龙腾猫跃 4 роки тому
батько
коміт
525131c8c9

BIN
Assets/Resources/Audio/bullet_empty.ogg


+ 22 - 0
Assets/Resources/Audio/bullet_empty.ogg.meta

@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: d9ba6d75ffd59e041942dca6fdca9621
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 6
+  defaultSettings:
+    loadType: 0
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  preloadAudioData: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/Resources/Dice/Images/die_face_a.png


+ 1 - 1
Assets/Resources/Dice/Images/die_face_a.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_face_d.png


+ 1 - 1
Assets/Resources/Dice/Images/die_face_d.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

+ 1 - 1
Assets/Resources/Dice/Images/die_face_lmb.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

+ 1 - 1
Assets/Resources/Dice/Images/die_face_rmb.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_face_s.png


+ 1 - 1
Assets/Resources/Dice/Images/die_face_s.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

BIN
Assets/Resources/Dice/Images/die_face_w.png


+ 1 - 1
Assets/Resources/Dice/Images/die_face_w.png.meta

@@ -47,7 +47,7 @@ TextureImporter:
   spriteMeshType: 1
   alignment: 0
   spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 72
+  spritePixelsToUnits: 128
   spriteBorder: {x: 0, y: 0, z: 0, w: 0}
   spriteGenerateFallbackPhysicsShape: 1
   alphaUsage: 1

+ 1 - 1
Assets/Resources/Entities/Player.cs

@@ -122,7 +122,7 @@ public class Player : EntityBase {
         string fireKey = InputM.GetKeyRaw(InputM.KeyType.Fire);
         bool isFireDown = fireKey == "l" ? Input.GetMouseButton(0) : (fireKey == "r" ? Input.GetMouseButton(1) : Input.GetKey(fireKey));
         if (isFireDown && currentBullet == 0 && currentReloadDelay <= 0f) {
-            //TODO: 弹药不足时的提示音效
+            AudioM.Play("bullet_empty", 0.7f);
         }
         // 更新 UI
         textBullet.text = currentReloadDelay > 0f ?