|
|
@@ -115,7 +115,7 @@ public class Player : EntityBase {
|
|
|
currentShootDelay -= Time.deltaTime;
|
|
|
}
|
|
|
if (Input.GetKeyDown(InputM.GetKeyRaw(InputM.KeyType.Fire)) && currentBullet == 0 && currentReloadDelay <= 0f) {
|
|
|
- AudioM.Play("bullet_empty", 0.7f);
|
|
|
+ AudioM.Play("butte_empty");
|
|
|
}
|
|
|
// 更新 UI
|
|
|
textBullet.text = currentReloadDelay > 0f ?
|