= %!s(int64=4) %!d(string=hai) anos
pai
achega
d3208a35af

BIN=BIN
Assets/Resources/Audio/enemy_shoot.ogg


+ 22 - 0
Assets/Resources/Audio/enemy_shoot.ogg.meta

@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: 351d818630dc3f04397a4c36775fcb13
+AudioImporter:
+  externalObjects: {}
+  serializedVersion: 6
+  defaultSettings:
+    loadType: 0
+    sampleRateSetting: 0
+    sampleRateOverride: 44100
+    compressionFormat: 1
+    quality: 1
+    conversionMode: 0
+  platformSettingOverrides: {}
+  forceToMono: 0
+  normalize: 1
+  preloadAudioData: 1
+  loadInBackground: 0
+  ambisonic: 0
+  3D: 1
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Resources/Entities/EnemyShooter.cs

@@ -18,7 +18,7 @@ public class EnemyShooter : EnemyBase {
         shootCooldown += Time.deltaTime;
         if (shootCooldown < shootDelay) return;
         shootCooldown = 0f;
-        // TODO: 攻击音效(来不及可以不要了……)
+        AudioM.Play("enemy_shoot", 0.5f);
         // 生成子弹
         GameObject newBullet = Instantiate(bullet, transform);
         newBullet.transform.position += new Vector3(0.5f, -0.5f, 0);

BIN=BIN
Assets/Resources/UI/control_panel_bg.png