using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public GameObject prefeb; public EnemyType type; public enum EnemyType { Arrow, Mover, Heavy } public GameObject parent; public void Spawn() { GameObject obj = Instantiate(prefeb, transform); obj.transform.parent = parent.transform; obj.GetComponent().movingLeft = transform.localScale.x < 0; } }