zip" ToolTip="下载版本文件" />
- <TextBlock Text="2. 在PCL II “启动”中,点击左下角版本选择,选择一个目标安装文件夹,右键点“打开”" Margin="0,10,0,0" />
- <TextBlock Text="3. 将压缩的版本文件解压到该文件夹下的 “versions” 文件夹" Margin="0,10,0,0" />
- <TextBlock Text="4. 点击常规版本下的 “1_18_experimental-snapshot-2” (如果没有请右键刷新)" Margin="0,10,0,0" />
- <TextBlock Text="5. 返回,点击启动" Margin="0,10,0,0" />
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- <TextBlock Text="本文参考了 Kascade 的译文 (MCBBS)。加括号为未定译名。" Style="{StaticResource footnote}" />
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- <local:MyCard Margin="0,0,0,15" Title="1.18 Experimental Snapshot 1" CanSwap="True" IsSwaped="True">
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- <StackPanel Margin="30,40,30,20">
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- <TextBlock Margin="30,3,10,3" Text="洞穴与山崖预览数据包已被移入该版本。" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="[新增] 新的山地生物群系(高耸的山峰、覆雪山峰、林地、草甸和雪坡)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="[已有] 新的洞穴种类(奶酪洞穴,意面洞穴,以及面条洞穴)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了地下的水位(独立于海平面)和岩浆位" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="[已有] 新的洞穴生物群系将会在地下和山体中自然生成(繁茂洞穴,溶洞)" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="新的矿石分布" />
- <Image MaxHeight="500" Source="https://attachment.mcbbs.net/data/myattachment/forum/202107/14/010016xee9cb7eb7nw67rc.png" Margin="10,0,10,0" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="大型矿脉" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="统一山脉、洞穴和洞口" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="怪物只在完全黑暗时生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="地势和海拔高度可以独立于生物群系而变化,生物群系会适应地势的变化,群系交界处现在会更平滑地过渡" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="地形现在会更平滑,高差也更大" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="暖水深海能够自然生成了" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="移除了放大化世界和巨型生物群系" />
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- <TextBlock Text="手动安装方法" Style="{StaticResource h2}" />
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- <local:MyHint Margin="0,0,40,7" IsWarn="False" Text="这里以PCL II为例,其它启动器大同小异。" />
- <TextBlock Text="1. 点击下方按钮,下载压缩的版本文件" Margin="0,5,0,0" />
- <TextBlock Text=" (建议下载到某个versions文件夹,方便解压,如果不知道那是什么请随便下载到某个地方)" Margin="10,5,0,0" />
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- <TextBlock Text="4. 点击常规版本下的 “1_18_experimental-snapshot-1” (如果没有请右键刷新)" Margin="0,10,0,0" />
- <TextBlock Text="5. 返回,点击启动" Margin="0,10,0,0" />
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- <TextBlock Text="本文参考了 xiang_xge 的译文与 Minecraft Wiki 上的有关条目" Style="{StaticResource footnote}" />
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- <ColumnDefinition Width="10*"></ColumnDefinition>
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- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1223884-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/new-world-generation-java-available-testing" />
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- <local:MyCard Margin="0,0,0,15" Title="最新正式版 - 1.17.1" CanSwap="True">
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- <Border Style="{StaticResource verImgBdr}">
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- <TextBlock Text="更改" Style="{StaticResource h2}" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="蓝色美西螈现在只能通过繁育获得。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="非尖叫类型的山羊现在有一定几率繁育出尖叫山羊。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在在山羊跳跃或冲撞时也能向其施加状态效果。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="将溺尸掉落铜锭的概率提升为 11% + 2% * 抢夺等级。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="细雪现在在炼药锅的积累速度是原来的两倍(不过还是很慢!)。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="僵尸,僵尸村民,尸壳和溺尸现在不再会拾起荧光墨囊。" />
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- <TextBlock Text="技术性修改" Style="{StaticResource h2}" />
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- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="被命名过的生物死亡会记录到日志。" />
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- <TextBlock Text="该版本修复了42个Bug" Style="{StaticResource footnote}" />
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- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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- <ColumnDefinition Width="10*"></ColumnDefinition>
- <ColumnDefinition Width="10*"></ColumnDefinition>
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- <local:MyButton Style="{StaticResource Read1}" EventData="https://www.mcbbs.net/thread-1219658-1-1.html" />
- <local:MyButton Style="{StaticResource Read2}" EventData="https://www.minecraft.net/zh-hans/article/minecraft-java-edition-1-17-1" />
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- <local:MyCard Margin="0,0,0,15" Title="“洞穴与山崖” 更新将会分为两次更新" CanSwap="True" IsSwaped="True">
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- <TextBlock Text="由于技术问题以及其他原因,“洞穴与山崖”将会在夏季更新非地形生成的其它内容,冬季更新地形生成,目前已更新的地形生成内容已在 21w15a 中被移除。" Padding="30,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text="考古系统被推迟到明年,时间待定。" Padding="30,0,0,0" Margin="0,0,0,5" />
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- <local:MyButton Style="{StaticResource Read1}" Text="官网" EventData="https://www.minecraft.net/zh-hans/article/a-caves---cliffs-announcement" />
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- <ColumnDefinition Width="1*"></ColumnDefinition>
- <ColumnDefinition Width="100"></ColumnDefinition>
- <ColumnDefinition Width="1*"></ColumnDefinition>
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- <TextBlock Text="注意:Minecraft Java版 1.17 需求 Java 16或更高版本(现在大多数玩家安装的是Java 8)。否则启动游戏会崩溃。" Padding="30,0,0,0" Margin="0,10,0,15" />
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- <TextBlock Text="洞穴与山崖预览(1.18内容)" Style="{StaticResource h2}" />
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- <GroupBox Header="关于预览" BorderBrush="{DynamicResource ColorBrush3}" Padding="20,0">
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- <TextBlock Text="由于 Minecraft 开发计划变动,预计在 1.17 加入的地形生成已被推迟到 1.18 ,但你可以使用官方提供的数据包来尝试后期的地形生成。" Margin="0,10,0,0" />
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- <TextBlock Text="注意:数据包不能被添加至已创建的世界。使用数据包创建的世界会被标记为实验性世界,这些世界不保证能在之后的版本中继续使用。" Margin="0,0,0,10" />
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- <StackPanel>
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- <Style TargetType="Image">
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- <Setter Property="MaxHeight" Value="70px" />
- <Setter Property="Margin" Value="3" />
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- <Setter Property="Background" Value="{DynamicResource ColorBrush7}" />
- <Setter Property="BorderBrush" Value="{DynamicResource ColorBrush3}" />
- <Setter Property="BorderThickness" Value="2px" />
- <Setter Property="CornerRadius" Value="5" />
- <Setter Property="Margin" Value="2px" />
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- <Style x:Key="NameBdr" TargetType="Border">
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- <Setter Property="BorderThickness" Value="0" />
- <Setter Property="CornerRadius" Value="5,5,0,0" />
- <Setter Property="Margin" Value="-2,-2,-2,2" />
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- <Setter Property="HorizontalAlignment" Value="Center" />
- <Setter Property="VerticalAlignment" Value="Center" />
- <Setter Property="Grid.Row" Value="0" />
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- <Setter Property="FontSize" Value="12px" />
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- <TextBlock Text="新内容" Style="{StaticResource h2}" />
- <TextBlock Text="方块" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
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- <TextBlock Text="紫晶芽" />
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/紫水晶簇">
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/紫水晶母岩">
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/平滑玄武岩">
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/遮光玻璃">
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- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/铜矿石">
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- <TextBlock Text="收纳袋" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/2/26/Bundle_Filled_JE2.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- </WrapPanel>
- <TextBlock Text="实体" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该实体" />
- </Style>
- </WrapPanel.Resources>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/美西螈">
- <Border Width="80px">
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="美西螈" />
- </Border>
- <Image Margin="0,12,0,0" Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/d/db/Lucy_Axolotl_JE2_BE2.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/发光鱿鱼">
- <Border>
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="发光鱿鱼" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/2/2a/Glow_Squid_JE1.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/山羊">
- <Border>
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="山羊" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/5/52/Goat.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/荧光物品展示框">
- <Border>
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="荧光物品展示框" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/3/3f/Glow_Item_Frame_JE1_BE3.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/标记">
- <Border>
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="标记" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/d/d2/Blank.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- </WrapPanel>
- <TextBlock Text="世界生成" Style="{StaticResource h3}" />
- <WrapPanel Margin="50px,5px" HorizontalAlignment="Center">
- <WrapPanel.Resources>
- <Style TargetType="local:MyButton">
- <Setter Property="ToolTip" Value="点击前往 Minecraft Wiki 上查看该结构" />
- </Style>
- </WrapPanel.Resources>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/杜鹃树">
- <Border>
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="杜鹃树" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/4/4e/Azalea_Tree.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- <local:MyButton EventType="打开网页" EventData="https://minecraft.fandom.com/zh/wiki/紫晶洞">
- <Border>
- <StackPanel>
- <Border Style="{StaticResource NameBdr}">
- <TextBlock Text="紫晶洞" />
- </Border>
- <Image Source="https://static.wikia.nocookie.net/minecraft_zh_gamepedia/images/1/1c/Amethyst_Geode_JE2.png" />
- </StackPanel>
- </Border>
- </local:MyButton>
- </WrapPanel>
- <TextBlock Text="命令" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="/item" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="/perf" />
- </StackPanel>
- <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
- <TextBlock Text="进度" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="新增了11个进度" />
- </StackPanel>
- <TextBlock Text="战利品表" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了新功能" />
- </StackPanel>
- <TextBlock Text="死亡信息" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="新增了冻死的死亡信息" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="新增了关于钟乳石的死亡信息" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="新增了在石笋上摔死的死亡信息" />
- </StackPanel>
- <TextBlock Text="粒子" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了15个粒子类型" />
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- <TextBlock Text="常规" Style="{StaticResource h3}" />
- <TextBlock Text="闪烁标语" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了11个闪烁标语" />
- </StackPanel>
- <TextBlock Text="标签" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入了一堆标签" />
- </StackPanel>
- <TextBlock Text="语言" Style="{StaticResource h4}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入俄语(革命前)语言翻译。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="加入繁体中文(香港)语言翻译。" />
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- </StackPanel>
- <TextBlock Text="更改" Style="{StaticResource h2}" />
- <TextBlock Text="方块" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="炼药锅可以存放细雪" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="草径重命名为土径" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="被虫蚀的方块破坏用时是对应非虫蚀方块的一半" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="结构方块数据模式被隐藏" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="告示牌可使用荧光墨囊来提高其文本亮度,使用墨囊恢复。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="告示牌材质更改。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="矿石材质更改。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="铁砧物品名称字符上限提高到50。" />
- </StackPanel>
- <TextBlock Text="物品" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="时钟、指南针和磁石指针材质更改" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="皮革盔甲可使玩家免疫冰冻伤害,皮革马铠可使马免疫冰冻伤害" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="迷之炖菜满饥饿值也可食用" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="食用河豚的中毒效果降至II" />
- </StackPanel>
- <TextBlock Text="实体" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="潜影贝被其他潜影贝发射的导弹击中时有概率生成一只新的潜影贝" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="溺尸有概率掉落铜锭,不再掉落金锭" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="骷髅陷入细雪22秒(440游戏刻)后会转化为流浪者" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="狐狸会主动寻找并吃下发光浆果,且可使用发光浆果繁殖" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="守卫者、远古守卫者和北极熊被火烧死时会掉落熟鱼,而不是生鱼" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="蜜蜂会把盛开的杜鹃花丛和盛开的杜鹃树叶视为花,并且会为洞穴藤蔓传粉" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="鱿鱼现在能被拴绳拴住" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="经验球不再会被已死亡的玩家吸引" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="矿车现在可以在水下移动,但是很慢" />
- </StackPanel>
- <TextBlock Text="世界生成" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="废弃矿井的片段不再完全浮空生成" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="废弃矿井有必要时会生成用于支撑桥梁的原木立柱或拉起矿井廊道的锁链" />
- </StackPanel>
- <TextBlock Text="命令格式" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="移除 /replaceitem 并由新命令 /item 替代" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="/give 现在一次最多可以给予100组物品" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="移除了 /debug report 命令,其功能被调试组合键F3 + L和命令 /perf 取代" />
- </StackPanel>
- <TextBlock Text="游戏内容" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="如果玩家有中毒或凋零的效果,黄色伤害吸收心现在将保持黄色,而不是显示为空" />
- </StackPanel>
- <TextBlock Text="常规" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更新了制作人员名单的文本,以与基岩版同步" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="现在按住空格键可以加快终末之诗和鸣谢名单的滚动速度。按住空格键的同时按住Ctrl键会让滚动速度变得更快。同时按住两个Ctrl键时滚动速度达到最高" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="数据包和资源包中 pack.mcmeta 里的 pack_version 版本数字从6升级到7" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="菜单界面按住 Shift 键点击按钮时会回退至上一个选项" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="菜单界面滑条按钮现在可以通过鼠标滚轮调整" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="调试模式现在需要按住 Alt 键并点击世界类型按钮来访问,取代了 Shift 键" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="自定义世界向维度类型加入了height和min_y参数" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="服务器移除了max-build-height服务器设置" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="更改了无法连接到认证服务器的错误消息,现在的描述是“无法访问”而不是“维护停机”" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="创造模式物品栏“红石”标签页现在按照方块使用频率重新排序,并将黏液块和蜂蜜块移到了“红石”标签页" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="游戏现在基于OpenGL 3.2 core profile运行" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="游戏现在需要 Java 16" FontWeight="Bold" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="从minecraft.jar中移除了一些未使用的材质" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="菜单界面背景更改为紫晶洞" />
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- <TextBlock Text="技术性" Style="{StaticResource h3}" />
- <StackPanel Style="{StaticResource ListStyle}" Margin="60,10,0,10">
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="“游玩时间”统计项的本地化键名被重命名为 play_time " />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="即使游戏暂停,“世界打开时间”统计项 (total_world_time) 也会计算时间。" />
- <Ellipse />
- <TextBlock Style="{StaticResource ListItem}" Text="若玩家曾永久性拒绝使用服务器资源包,如果此资源包需要强制使用,则现在依然会展示资源包提示信息(而非直接让用户断开连接)" />
- </StackPanel>
- <TextBlock Text="该版本修复了 317 个Bug" Style="{StaticResource footnote}" />
- <TextBlock Text="该新闻是摘录,如果需要更全面、详细的信息请浏览 Minecraft Wiki。" Margin="30,0,0,10" />
- <TextBlock Text="该新闻部分图片与内容来源于 Minecraft Wiki。" Margin="30,0,0,10" />
- <!--Logs-->
- <GroupBox Header="阅读完整日志" BorderBrush="{DynamicResource ColorBrush3}">
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- <TextBlock Text="呈现新特性的方式正在测试,如果有任何意见或建议可以到 Github 提交 Issue 或者私聊我。" Margin="10,10,0,10" Foreground="#666666" />
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- </local:MyCard>
- <!--更多-->
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- <EventTrigger RoutedEvent="Loaded">
- <BeginStoryboard>
- <Storyboard>
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- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" To="#777777" />
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- <EventTrigger RoutedEvent="MouseEnter">
- <BeginStoryboard>
- <Storyboard>
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- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)" To="{Binding}" Duration="0:0:0.25" />
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- <EventTrigger RoutedEvent="MouseLeave">
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- <ColorAnimation Storyboard.TargetName="viewBdr" Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)" To="#BBFFFFFF" Duration="0:0:0.5" />
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- <local:MyButton EventType="打开帮助" EventData="http://www.lightbeacon.top/pnh/history/1.17.json">
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- <Grid Margin="0,0,0,15">
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- <ColumnDefinition Width="1*"></ColumnDefinition>
- <ColumnDefinition Width="100"></ColumnDefinition>
- <ColumnDefinition Width="1*"></ColumnDefinition>
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- <TextBlock Text="周 边 消 息" HorizontalAlignment="Center" FontSize="14" Foreground="{DynamicResource ColorBrush5}" Grid.Column="1" VerticalAlignment="Center" />
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- <local:MyCard Margin="0,10,0,15" Title="Minecraft Plus[愚人节]" RenderTransformOrigin="0.5,0.5" CanSwap="True" IsSwaped="True">
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- <Border Background="#99DDDDCC" CornerRadius="4">
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- <TextBlock Text="Mojang的最新科技。" Padding="30,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text="完全免费。" Padding="30,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text="二十年秘密研究匠心独创!" Padding="30,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text="隆重推出!" Padding="30,0,0,0" Margin="0,0,0,5" FontSize="20" />
- <TextBlock Text="Minecraft Plus!!!!!!!" Padding="30,0,0,0" Margin="0,50,0,-20" FontSize="44" x:Name="MinecraftPlus" FontWeight="Bold">
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- <TransformGroup>
- <ScaleTransform />
- <SkewTransform />
- <RotateTransform Angle="-15" />
- <TranslateTransform />
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- </TextBlock>
- <TextBlock Text="心动不如行动!点击下方按钮下载!" Padding="30,0,0,0" Margin="0,0,0,20" />
- <local:MyButton Margin="0,0,10,0" Width="300" Height="35" HorizontalAlignment="Center" Padding="13,0,13,0" Text="点我下载!" EventType="下载文件" EventData="https://plus.minecraft.net/screensaver.zip">
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- <RotateTransform Angle="-1" />
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- </local:MyButton>
- <TextBlock Text="虽然就是个屏保..." Padding="30,0,0,0" Margin="0,0,0,5" FontSize="10" Foreground="#DDDDCC" />
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- </Border>
- </local:MyCard>
-
- <!-- Outdated News
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- <TextBlock Text="Mojang 员工 Ined:不同一些网站所言,今天(4-12)不会进行 Mojang 账号迁移。" Padding="30,0,0,0" Margin="0,0,0,5" />
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- <ColumnDefinition Width="10*"></ColumnDefinition>
- </Grid.ColumnDefinitions>
- <local:MyButton Style="{StaticResource Read0}" Text="MCBBS" EventData="https://www.mcbbs.net/thread-1191123-1-1.html" ColorType="Highlight" />
- <local:MyButton Style="{StaticResource Read1}" Text="推特" EventData="https://twitter.com/Mojang_Ined/status/1381669725097357317" />
- </Grid>
- </GroupBox>
- </StackPanel>
- </local:MyCard>
- <local:MyCard Margin="0,0,0,15" Title="新闻主页更新:过旧新闻将会迁移至帮助页" CanSwap="True" IsSwaped="true">
- <StackPanel Margin="40,40,30,20">
- <TextBlock Margin="20,5,0,10" Text="新闻主页过时新闻太过冗长,预计PCL2支持在线获取帮助页后将部分过期快照迁移至帮助页。" />
- <TextBlock Text="2021/3/25" FontSize="14" Foreground="#FF777777" Margin="0,10,0,10" />
- </StackPanel>
- </local:MyCard>
- <local:MyCard Margin="0,0,0,15" Title="Minecraft Crowdin新增文言文翻译" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="40,40,30,20">
- <TextBlock Margin="20,5,0,10" Text=" 文言文翻译已被加入Minecraft Crowdin,有望在未来版本加入到游戏中。" />
- <Image Margin="0,0,10,0" Source="https://www.lightbeacon.top/news_image/news0001.png" HorizontalAlignment="Left" MaxWidth="600" />
- <TextBlock Text="2021/1/22" FontSize="14" Foreground="#FF777777" Margin="0,10,0,10" />
- </StackPanel>
- </local:MyCard>-->
- <!--News Ends-->
- <local:MyCard Margin="0,0,0,15" Title="📢 新闻主页问题请在Github上交Issue而不是跑去PCL2反馈" CanSwap="True" IsSwaped="True">
- <StackPanel Margin="30,40,30,10">
- <TextBlock Text=" 很抱歉由于工作疏漏导致新闻主页出现Bug。" Padding="15,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text=" 但有人往PCL2反馈提交新闻主页Bug......你交错地了!" Padding="15,0,0,0" Margin="0,0,0,5" FontSize="16" />
- <TextBlock Text=" 如果是由于加载新闻主页出现的问题,请在我的Github仓库交issue而不是在PCL2反馈交反馈(PCL2不背锅)。" Padding="15,0,0,0" Margin="0,0,0,5" />
- <TextBlock Text=" 反馈地址(如果新闻主页可以打开也可以在最下边找到反馈入口):" Padding="15,0,0,0" Margin="0,0,0,5" />
- <Border Margin="35,5,0,20" BorderBrush="{DynamicResource ColorBrush1}" BorderThickness="1" Background="{DynamicResource ColorBrush6}" CornerRadius="2">
- <TextBox Text="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" FontSize="16" Height="25" />
- </Border>
- </StackPanel>
- </local:MyCard>
- <!--</StackPanel><local:MyCard Title="新闻主页选项" CanSwap="True" IsSwaped="True" Margin="0,10,0,0">
- <StackPanel Margin="10,20,0,10">
- <TextBlock Grid.Column="0" Text="*以下为实验性功能 刷新后恢复初始设置" Margin="20,20,0,0" />
- <Grid Margin="40,20">
- <Grid.ColumnDefinitions>
- <ColumnDefinition Width="60" />
- <ColumnDefinition Width="40" />
- <ColumnDefinition Width="*" />
- </Grid.ColumnDefinitions>
- <TextBlock Grid.Column="0" Text="不透明度" />
- <Slider Grid.Column="2" Minimum="0" Maximum="1" x:Name="OpacitySlider" Value="1" TickFrequency="0.1" AutoToolTipPlacement="TopLeft" ToolTip="拖动调整" />
- <TextBlock Grid.Column="1" Text="{Binding Path=Value,ElementName=OpacitySlider}" />
- </Grid>
- </StackPanel>
- </local:MyCard>-->
- </StackPanel>
- <!--Refresh Button-->
- <StackPanel Margin="0,10,0,20" HorizontalAlignment="Center" Orientation="Horizontal">
- <local:MyButton Width="300" Height="35" Padding="13,0,13,0" Text="刷新" EventType="刷新主页" Margin="0,0,10,0" ToolTip="点击刷新新闻主页" />
- <local:MyButton Width="100" Height="35" Padding="13,0,13,0" Text="反馈" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage/issues/new" ToolTip="点击前往 Github 提交反馈" />
- </StackPanel>
- <Border Background="#CCFFFFFF" Height="140" Margin="-25,30,-25,-10" BorderThickness="0,2,0,0" BorderBrush="#AAAAAAAA">
- <StackPanel Margin="40,15,0,10">
- <TextBlock Text="PCL2新闻主页" FontSize="16" Margin="0,5,5,5" />
- <TextBlock Text="By:最亮的信标(Light Beacon)" />
- <StackPanel Orientation="Horizontal" Margin="0,10,0,0">
- <TextBlock Text="订阅地址: " />
- <local:MyTextButton Text="http://news.lightbeacon.top" EventType="复制文本" EventData="http://news.lightbeacon.top" ToolTip="点击复制到剪贴板" />
- </StackPanel>
- <StackPanel Orientation="Horizontal" Margin="0,2,0,0">
- <TextBlock Text="Github: " />
- <local:MyTextButton Text="https://github.com/Light-Beacon/PCL2-NewsHomepage" EventType="打开网页" EventData="https://github.com/Light-Beacon/PCL2-NewsHomepage" ToolTip="点击打开Github" />
- </StackPanel>
- <StackPanel Margin="0,10,0,0" Orientation="Horizontal">
- <TextBlock Text="无特殊声明本主页采用 " />
- <local:MyTextButton Text="CC BY-NC-SA 3.0" EventType="打开网页" EventData="https://creativecommons.org/licenses/by-nc-sa/3.0/ " />
- <TextBlock Text=" 授权。" />
- </StackPanel>
- </StackPanel>
- </Border>
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