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@@ -36,7 +36,7 @@ public abstract class EntityBase : MonoBehaviour {
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if (isLand) jumpWolf = jumpWolfTime;
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if (jumpBuffer > 0 && jumpWolf > 0 && jumping < 0) {
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// ²¥·ÅÒôЧ
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- AudioM.Play("jump", 0.7f);
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+ AudioM.Play("jump", 0.6f);
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speedY = jumpForce;
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jumpBuffer = 0;
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