EnemyArrow.cs 488 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class EnemyArrow : EnemyBase {
  5. public bool movingLeft = false;
  6. internal override bool isPressingCrouch() => false;
  7. internal override bool isPressDownJump() => false;
  8. internal override bool isPressingLeft() => movingLeft;
  9. internal override bool isPressingRight() => !movingLeft;
  10. internal override void OnHitEnemy(Collision2D collision) {
  11. Destroy(gameObject);
  12. }
  13. }