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- using System.Collections;
- using System.Collections.Generic;
- using DG.Tweening;
- using UnityEngine;
- using UnityEngine.Localization.Settings;
- using UnityEngine.UI;
- public class StoryM : MonoBehaviour {
-
- public TMPro.TextMeshProUGUI textStory;
- public RectTransform shapeBack;
- void Start() {
- StartCoroutine(test());
- }
- IEnumerator SetStoryText(string textCh, string textEn = "English", float hideTime = 2f) {
- textStory.text = LocalizationSettings.SelectedLocale.LocaleName == "Chinese (Simplified) (zh-CN)" ? textCh : textEn;
- LayoutRebuilder.ForceRebuildLayoutImmediate(textStory.rectTransform);
- DOTween.Kill("StoryBackground");
- shapeBack.DOScaleX((textStory.rectTransform.rect.width + 40f) / 100f, 0.06f).SetId("StoryBackground");
- yield return new WaitForSeconds(hideTime);
- }
- public void HideStoryText() {
- textStory.text = "";
- shapeBack.DOScaleX(0, 0.06f);
- }
- IEnumerator test() {
- while (true) {
- yield return StartCoroutine(SetStoryText("这是第一句话", "Eng" , 2f));
- yield return StartCoroutine(SetStoryText("这是第二句话,文本框大小改变了吗?"));
- HideStoryText();
- yield return new WaitForSeconds(2f);
- }
- }
- }
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