using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public GameObject prefeb; public EnemyType type; public enum EnemyType { Arrow, Mover, Heavy } public GameObject parent; public void Spawn() { GameObject obj = Instantiate(prefeb, transform); obj.transform.parent = parent.transform; obj.GetComponent().movingLeft = transform.localScale.x < 0; if (type == EnemyType.Arrow) { obj.transform.position += Mathf.RoundToInt((float) Modules.randomDefault.NextDouble() - 0.15f) * Vector3.down * 0.8f; } } }