Dice.prefab 8.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1666923398196175546
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1666923398196175547}
  12. - component: {fileID: 1666923398196175542}
  13. - component: {fileID: 1666923398196175541}
  14. - component: {fileID: 1666923398196175540}
  15. - component: {fileID: 1666923398196175543}
  16. m_Layer: 10
  17. m_Name: Dice
  18. m_TagString: Dice
  19. m_Icon: {fileID: 0}
  20. m_NavMeshLayer: 0
  21. m_StaticEditorFlags: 0
  22. m_IsActive: 1
  23. --- !u!4 &1666923398196175547
  24. Transform:
  25. m_ObjectHideFlags: 0
  26. m_CorrespondingSourceObject: {fileID: 0}
  27. m_PrefabInstance: {fileID: 0}
  28. m_PrefabAsset: {fileID: 0}
  29. m_GameObject: {fileID: 1666923398196175546}
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 14, y: 15, z: 0}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_ConstrainProportionsScale: 0
  34. m_Children:
  35. - {fileID: 1666923398631470602}
  36. - {fileID: 1666923398225157464}
  37. m_Father: {fileID: 0}
  38. m_RootOrder: 0
  39. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  40. --- !u!212 &1666923398196175542
  41. SpriteRenderer:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 1666923398196175546}
  47. m_Enabled: 1
  48. m_CastShadows: 0
  49. m_ReceiveShadows: 0
  50. m_DynamicOccludee: 1
  51. m_StaticShadowCaster: 0
  52. m_MotionVectors: 1
  53. m_LightProbeUsage: 1
  54. m_ReflectionProbeUsage: 1
  55. m_RayTracingMode: 0
  56. m_RayTraceProcedural: 0
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_ReceiveGI: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 1
  73. m_SelectedEditorRenderState: 0
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: -881333459
  79. m_SortingLayer: 2
  80. m_SortingOrder: 1000
  81. m_Sprite: {fileID: 21300000, guid: 99c4f3f06e1d0524b8adb53534e796b1, type: 3}
  82. m_Color: {r: 0.43529415, g: 0.3647059, b: 0.3137255, a: 1}
  83. m_FlipX: 0
  84. m_FlipY: 0
  85. m_DrawMode: 0
  86. m_Size: {x: 1, y: 1}
  87. m_AdaptiveModeThreshold: 0.5
  88. m_SpriteTileMode: 0
  89. m_WasSpriteAssigned: 1
  90. m_MaskInteraction: 0
  91. m_SpriteSortPoint: 0
  92. --- !u!50 &1666923398196175541
  93. Rigidbody2D:
  94. serializedVersion: 4
  95. m_ObjectHideFlags: 0
  96. m_CorrespondingSourceObject: {fileID: 0}
  97. m_PrefabInstance: {fileID: 0}
  98. m_PrefabAsset: {fileID: 0}
  99. m_GameObject: {fileID: 1666923398196175546}
  100. m_BodyType: 0
  101. m_Simulated: 1
  102. m_UseFullKinematicContacts: 0
  103. m_UseAutoMass: 0
  104. m_Mass: 1
  105. m_LinearDrag: 0
  106. m_AngularDrag: 0.05
  107. m_GravityScale: 1
  108. m_Material: {fileID: 6200000, guid: e938aca3f71562d499deb20bf7e0edcd, type: 2}
  109. m_Interpolate: 0
  110. m_SleepingMode: 1
  111. m_CollisionDetection: 1
  112. m_Constraints: 4
  113. --- !u!61 &1666923398196175540
  114. BoxCollider2D:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 1666923398196175546}
  120. m_Enabled: 1
  121. m_Density: 1
  122. m_Material: {fileID: 6200000, guid: e938aca3f71562d499deb20bf7e0edcd, type: 2}
  123. m_IsTrigger: 0
  124. m_UsedByEffector: 0
  125. m_UsedByComposite: 0
  126. m_Offset: {x: 0, y: 0}
  127. m_SpriteTilingProperty:
  128. border: {x: 0, y: 0, z: 0, w: 0}
  129. pivot: {x: 0.5, y: 0.5}
  130. oldSize: {x: 1.125, y: 1.125}
  131. newSize: {x: 1, y: 1}
  132. adaptiveTilingThreshold: 0.5
  133. drawMode: 0
  134. adaptiveTiling: 0
  135. m_AutoTiling: 0
  136. serializedVersion: 2
  137. m_Size: {x: 1, y: 1}
  138. m_EdgeRadius: 0
  139. --- !u!114 &1666923398196175543
  140. MonoBehaviour:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 1666923398196175546}
  146. m_Enabled: 1
  147. m_EditorHideFlags: 0
  148. m_Script: {fileID: 11500000, guid: e20f0e1c16f86844b82bdcb89a2f00ee, type: 3}
  149. m_Name:
  150. m_EditorClassIdentifier:
  151. key: 4
  152. --- !u!1 &1666923398225157471
  153. GameObject:
  154. m_ObjectHideFlags: 0
  155. m_CorrespondingSourceObject: {fileID: 0}
  156. m_PrefabInstance: {fileID: 0}
  157. m_PrefabAsset: {fileID: 0}
  158. serializedVersion: 6
  159. m_Component:
  160. - component: {fileID: 1666923398225157464}
  161. - component: {fileID: 1666923398225157465}
  162. m_Layer: 10
  163. m_Name: ImgType
  164. m_TagString: Enemy
  165. m_Icon: {fileID: 0}
  166. m_NavMeshLayer: 0
  167. m_StaticEditorFlags: 0
  168. m_IsActive: 1
  169. --- !u!4 &1666923398225157464
  170. Transform:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. m_GameObject: {fileID: 1666923398225157471}
  176. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  177. m_LocalPosition: {x: 0, y: 0, z: 0}
  178. m_LocalScale: {x: 1.1666666, y: 1.166667, z: 1}
  179. m_ConstrainProportionsScale: 0
  180. m_Children: []
  181. m_Father: {fileID: 1666923398196175547}
  182. m_RootOrder: 1
  183. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  184. --- !u!212 &1666923398225157465
  185. SpriteRenderer:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 1666923398225157471}
  191. m_Enabled: 1
  192. m_CastShadows: 0
  193. m_ReceiveShadows: 0
  194. m_DynamicOccludee: 1
  195. m_StaticShadowCaster: 0
  196. m_MotionVectors: 1
  197. m_LightProbeUsage: 1
  198. m_ReflectionProbeUsage: 1
  199. m_RayTracingMode: 0
  200. m_RayTraceProcedural: 0
  201. m_RenderingLayerMask: 1
  202. m_RendererPriority: 0
  203. m_Materials:
  204. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  205. m_StaticBatchInfo:
  206. firstSubMesh: 0
  207. subMeshCount: 0
  208. m_StaticBatchRoot: {fileID: 0}
  209. m_ProbeAnchor: {fileID: 0}
  210. m_LightProbeVolumeOverride: {fileID: 0}
  211. m_ScaleInLightmap: 1
  212. m_ReceiveGI: 1
  213. m_PreserveUVs: 0
  214. m_IgnoreNormalsForChartDetection: 0
  215. m_ImportantGI: 0
  216. m_StitchLightmapSeams: 1
  217. m_SelectedEditorRenderState: 0
  218. m_MinimumChartSize: 4
  219. m_AutoUVMaxDistance: 0.5
  220. m_AutoUVMaxAngle: 89
  221. m_LightmapParameters: {fileID: 0}
  222. m_SortingLayerID: -881333459
  223. m_SortingLayer: 2
  224. m_SortingOrder: 1001
  225. m_Sprite: {fileID: 0}
  226. m_Color: {r: 0.854902, g: 0.8235295, b: 0.72156864, a: 1}
  227. m_FlipX: 0
  228. m_FlipY: 0
  229. m_DrawMode: 0
  230. m_Size: {x: 1, y: 1}
  231. m_AdaptiveModeThreshold: 0.5
  232. m_SpriteTileMode: 0
  233. m_WasSpriteAssigned: 0
  234. m_MaskInteraction: 0
  235. m_SpriteSortPoint: 0
  236. --- !u!1 &1666923398631470601
  237. GameObject:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. serializedVersion: 6
  243. m_Component:
  244. - component: {fileID: 1666923398631470602}
  245. - component: {fileID: 1666923398631470603}
  246. m_Layer: 10
  247. m_Name: ImgText
  248. m_TagString: Enemy
  249. m_Icon: {fileID: 0}
  250. m_NavMeshLayer: 0
  251. m_StaticEditorFlags: 0
  252. m_IsActive: 1
  253. --- !u!4 &1666923398631470602
  254. Transform:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 1666923398631470601}
  260. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  261. m_LocalPosition: {x: 0, y: 0, z: 0}
  262. m_LocalScale: {x: 1, y: 1, z: 1}
  263. m_ConstrainProportionsScale: 0
  264. m_Children: []
  265. m_Father: {fileID: 1666923398196175547}
  266. m_RootOrder: 0
  267. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  268. --- !u!212 &1666923398631470603
  269. SpriteRenderer:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1666923398631470601}
  275. m_Enabled: 1
  276. m_CastShadows: 0
  277. m_ReceiveShadows: 0
  278. m_DynamicOccludee: 1
  279. m_StaticShadowCaster: 0
  280. m_MotionVectors: 1
  281. m_LightProbeUsage: 1
  282. m_ReflectionProbeUsage: 1
  283. m_RayTracingMode: 0
  284. m_RayTraceProcedural: 0
  285. m_RenderingLayerMask: 1
  286. m_RendererPriority: 0
  287. m_Materials:
  288. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  289. m_StaticBatchInfo:
  290. firstSubMesh: 0
  291. subMeshCount: 0
  292. m_StaticBatchRoot: {fileID: 0}
  293. m_ProbeAnchor: {fileID: 0}
  294. m_LightProbeVolumeOverride: {fileID: 0}
  295. m_ScaleInLightmap: 1
  296. m_ReceiveGI: 1
  297. m_PreserveUVs: 0
  298. m_IgnoreNormalsForChartDetection: 0
  299. m_ImportantGI: 0
  300. m_StitchLightmapSeams: 1
  301. m_SelectedEditorRenderState: 0
  302. m_MinimumChartSize: 4
  303. m_AutoUVMaxDistance: 0.5
  304. m_AutoUVMaxAngle: 89
  305. m_LightmapParameters: {fileID: 0}
  306. m_SortingLayerID: -881333459
  307. m_SortingLayer: 2
  308. m_SortingOrder: 1001
  309. m_Sprite: {fileID: 21300000, guid: 34465e68ae881a140b4f4146cfab7c56, type: 3}
  310. m_Color: {r: 0.854902, g: 0.8235295, b: 0.72156864, a: 1}
  311. m_FlipX: 0
  312. m_FlipY: 0
  313. m_DrawMode: 0
  314. m_Size: {x: 1, y: 1}
  315. m_AdaptiveModeThreshold: 0.5
  316. m_SpriteTileMode: 0
  317. m_WasSpriteAssigned: 1
  318. m_MaskInteraction: 0
  319. m_SpriteSortPoint: 0