@@ -66,8 +66,9 @@ public class Player : EntityBase {
hp++;
}
RefreshHearts();
- } else {
+ } else if (currentHealTime != 0f) {
currentHealTime = 0f;
+ RefreshHearts();
// ×°Ìî
if (InputM.GetKeyEvent(InputM.KeyType.Reload) && currentBullet < maxBullet && currentReloadDelay <= 0f) {