= 4 éve
szülő
commit
4aba5e0081

+ 1 - 1
Assets/Resources/Dice/Dice.prefab

@@ -79,7 +79,7 @@ SpriteRenderer:
   m_SortingLayer: 2
   m_SortingOrder: 1000
   m_Sprite: {fileID: 21300000, guid: 99c4f3f06e1d0524b8adb53534e796b1, type: 3}
-  m_Color: {r: 0.62352943, g: 0.68235296, b: 0.7294118, a: 1}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_FlipX: 0
   m_FlipY: 0
   m_DrawMode: 0

+ 1 - 4
Assets/Resources/Dice/DiceUI.cs

@@ -28,10 +28,7 @@ public class DiceUI : MonoBehaviour {
     }
     public void UpdateColor() {
         spriteBg.DOColor(isKeyDown ?
-            new Color(168f / 255f, 255f / 255f, 177f / 255f, isDropped ? 0.3f : 1f) :
-            new Color(159f / 255f, 174f / 255f, 186f / 255f, isDropped ? 0.3f : 1f), 0.05f);
-        spriteLetter.DOColor(isKeyDown ?
-            new Color(168f / 255f, 255f / 255f, 177f / 255f, isDropped ? 0.3f : 1f) :
+            new Color(247f / 255f, 142f / 255f, 48f / 255f, isDropped ? 0.3f : 1f) :
             new Color(1f, 1f, 1f, isDropped ? 0.3f : 1f), 0.05f);
     }
 

BIN
Assets/Resources/Dice/Images/die_bg.png


+ 1 - 1
Assets/Resources/Dice/Images/die_bg.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_cover_attack.png


+ 1 - 1
Assets/Resources/Dice/Images/die_cover_attack.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_cover_down.png


+ 1 - 1
Assets/Resources/Dice/Images/die_cover_down.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_cover_lefft.png


+ 1 - 1
Assets/Resources/Dice/Images/die_cover_lefft.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_cover_refresh.png


+ 1 - 1
Assets/Resources/Dice/Images/die_cover_refresh.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_cover_right.png


+ 1 - 1
Assets/Resources/Dice/Images/die_cover_right.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_cover_up.png


+ 1 - 1
Assets/Resources/Dice/Images/die_cover_up.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1