@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: c470a138c7b02cb4c8f44668aedded95
+AudioImporter:
+ externalObjects: {}
+ serializedVersion: 6
+ defaultSettings:
+ loadType: 0
+ sampleRateSetting: 0
+ sampleRateOverride: 44100
+ compressionFormat: 1
+ quality: 1
+ conversionMode: 0
+ platformSettingOverrides: {}
+ forceToMono: 0
+ normalize: 1
+ preloadAudioData: 1
+ loadInBackground: 0
+ ambisonic: 0
+ 3D: 1
+ userData:
+ assetBundleName:
+ assetBundleVariant:
@@ -117,6 +117,7 @@ public class StoryM : MonoBehaviour {
}
private int deathInStage = 0; private bool respawning = false, noDifficulty = false;
IEnumerator Respawn() {
+ AudioM.Play("player_die");
deathInStage++; respawning = true;
// 停止场景
arrowMax = 0;