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@@ -123,17 +123,17 @@ public class StoryM : MonoBehaviour {
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yield return new WaitForSeconds(1.5f);
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yield return new WaitForSeconds(1.5f);
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if (!noDifficulty) {
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if (!noDifficulty) {
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_ = Modules.randomDefault.Next(0, 4) switch {
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_ = Modules.randomDefault.Next(0, 4) switch {
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- 0 => SetStoryText("完了,寄咯!", ""),
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- 1 => SetStoryText("哦吼,下辈子加油吧", ""),
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- 2 => SetStoryText("诶,怎么回事?", ""),
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- 3 => SetStoryText("还好没开极限模式……", ""),
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+ 0 => SetStoryText("完了,寄咯!", "Woops, you died!"),
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+ 1 => SetStoryText("哦吼,下辈子加油吧", "Ouch, work harder next life!"),
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+ 2 => SetStoryText("诶,怎么回事?", "Yo, what's happening?"),
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+ 3 => SetStoryText("还好没开极限模式……", "Luckily I didn't have hardcore mode on..."),
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_ => throw new System.NotImplementedException(),
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_ => throw new System.NotImplementedException(),
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};
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};
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} else {
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} else {
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_ = Modules.randomDefault.Next(0, 3) switch {
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_ = Modules.randomDefault.Next(0, 3) switch {
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- 0 => SetStoryText("不是吧?这也能死?", ""),
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- 1 => SetStoryText("你是特么故意的吧!", ""),
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- 2 => SetStoryText("嗯?", ""),
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+ 0 => SetStoryText("不是吧?这也能死?", "What? How you die from that?"),
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+ 1 => SetStoryText("你是特么故意的吧!", "Excuse me? Are you doing this on purpose?"),
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+ 2 => SetStoryText("嗯?", "Hey!"),
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_ => throw new System.NotImplementedException(),
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_ => throw new System.NotImplementedException(),
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};
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};
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}
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}
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