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@@ -1,5 +1,3 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -36,19 +34,19 @@ public class DiceEntity : MonoBehaviour {
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}
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IEnumerator Roll() {
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for (int i = 0; i < rollTime * 8; i++) {
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- currentLetter = Module.RandomOne("wasdlr".ToList()).ToString();
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+ currentLetter = Modules.RandomOne("wasdlr".ToList()).ToString();
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UpdateSpriteText();
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yield return new WaitForSeconds(0.1f);
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}
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for (int i = 0; i < Mathf.RoundToInt(rollTime * 0.333f); i++) {
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- currentLetter = Module.RandomOne("wasdlr".ToList()).ToString();
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+ currentLetter = Modules.RandomOne("wasdlr".ToList()).ToString();
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UpdateSpriteText();
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yield return new WaitForSeconds(0.333f);
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}
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// 最终确定
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string possible = InputM.GetPossibleResults(key, canRestore);
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Debug.Log(possible);
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- currentLetter = Module.RandomOne(possible.ToCharArray().ToList()).ToString();
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+ currentLetter = Modules.RandomOne(possible.ToCharArray().ToList()).ToString();
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UpdateSpriteText();
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yield return new WaitForSeconds(0.5f);
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// 强调动画
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