using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyArrow : EnemyBase { internal override bool isPressingCrouch() => false; internal override bool isPressDownJump() => false; internal override bool isPressingLeft() => movingLeft; internal override bool isPressingRight() => !movingLeft; internal override void OnHitEnemy(Collision2D collision) { Modules.DestroyGameObject(gameObject); } }